|
Some checks failed
ci / check (push) Failing after 4s
H2 is ground-game's answer to our H1 reading — that a flat +1 to every seat is a solve-rate tax scaling with the number of Problems. Unclaimed Problems now tick only the seats in scope: global (all), personal (the owner), bond (the owner's Bond network over Bond edges only, degree 0 falling back to personal), assigned by hidden priority so 2p never has the bond card in play. T01: the package is vendored with digests, and H2's Problems.csv is r0's with one column added and NOTHING else changed — checked, not assumed, because the delta claims deal_and_thresholds unchanged and a silent difference would make every H2-vs-baseline comparison a comparison of two boards as well as two rule sets. Scopes are read from the column, not derived from the priority in Rust: F25 exists because we hardcoded numbers the edition already carried. T02: owner and scope are new ProblemState fields, both Option and both skipped when None, so a baseline state serialises without them and every recorded scenario's hash is untouched — asserted on the JSON, not assumed. with_variant() replaces the bare field write, because state.variant = v would leave owners unassigned: a silently wrong game rather than a failing one. T03: every named defect is mutation-proven — traversing Rivalry edges, applying stacking once, a degree-0 owner ticking everyone, personal hitting everyone. The degree-0 mutation MISSED first: the fallback lives inside bond_network and the mutation broke the None-owner arm instead, a different branch. It stayed green until aimed at the path the test exercises. A mutation that misses is not evidence the test works. T04: ownership is not a permission. Filtering SOLVE to the owner turns it red, which is the regression this task exists for — the engine had no owner concept before T02 added one. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| experiments | ||
| ground-darvo-r0 | ||
| catalog.yaml | ||