Delivers ADR-0007 Decision 1: visualization, drag-to-propose and hot-seat
play, at a measured marginal AM-4a cost of zero.
games-ground shipped: 23 third-party crates
cb-render-html: 23 third-party crates
new crates introduced: 0
Measured, not asserted — the survey's own lesson. AM-4a is unmoved at
246,250; own source is 7,636 -> 9,652.
What shipped:
crates/cb-render-html doc.rs (HTML/SVG emission, incl. the relationship
graph), input.rs (pointer facts -> commands),
serve.rs (Guard, Request, loopback bind)
tools/cb-play hotseat.rs + `--serve PORT`
Per ADR-0007 Decision 2 there is NO cb-render-api and NO cb-render-null.
The renderer targets the existing Project trait; the port waits for
stage 2's wgpu implementation to be its second use.
The six controls, all live, all mutation-checked (8 mutations, each red
for its stated reason):
1-3 token / Origin+Sec-Fetch-Site / explicit 127.0.0.1 bind
4 a token-less request is refused, in the unit AND over a real socket
5 JS may not construct commands — the page reports pointer facts, Rust
resolves them against the legal list the aggregate already offered,
and a test asserts the emitted script contains no game vocabulary
6 the coverage gate crosses the language boundary: it walks the
serialized view for leaf paths and requires each token to appear in
the PARSED emitted document, with a test that the parse really is a
parse (script/style contents must not count as rendered)
The gate fired on its author again, on its first run: ground_choices.*.
choice, ground_choices.*.problem and players.*.blame_from were in neither
list. The last is the one worth keeping — an EMPTY vector is a leaf path
of its own, and it now renders as an explicit absence.
Also, a mutation that did not go red: removing the Sec-Fetch-Site arm
alone left the cross-site test green, because the Origin check caught it
independently. Both had to be removed before the control bit. Recorded
because a control that passes for a reason you did not intend has not
been demonstrated.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
879 lines
32 KiB
Rust
879 lines
32 KiB
Rust
//! The inspector: one seat's whole picture, rendered as text
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//! (CB-WP-0011 T01).
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//!
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//! Moved out of `table.rs`, where it was born in stage 0 as a prompt
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//! header. That is exactly what was wrong with it: written to show a
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//! human their legal moves, it showed the six fields a chooser needs and
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//! silently dropped the rest of the projection — the whole DARVO state
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//! machine, the whole GROUND practice, the scoring mode, the Focus
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//! tokens, the discard pile, and every part of the outcome except the
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//! headline.
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//!
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//! **No test could have caught that**, which is the point worth writing
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//! down. Every assertion a renderer test naturally makes — "the output
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//! mentions round", "the output is non-empty", "P2's hand does not
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//! appear" — is satisfied by a render that shows a third of the state.
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//! The harness-does-nothing class, in its presentation form.
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//!
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//! So the renderer ships with [`tests::every_view_field_is_classified`],
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//! which walks the *serialized shape* of `GroundView` and requires every
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//! leaf path to be listed as either rendered or deliberately omitted. A
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//! field added to the projection and forgotten here fails the build.
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//!
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//! **Stated non-goal, unchanged from stage 0:** no TUI, no colour, no
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//! readline. This is the inspectable half of INTENT stage 1; the 2D half
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//! needs a rendering port, which needs an ADR, which this pass does not
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//! have (see the workplan's tier declaration).
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use cb_game_runtime::{Project, ScenarioGame};
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use cb_kernel::{Aggregate, PlayerId};
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use games_ground::view::{GroundView, PlayerView, ProblemView, SelectionView};
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use games_ground::GroundState;
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pub fn suit_name(s: games_ground::Suit) -> &'static str {
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match s {
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games_ground::Suit::Clarify => "Clarify",
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games_ground::Suit::Repair => "Repair",
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games_ground::Suit::Boundary => "Boundary",
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games_ground::Suit::Change => "Change",
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}
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}
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pub fn seat_name(p: PlayerId) -> String {
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format!("P{}", p.0 + 1)
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}
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fn cards(list: &[games_ground::SolutionCard]) -> String {
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if list.is_empty() {
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return "-".into();
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}
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list.iter()
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.map(|c| suit_name(c.suit))
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.collect::<Vec<_>>()
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.join(", ")
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}
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/// GR-A11/A12: the sub-choice, with its argument. Rendered from the
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/// variant rather than `{:?}` so the argument seat reads as `P3`, not
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/// `PlayerId(2)` — the inspector speaks the table's vocabulary.
