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T06. games/ground/examples/difficulty.rs, make difficulty, wired into make self-tests, and a report file in ground-game under GROUND-WP-0005 with a hub message pointing at it. THE REPORT OPENS WITH THE RETRACTION, because what this task was written to send was withdrawn by T02 and GROUND-WP-0005 is blocked on exactly that number. They are told, in the first section, that we nearly sent them "the game is too easy at 5-6 seats" and why it was wrong. seats winnable greedy random first-legal spread 2p 60% 60.0% 5.0% 76.7% 71.7 3p 93% 88.3% 6.7% 25.0% 81.7 4p 100% 93.3% 6.7% 30.0% 86.7 5p 100% 100.0% 3.3% 0.0% 100.0 6p 100% 100.0% 3.3% 0.0% 100.0 SPREAD justifies the whole redesign: 71.7 to 100.0 points between three trivial policies. The table now shows why no single rate is a difficulty rather than asserting it. And the 5-6 rows point the OPPOSITE way from the withdrawn claim -- first-legal 0% against greedy 100% is the widest spread in the table, which suggests play matters MORE there, not less. Neither reading is established and the report says so. The confound is stated in the tool's own output, not only in prose: `winnable` is conditioned on greedy's play up to the final round, because searching from round 1 is unaffordable. Presenting it as a property of the deal would repeat this pass's error in a subtler form -- which is exactly how a corrected project reintroduces a defect. NO THRESHOLD CHANGES ARE PROPOSED. The instrument can fail (spec §5): a witness must replay to a win, an unwinnable position must report searched-out rather than a budget cut, a one-node budget must not claim exhaustion, and the policy panel must actually disagree. difficulty-baseline.rs marked superseded, kept as the survey's dated snapshot. Registered as F16, inconsistent / withdrawn. T07. evidence/CB-EV-0024. Five of nine defects came only from the review; four from execution, and all four of those were in work written after it. The wrong-denominator family now has five instances and still no control -- facts-check catches copies that disagree, nothing catches a number computed correctly against the wrong base. Tier L was an over-declaration (no port, structurally M) and paid for itself anyway, because the review is L-only. Chaos window 2 will close with zero overrides, making its retirement condition untestable. Named as open rather than implied done: the witness is NOT wired to the ending page. The search works; the browser cannot ask it yet. make all: exit 0. loop-lint clean. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
192 lines
7 KiB
Rust
192 lines
7 KiB
Rust
//! CB-RES-0008's runnable baseline (CB-WP-0025 T01).
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//!
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//! ── SUPERSEDED 2026-08-05 by `difficulty.rs` (CB-WP-0025 T06) ──────────
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//!
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//! Kept as the survey's dated snapshot, NOT as a live instrument, for the
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//! same reason `tools/design-baseline.py` was kept: it is the evidence for
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//! how a wrong number got into a survey.
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//!
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//! **Its headline was withdrawn.** It reported `GreedyPolicy` winning
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//! 200/200 at five and six seats and the survey called the game too easy
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//! there. A `FirstLegal` policy scores **0%** on the same deals — the
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//! measurement was about the policy. See the challenge (C4) and the
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//! response.
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//!
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//! **And it is inadmissible under GameDesign §1.3**: no assertions, no
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//! `--self-test`, no `make` target, so nothing can turn it red.
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//! `difficulty.rs` carries all three.
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//!
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//! Two numbers the survey needs and cannot cite from anyone else, because
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//! they are about **our** game on **our** machine:
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//!
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//! 1. **What the bots actually achieve** — win rate by seat count over a
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//! seed range, which is the difficulty denominator `ground-game`'s
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//! GROUND-WP-0005 is blocked on.
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//! 2. **What a search would cost** — the branching factor of
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//! `legal_commands` and the price of enumerating it, which decides
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//! whether the honest version of "could we have won" is affordable.
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//!
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//! **This measures, it does not conclude.** Whether a bot win rate *is* a
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//! difficulty is exactly what the survey and the review have to argue
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//! about; this only makes the number exist.
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//!
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//! ```text
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//! cargo run --release -p games-ground --example difficulty-baseline
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//! ```
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use cb_game_runtime::{ScenarioGame, Setup};
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use cb_kernel::Aggregate;
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use games_ground::bot::{legal_commands, play, GreedyPolicy, Policy, RandomPolicy};
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use games_ground::GroundState;
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const SEEDS: u64 = 200;
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fn setup(players: u8, seed: u64) -> Option<GroundState> {
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GroundState::setup(
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&Setup {
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players,
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preset: format!("standard-{players}p"),
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patch: Default::default(),
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},
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seed,
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)
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.ok()
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}
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fn policies(kind: &str, players: u8, seed: u64) -> Vec<Box<dyn Policy>> {
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(0..players)
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.map(|i| -> Box<dyn Policy> {
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match kind {
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"random" => Box::new(RandomPolicy::new(seed ^ u64::from(i))),
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_ => Box::new(GreedyPolicy),
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}
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})
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.collect()
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}
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/// Win rate, and the margin — because "we lost" and "we lost by one point"
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/// are different games, and a rate alone hides which one this is.
