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Tier S (fixes inside a boundary; chaos d8=7, no override). Four observations from play, three of them caused by CB-WP-0028 -- and make all was green for all of them. THE NOTE BUG, WHICH I GOT WRONG TWICE. The first fix put the token in the form's action, and that worked. But the 303 afterwards pointed at bare `/` with no token, so the note WAS SAVED and then the browser followed a redirect control 1 refuses. The player sees "no session token" for a note that already landed. A redirect is a request the browser makes on your behalf and is subject to every control the others are. I had tested the POST and stopped there -- the same mistake as the first fix, one step further along. Guard::page_path() now carries the token, and the test asserts the redirect target is ADMITTED rather than merely non-empty. WHY DRAGGING BROKE, WHICH WAS NOT THE DRAG. The gesture logic was fine: the JS harness posts correctly against the served page, and all 14 drop targets are present. The table was 620px tall, which pushed the action cards a full screen below the Problems -- and you cannot drag between two things that are never on screen together. Now 440, with a test asserting the declared height stays under 460 and saying why. That is a proxy for a browser layout, not the property itself, and the test says so. Seats sat ON the ellipse: they were placed at 0.83 of the table radius, which is inside it. Now outside, asserted numerically at 2 through 6 seats against the ellipse equation rather than eyeballed. And the `table` drop target was a separate CARD among the move buttons, which is exactly why a player looking at a picture of a table could not find anywhere to drop. The drawn ellipse is the drop zone now, and a test asserts there is EXACTLY ONE table target and that it is the drawn one -- two elements claiming to be the table is worse than none. The gap this exposes is the one CB-EV-0026 named a day earlier: every test asserted the DOM was correct, and it was. Nothing asserted the page was usable, and the drag test passes on a page you cannot physically drag on. What is added here are proxies a browser-less test can check. make all: exit 0. 61 render tests, 26 cb-play. Verified over real HTTP rather than by inspection: note POST 303, the redirect carries the token, following it returns 200, the table declares 440, one drop zone, seats at (380,421)/(113,112)/(647,112) against a table of rx=200 ry=118, and both notes reached the trial log. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
1428 lines
53 KiB
Rust
1428 lines
53 KiB
Rust
//! `cb-render-html` — stage 1's renderer (ADR-0007).
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//!
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//! Emits HTML with inline SVG and one small piece of inline JavaScript;
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//! the browser draws it. **Marginal AM-4a cost: zero** — this crate has no
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//! third-party dependencies at all, and adding one requires an argument
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//! against ADR-0007 §Decision 3.
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//!
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//! ## What this is not
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//!
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//! It is **not** `cb-render-api`, and there is no `cb-render-null`.
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//! ADR-0007 Decision 2 withdrew the port: a capability port designed
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//! against one implementation that emits whole documents acquires a
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//! document's shape, and stage 2's `wgpu` renderer would find it
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//! unimplementable. INTENT's rule is the one that binds —
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//!
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//! > *No concept becomes canonical merely because it looks general. It
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//! > becomes canonical after surviving a second concrete use.*
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//!
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//! — so this renders against the existing [`cb_game_runtime::Project`]
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//! trait, which is a real interface with real implementations, and the
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//! port is declared at stage 2 when there are two.
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//!
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//! ## The controls, and why they exist
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//!
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//! CB-WP-0011 established that a renderer's defect class is **silent
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//! omission**: every assertion a renderer test naturally makes is
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//! satisfied by a renderer showing a third of the state. This crate moves
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//! the interactive half of stage 1 into a language `cargo test`,
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//! `clippy` and `M-D1-MUT` cannot reach, so two controls carry that
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//! finding across the boundary:
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//!
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//! * [`input`] — **JavaScript may not construct commands.** The page
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//! reports raw pointer facts; Rust decides what they mean, against the
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//! legal list the aggregate already offered.
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//! * the coverage gate below — asserts over the **parsed emitted
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//! document**, not over the Rust that emits it. Asserting over the
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//! emitting code would reproduce CB-WP-0011's original defect one layer
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//! up.
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//!
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//! And [`serve`] carries the four that make a loopback listener safe to
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//! have, of which the load-bearing one is a test that a token-less request
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//! is refused.
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pub mod doc;
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pub mod input;
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#[cfg(any(test, feature = "js-harness"))]
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pub mod jsrun;
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pub mod serve;
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pub use doc::{document, text_of, Endpoints};
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/// The endpoint pair every test in this crate posts to.
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#[cfg(test)]
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const TEST_ENDPOINTS: Endpoints<'static> = Endpoints {
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command: "/command?t=x",
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note: "/note?t=x",
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};
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pub use input::{resolve, Note, PointerFact};
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pub use serve::{Guard, Refusal, Request};
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#[cfg(test)]
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mod coverage {
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//! **ADR-0007 control 6.** The HTML counterpart of `cb-play`'s
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//! `every_view_field_is_classified`.
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//!
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//! Same shape as CB-WP-0011's gate, one layer further out: walk the
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//! serialized `GroundView` for every leaf *path*, and require each to
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//! be either rendered — with a token that must appear in the **parsed
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//! document** — or omitted with a stated reason. A new field on
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//! `GroundView` that is in neither list fails the build.
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//!
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//! Paths, not keys: `problem` occurs under a DARVO target, a GROUND
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//! choice and a Selection, and a key-set walk would let one vouch for
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//! the other two.
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use cb_kernel::PlayerId;
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use games_ground::view::GroundView;
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use crate::doc::{document, text_of};
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/// Every leaf path in the serialized view.
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fn paths(v: &serde_json::Value, prefix: &str, out: &mut Vec<String>) {
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match v {
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serde_json::Value::Object(m) if !m.is_empty() => {
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for (k, val) in m {
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let p = if prefix.is_empty() {
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k.clone()
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} else {
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format!("{prefix}.{k}")
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};
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paths(val, &p, out);
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}
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}
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serde_json::Value::Array(a) if !a.is_empty() => {
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for item in a {
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paths(item, &format!("{prefix}.*"), out);
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}
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}
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_ => out.push(prefix.to_string()),
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}
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}
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/// Collapse map keys to `*` so the classification is over fields, not
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/// over whichever seats and priorities the fixture happens to hold.
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fn normalize(path: &str) -> String {
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const MAPS: &[&str] = &[
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"players",
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"relations",
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"problems",
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"focus",
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"selections",
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"ground_modes",
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"ground_choices",
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"support_responses",
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"darvo_targets",
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"personal",
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];
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let mut parts: Vec<String> = Vec::new();
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let mut prev_is_map = false;
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for seg in path.split('.') {
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if prev_is_map && seg != "*" {
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parts.push("*".to_string());
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} else {
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parts.push(seg.to_string());
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}
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prev_is_map = MAPS.contains(&seg);
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}
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parts.join(".")
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}
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/// `(leaf path, a token the parsed document must contain)`.
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const RENDERED: &[(&str, &str)] = &[
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("round", "round 3"),
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("lead", "lead P2"),
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("step", "step Select"),
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("mode", "scoring BondedCoalitions"),
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("viewer", "viewing as P1"),
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("solution_deck_len", "draw pile: 17 remaining"),
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("solution_discard.*.suit", "discard Repair Change"),
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("players.*.stress", "stress 5"),
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("players.*.protection", "protect 2"),
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("players.*.darvo", "darvo Reverse"),
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("players.*.freedom_ready", "READY"),
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("players.*.freedom_gate_lifted", "gate lifted"),
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("players.*.blame_from.*", "blamed by P3"),
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// The empty case is a leaf path of its own, and renders as an
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// explicit absence rather than as nothing at all.