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fn ground_choice(c: &games_ground::GroundChoice) -> String {
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use games_ground::GroundChoice as G;
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match c {
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G::RestoreProblem { problem } => format!("restore [{problem}]"),
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G::CancelAttack { attacker } => format!("cancel attack from {}", seat_name(*attacker)),
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G::ProtectProblem { problem } => format!("protect [{problem}]"),
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G::RemoveBlame { owner } => format!("remove blame from {}", seat_name(*owner)),
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G::BreakRelation { with } => format!("break relation with {}", seat_name(*with)),
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G::RejectReverse => "reject reverse".into(),
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}
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}
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/// The per-seat social line: everything the seat has *declared* this
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/// round, as opposed to what it *is*. Empty for a seat that has declared
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/// nothing, so a quiet table stays readable.
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fn render_declarations(id: PlayerId, view: &GroundView) -> String {
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let mut parts: Vec<String> = Vec::new();
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if let Some(target) = view.focus.get(&id) {
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parts.push(format!("focus→{}", seat_name(*target)));
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}
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if let Some(mode) = view.ground_modes.get(&id) {
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let name = match mode {
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games_ground::GroundMode::Gr => "GR",
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games_ground::GroundMode::Ou => "OU",
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games_ground::GroundMode::Nd => "ND",
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};
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parts.push(format!("ground {name}"));
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}
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if let Some(choice) = view.ground_choices.get(&id) {
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parts.push(ground_choice(choice));
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}
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if let Some(r) = view.support_responses.get(&id) {
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parts.push(format!("support {r:?}"));
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}
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if let Some(t) = view.darvo_targets.get(&id) {
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let mut bits: Vec<String> = Vec::new();
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if let Some(p) = t.problem {
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bits.push(format!("[{p}]"));
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}
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if let Some(p) = t.player {
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bits.push(seat_name(p));
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}
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parts.push(format!(
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"darvo target {}",
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if bits.is_empty() {
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"none".into()
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} else {
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bits.join(" ")
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}
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));
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}
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if parts.is_empty() {
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String::new()
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} else {
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format!(" {}\n", parts.join(" "))
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}
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}
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fn render_player(id: PlayerId, p: &PlayerView, is_viewer: bool) -> String {
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let hand = match &p.hand {
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Some(list) => format!("hand [{}]", cards(list)),
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None => format!("hand {} card(s)", p.hand_size),
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};
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format!(
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" {}{} stress {} freedom {}{} darvo {:?} protect {} blame {} {hand}\n",
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seat_name(id),
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if is_viewer { " (you)" } else { " " },
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p.stress,
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if p.freedom_ready { "READY" } else { "SPENT" },
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if p.freedom_gate_lifted {
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" gate-lifted"
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} else {
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""
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},
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p.darvo,
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p.protection,
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p.blame_from.len(),
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)
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}
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/// One seat's whole picture, from the projection and nothing else.
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pub fn render(view: &GroundView) -> String {
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let mut out = String::new();
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out.push_str(&format!(
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"\nround {} step {:?} lead {} mode {:?} deck {} discard [{}]\n",
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view.round,
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view.step,
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seat_name(view.lead),
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view.mode,
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view.solution_deck_len,
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cards(&view.solution_discard),
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));
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for (id, p) in &view.players {
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out.push_str(&render_player(*id, p, Some(*id) == view.viewer));
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out.push_str(&render_declarations(*id, view));
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}
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out.push_str(" problems:");
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for (priority, problem) in &view.problems {
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match problem {
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ProblemView::FaceDown => out.push_str(&format!(" [{priority}] face-down")),
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ProblemView::FaceUp {
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suit,
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value,
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denied,
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claimed_by,
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protected_this_round,
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} => {
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out.push_str(&format!(
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" [{priority}] {} {}{}{}{}",
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suit_name(*suit),
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value,
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if *denied { " DENIED" } else { "" },
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if *protected_this_round {
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" PROTECTED"
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} else {
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""
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},
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match claimed_by {
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Some(p) => format!(" claimed by {}", seat_name(*p)),
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None => String::new(),
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}
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));
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}
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}
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}
