clay-borg/specs
tegwick a928b5925c
Some checks failed
ci / check (push) Failing after 3s
CB-WP-0038: variant selection, H1 implemented, and H1 measured
ground-game packages hypotheses as selectable rules variants — a catalog,
a rules_delta.yaml, and prose — and their note is explicit that CSV text
alone is not executable here. So the kernel gains a Variant in game state:
in the state, therefore in the hash, therefore in the recording, because a
scenario replayed under a different variant would diverge silently.

Baseline is bit-for-bit what it was, asserted across seat counts and
seeds. A variant system that perturbs the baseline invalidates every
measurement this repo has.

H1-A and H1-B implemented from rules_delta.yaml and mutation-proven on
their own defects: "unclaimed" misread as face-up-and-unsolved, and the
attacker's Stress read after the attack's effects. Their `unchanged:` list
is asserted rather than trusted — that list is their claim about their own
experiment.

Measured, and three of their four criteria fail. DARVO arm rate is still
0 under greedy; ATTACK selection does not rise and falls for the rank-75
policy; group success collapses from 165/190/200 to 0 at 3/4/6 seats.
The mechanism is not the assumed one: greedy answers the pressure by
regulating, Stress plateaus at 3, so it never reaches the gate at 4 or the
arm at 5 — H1-A acts as a solve-rate tax and H1-B is unreachable under
competent play.

A harness defect was caught before the claim: sweep discarded refused
games silently and never reported its count, so "nobody won" and "nothing
played" printed identically. Reporting H1 as unwinnable on that basis
would have been the ADR-0018 family aimed at another repo's design. All
200 games ran in every cell; the zeros are real.

Chaos d8 = 8 — the window's first override, redrew L against a structural
L, so it changed nothing. Window 3 recorded in ChaosRollHistory.

NOT REVIEWED: tier L owes a separate-agent adversarial review, and no H1
result may reach ground-game until it has run.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 00:50:08 +02:00
..
ArchitectureBlueprint.md specs/Ornamentation.md: what a game is besides its rules 2026-08-07 21:16:34 +02:00
ArchitectureRuntime.md T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
ChaosRollHistory.md CB-WP-0038: variant selection, H1 implemented, and H1 measured 2026-08-08 00:50:08 +02:00
CostAccounting.md CB-WP-0004 T04: fact registry and make facts-check — DFD gets a gate 2026-07-31 10:24:39 +02:00
FindingRegister.md CB-WP-0037 T02: the engine's rules against the edition's 2026-08-08 00:21:40 +02:00
GameDesign.md CB-WP-0030: a control for the wrong-subject family 2026-08-07 11:35:41 +02:00
GameKernel.md CB-WP-0019 T01/T02: AM-4b asks what a contributor acquires 2026-08-03 19:04:54 +02:00
GroundRules.md CB-WP-0026: collect the rulings -- ten answers that arrived and were never applied 2026-08-05 16:13:37 +02:00
InnerLoop.md ADR-0017: window 2's verdict — the mechanism worked, my account of it did 2026-08-07 10:55:54 +02:00
InnerLoopReference.md ADR-0017: window 2's verdict — the mechanism worked, my account of it did 2026-08-07 10:55:54 +02:00
MetricsAndScenarios.md CB-WP-0023: SOLVE is legal only where it can do something 2026-08-04 00:18:40 +02:00
Ornamentation.md CB-WP-0037 done: T03 classification and T04 evidence 2026-08-08 00:33:24 +02:00
OrnamentRegister.md CB-WP-0037 done: T03 classification and T04 evidence 2026-08-08 00:33:24 +02:00
RetrospectiveAnalysis.md CB-WP-0025 T05: the search works, and it falsified this pass's own 2026-08-05 19:10:25 +02:00
SessionShape.md CB-WP-0013-T01: SH-3 refuses a window that cannot carry a rate 2026-08-02 07:23:04 +02:00