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("players.*.blame_from", "blamed by none"),
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("players.*.hand.*.suit", "hand Clarify Boundary"),
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("players.*.hand_size", "cards)"),
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("relations.*", "Rivalry"),
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("problems.*.state", "face down"),
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("problems.*.suit", "Change 6"),
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("problems.*.value", "Change 6"),
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("problems.*.denied", "denied"),
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("problems.*.claimed_by", "claimed by P2"),
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("problems.*.protected_this_round", "protected"),
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("focus.*", "\u{2192}P3"),
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("selections.*.state", "face down"),
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// CB-WP-0020 T04: words, not Debug. These tokens were
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// `action: Attack` / `target: Some(PlayerId(1))` /
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// `problem: Some(7)` — the shape a player was being shown.
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("selections.*.action", "selected Attack"),
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("selections.*.target", "Attack on P2"),
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("selections.*.problem", "for problem 7"),
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("ground_modes.*", "ground mode Gr"),
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("ground_choices.*.choice", "ProtectProblem"),
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("ground_choices.*.problem", "problem: 7 }"),
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("support_responses.*", "support AcceptBond"),
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("darvo_targets.*.problem", "problem: Some(1)"),
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("darvo_targets.*.player", "player: Some(PlayerId(1))"),
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("outcome.total", "total 9"),
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("outcome.threshold", "of 12"),
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("outcome.group_success", "failure"),
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("outcome.personal.*", "P1 +3"),
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("outcome.coalitions.*.members.*", "members: [PlayerId(1)"),
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("outcome.coalitions.*.score", "score: 4"),
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("outcome.mastery", "mastery +1"),
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("outcome.winners.*", "winners P1"),
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];
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/// Deliberate omissions, each with a reason.
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const OMITTED: &[(&str, &str)] = &[(
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"players.*.hand",
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"null for a non-viewer seat; the absence is rendered as a count",
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)];
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fn fixture() -> GroundView {
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crate::testfix::view(Some(PlayerId(0)))
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}
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fn rendered_document(view: &GroundView) -> String {
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text_of(&document(
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view,
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&[],
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crate::TEST_ENDPOINTS.command,
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Some(PlayerId(0)),
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false,
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))
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}
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#[test]
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fn every_view_field_is_classified_in_the_emitted_document() {
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let view = fixture();
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let json = serde_json::to_value(&view).expect("view serializes");
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let mut raw = Vec::new();
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paths(&json, "", &mut raw);
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let all: std::collections::BTreeSet<String> = raw.iter().map(|p| normalize(p)).collect();
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// EXPECT-VACUOUS floor. A coverage test over zero paths passes
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// trivially, and that is precisely how this check would rot.
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assert!(
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all.len() >= 30,
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"the walk found {} leaf path(s) — it is not walking the view",
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all.len()
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);
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let claimed: std::collections::BTreeSet<&str> = RENDERED
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.iter()
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.map(|(p, _)| *p)
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.chain(OMITTED.iter().map(|(p, _)| *p))
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.collect();
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let unclassified: Vec<&String> = all
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.iter()
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.filter(|p| !claimed.contains(p.as_str()))
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.collect();
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assert!(
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unclassified.is_empty(),
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"unclassified path(s) in GroundView: {unclassified:?} \
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— add each to RENDERED with a token, or to OMITTED with a reason"
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);
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let stale: Vec<&&str> = claimed.iter().filter(|p| !all.contains(**p)).collect();
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assert!(
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stale.is_empty(),
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"classified path(s) no longer exist in GroundView: {stale:?}"
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);
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// The half that makes it a rendering gate rather than a bookkeeping
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// one: the token must be in the *parsed document*.
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let text = rendered_document(&view);
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let missing: Vec<&str> = RENDERED
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.iter()
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.filter(|(_, tok)| !text.contains(tok))
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.map(|(p, _)| *p)
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.collect();
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assert!(
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missing.is_empty(),
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"claimed rendered, but absent from the emitted document: {missing:?}"
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);
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}
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/// The parse must be a parse. If `text_of` returned the raw source, a
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/// token hiding in a comment, a style rule or the script would count
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/// as rendered — which is the loophole control 6 exists to close.
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#[test]
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fn the_parse_does_not_see_script_or_style_contents() {
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let html = "<style>.x{content:'STYLETOKEN'}</style><p id=\"pid\">seen</p>\
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<script>var s='SCRIPTTOKEN';</script>";
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let text = text_of(html);
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assert!(text.contains("seen"));
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assert!(text.contains("pid"), "element ids are addressable surface");
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assert!(
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!text.contains("STYLETOKEN"),
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"style contents leaked into the text"
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);
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assert!(
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!text.contains("SCRIPTTOKEN"),
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"script contents leaked into the text"
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);
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}
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/// Control 5, asserted at the document level: the emitted JavaScript
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/// must contain no game vocabulary. If a rule ever needs to live in
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/// the page, ADR-0007 says revisit the decision, not widen this.
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#[test]
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fn the_emitted_javascript_contains_no_game_vocabulary() {
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let doc = document(&fixture(), &[], "/command?t=x", Some(PlayerId(0)), false);
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let script = doc
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.split_once("<script>")
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.and_then(|(_, r)| r.rsplit_once("</script>"))
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.map(|(s, _)| s.to_string())
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.expect("the document carries a script");
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for word in [
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"Investigate",
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"Solve",
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"Support",
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"Attack",
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"Ground",
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"darvo",
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"DARVO",
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"stress",
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"freedom",
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"problem",
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"coalition",
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"reveal",
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"resolve",
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] {
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assert!(
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!script.contains(word),
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"the emitted JavaScript mentions {word:?} — control 5 is breached"
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);
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}
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// And it must still be doing its one job.
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assert!(script.contains("pointerdown") && script.contains("pointerup"));
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}
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/// The renderer must not invent a hand it was never given.
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///
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/// Scoped deliberately: the *projection's* hiding rules are asserted
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/// where they live, and re-asserting them here would be a duplicated
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/// fact that drifts. What this checks is the renderer's own failure
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/// mode — that `hand: None` renders as an absence, for every seat, and
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/// that a spectator's document contains no open hand at all.
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#[test]
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fn the_renderer_never_invents_a_hand_it_was_not_given() {
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for seat in [0u8, 1, 2] {
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let view = crate::testfix::view(Some(PlayerId(seat)));
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let text = rendered_document(&view);
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let shown = text.matches("cards)").count();
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assert_eq!(
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shown,
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1,
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"P{} sees {shown} open hands in the document; it was given exactly one",
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seat + 1
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);
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assert_eq!(
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text.matches("card(s), hidden").count(),
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2,
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"the other two seats' hands must render as an absence with a count"
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);
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}
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let text = rendered_document(&crate::testfix::view(None));
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assert_eq!(
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text.matches("cards)").count(),
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0,
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"a spectator document shows an open hand"
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);
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assert!(text.contains("a spectator (no hands)"));
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}
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}
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/// CB-WP-0016 T03: every affordance the page offers must name an element
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/// the page actually contains.