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fn win_rate(kind: &str, players: u8) {
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let (mut wins, mut played, mut total_pts, mut total_thr) = (0u32, 0u32, 0u64, 0u64);
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let mut margins: Vec<i64> = Vec::new();
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for seed in 0..SEEDS {
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let Some(state) = setup(players, seed) else {
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continue;
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};
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let mut ps = policies(kind, players, seed);
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let Ok(game) = play(state, &mut ps) else {
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continue;
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};
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let Some(o) = &game.state.outcome else {
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continue;
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};
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played += 1;
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if o.group_success {
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wins += 1;
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}
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total_pts += u64::from(o.total);
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total_thr += u64::from(o.threshold);
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margins.push(i64::from(o.total) - i64::from(o.threshold));
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}
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if played == 0 {
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println!(" {players}p {kind:>6} no games completed");
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return;
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}
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margins.sort_unstable();
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let median = margins[margins.len() / 2];
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// Wilson-free: report the count, not a confidence interval we have not
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// argued for. The spec (T04) decides what interval is claimed.
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println!(
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" {players}p {kind:>6} {wins:>3}/{played:<3} won = {rate:>5.1}% \
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mean total {mt:>4.1} of {th:>4.1} median margin {median:+}",
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rate = 100.0 * f64::from(wins) / f64::from(played),
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mt = total_pts as f64 / f64::from(played),
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th = total_thr as f64 / f64::from(played),
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);
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}
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/// What one node of a search costs, and how wide it is.
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///
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/// Measured on real mid-game states rather than on a fresh deal: at deal
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/// time most of the interesting branches do not exist yet, and a
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/// branching factor taken there would flatter any search proposal.
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fn search_cost(players: u8) {
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let mut widths: Vec<usize> = Vec::new();
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let mut nodes = 0u64;
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// **The clock brackets `legal_commands` AND NOTHING ELSE.**
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//
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// The first version started it before the seed loop, so it timed two
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// `setup`s, a whole greedy game and a full validate+fold replay, then
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// divided by the number of player decisions — reporting 112–161 µs
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// for a call that costs ~16–20. The adversarial review caught it (C1),
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// and the tell was in the published output: the figure FELL as seat
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// count rose while branching rose, which is backwards for a
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// per-enumeration cost. Accumulate only the call.
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let mut spent = std::time::Duration::ZERO;
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for seed in 0..40u64 {
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let Some(state) = setup(players, seed) else {
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continue;
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};
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// Walk a real game and sample the branching at every decision.
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let mut ps = policies("greedy", players, seed);
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let Ok(game) = play(state, &mut ps) else {
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continue;
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};
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// Re-run the recorded commands, enumerating legality at each step.
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let Some(mut replay) = setup(players, seed) else {
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continue;
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};
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for (actor, cmd) in &game.steps {
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if let cb_kernel::Actor::Player(seat) = actor {
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let t0 = std::time::Instant::now();
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let legal = legal_commands(&replay, *seat);
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spent += t0.elapsed();
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widths.push(legal.len());
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nodes += 1;
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}
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if let Ok(events) = replay.validate(*actor, cmd) {
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for e in &events {
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replay.fold(e);
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}
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}
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}
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}
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if widths.is_empty() {
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println!(" {players}p no decisions sampled");
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return;
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}
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widths.sort_unstable();
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let sum: usize = widths.iter().sum();
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println!(
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" {players}p {n} decisions branching mean {mean:.1} median {med} max {max} \
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{per:.1} us/call",
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n = widths.len(),
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mean = sum as f64 / widths.len() as f64,
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med = widths[widths.len() / 2],
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max = widths[widths.len() - 1],
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per = spent.as_nanos() as f64 / nodes as f64 / 1000.0,
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);
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}
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fn main() {
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println!("CB-RES-0008 baseline — measured, not concluded\n");
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println!("bot win rate over {SEEDS} seeds (GR-E01 group success):");
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for players in [2u8, 3, 4, 5, 6] {
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win_rate("greedy", players);
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}
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for players in [2u8, 3, 4] {
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win_rate("random", players);
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}
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println!("\nsearch cost — legal_commands at every real decision point:");
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for players in [2u8, 3, 4] {
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search_cost(players);
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}
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println!(
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"\nNOTE: a win rate is this POLICY's win rate over THIS seed range.\n\
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Whether that is 'the difficulty' is T02's argument, not this tool's claim."
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);
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}
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