Core design,"A compact simultaneous-play conflict card game in which players uncover and solve hidden problems, support or attack one another, form Bonds and Rivalries, and manage Stress. Reaching the trigger threshold starts a binding DARVO sequence; GROUND is the sole constructive self-regulation and frame-restoration practice in the core set."
Standard card count,81
Player mats,6
Relationship tiles,6
Relationship limit,2 active relation slots per player
Scope note,"This is a playtest-ready textual and symbolic dataset, not final graphic design or final production balance. GR-S01 deal is Surface + hidden priorities 1..k; available points 6/9/12; Standard thresholds 5/7/9 (GROUND-WP-0004)."