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CB-WP-0028's overhead view was 620px tall, so the action cards sat a screen below the Problems and dragging between them was physically impossible. Seats were drawn inside the table; the `table` drop target was a card among the buttons rather than the drawn surface. make all passed throughout. Every test asserted the DOM was correct -- which it was -- and the JS harness posts a correct gesture against a page a human cannot drag on. Kind `degenerate`: it fires and collapses play. State `applied`: fixed the same day, with height, seat-position and single-drop-zone proxies added. They are PROXIES -- nothing here lays out a browser, and the gap CB-EV-0026 named a day earlier is unclosed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .. | ||
| ArchitectureBlueprint.md | ||
| ArchitectureRuntime.md | ||
| CostAccounting.md | ||
| FindingRegister.md | ||
| GameDesign.md | ||
| GameKernel.md | ||
| GroundRules.md | ||
| InnerLoop.md | ||
| InnerLoopReference.md | ||
| MetricsAndScenarios.md | ||
| RetrospectiveAnalysis.md | ||
| SessionShape.md | ||