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///
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/// **This is the check that closes the class the human check found.** On
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/// 2026-08-02 the maintainer ran `cb-play --serve 0` and could not drag an
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/// action onto a seat. Every test in the repo was green. The cause: the
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/// visible seat cards carried no `id`, so `seat-{n}` existed only on the
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/// 26 px circles inside the relationship graph, while every action card
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/// read *"drag Attack onto a seat…"*.
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///
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/// Nothing could catch it. `jsrun::gesture` feeds element ids straight
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/// into a synthetic `{target:{id}}` and never hit-tests, so it establishes
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/// *"the script posts the ids it was given"* — never *"there is an element
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/// there to give."* The 42-path coverage gate asserts each view field is
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/// present in the parsed document, which a `<div>` with no id satisfies.
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///
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/// So: drive a real game, and at every decision point require that both
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/// halves of every offered affordance appear as real `id` attributes.
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#[cfg(test)]
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mod affordances {
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use std::cell::RefCell;
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use std::rc::Rc;
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use cb_game_runtime::{Project, ScenarioGame, Setup, Viewer};
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use cb_kernel::PlayerId;
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use games_ground::bot::{play, Choice, Policy, RandomPolicy};
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use games_ground::{GroundCommand, GroundState};
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|
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use crate::{doc, input};
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|
|
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fn fresh(seed: u64) -> GroundState {
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GroundState::setup(
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&Setup {
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players: 3,
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preset: "standard-3p".into(),
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patch: std::collections::BTreeMap::new(),
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},
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seed,
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)
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.expect("a standard 3p deal")
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}
|
|
|
|
/// Renders the page at every real decision point and checks it, then
|
|
/// delegates the actual choice.
|
|
///
|
|
/// Hooking `Policy` rather than re-driving the game by hand matters:
|
|
/// these are the *same* decision points `cb-play --serve` renders at,
|
|
/// with the same `legal` list. A hand-rolled walk would be a second
|
|
/// implementation of the loop, and could agree with itself while
|
|
/// disagreeing with the thing shipped.
|
|
struct CheckingPolicy {
|
|
inner: RandomPolicy,
|
|
checked: Rc<RefCell<usize>>,
|
|
}
|
|
|
|
impl Policy for CheckingPolicy {
|
|
fn name(&self) -> &'static str {
|
|
"affordance-checking"
|
|
}
|
|
|
|
fn choose(
|
|
&mut self,
|
|
state: &GroundState,
|
|
seat: PlayerId,
|
|
legal: &[GroundCommand],
|
|
may_pass: bool,
|
|
) -> Choice {
|
|
let view = state.project(Viewer::Player(seat));
|
|
let html = doc::document(&view, legal, "/command?t=x", Some(seat), may_pass);
|
|
let present = doc::drop_keys(&html);
|
|
|
|
for cmd in legal {
|
|
let Some((from, to)) = input::affordance(cmd, seat) else {
|
|
// A command with no affordance is offered through the
|
|
// numbered-button path instead. That is a stated
|
|
// shape, not a missing element.
|
|
continue;
|
|
};
|
|
assert!(
|
|
present.contains(&from),
|
|
"the page offers {cmd:?} whose GRAB id {from:?} is not an \
|
|
element in the document (seat {seat:?}, step {:?})",
|
|
state.step
|
|
);
|
|
assert!(
|
|
present.contains(&to),
|
|
"the page offers {cmd:?} whose DROP id {to:?} is not an \
|
|
element in the document (seat {seat:?}, step {:?}). \
|
|
Present ids: {present:?}",
|
|
state.step
|
|
);
|
|
}
|
|
*self.checked.borrow_mut() += 1;
|
|
self.inner.choose(state, seat, legal, may_pass)
|
|
}
|
|
}
|
|
|
|
/// **The check that closes the class the human check found.**
|
|
///
|
|
/// On 2026-08-02 the maintainer ran `cb-play --serve 0` and could not
|
|
/// drag an action onto a seat. Every test in the repo was green. The
|
|
/// cause: the visible seat cards carried no `id`, so `seat-{n}` existed
|
|
/// only on the 26 px circles inside the relationship graph, while every
|
|
/// action card read *"drag Attack onto a seat…"*.
|
|
///
|
|
/// Nothing could catch it. `jsrun::gesture` feeds element ids straight
|
|
/// into a synthetic `{target:{id}}` and never hit-tests, so it
|
|
/// establishes *"the script posts the ids it was given"* — never
|
|
/// *"there is an element there to give."* The coverage gate asserts
|
|
/// each view field appears in the parsed document, which a `<div>` with
|
|
/// no id satisfies perfectly.
|
|
///
|
|
/// An affordance naming an element that does not exist is the
|
|
/// harness-does-nothing shape in the presentation layer, and until now
|
|
/// it had no detector at all.
|
|
#[test]
|
|
fn every_offered_affordance_names_an_element_that_exists() {
|
|
let checked = Rc::new(RefCell::new(0usize));
|
|
for seed in 0..4u64 {
|
|
let mut policies: Vec<Box<dyn Policy>> = (0..3)
|
|
.map(|i| {
|
|
Box::new(CheckingPolicy {
|
|
inner: RandomPolicy::new(seed * 10 + i),
|
|
checked: checked.clone(),
|
|
}) as Box<dyn Policy>
|
|
})
|
|
.collect();
|
|
play(fresh(seed), &mut policies).expect("a bot game completes");
|
|
}
|
|
// Positive control: a run that rendered nothing would assert
|
|
// nothing and read as a pass — the exact failure this test exists
|
|
// to catch, one level up.
|
|
let n = *checked.borrow();
|
|
assert!(n >= 50, "checked only {n} decision point(s)");
|
|
}
|
|
|
|
/// **ADR-0010 Decision 2, property 2.** A target the page marks legal
|
|
/// must resolve.
|
|
///
|
|
/// If the page can advertise a drop that Rust then refuses, the two
|
|
/// have drifted and the highlighting is *worse* than none — it teaches
|
|
/// the player something false. This walks real games and checks the
|
|
/// emitted `data-targets` against `resolve` itself, so the page's
|
|
/// promise and the referee's answer cannot disagree.
|
|
#[test]
|
|
fn everything_the_page_advertises_actually_resolves() {
|
|
let checked = Rc::new(RefCell::new(0usize));
|
|
for seed in 0..4u64 {
|
|
let mut policies: Vec<Box<dyn Policy>> = (0..3)
|
|
.map(|i| {
|
|
Box::new(AdvertisedPolicy {
|
|
inner: RandomPolicy::new(seed * 7 + i),
|
|
checked: checked.clone(),
|
|
}) as Box<dyn Policy>
|
|
})
|
|
.collect();
|
|
play(fresh(seed), &mut policies).expect("a bot game completes");
|
|
}
|
|
let n = *checked.borrow();
|
|
assert!(n >= 50, "checked only {n} advertised target(s)");
|
|
}
|
|
|
|
struct AdvertisedPolicy {
|
|
inner: RandomPolicy,
|
|
checked: Rc<RefCell<usize>>,
|
|
}
|
|
|
|
impl Policy for AdvertisedPolicy {
|
|
fn name(&self) -> &'static str {
|
|
"advertised-target-checking"
|
|
}
|
|
|
|
fn choose(
|
|
&mut self,
|
|
state: &GroundState,
|
|
seat: PlayerId,
|
|
legal: &[GroundCommand],
|
|
may_pass: bool,
|
|
) -> Choice {
|
|
let view = state.project(Viewer::Player(seat));
|
|
let html = doc::document(&view, legal, "/command?t=x", Some(seat), may_pass);
|
|
|
|
for (grab, targets) in crate::jsrun::droppables(&html) {
|
|
let Some(spec) = targets else { continue };
|
|
for drop in spec.split(' ').filter(|s| !s.is_empty()) {
|
|
let fact = crate::PointerFact::new(&grab, drop);
|
|
assert!(
|
|
crate::resolve(&fact, legal, seat).is_ok(),
|
|
"the page advertises {grab} -> {drop} but resolve refuses it \
|
|
(seat {seat:?}, step {:?})",
|
|
state.step
|
|
);
|
|
*self.checked.borrow_mut() += 1;
|
|
}
|
|
}
|
|
self.inner.choose(state, seat, legal, may_pass)
|
|
}
|
|
}
|
|
|
|
/// **The regression test for the defect actually reported**, and the
|
|
/// reason the check above is not sufficient on its own.