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out.push('\n');
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if !view.relations.is_empty() {
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out.push_str(" relations:");
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for (pair, relation) in &view.relations {
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out.push_str(&format!(" {pair} {relation:?}"));
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}
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out.push('\n');
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}
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if !view.selections.is_empty() {
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out.push_str(" selections:");
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for (id, sel) in &view.selections {
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match sel {
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SelectionView::Hidden => out.push_str(&format!(" {} face-down", seat_name(*id))),
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SelectionView::Shown(s) => out.push_str(&format!(
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" {} {:?}{}{}",
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seat_name(*id),
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s.action,
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match s.target {
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Some(t) => format!("→{}", seat_name(t)),
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None => String::new(),
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},
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match s.problem {
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Some(p) => format!("→[{p}]"),
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None => String::new(),
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}
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)),
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}
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}
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out.push('\n');
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}
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if let Some(o) = &view.outcome {
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out.push_str(&format!(
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" OUTCOME total {} / threshold {} group {}\n",
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o.total,
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o.threshold,
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if o.group_success {
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"SUCCESS"
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} else {
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"failure"
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},
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));
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out.push_str(" personal:");
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for (id, score) in &o.personal {
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out.push_str(&format!(" {} {score}", seat_name(*id)));
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}
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out.push('\n');
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if let Some(m) = o.mastery {
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out.push_str(&format!(" mastery {m}\n"));
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}
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for c in &o.coalitions {
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out.push_str(&format!(
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" coalition [{}] score {}\n",
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c.members
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.iter()
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.map(|m| seat_name(*m))
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.collect::<Vec<_>>()
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.join(", "),
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c.score,
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));
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}
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out.push_str(&format!(
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" winners {}\n",
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o.winners
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.iter()
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.map(|w| seat_name(*w))
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.collect::<Vec<_>>()
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.join(", "),
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));
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}
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out
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}
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// ------------------------------------------------------------------ walk
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/// Which seat's projection a walk renders.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Eyes {
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Seat(PlayerId),
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Spectator,
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}
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impl Eyes {
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pub fn parse(raw: &str) -> Result<Self, String> {
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if raw.eq_ignore_ascii_case("spectator") {
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return Ok(Eyes::Spectator);
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}
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raw.parse::<u8>()
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.map(|n| Eyes::Seat(PlayerId(n)))
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.map_err(|_| format!("--as expects a 0-based seat or 'spectator', got {raw:?}"))
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}
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fn label(self) -> String {
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match self {
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Eyes::Seat(p) => format!("{} (their hand only)", seat_name(p)),
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Eyes::Spectator => "a spectator (no hands)".into(),
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}
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}
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fn viewer(self) -> cb_game_runtime::Viewer {
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match self {
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Eyes::Seat(p) => cb_game_runtime::Viewer::Player(p),
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Eyes::Spectator => cb_game_runtime::Viewer::Spectator,
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}
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}
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}
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/// What a completed walk reports.
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#[derive(Debug)]
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pub struct Walk {
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pub source: String,
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pub steps: usize,
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/// Steps the aggregate refused. A recorded game may legitimately
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/// contain them — a scenario can assert a rejection — so they are
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/// counted and shown, not treated as an error.
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pub rejected: usize,
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pub end_state_hash: String,
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/// `Some` only for a bundle, which records the hash its own producer
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/// computed. A scenario file may or may not pin one.
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pub expected_hash: Option<String>,
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}
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/// Replay a recorded game and render the table after every step.
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///
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/// This is the answer to *"what did the table look like when it went
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/// wrong?"* that previously required adding a `dbg!` and re-running.
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///
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/// The bundle path goes through `replay::open`, the same reader
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/// `make replay-test` uses, so the states shown here are the states a
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/// replay reaches — structurally, not by assertion. The hash is then
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/// checked anyway, because a structural argument that is never executed
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/// is the class of claim this project keeps finding to be wrong.
