Replaces the RunOutcome::Unimplemented stub with a real runner: - ScenarioGame trait: games own setup presets and the command vocabulary, the runner owns execution, assertions, and determinism. - K8 double-run: every scenario runs twice on the same seed and fails on state-hash divergence. - K4/K11: applied events go through Envelope into EventLog, so seq monotonicity is enforced on the real path, not just in unit tests. - setup.patch was parsed and silently dropped; the runner now applies it generically and errors on a path that does not exist, so a typo in a scenario can never pass as a no-op. - Assertions: dot-path state lookup over objects and arrays, ordered event subsequence matching by field subset, exact rejects-set match. GROUND rules realized: GR-S01..S04 setup (seeded shuffle, deal, Lead, Surface Problem face up), GR-R02 Select commit, GR-R03 stress gate and Freedom spend, GR-A13 targeting legality. cb-sim dispatches by the scenario's game prefix and reports rule coverage. 3 scenarios pass, 7 rules covered; fmt/clippy/tests green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
35 lines
868 B
YAML
35 lines
868 B
YAML
scenario: ground/gr-r02-select
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description: >
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Select step: each player commits exactly one face-down Action, and a
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second commit from the same player is rejected as a duplicate.
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covers: [GR-R02, GR-A13]
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provisional: false
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seed: 42
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setup:
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players: 3
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preset: standard-3p
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commands:
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- actor: P1
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cmd: select_action
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args: { action: ATTACK, target: P2 }
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- actor: P2
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cmd: select_action
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args: { action: SUPPORT, target: P3 }
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- actor: P3
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cmd: select_action
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args: { action: INVESTIGATE, problem: 2 }
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# GR-R02: one selection per player per round.
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- actor: P1
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cmd: select_action
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args: { action: GROUND }
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expect:
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events:
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- kind: ActionSelected
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player: 0
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- kind: ActionSelected
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player: 1
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state:
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"selections.0.action": Attack
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"selections.1.action": Support
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"selections.2.problem": 2
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rejects: [3]
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