|
|
///
|
|
/// `every_offered_affordance_names_an_element_that_exists` passes on
|
|
/// the broken tree. `seat-0` *did* exist — on the 26 px circle in the
|
|
/// relationship graph — so an existence check over the whole document
|
|
/// cannot see that the seat *card*, which is what the instruction text
|
|
/// points at, was not droppable.
|
|
///
|
|
/// A seat is drawn twice and both drawings are the seat. This asserts
|
|
/// the card specifically, by requiring the drop key on the element
|
|
/// that also carries `data-viewer` — the card, and nothing else.
|
|
#[test]
|
|
fn every_seat_card_is_a_drop_target_not_only_the_graph_node() {
|
|
let view = crate::testfix::view(Some(PlayerId(0)));
|
|
let html = doc::document(&view, &[], "/command?t=x", Some(PlayerId(0)), false);
|
|
|
|
for seat in view.players.keys() {
|
|
let card = format!(
|
|
"data-viewer=\"{}\" data-drop=\"seat-{}\"",
|
|
view.viewer == Some(*seat),
|
|
seat.0
|
|
);
|
|
assert!(
|
|
html.contains(&card),
|
|
"seat {seat:?} has a card that is not a drop target; looked for {card:?}"
|
|
);
|
|
}
|
|
|
|
// And the graph node keeps working — someone will have learned to
|
|
// aim at the circle, and this fix must not take that away.
|
|
let keys = doc::drop_keys(&html);
|
|
for seat in view.players.keys() {
|
|
assert!(keys.contains(&format!("seat-{}", seat.0)));
|
|
}
|
|
assert_eq!(
|
|
html.matches("data-drop=\"seat-0\"").count(),
|
|
2,
|
|
"seat 0 should be droppable in exactly two places: card and graph node"
|
|
);
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod gamelog {
|
|
//! CB-WP-0018 T02.
|
|
|
|
use crate::doc::{document_with_log, LogLine};
|
|
use cb_kernel::PlayerId;
|
|
|
|
fn line(effects: &[&str]) -> LogLine {
|
|
LogLine {
|
|
who: "P1".into(),
|
|
what: "select_action action=SOLVE problem=1".into(),
|
|
effects: effects.iter().map(|s| (*s).to_string()).collect(),
|
|
}
|
|
}
|
|
|
|
fn page(log: &[LogLine]) -> String {
|
|
document_with_log(
|
|
&crate::testfix::view(Some(PlayerId(0))),
|
|
&[],
|
|
crate::TEST_ENDPOINTS,
|
|
Some(PlayerId(0)),
|
|
false,
|
|
log,
|
|
&[],
|
|
)
|
|
}
|
|
|
|
/// **The case the pass was reported for.** A SOLVE that cannot be
|
|
/// fulfilled produces no events, and a log built only from events
|
|
/// would render nothing for it — reproducing the silence the
|
|
/// maintainer hit when the same move did nothing three rounds
|
|
/// running.
|
|
#[test]
|
|
fn a_command_that_produced_nothing_says_so() {
|
|
let html = page(&[line(&[])]);
|
|
assert!(
|
|
html.contains("no effect"),
|
|
"a command with no events rendered as if it had done something"
|
|
);
|
|
let text = crate::text_of(&html);
|
|
assert!(text.contains("select_action action=SOLVE problem=1"));
|
|
}
|
|
|
|
#[test]
|
|
fn effects_are_listed_and_an_empty_log_says_it_is_empty() {
|
|
let text = crate::text_of(&page(&[line(&["problem 1 claimed by P1"])]));
|
|
assert!(text.contains("problem 1 claimed by P1"));
|
|
assert!(
|
|
!text.contains("no effect"),
|
|
"a command WITH effects was marked as having none"
|
|
);
|
|
assert!(crate::text_of(&page(&[])).contains("nothing has happened yet"));
|
|
}
|
|
}
|
|
|
|
/// CB-WP-0024 T02 — the draw and discard stacks as objects on the table.
|
|
///
|
|
/// The maintainer asked for the piles to be visible and for the discard
|
|
/// to show a shuffle when the draw runs out. **The reshuffle is real** —
|
|
/// `games/ground/src/lib.rs::draw_solution` implements the U4 default
|
|
/// (deterministic reshuffle of the discard; skip the draw if both are
|
|
/// empty), which ground-game confirmed on 2026-08-03. So this renders the
|
|
/// state in which the next draw triggers it, rather than inventing a rule.
|
|
#[cfg(test)]
|
|
mod piles {
|
|
use cb_kernel::PlayerId;
|
|
use games_ground::view::GroundView;
|
|
|
|
use crate::doc::document;
|
|
|
|
fn view() -> GroundView {
|
|
crate::testfix::view(Some(PlayerId(0)))
|
|
}
|
|
|
|
fn html(v: &GroundView) -> String {
|
|
document(v, &[], "/command?t=x", Some(PlayerId(0)), false)
|
|
}
|
|
|
|
/// The counts must come from the projection, never be recomputed.
|
|
#[test]
|
|
fn both_counts_are_the_views_own_numbers() {
|
|
let mut v = view();
|
|
v.solution_deck_len = 5;
|
|
let doc = crate::text_of(&html(&v));
|
|
assert!(
|
|
doc.contains("draw pile: 5 remaining"),
|
|
"the drawn deck count is not the view's: {doc}"
|
|
);
|
|
let n = v.solution_discard.len();
|
|
assert!(
|
|
doc.contains(&format!("discard pile: {n} remaining")),
|
|
"the drawn discard count is not the view's ({n}): {doc}"
|
|
);
|
|
}
|
|
|
|
/// An empty discard is an EMPTY pile, not a missing one. A absent slot
|
|
/// reads as "this game has no discard", which is a different claim.
|
|
#[test]
|
|
fn an_empty_pile_is_drawn_rather_than_omitted() {
|
|
let mut v = view();
|
|
v.solution_discard.clear();
|
|
let doc = crate::text_of(&html(&v));
|
|
assert!(
|
|
doc.contains("discard pile: 0 remaining"),
|
|
"an empty discard vanished instead of rendering as empty: {doc}"
|
|
);
|
|
}
|
|
|
|
/// The U4 state: deck empty, discard holding cards. The next draw
|
|
/// reshuffles, and the table should say so.
|
|
#[test]
|
|
fn an_exhausted_deck_says_the_discard_shuffles_back_in() {
|
|
let mut v = view();
|
|
v.solution_deck_len = 0;
|
|
assert!(!v.solution_discard.is_empty(), "fixture needs a discard");
|
|
let doc = crate::text_of(&html(&v));
|
|
assert!(
|
|
doc.contains("shuffles in on next draw"),
|
|
"an exhausted deck did not announce the U4 reshuffle: {doc}"
|
|
);
|
|
|
|
// And the negative half: with cards left, no shuffle is promised.