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pub fn walk<W: std::io::Write>(
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source: &std::path::Path,
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eyes: Eyes,
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out: &mut W,
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) -> Result<Walk, String> {
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let (mut state, steps, expected_hash) = load(source)?;
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let name = source.display().to_string();
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let _ = writeln!(
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out,
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"inspecting {name} as {} — {} step(s)",
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eyes.label(),
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steps.len()
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);
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let _ = write!(out, "{}", render(&state.project(eyes.viewer())));
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let mut rejected = 0usize;
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for (i, step) in steps.iter().enumerate() {
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let (actor, command) = GroundState::parse_command(step)?;
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match state.validate(actor, &command) {
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Ok(produced) => {
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for event in produced {
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state.fold(&event);
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}
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let _ = writeln!(out, "\n[{}] {} {}", i + 1, step.actor, describe_step(step));
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}
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Err(rejection) => {
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rejected += 1;
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let _ = writeln!(
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out,
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"\n[{}] {} {} — REJECTED: {rejection:?}",
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i + 1,
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step.actor,
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describe_step(step)
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);
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}
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}
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let _ = write!(out, "{}", render(&state.project(eyes.viewer())));
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}
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let end_state_hash = cb_events::state_hash_hex(&state);
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if let Some(expected) = &expected_hash {
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if &end_state_hash != expected {
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return Err(format!(
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"the walk did not reproduce the recorded end state: {end_state_hash} != {expected}"
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));
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}
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}
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let _ = writeln!(
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out,
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"\nend-state hash {end_state_hash}{}",
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match &expected_hash {
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Some(_) => " (matches the recording)",
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None => " (the source pins no hash)",
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}
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);
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Ok(Walk {
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source: name,
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steps: steps.len(),
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rejected,
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end_state_hash,
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expected_hash,
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})
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}
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/// A `.cbreplay` bundle or a scenario YAML. Both already reconstruct a
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/// command sequence; neither needed a new format for this.
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fn load(
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source: &std::path::Path,
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) -> Result<
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(
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GroundState,
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Vec<cb_game_runtime::CommandStep>,
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Option<String>,
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),
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String,
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> {
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if source.is_dir() {
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let (manifest, state, steps) = cb_game_runtime::replay::open::<GroundState>(source)?;
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return Ok((state, steps, Some(manifest.end_state_hash)));
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}
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let yaml =
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std::fs::read_to_string(source).map_err(|e| format!("read {}: {e}", source.display()))?;
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let file = cb_game_runtime::ScenarioFile::from_yaml(&yaml)
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.map_err(|e| format!("parse {}: {e}", source.display()))?;
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let state = GroundState::setup(&file.setup, file.seed)?;
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Ok((state, file.commands, file.expect.state_hash))
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}
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fn describe_step(step: &cb_game_runtime::CommandStep) -> String {
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let mut out = step.cmd.clone();
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for (key, value) in &step.args {
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let rendered = match value {
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serde_yaml::Value::String(s) => s.clone(),
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other => serde_yaml::to_string(other)
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.unwrap_or_default()
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.trim()
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.to_string(),
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};
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out.push_str(&format!(" {key}={rendered}"));
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}
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out
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use games_ground::view::OutcomeView;
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use games_ground::*;
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use std::collections::BTreeMap;
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/// Every leaf path in the serialized `GroundView`, with map keys and
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/// array indices collapsed to `*`.
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///
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/// Paths, not keys: `problem` appears under a DARVO target, a GROUND
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/// choice and a Selection, and a key-set walk would let one of the
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/// three vouch for the other two.
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fn paths(v: &serde_json::Value, prefix: &str, out: &mut Vec<String>) {
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match v {
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serde_json::Value::Object(map) => {
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for (k, child) in map {
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let next = if prefix.is_empty() {
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k.clone()
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} else {
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format!("{prefix}.{k}")
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};
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paths(child, &next, out);
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}
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}
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serde_json::Value::Array(items) => {
|
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for item in items {
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paths(item, &format!("{prefix}.*"), out);
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}
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}
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_ => out.push(prefix.to_string()),
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}
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}
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|
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/// A `BTreeMap` serializes as an object, so its *keys* look like
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/// struct fields. Collapse any path segment that is a map key —
|
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/// seat names, Problem priorities, `Pair` keys — to `*`.
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fn normalize(path: &str) -> String {
|
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let maps = [
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"players",
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"relations",
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"problems",
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"focus",
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"selections",
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"ground_modes",
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"ground_choices",
|
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"support_responses",
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"darvo_targets",
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"personal",
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];
|
|
let mut parts: Vec<String> = Vec::new();
|
|
let mut collapse_next = false;
|
|
for seg in path.split('.') {
|
|
if collapse_next {
|
|
parts.push("*".into());
|
|
collapse_next = false;
|
|
continue;
|
|
}
|
|
parts.push(seg.to_string());
|
|
collapse_next = maps.contains(&seg);
|
|
}
|
|
parts.join(".")
|
|
}
|
|
|
|
/// What the inspector shows, and the token that proves it does. The
|
|
/// token is asserted against the fixture's output — delete a field
|
|
/// from `render` and its row goes red naming the field.
