ground-game/editions/modules/attack_relief/self_soothe_ge4/MODULE.md

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# Module: `attack_relief.self_soothe_ge4`
| | |
|---|---|
| **aspect** | `attack_relief` |
| **role** | Uncancelled ATTACK: if attacker Stress was ≥4 before effects → attacker 1 Stress |
| **status** | measured only as part of H1; alone unmeasured |
| **legacy** | H1-B half of `h1-problem-stress` |
Under H1, never fired for competent play (Stress stayed <4). Worth re-trying **with** `problem_stress.scoped` as a composition profile.