|
|
let mut full = view();
|
|
full.solution_deck_len = 12;
|
|
assert!(
|
|
!crate::text_of(&html(&full)).contains("shuffles in on next draw"),
|
|
"a stocked deck claimed a reshuffle was coming"
|
|
);
|
|
}
|
|
}
|
|
|
|
/// CB-WP-0028 T03 — one overhead table, not three diagrams.
|
|
#[cfg(test)]
|
|
mod overhead_table {
|
|
use cb_game_runtime::{Project, ScenarioGame, Setup, Viewer};
|
|
use cb_kernel::PlayerId;
|
|
use games_ground::GroundState;
|
|
|
|
/// Seat circle centres, read out of the emitted SVG.
|
|
fn seat_centres(html: &str) -> Vec<(f64, f64)> {
|
|
html.match_indices("<circle cx=\"")
|
|
.filter_map(|(i, _)| {
|
|
let rest = &html[i + 12..];
|
|
let (x, rest) = rest.split_once("\" cy=\"")?;
|
|
let (y, _) = rest.split_once('"')?;
|
|
Some((x.parse().ok()?, y.parse().ok()?))
|
|
})
|
|
.collect()
|
|
}
|
|
|
|
fn view_of(players: u8) -> games_ground::view::GroundView {
|
|
GroundState::setup(
|
|
&Setup {
|
|
players,
|
|
preset: format!("standard-{players}p"),
|
|
patch: Default::default(),
|
|
},
|
|
7,
|
|
)
|
|
.expect("preset")
|
|
.project(Viewer::Player(PlayerId(0)))
|
|
}
|
|
|
|
/// **Every seat count lays out, and no two seats land on each other.**
|
|
/// Asserted per count rather than eyeballed at three, which is the
|
|
/// only count anyone ever looks at.
|
|
#[test]
|
|
fn two_through_six_seats_all_lay_out_without_overlap() {
|
|
for players in 2..=6u8 {
|
|
let v = view_of(players);
|
|
let html = crate::doc::document(&v, &[], "/command?t=x", Some(PlayerId(0)), false);
|
|
|
|
let seats = seat_centres(&html);
|
|
assert_eq!(
|
|
seats.len(),
|
|
players as usize,
|
|
"{players}p: expected one circle per seat, got {seats:?}"
|
|
);
|
|
for (i, a) in seats.iter().enumerate() {
|
|
for b in &seats[i + 1..] {
|
|
let d = ((a.0 - b.0).powi(2) + (a.1 - b.1).powi(2)).sqrt();
|
|
assert!(
|
|
d > 64.0,
|
|
"{players}p: two seats are {d:.0}px apart and the circles are r=34 — \
|
|
they overlap"
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// A table where you cannot find yourself is worse than a list.
|
|
#[test]
|
|
fn the_viewers_own_seat_is_marked() {
|
|
let v = view_of(4);
|
|
let html = crate::doc::document(&v, &[], "/command?t=x", Some(PlayerId(0)), false);
|
|
assert!(
|
|
crate::text_of(&html).contains("P1 (you)"),
|
|
"the viewer's seat is not identifiable"
|
|
);
|
|
assert!(
|
|
html.contains("stroke=\"#9cf\" stroke-width=\"3\""),
|
|
"the viewer's seat should also be visually distinct, not only labelled"
|
|
);
|
|
// A spectator has no seat to mark, and must not claim one.
|
|
let spec = GroundState::setup(
|
|
&Setup {
|
|
players: 4,
|
|
preset: "standard-4p".into(),
|
|
patch: Default::default(),
|
|
},
|
|
7,
|
|
)
|
|
.expect("preset")
|
|
.project(Viewer::Spectator);
|
|
assert!(
|
|
!crate::text_of(&crate::doc::document(&spec, &[], "/x", None, false)).contains("(you)"),
|
|
"a spectator was given a seat"
|
|
);
|
|
}
|
|
|
|
/// **Observation 1: the seats were ON the table, not around it.**
|
|
/// Every seat circle must lie outside the ellipse.
|
|
#[test]
|
|
fn the_seats_sit_outside_the_table_not_on_it() {
|
|
for players in 2..=6u8 {
|
|
let v = view_of(players);
|
|
let html = crate::doc::document(&v, &[], "/command?t=x", Some(PlayerId(0)), false);
|
|
let (cx, cy, rx, ry) = (380.0f64, 215.0f64, 200.0f64, 118.0f64);
|
|
for (x, y) in seat_centres(&html) {
|
|
// Outside an ellipse: (dx/rx)^2 + (dy/ry)^2 > 1, with the
|
|
// seat's own radius kept clear of the rim.
|
|
let d = ((x - cx) / (rx + 30.0)).powi(2) + ((y - cy) / (ry + 30.0)).powi(2);
|
|
assert!(
|
|
d > 1.0,
|
|
"{players}p: a seat at ({x:.0},{y:.0}) is on or inside the table"
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// **Observations 3 and 4: the table you can see is the table you drop
|
|
/// on, and the game must be playable.** A `table` drop target that is
|
|
/// not the drawn table is why a player could not find where to drop.
|
|
#[test]
|
|
fn the_drawn_table_is_the_drop_target_and_there_is_only_one() {
|
|
let v = view_of(3);
|
|
let html = crate::doc::document(&v, &[], "/command?t=x", Some(PlayerId(0)), false);
|
|
assert_eq!(
|
|
html.matches("data-drop=\"table\"").count(),
|
|
1,
|
|
"two elements claim to be the table; a player cannot tell which to use"
|
|
);
|
|
let table = html
|
|
.split("aria-label=\"the table, seen from above\"")
|
|
.nth(1)
|
|
.and_then(|s| s.split("</svg>").next())
|
|
.expect("one table svg");
|
|
assert!(
|
|
table.contains("data-drop=\"table\""),
|
|
"the drop target is not on the drawn table"
|
|
);
|
|
assert!(
|
|
table.contains("<ellipse"),
|
|
"the drop target should be the surface itself"
|
|
);
|
|
}
|
|
|
|
/// **The reason the game became unplayable.** The table was 620px
|
|
/// tall, so the action cards sat a screen below the Problems — and you
|
|
/// cannot drag between two things never on screen together.
|
|
///
|
|
/// Asserted on the declared height, which is the only thing a test
|
|
/// without a browser can see, and that limit is said out loud rather
|
|
/// than implied.
|
|
#[test]
|
|
fn the_table_is_short_enough_to_drag_from() {
|
|
let v = view_of(6);
|
|
let html = crate::doc::document(&v, &[], "/command?t=x", Some(PlayerId(0)), false);
|
|
let vb = html
|
|
.split("viewBox=\"0 0 760 ")
|
|
.nth(1)
|
|
.and_then(|s| s.split('"').next())
|
|
.expect("the table declares a viewBox");
|
|
let h: f64 = vb.parse().expect("a number");
|
|
assert!(
|
|
h <= 460.0,
|
|
"the table is {h}px tall; the action cards end up off-screen and \
|
|
dragging to a Problem becomes impossible"
|
|
);
|
|
}
|
|
|
|
/// The three diagrams became one: the relationship circle and the
|
|
/// piles picture are gone as separate views, and their content is on
|
|
/// the table.
