clay-borg/history
tegwick d97e8e825d CB-WP-0008-T03: prove the 2-6 player range
GR-O01 states 2-6 players; every scenario in the corpus was 3-player.
Now all five counts play to GameEnded under both policies and reproduce
at the same seed, with scenarios at both boundaries and the CLI
transcript run at 2p, 3p and 6p.

Nothing broke — the rules are seat-count-generic. What the boundaries
exposed is arithmetic: with the standard preset's placeholder Problem
values (value = priority), the best total any game can reach is 3 at 2p,
6 at 3-4p, 10 at 5-6p, against GR-E01 thresholds of 5, 7 and 9. Group
success is unreachable below five seats regardless of play, and no
scenario noticed because none had played to scoring with everything
claimed.

GR-S01 calls the fixture a stand-in for scenario Problem data, so this
is evidence the stand-in is not neutral, not that GR-E01 is wrong. It is
pinned by a passing scenario, an arithmetic test, and a provisional
marker owned by ground-game so it ages in `make coverage`. The test
states its own delete-by: it is expected to fail when Problem values
become real data, and that failure is the signal to delete it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 15:20:04 +02:00
..
260730-InitialExploration.md Add INTENT.md and archive initial exploration notes 2026-07-30 23:55:43 +02:00
260731-assertion-coverage-retrospective.md CB-WP-0005 T07/T08: control loop, retrospective, InnerLoop v1.4 2026-07-31 18:05:31 +02:00
260731-cost-accounting-challenge.md T02 review round: survey approved after 15 of 16 findings conceded 2026-07-31 08:43:32 +02:00
260731-cost-accounting-research.md T01: cost-accounting survey — and a 2.7x correction to our own numbers 2026-07-31 04:27:52 +02:00
260731-cost-accounting-response.md T02 review round: survey approved after 15 of 16 findings conceded 2026-07-31 08:43:32 +02:00
260731-cost-accounting-retrospective.md T07: InnerLoop v1.1 — the instrument must emit its own target 2026-07-31 08:53:52 +02:00
260731-game-kernel-challenge.md T04: adversarial review round + survey corrections + ADR-0002 (reimplement, assimilate patterns) 2026-07-31 01:25:02 +02:00
260731-game-kernel-research.md T03: game-kernel SOTA survey with measured boardgame.io baseline harness 2026-07-31 01:11:04 +02:00
260731-game-kernel-response.md T04: adversarial review round + survey corrections + ADR-0002 (reimplement, assimilate patterns) 2026-07-31 01:25:02 +02:00
260731-inner-loop-retrospective.md T09: InnerLoop v1.0 — corrected from the first full pass 2026-07-31 03:11:19 +02:00
260731-inner-loop-rule-audit.md ADR-0004: ratify AM-4a and AM-4b (maintainer decision) 2026-07-31 09:45:35 +02:00
260731-loop-hardening-retrospective.md T10: InnerLoop v1.2 — hardening does not converge, so optimize correction 2026-07-31 09:31:19 +02:00
260731-mechanical-work-retrospective.md CB-WP-0004 T06: retrospective — what actually predicted the outcome 2026-07-31 10:28:35 +02:00
260731-replay-kernel-coverage-challenge.md CB-RES-0004: the instruments count names, not assertions 2026-07-31 14:19:30 +02:00
260731-replay-kernel-coverage-research.md CB-RES-0004: the instruments count names, not assertions 2026-07-31 14:19:30 +02:00
260731-replay-kernel-coverage-response.md CB-RES-0004: the instruments count names, not assertions 2026-07-31 14:19:30 +02:00
260801-cb-wp-0006-log.md CB-WP-0006 T07: implement K18, amend K14 2026-08-01 12:47:16 +02:00
260801-cb-wp-0008-log.md CB-WP-0008-T03: prove the 2-6 player range 2026-08-01 15:20:04 +02:00
260801-instrument-the-table-retrospective.md CB-WP-0006 T09: retrospective — a real instrument, hardened three times 2026-08-01 13:40:58 +02:00