diff --git a/research/evaluations/language-pilot-01/human-review/review-bernd-worsch-2026-10-19.json b/research/evaluations/language-pilot-01/human-review/review-bernd-worsch-2026-10-19.json index 8e7a170..c60121c 100644 --- a/research/evaluations/language-pilot-01/human-review/review-bernd-worsch-2026-10-19.json +++ b/research/evaluations/language-pilot-01/human-review/review-bernd-worsch-2026-10-19.json @@ -153,38 +153,38 @@ { "answer": "S05-U", "scores": { - "C1": null, - "C2": null, - "R": null, - "Q": null + "C1": 1, + "C2": 1, + "R": 1, + "Q": 1 }, "evidence": { - "C1": null, - "C2": null, - "R": null, - "Q": null + "C1": "Reviewer: yes.", + "C2": "Reviewer: yes \u2014 receipt updates P's own history, 'should not alter the active content or the status of Q'.", + "R": "Reviewer: yes.", + "Q": "Reviewer: yes \u2014 'clear contract for the receiver's ancestry and precondition behavior'." }, - "unsupported_claims": null, - "suspected_condition_leakage": null, - "notes": null + "unsupported_claims": [], + "suspected_condition_leakage": "none", + "notes": "Reviewer guidance (S05): the resolution strategies are a simplification of keeping git-style version histories for all participants and offering every possible merge-conflict resolution. A system designer could select from a fairly complete strategy set by limiting history count/storage and applying merge, rebase and conflict-diff UI facilities. Reviewer guidance (S05, R): design two different interaction systems. (1) Synchronous collaboration (shared whiteboard, document, multiplayer): the conflict-resolved state is visible to all participants, who can react, correct or modify it to establish their intent before the result is finalized for asynchronously reached mid/long-term consumers. (2) A register that feeds, or is queried by, other consumers asynchronously: changes may propagate before their resolution, and updating all consumers with the resolution may be infeasible without an additional distribution mechanism, which carries its own design considerations." }, { "answer": "S05-V", "scores": { - "C1": null, - "C2": null, - "R": null, - "Q": null + "C1": 1, + "C2": 1, + "R": 1, + "Q": 1 }, "evidence": { - "C1": null, - "C2": null, - "R": null, - "Q": null + "C1": "Reviewer: yes.", + "C2": "Reviewer: yes \u2014 update P's status to accepted, 'not reapply P's changes to revision c or Q'.", + "R": "Reviewer: yes.", + "Q": "Reviewer: yes \u2014 'critical missing contract is the receiver's ancestry and precondition behavior'." }, - "unsupported_claims": null, - "suspected_condition_leakage": null, - "notes": null + "unsupported_claims": [], + "suspected_condition_leakage": "none", + "notes": "Reviewer guidance (S05): the resolution strategies are a simplification of keeping git-style version histories for all participants and offering every possible merge-conflict resolution. A system designer could select from a fairly complete strategy set by limiting history count/storage and applying merge, rebase and conflict-diff UI facilities. Reviewer guidance (S05, R): design two different interaction systems. (1) Synchronous collaboration (shared whiteboard, document, multiplayer): the conflict-resolved state is visible to all participants, who can react, correct or modify it to establish their intent before the result is finalized for asynchronously reached mid/long-term consumers. (2) A register that feeds, or is queried by, other consumers asynchronously: changes may propagate before their resolution, and updating all consumers with the resolution may be infeasible without an additional distribution mechanism, which carries its own design considerations." }, { "answer": "S06-U",