|
|
const RENDERED: &[(&str, &str)] = &[
|
|
("round", "round 3"),
|
|
("step", "step Resolve"),
|
|
("lead", "lead P2"),
|
|
("mode", "mode BondedCoalitions"),
|
|
("viewer", "(you)"),
|
|
("solution_deck_len", "deck 11"),
|
|
("solution_discard.*.suit", "discard [Repair, Change]"),
|
|
("players.*.stress", "stress 4"),
|
|
("players.*.freedom_ready", "freedom SPENT"),
|
|
("players.*.freedom_gate_lifted", "gate-lifted"),
|
|
("players.*.darvo", "darvo Attack"),
|
|
("players.*.protection", "protect 2"),
|
|
("players.*.blame_from.*", "blame 2"),
|
|
("players.*.hand.*.suit", "hand [Clarify, Boundary]"),
|
|
("players.*.hand_size", "hand 4 card(s)"),
|
|
("relations.*", "Rivalry"),
|
|
("problems.*.state", "face-down"),
|
|
("problems.*.suit", "Boundary"),
|
|
("problems.*.value", "Boundary 9"),
|
|
("problems.*.denied", "DENIED"),
|
|
("problems.*.protected_this_round", "PROTECTED"),
|
|
("problems.*.claimed_by", "claimed by P3"),
|
|
("focus.*", "focus→P3"),
|
|
("ground_modes.*", "ground OU"),
|
|
("ground_choices.*.choice", "cancel attack from"),
|
|
("ground_choices.*.attacker", "cancel attack from P2"),
|
|
("support_responses.*", "support FlipToBond"),
|
|
("darvo_targets.*.problem", "darvo target [7]"),
|
|
("darvo_targets.*.player", "darvo target [7] P1"),
|
|
("selections.*.state", "face-down"),
|
|
("selections.*.action", "Investigate"),
|
|
("selections.*.target", "Investigate→P2"),
|
|
("selections.*.problem", "→[7]"),
|
|
("outcome.total", "total 18"),
|
|
("outcome.threshold", "threshold 15"),
|
|
("outcome.group_success", "group SUCCESS"),
|
|
("outcome.personal.*", "P1 6"),
|
|
("outcome.mastery", "mastery 3"),
|
|
("outcome.coalitions.*.members.*", "coalition [P1, P2]"),
|
|
("outcome.coalitions.*.score", "score 11"),
|
|
("outcome.winners.*", "winners P1, P2"),
|
|
];
|
|
|
|
/// Deliberately not shown, each with the reason.
|
|
///
|
|
/// **This list is an unchecked claim**, and saying so is cheaper than
|
|
/// pretending otherwise: the test proves a `RENDERED` row is really
|
|
/// rendered, and proves nothing about an `OMITTED` one. What it does
|
|
/// enforce is that the claim was *made* — a new field cannot arrive
|
|
/// silently in either list.
|
|
const OMITTED: &[(&str, &str)] = &[
|
|
// `viewer: null` is a spectator, rendered by the *absence* of
|
|
// "(you)" — there is no token for it, and adding one would mean
|
|
// printing a line that says nothing.
|
|
// `null` for every seat but the viewer — GR-S02. There is no
|
|
// content to show, and the absence is exactly what the count
|
|
// form (`hand 4 card(s)`) renders. A token here would assert
|
|
// that the inspector prints something about a thing it must not
|
|
// print anything about.
|
|
(
|
|
"players.*.hand",
|
|
"null for a non-viewer seat; the absence is rendered as a count",
|
|
),
|
|
];
|
|
|
|
/// Round 3, mid-DARVO, mid-GROUND, scored. Built by hand rather than
|
|
/// played: at deal time two thirds of these fields are empty, and a
|
|
/// coverage test run against absent fields is the same lie in a
|
|
/// different costume.