|
|
#[test]
|
|
fn the_stacks_and_the_relations_are_on_the_table() {
|
|
let v = view_of(3);
|
|
let html = crate::doc::document(&v, &[], "/command?t=x", Some(PlayerId(0)), false);
|
|
let table = html
|
|
.split("aria-label=\"the table, seen from above\"")
|
|
.nth(1)
|
|
.and_then(|s| s.split("</svg>").next())
|
|
.expect("one table svg");
|
|
assert!(
|
|
table.contains("draw pile:"),
|
|
"the draw stack is not on the table"
|
|
);
|
|
assert!(
|
|
table.contains("discard pile:"),
|
|
"the discard is not on the table"
|
|
);
|
|
assert!(
|
|
!html.contains("relationship graph"),
|
|
"the old separate relationship diagram is still being drawn"
|
|
);
|
|
}
|
|
}
|
|
|
|
/// CB-WP-0028 T02 — the cards say what they do, in the edition's words.
|
|
#[cfg(test)]
|
|
mod card_words {
|
|
use cb_kernel::PlayerId;
|
|
use games_ground::{Action, GroundCommand};
|
|
|
|
/// The GROUND card's own tagline reaches the page. This is finding
|
|
/// F18's acceptance test and it has a person attached to it: the
|
|
/// maintainer said he did not understand this card.
|
|
#[test]
|
|
fn the_ground_card_explains_itself_on_the_page() {
|
|
let legal = vec![GroundCommand::SelectAction {
|
|
action: Action::Ground,
|
|
target: None,
|
|
problem: None,
|
|
}];
|
|
let html = crate::doc::document(
|
|
&crate::testfix::view(Some(PlayerId(0))),
|
|
&legal,
|
|
"/command?t=x",
|
|
Some(PlayerId(0)),
|
|
false,
|
|
);
|
|
let text = crate::text_of(&html);
|
|
assert!(
|
|
text.contains("Regulate. Restore the frame. Decide."),
|
|
"the GROUND card's tagline did not reach the page: {text}"
|
|
);
|
|
assert!(
|
|
text.contains("Ground & Restate"),
|
|
"its rules text must be available on demand"
|
|
);
|
|
// From the dataset, not from us.
|
|
let from_edition = games_ground::edition::actions()
|
|
.expect("actions")
|
|
.into_iter()
|
|
.any(|c| c.title == "GROUND" && text.contains(&c.tagline));
|
|
assert!(from_edition, "the tagline on the page is not the edition's");
|
|
}
|
|
|
|
/// A Problem shows its own name. The page said `Repair 2` for a card
|
|
/// that reads "Missed Deadline", using columns vendored eight days
|
|
/// earlier and discarded at parse time (ADR-0015 D1).
|
|
#[test]
|
|
fn a_problem_shows_the_name_the_card_has() {
|
|
let titles: Vec<String> = games_ground::edition::problem_texts("SCN_01")
|
|
.expect("SCN_01")
|
|
.into_iter()
|
|
.map(|t| t.title)
|
|
.collect();
|
|
assert!(!titles.is_empty());
|
|
|
|
let mut view = crate::testfix::view(Some(PlayerId(0)));
|
|
// Priorities the fixture uses must exist in the edition for the
|
|
// lookup to resolve; use the edition's own.
|
|
let real = games_ground::edition::problem_texts("SCN_01").expect("SCN_01");
|
|
let keys: Vec<u32> = view.problems.keys().copied().collect();
|
|
for (k, t) in keys.iter().zip(real.iter()) {
|
|
if let Some(p) = view.problems.remove(k) {
|
|
view.problems.insert(u32::from(t.priority), p);
|
|
}
|
|
}
|
|
let text = crate::text_of(&crate::doc::document(
|
|
&view,
|
|
&[],
|
|
"/command?t=x",
|
|
Some(PlayerId(0)),
|
|
false,
|
|
));
|
|
assert!(
|
|
titles.iter().any(|t| text.contains(t.as_str())),
|
|
"no Problem title from the edition appears on the page: {text}"
|
|
);
|
|
}
|
|
}
|
|
|
|
/// CB-WP-0027 T03 — the note channel, and the two things it must not do.
|
|
#[cfg(test)]
|
|
mod notes {
|
|
use cb_kernel::PlayerId;
|
|
|
|
use crate::doc::{document_with_log, text_of};
|
|
use crate::input::{resolve, Note, PointerFact};
|
|
|
|
/// **The load-bearing control (ADR-0014 D1).** A note whose text is a
|
|
/// perfectly well-formed pointer fact must not become a move.
|
|
///
|
|
/// Structural, not vigilance: `Note::parse` returns a `Note`,
|
|
/// `resolve` takes a `PointerFact`, and nothing converts between
|
|
/// them. This asserts the behaviour anyway, because "the types don't
|
|
/// connect" is a claim about code layout until something checks it.
|
|
#[test]
|
|
fn a_note_that_looks_like_a_move_is_not_one() {
|
|
let hostile = "note=down%3Daction-solve%26up%3Dproblem-1";
|
|
let note = Note::parse(hostile).expect("it parses as a note");
|
|
assert_eq!(
|
|
note.text, "down=action-solve&up=problem-1",
|
|
"the text is stored verbatim, uninterpreted"
|
|
);
|
|
|
|
// And the command parser refuses the same body outright — the two
|
|
// channels do not overlap even at the wire level.
|
|
assert!(
|
|
PointerFact::parse(hostile).is_err(),
|
|
"the command channel accepted a note body"
|
|
);
|
|
// The reverse, so this is not vacuous: a real pointer fact IS a
|
|
// command, and is NOT a note.
|
|
assert!(PointerFact::parse("down=a&up=b").is_ok());
|
|
assert!(
|
|
Note::parse("down=a&up=b").is_err(),
|
|
"the note channel accepted a pointer fact"
|
|
);
|
|
|
|
// Nothing in the crate turns a Note into a command. `resolve`'s
|
|
// signature is the proof; this pins it against a careless change.
|
|
let legal: Vec<games_ground::GroundCommand> = vec![];
|
|
assert!(resolve(&PointerFact::new("x", "y"), &legal, PlayerId(0)).is_err());
|
|
}
|
|
|
|
/// An empty note is refused, not stored — a blank row is noise in the
|
|
/// register.
|
|
#[test]
|
|
fn an_empty_note_is_refused() {
|
|
assert!(Note::parse("note=").is_err());
|
|
assert!(Note::parse("note=%20%20").is_err(), "whitespace is empty");
|
|
assert_eq!(
|
|
Note::parse("note=%20hello%20").expect("real text").text,
|
|
"hello",
|
|
"surrounding whitespace is trimmed"
|
|
);
|
|
}
|
|
|
|
/// Percent and `+` decoding, since the form posts urlencoded.
|
|
#[test]
|
|
fn the_players_words_survive_the_wire() {
|
|
let n = Note::parse("note=why+is+SOLVE+doing+nothing%3F").expect("parses");
|
|
assert_eq!(n.text, "why is SOLVE doing nothing?");
|
|
}
|
|
|
|
/// **The first hostile input this renderer has handled.** Until now
|
|
/// `esc()` escaped suit names.
