Round machinery, system-driven (GR-R04/R06/R08): - GR-R06 fixed step order with GR-R07 Lead-first ordering inside a step. Steps 1 (GROUND), 3 (DARVO stages), 4 (INVESTIGATE) and 6 (SOLVE) are not implemented yet; their Actions resolve as no-ops and no scenario claims coverage of them. - SUPPORT GR-A03/A04/A05 and ATTACK GR-A06..A09, with relation formation, flip and break per GR-L01/L03/L04 and Protection cancellation. - GR-R08 End: DARVO trigger at Stress 5 in Lead order, Lead rotation, Round advance, per-round flags cleared. - Stress clamps 0-5 on every application, the U2 default, so a mid-round spike that is reduced before End does not trigger DARVO. Two consent-dependent rules are deliberately left out because they need a decision command rather than a default: Bond formation (GR-L02) and the target's flip-or-break choice on Support-through-Rivalry (GR-A05). Both are noted in code and covered by a provisional scenario. Fixes a defect in the T07 scaffold: relations were keyed by a tuple, which JSON cannot use as an object key, so state_hash would have panicked on any state holding a relation. Relation keys are now a Pair newtype serialized as "a-b", with a regression test. setup.patch may now create a final key so scenarios can seed open-ended maps; a typo anywhere earlier in the path is still an error. 8 scenarios pass, 28 rules covered; 17 tests, fmt/clippy green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
50 lines
1.2 KiB
YAML
50 lines
1.2 KiB
YAML
scenario: ground/gr-r06-round-resolve
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description: >
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A full round: Select, Reveal, Resolve in GR-R06 step order, End. An
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unrelated Attack raises Stress and forms a Rivalry; a Support with no
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relation lowers Stress without forming a Bond.
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covers: [GR-R01, GR-R04, GR-R06, GR-R07, GR-R08, GR-A03, GR-A06, GR-L01, GR-L03, GR-F01]
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provisional: false
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seed: 42
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setup:
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players: 3
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preset: standard-3p
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patch:
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"lead": 0
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commands:
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- actor: P1
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cmd: select_action
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args: { action: ATTACK, target: P2 }
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- actor: P2
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cmd: select_action
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args: { action: SUPPORT, target: P3 }
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- actor: P3
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cmd: select_action
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args: { action: GROUND }
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- actor: SYSTEM
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cmd: reveal
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- actor: SYSTEM
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cmd: resolve
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- actor: SYSTEM
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cmd: end_round
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expect:
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events:
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- kind: Revealed
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# GR-R06: Support (step 2) resolves before Attack (step 5).
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- kind: StressSet
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player: 2
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stress: 1
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- kind: StressSet
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player: 1
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stress: 3
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- kind: RelationFormed
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relation: Rivalry
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- kind: RoundEnded
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round: 2
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state:
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"round": 2
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"lead": 1
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"players.1.stress": 3
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"players.2.stress": 1
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"step": Select
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rejects: []
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