|
|
fn fixture() -> GroundView {
|
|
let (p1, p2, p3) = (PlayerId(0), PlayerId(1), PlayerId(2));
|
|
let card = |suit| SolutionCard { suit };
|
|
let mut players = BTreeMap::new();
|
|
players.insert(
|
|
p1,
|
|
PlayerView {
|
|
stress: 4,
|
|
freedom_ready: false,
|
|
freedom_gate_lifted: true,
|
|
darvo: DarvoStage::Attack,
|
|
protection: 2,
|
|
blame_from: vec![p2, p3],
|
|
hand: Some(vec![card(Suit::Clarify), card(Suit::Boundary)]),
|
|
hand_size: 2,
|
|
},
|
|
);
|
|
for (id, stress) in [(p2, 1u8), (p3, 0)] {
|
|
players.insert(
|
|
id,
|
|
PlayerView {
|
|
stress,
|
|
freedom_ready: true,
|
|
freedom_gate_lifted: false,
|
|
darvo: DarvoStage::Off,
|
|
protection: 0,
|
|
blame_from: vec![],
|
|
hand: None,
|
|
hand_size: 4,
|
|
},
|
|
);
|
|
}
|
|
|
|
let mut problems = BTreeMap::new();
|
|
problems.insert(1, ProblemView::FaceDown);
|
|
problems.insert(
|
|
7,
|
|
ProblemView::FaceUp {
|
|
suit: Suit::Boundary,
|
|
value: 9,
|
|
denied: true,
|
|
claimed_by: Some(p3),
|
|
protected_this_round: true,
|
|
},
|
|
);
|
|
|
|
GroundView {
|
|
viewer: Some(p1),
|
|
round: 3,
|
|
lead: p2,
|
|
step: RoundStep::Resolve,
|
|
mode: ScoringMode::BondedCoalitions,
|
|
players,
|
|
relations: BTreeMap::from([
|
|
(Pair::new(p1, p2), Relation::Bond),
|
|
(Pair::new(p2, p3), Relation::Rivalry),
|
|
]),
|
|
problems,
|
|
focus: BTreeMap::from([(p1, p3)]),
|
|
selections: BTreeMap::from([
|
|
(
|
|
p1,
|
|
SelectionView::Shown(Selection {
|
|
action: Action::Investigate,
|
|
target: Some(p2),
|
|
problem: Some(7),
|
|
}),
|
|
),
|
|
(p2, SelectionView::Hidden),
|
|
]),
|
|
ground_modes: BTreeMap::from([(p1, GroundMode::Ou)]),
|
|
ground_choices: BTreeMap::from([(p1, GroundChoice::CancelAttack { attacker: p2 })]),
|
|
support_responses: BTreeMap::from([(p2, SupportResponse::FlipToBond)]),
|
|
darvo_targets: BTreeMap::from([(
|
|
p1,
|
|
DarvoTarget {
|
|
problem: Some(7),
|
|
player: Some(p1),
|
|
},
|
|
)]),
|
|
solution_deck_len: 11,
|
|
solution_discard: vec![card(Suit::Repair), card(Suit::Change)],
|
|
outcome: Some(OutcomeView {
|
|
total: 18,
|
|
threshold: 15,
|
|
group_success: true,
|
|
personal: BTreeMap::from([(p1, 6), (p2, 5), (p3, 7)]),
|
|
coalitions: vec![Coalition {
|
|
members: vec![p1, p2],
|
|
score: 11,
|
|
}],
|
|
mastery: Some(3),
|
|
winners: vec![p1, p2],
|
|
}),
|
|
}
|
|
}
|
|
|
|
fn fixture_paths() -> Vec<String> {
|
|
let json = serde_json::to_value(fixture()).expect("view serializes");
|
|
let mut raw = Vec::new();
|
|
paths(&json, "", &mut raw);
|
|
let mut all: Vec<String> = raw.iter().map(|p| normalize(p)).collect();
|
|
all.sort();
|
|
all.dedup();
|
|
all
|
|
}
|
|
|
|
/// The gate: every field the projection carries is classified, and
|
|
/// every field claimed rendered really is.
|
|
#[test]
|
|
fn every_view_field_is_classified() {
|
|
let out = render(&fixture());
|
|
let all = fixture_paths();
|
|
|
|
// EXPECT-VACUOUS control. A coverage test over an empty path set
|
|
// passes trivially, and that is precisely how this check would
|
|
// rot — a serde change, a flattened field, a walk that stops at
|
|
// the first map. `GroundView` has 17 fields and the fixture
|
|
// populates all of them; 30 leaves is a floor, not a count, so
|
|
// adding a field never fails this line for the wrong reason.