|
|
#[test]
|
|
fn a_note_containing_markup_renders_as_text() {
|
|
let hostile = "<script>alert(1)</script> & \"quoted\"";
|
|
let html = document_with_log(
|
|
&crate::testfix::view(Some(PlayerId(0))),
|
|
&[],
|
|
crate::TEST_ENDPOINTS,
|
|
Some(PlayerId(0)),
|
|
false,
|
|
&[],
|
|
&[hostile.to_string()],
|
|
);
|
|
assert!(
|
|
!html.contains("<script>alert(1)</script>"),
|
|
"a note's markup reached the document unescaped"
|
|
);
|
|
assert!(
|
|
html.contains("<script>"),
|
|
"the note should still be visible, escaped"
|
|
);
|
|
assert!(
|
|
text_of(&html).contains("alert(1)"),
|
|
"escaping must not eat the player's words — they still read what they wrote"
|
|
);
|
|
}
|
|
|
|
/// The comment box is always offered, and the page works without it
|
|
/// being used. A control that appears only sometimes trains a player
|
|
/// not to look for it.
|
|
#[test]
|
|
fn the_comment_box_is_always_there() {
|
|
let html = document_with_log(
|
|
&crate::testfix::view(Some(PlayerId(0))),
|
|
&[],
|
|
crate::TEST_ENDPOINTS,
|
|
Some(PlayerId(0)),
|
|
false,
|
|
&[],
|
|
&[],
|
|
);
|
|
assert!(
|
|
html.contains("action=\"/note?t=x\""),
|
|
"the form must carry the session token"
|
|
);
|
|
assert!(
|
|
html.contains("method=\"post\""),
|
|
"a plain form, so it works with the script disabled"
|
|
);
|
|
}
|
|
}
|
|
|
|
/// CB-WP-0027 T02 — the table on the left, the meta on the right.
|
|
#[cfg(test)]
|
|
mod two_columns {
|
|
use cb_kernel::PlayerId;
|
|
|
|
use crate::doc::document_with_log;
|
|
|
|
fn page(meta: &[String]) -> String {
|
|
document_with_log(
|
|
&crate::testfix::view(Some(PlayerId(0))),
|
|
&[],
|
|
crate::TEST_ENDPOINTS,
|
|
Some(PlayerId(0)),
|
|
false,
|
|
&[],
|
|
meta,
|
|
)
|
|
}
|
|
|
|
/// The columns exist, and the game is in the left one.
|
|
#[test]
|
|
fn the_table_is_in_the_game_column_and_the_log_is_not() {
|
|
let html = page(&[]);
|
|
let game = html
|
|
.split("class=\"cb-game\"")
|
|
.nth(1)
|
|
.and_then(|s| s.split("class=\"cb-meta\"").next())
|
|
.expect("a game column followed by a meta column");
|
|
assert!(
|
|
game.contains("<h2>the table</h2>"),
|
|
"the table must be in the game column"
|
|
);
|
|
assert!(
|
|
!game.contains("<h2>log</h2>"),
|
|
"the log belongs in the meta column — it is commentary on the game, not part of it"
|
|
);
|
|
}
|
|
|
|
/// **A player who writes nothing must not be worse off.** An empty
|
|
/// meta panel renders as nothing, not as an empty heading.
|
|
#[test]
|
|
fn an_empty_meta_panel_adds_no_furniture() {
|
|
assert!(
|
|
!page(&[]).contains("this session"),
|
|
"an empty session panel drew a heading with nothing under it"
|
|
);
|
|
assert!(
|
|
page(&["2 games this session".into()]).contains("this session"),
|
|
"a non-empty panel must appear — otherwise the test above passes for a panel that never renders"
|
|
);
|
|
}
|
|
|
|
/// The single-column fallback is deliberate, not incidental. Asserted
|
|
/// on the stylesheet because there is no browser here to resize —
|
|
/// which is a weaker test than laying it out, and is said so rather
|
|
/// than dressed up.
|
|
#[test]
|
|
fn the_layout_collapses_to_one_column_on_a_narrow_viewport() {
|
|
let html = page(&[]);
|
|
assert!(
|
|
html.contains("@media (max-width:64rem)"),
|
|
"no narrow-viewport rule: the two-column layout would overlap on a laptop"
|
|
);
|
|
assert!(
|
|
html.contains("minmax(0,1fr)"),
|
|
"grid children default to min-content width; without minmax(0,…) the SVG table \
|
|
refuses to shrink and pushes the meta column off-screen"
|
|
);
|
|
}
|
|
}
|
|
|
|
/// CB-WP-0024 T03 — what the other seats played, drawn as cards.
|
|
///
|
|
/// The maintainer could follow the other players only by reading the log.
|
|
/// The data was already projected and already rendered — as sentences.
|
|
/// This adds the picture without touching the hiding rule, which is the
|
|
/// only part that could do harm.
|
|
#[cfg(test)]
|
|
mod played_cards {
|
|
use cb_kernel::PlayerId;
|
|
use games_ground::view::{GroundView, SelectionView};
|
|
use games_ground::{Action, Selection};
|
|
|
|
use crate::doc::document;
|
|
|
|
fn html(v: &GroundView) -> String {
|
|
document(v, &[], "/command?t=x", Some(PlayerId(0)), false)
|
|
}
|
|
|
|
/// A seat's revealed play is drawn, not only written.
|
|
#[test]
|
|
fn a_revealed_play_is_drawn_as_a_card() {
|
|
let mut v = crate::testfix::view(Some(PlayerId(0)));
|
|
v.selections.insert(
|
|
PlayerId(1),
|
|
SelectionView::Shown(Selection {
|
|
action: Action::Solve,
|
|
target: None,
|
|
problem: Some(3),
|
|
}),
|
|
);
|
|
let doc = html(&v);
|
|
assert!(
|
|
doc.contains("played Solve"),
|
|
"the revealed play was not drawn as a card"
|
|
);
|
|
assert!(
|
|
crate::text_of(&doc).contains("selected Solve"),
|
|
"the sentence must survive alongside the picture — the log is the record"
|
|
);
|
|
}
|
|
|
|
/// **The leak test.** Nothing in the emitted document may vary with
|
|
/// another seat's hidden selection.
|
|
///
|
|
/// The shape is `view.rs`'s own
|
|
/// `a_seat_never_sees_another_seats_face_down_selection`: assert the
|
|
/// absence, then assert the same view AFTER reveal shows it —
|
|
/// otherwise the first assertion passes for a renderer that draws
|
|
/// nothing at all.
|
|
#[test]
|
|
fn a_hidden_play_renders_identically_whatever_it_is() {
|
|
let render_hidden = |action, problem| {
|
|
let mut v = crate::testfix::view(Some(PlayerId(0)));
|
|
// The seat HAS chosen; the viewer may not see what.
|
|
v.selections.insert(PlayerId(1), SelectionView::Hidden);
|
|
// A different real choice underneath, which must not reach us.
|
|
v.selections.insert(
|
|
PlayerId(2),
|
|
SelectionView::Shown(Selection {
|
|
action,
|
|
target: None,
|
|
problem,
|
|
}),
|
|
);
|
|
html(&v)
|
|
};
|
|
|
|
// Two different hidden situations must produce the same markup for
|
|
// the hidden seat. Compare the card backs directly.
|
|
let a = render_hidden(Action::Solve, Some(1));
|
|
let b = render_hidden(Action::Attack, Some(9));
|
|
let back = |h: &str| {
|
|
let i = h
|
|
.find("<title>face down</title>")
|
|
.expect("a face-down card");
|
|
h[i.saturating_sub(200)..i + 200].to_string()
|
|
};
|
|
assert_eq!(
|
|
back(&a),
|
|
back(&b),
|
|
"the face-down card differed between two games — it varies with something"
|
|
);
|
|
|
|
// The other half: revealed, the same renderer DOES show it.
