clay-borg/scenarios/ground/gr-d01-darvo-trigger.yaml
tegwick b58a9139aa T08 iter 2: Reveal, Resolve, End; relations and the DARVO trigger
Round machinery, system-driven (GR-R04/R06/R08):

- GR-R06 fixed step order with GR-R07 Lead-first ordering inside a step.
  Steps 1 (GROUND), 3 (DARVO stages), 4 (INVESTIGATE) and 6 (SOLVE) are
  not implemented yet; their Actions resolve as no-ops and no scenario
  claims coverage of them.
- SUPPORT GR-A03/A04/A05 and ATTACK GR-A06..A09, with relation
  formation, flip and break per GR-L01/L03/L04 and Protection
  cancellation.
- GR-R08 End: DARVO trigger at Stress 5 in Lead order, Lead rotation,
  Round advance, per-round flags cleared.
- Stress clamps 0-5 on every application, the U2 default, so a mid-round
  spike that is reduced before End does not trigger DARVO.

Two consent-dependent rules are deliberately left out because they need
a decision command rather than a default: Bond formation (GR-L02) and
the target's flip-or-break choice on Support-through-Rivalry (GR-A05).
Both are noted in code and covered by a provisional scenario.

Fixes a defect in the T07 scaffold: relations were keyed by a tuple,
which JSON cannot use as an object key, so state_hash would have
panicked on any state holding a relation. Relation keys are now a Pair
newtype serialized as "a-b", with a regression test.

setup.patch may now create a final key so scenarios can seed open-ended
maps; a typo anywhere earlier in the path is still an error.

8 scenarios pass, 28 rules covered; 17 tests, fmt/clippy green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 02:19:34 +02:00

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YAML

scenario: ground/gr-d01-darvo-trigger
description: >
DARVO trigger: a player who ends the round at Stress 5 with the marker
OFF is set to DENY (GR-D01, GR-R08). Stress clamps at 5 on every
application (GR-F01 under the U2 default).
covers: [GR-D01, GR-R08, GR-F01]
provisional: true
seed: 42
setup:
players: 3
preset: standard-3p
patch:
"lead": 0
"players.1.stress": 4
commands:
- actor: P1
cmd: select_action
args: { action: ATTACK, target: P2 }
- actor: P2
cmd: select_action
args: { action: GROUND }
- actor: P3
cmd: select_action
args: { action: GROUND }
- actor: SYSTEM
cmd: reveal
- actor: SYSTEM
cmd: resolve
- actor: SYSTEM
cmd: end_round
expect:
events:
- kind: StressSet
player: 1
stress: 5
- kind: DarvoTriggered
player: 1
state:
"players.1.stress": 5
"players.1.darvo": Deny
"round": 2
rejects: []