|
|
assert!(
|
|
all.len() >= 30,
|
|
"the walk found {} leaf path(s) — it is not walking the view",
|
|
all.len()
|
|
);
|
|
|
|
let rendered: Vec<&str> = RENDERED.iter().map(|(p, _)| *p).collect();
|
|
let omitted: Vec<&str> = OMITTED.iter().map(|(p, _)| *p).collect();
|
|
|
|
let unclassified: Vec<&String> = all
|
|
.iter()
|
|
.filter(|p| !rendered.contains(&p.as_str()) && !omitted.contains(&p.as_str()))
|
|
.collect();
|
|
assert!(
|
|
unclassified.is_empty(),
|
|
"new field(s) in GroundView are neither rendered nor declared omitted: {unclassified:?}\n\
|
|
add each to RENDERED (with a token the inspector prints) or to OMITTED (with a reason)"
|
|
);
|
|
|
|
let stale: Vec<&str> = rendered
|
|
.iter()
|
|
.chain(omitted.iter())
|
|
.filter(|p| !all.contains(&p.to_string()))
|
|
.copied()
|
|
.collect();
|
|
assert!(
|
|
stale.is_empty(),
|
|
"classified path(s) no longer exist in GroundView: {stale:?}"
|
|
);
|
|
|
|
for (path, token) in RENDERED {
|
|
assert!(
|
|
out.contains(token),
|
|
"{path} is claimed rendered, but the output has no {token:?}\n--- output ---\n{out}"
|
|
);
|
|
}
|
|
}
|
|
|
|
/// The projection decides what is visible; the inspector must not
|
|
/// widen it. P1 is the viewer, so P2's and P3's hands are `None` and
|
|
/// only their sizes may appear.
|
|
#[test]
|
|
fn the_inspector_never_widens_the_projection() {
|
|
let out = render(&fixture());
|
|
assert!(out.contains("hand [Clarify, Boundary]"), "{out}");
|
|
assert_eq!(
|
|
out.matches("hand 4 card(s)").count(),
|
|
2,
|
|
"both non-viewer seats show a count and nothing more\n{out}"
|
|
);
|
|
// P2 selected face-down; the tag carries no Selection to leak,
|
|
// and the render must not invent one.
|
|
assert!(out.contains("P2 face-down"), "{out}");
|
|
}
|
|
|
|
/// A spectator sees no hand at all and is not told they are anyone.
|
|
#[test]
|
|
fn a_spectator_view_renders_without_a_seat() {
|
|
let mut view = fixture();
|
|
view.viewer = None;
|
|
view.players.get_mut(&PlayerId(0)).unwrap().hand = None;
|
|
let out = render(&view);
|
|
assert!(!out.contains("(you)"), "{out}");
|
|
assert!(!out.contains("hand ["), "{out}");
|
|
}
|
|
|
|
// ------------------------------------------------------- the walk
|
|
|
|
/// A recorded game, produced the way a user produces one: play it
|
|
/// with bots and ask for a bundle. Fixtures written by hand would
|
|
/// test the reader against the writer's assumptions rather than
|
|
/// against what the writer actually writes.
|
|
fn recorded(tag: &str) -> (std::path::PathBuf, std::path::PathBuf, String) {
|
|
let dir = std::env::temp_dir().join(format!("cb-inspect-{tag}-{}", std::process::id()));
|
|
let _ = std::fs::remove_dir_all(&dir);
|
|
std::fs::create_dir_all(&dir).expect("tmp");
|
|
let config = crate::table::Config {
|
|
seed: 42,
|
|
players: 3,
|
|
human_seats: vec![],
|
|
bot: "greedy".into(),
|
|
replay_dir: Some(dir.clone()),
|
|
record: Some(dir.join("session.yaml")),
|
|
serve: None,
|
|
};
|
|
let mut sink: Vec<u8> = Vec::new();
|
|
let summary =
|
|
crate::table::play(&config, "".as_bytes(), &mut sink).expect("the bot game runs");
|
|
(
|
|
summary.bundle.expect("bundle"),
|
|
summary.recorded.expect("scenario"),
|
|
summary.end_state_hash,
|
|
)
|
|
}
|
|
|
|
/// The acceptance: an inspector that shows a state the replay never
|
|
/// reached is worse than no inspector. Both source kinds are walked,
|
|
/// because "it works for bundles" was the shape of the last three
|
|
/// half-checked claims in this repo.
|
|
#[test]
|
|
fn a_walk_reproduces_the_recorded_end_state() {
|
|
let (bundle, scenario, hash) = recorded("walk");
|
|
|
|
let mut out: Vec<u8> = Vec::new();
|
|
let report = super::walk(&bundle, Eyes::Spectator, &mut out).expect("bundle walks");
|
|
assert_eq!(report.end_state_hash, hash);
|
|
assert_eq!(report.expected_hash.as_deref(), Some(hash.as_str()));
|
|
assert!(
|
|
report.steps > 5,
|
|
"a 3-player game is more than {} steps",
|
|
report.steps
|
|
);
|
|
|
|
// The render must have run once per step plus once for the
|
|
// initial state — otherwise the walk "succeeded" having shown
|
|
// nothing, which is the harness-does-nothing shape.