|
|
let mut shown = crate::testfix::view(Some(PlayerId(0)));
|
|
shown.selections.insert(
|
|
PlayerId(1),
|
|
SelectionView::Shown(Selection {
|
|
action: Action::Attack,
|
|
target: Some(PlayerId(2)),
|
|
problem: None,
|
|
}),
|
|
);
|
|
assert!(
|
|
html(&shown).contains("played Attack"),
|
|
"the assertion above would pass for a renderer that draws nothing"
|
|
);
|
|
}
|
|
}
|
|
|
|
/// CB-WP-0024 T01 — the ending page's one control.
|
|
///
|
|
/// The maintainer reported it as *"the button says 'I need to read this'
|
|
/// — why? the UI is not closing."* Two defects wearing one button: the
|
|
/// label described a reading while the control stopped a server, and
|
|
/// acknowledging it changed nothing on screen, leaving a live-looking
|
|
/// table and a `play again` pointing at a closed port.
|
|
#[cfg(test)]
|
|
mod ending_page {
|
|
use crate::{doc, jsrun};
|
|
|
|
fn page() -> String {
|
|
doc::ending(None, "the game ended", "/command?t=x", &[], &[])
|
|
}
|
|
|
|
/// The label must say what the control DOES. Asserted on the rendered
|
|
/// text so reverting the wording turns this red — a comment would not.
|
|
#[test]
|
|
fn the_control_is_labelled_by_its_effect_not_by_a_reading() {
|
|
let text = crate::text_of(&page());
|
|
assert!(
|
|
text.contains("end session") && text.contains("stops the game server"),
|
|
"the ending control must name its effect: {text}"
|
|
);
|
|
assert!(
|
|
!text.contains("I have read this"),
|
|
"the label claimed the player had read something; it stops a server"
|
|
);
|
|
}
|
|
|
|
/// The defect the maintainer actually saw. After the server says the
|
|
/// session is closed, `play again` must stop being offered — it now
|
|
/// points at a port nobody is listening on.
|
|
#[test]
|
|
fn acknowledging_the_end_stops_the_page_offering_anything() {
|
|
let html = page();
|
|
let before = doc::drop_keys(&html);
|
|
assert!(
|
|
before.contains("again") && before.contains("done"),
|
|
"fixture must start with both controls: {before:?}"
|
|
);
|
|
|
|
let (live, status) =
|
|
jsrun::gesture_with_reply(&html, "done", "done", "closed — the session has ended")
|
|
.expect("run the page");
|
|
|
|
assert!(
|
|
!live.contains(&"again".to_string()),
|
|
"`play again` survived the session ending and would post to a closed port: {live:?}"
|
|
);
|
|
assert!(
|
|
live.is_empty(),
|
|
"every control must be sealed once the server stops, not only `again`: {live:?}"
|
|
);
|
|
assert!(
|
|
status.contains("session has ended"),
|
|
"the page must say what happened: {status:?}"
|
|
);
|
|
}
|
|
|
|
/// **CB-WP-0028 T06, asserted both ways.** A test that only checked
|
|
/// the win case would pass for a page that always says "solved".
|
|
#[test]
|
|
fn a_won_game_is_solved_and_a_lost_one_is_over() {
|
|
let mut won = crate::testfix::view(None);
|
|
if let Some(o) = won.outcome.as_mut() {
|
|
o.group_success = true;
|
|
}
|
|
let mut lost = crate::testfix::view(None);
|
|
if let Some(o) = lost.outcome.as_mut() {
|
|
o.group_success = false;
|
|
}
|
|
let head = |v: &games_ground::view::GroundView| {
|
|
crate::text_of(&doc::ending(Some(v), "m", "/command?t=x", &[], &[]))
|
|
};
|
|
assert!(
|
|
head(&won).contains("game solved"),
|
|
"a won game said otherwise"
|
|
);
|
|
assert!(
|
|
!head(&won).contains("game over"),
|
|
"\"game over\" is arcade vocabulary for a failure state"
|
|
);
|
|
assert!(
|
|
head(&lost).contains("game over"),
|
|
"a lost game said otherwise"
|
|
);
|
|
assert!(!head(&lost).contains("game solved"));
|
|
|
|
// And a game with no outcome claims neither.
|
|
let none = crate::text_of(&doc::ending(
|
|
None,
|
|
"P1 ran out of input",
|
|
"/command?t=x",
|
|
&[],
|
|
&[],
|
|
));
|
|
assert!(!none.contains("game solved") && !none.contains("game over"));
|
|
}
|
|
|
|
/// **CB-WP-0028 T07.** Every ranking names its source, and the
|
|
/// co-operative mode is not ranked at all — the game says its
|
|
/// tiebreak is "Not applicable", and ranking it anyway would invent
|
|
/// scoring the rules do not have.
|
|
#[test]
|
|
fn a_cooperative_game_shows_contributions_and_refuses_to_rank_them() {
|
|
let mut v = crate::testfix::view(None);
|
|
v.mode = games_ground::ScoringMode::SharedGround;
|
|
let text = crate::text_of(&doc::ending(Some(&v), "m", "/command?t=x", &[], &[]));
|
|
|
|
assert!(
|
|
text.contains("problems solved"),
|
|
"the countable fact is missing"
|
|
);
|
|
assert!(
|
|
text.contains("not ranked"),
|
|
"SHARED GROUND must not be ranked: {text}"
|
|
);
|
|
assert!(
|
|
!text.contains("clay-borg's reading"),
|
|
"a reading must not be offered where the game defines no ranking"
|
|
);
|
|
}
|
|
|
|
/// And the inverse, or the test above passes for a page that never
|
|
/// ranks anything. A ranked mode cites the GAME's tiebreak and marks
|
|
/// anything derived as ours.
|
|
#[test]
|
|
fn a_ranked_mode_cites_the_games_own_tiebreak() {
|
|
let mut v = crate::testfix::view(None);
|
|
v.mode = games_ground::ScoringMode::BondedCoalitions;
|
|
let text = crate::text_of(&doc::ending(Some(&v), "m", "/command?t=x", &[], &[]));
|
|
|
|
assert!(
|
|
text.contains("Lower combined Stress"),
|
|
"the tiebreak shown must be the edition's own words: {text}"
|
|
);
|
|
assert!(
|
|
text.contains("clay-borg's reading") || text.contains("clay-borg's reading"),
|
|
"a derived superlative must be marked as ours, not as a rule"
|
|
);
|
|
}
|
|
|
|
/// The negative control. If `seal` fired on any reply, this test would
|
|
/// pass for a page that tears itself down whenever it is touched —
|
|
/// which would break `play again` in the ordinary case.
|
|
#[test]
|
|
fn a_dealing_reply_leaves_the_controls_alone() {
|
|
let html = page();
|
|
let (live, _) = jsrun::gesture_with_reply(&html, "again", "again", "ok: dealing")
|
|
.expect("run the page");
|
|
assert!(
|
|
live.contains(&"again".to_string()) && live.contains(&"done".to_string()),
|
|
"an 'ok' reply must not seal the page: {live:?}"
|
|
);
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}
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}
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#[cfg(test)]
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mod testfix;
|