|
|
let text = String::from_utf8(out).expect("utf8");
|
|
assert_eq!(
|
|
text.matches(" problems:").count(),
|
|
report.steps + 1,
|
|
"one table per step plus the opening one\n{text}"
|
|
);
|
|
|
|
let mut out: Vec<u8> = Vec::new();
|
|
let from_yaml = super::walk(&scenario, Eyes::Spectator, &mut out).expect("scenario walks");
|
|
assert_eq!(from_yaml.end_state_hash, hash);
|
|
|
|
let _ = std::fs::remove_dir_all(bundle.parent().expect("tmp dir"));
|
|
}
|
|
|
|
/// The control for the assertion above. A bundle whose recorded hash
|
|
/// has been altered must make the walk fail, or the hash comparison
|
|
/// is decoration.
|
|
#[test]
|
|
fn a_walk_that_does_not_reproduce_fails() {
|
|
let (bundle, _, hash) = recorded("tamper");
|
|
let manifest = bundle.join("manifest.yaml");
|
|
let text = std::fs::read_to_string(&manifest).expect("read manifest");
|
|
std::fs::write(
|
|
&manifest,
|
|
text.replace(
|
|
&hash,
|
|
"0000000000000000000000000000000000000000000000000000000000000000",
|
|
),
|
|
)
|
|
.expect("write manifest");
|
|
|
|
let mut out: Vec<u8> = Vec::new();
|
|
let err =
|
|
super::walk(&bundle, Eyes::Spectator, &mut out).expect_err("tampered bundle must fail");
|
|
assert!(err.contains("did not reproduce"), "wrong reason: {err}");
|
|
let _ = std::fs::remove_dir_all(bundle.parent().expect("tmp dir"));
|
|
}
|
|
|
|
/// `--as` is a projection, not a filter applied afterwards. Seat 2
|
|
/// (P3) sees its own hand and counts for the rest.
|
|
///
|
|
/// Seated deliberately at the *last* seat: the equivalent stage-0
|
|
/// test was vacuous twice (CB-EV-0007) because it inspected a
|
|
/// position where the hidden thing had not yet been written.
|
|
#[test]
|
|
fn a_seat_walk_shows_that_seat_and_no_other() {
|
|
let (bundle, _, _) = recorded("eyes");
|
|
|
|
let mut out: Vec<u8> = Vec::new();
|
|
super::walk(&bundle, Eyes::Seat(PlayerId(2)), &mut out).expect("walks");
|
|
let seated = String::from_utf8(out).expect("utf8");
|
|
|
|
let mut out: Vec<u8> = Vec::new();
|
|
super::walk(&bundle, Eyes::Spectator, &mut out).expect("walks");
|
|
let spectator = String::from_utf8(out).expect("utf8");
|
|
|
|
// Exactly one seat shows cards, and it is P3.
|
|
let tables = seated.matches(" problems:").count();
|
|
assert_eq!(
|
|
seated.matches("hand [").count(),
|
|
tables,
|
|
"P3 shows a hand in every table and nobody else does\n{seated}"
|
|
);
|
|
for line in seated.lines().filter(|l| l.contains("hand [")) {
|
|
assert!(line.contains("P3 (you)"), "a hand leaked: {line}");
|
|
}
|
|
// A spectator sees none at all — the same walk, one argument
|
|
// apart, so a render that ignored `Eyes` would fail here.
|
|
assert!(!spectator.contains("hand ["), "{spectator}");
|
|
assert!(!spectator.contains("(you)"), "{spectator}");
|
|
assert_ne!(seated, spectator);
|
|
|
|
let _ = std::fs::remove_dir_all(bundle.parent().expect("tmp dir"));
|
|
}
|
|
|
|
#[test]
|
|
fn eyes_parse_and_bad_ones_are_refused() {
|
|
assert_eq!(Eyes::parse("2").unwrap(), Eyes::Seat(PlayerId(2)));
|
|
assert_eq!(Eyes::parse("SPECTATOR").unwrap(), Eyes::Spectator);
|
|
assert!(Eyes::parse("P3").is_err());
|
|
assert!(Eyes::parse("").is_err());
|
|
}
|
|
}
|