92 lines
3.4 KiB
Markdown
92 lines
3.4 KiB
Markdown
|
|
# Mode playtest notes — engine (GR-E03 / GR-E04)
|
|||
|
|
|
|||
|
|
**Date:** 2026-08-08
|
|||
|
|
**Workplan:** [GROUND-WP-0003](../workplans/GROUND-WP-0003-playtest-semi-and-coalitions.md)
|
|||
|
|
**Source:** [GROUND-RPT-0003](../reports/260807-clay-borg-attack-and-modes.md) (clay-borg attack-value panel + full-mode playouts)
|
|||
|
|
**Variant:** `ground-darvo-r0` (baseline)
|
|||
|
|
|
|||
|
|
These notes close the **engine** half of WP-0003 (“human table *or* full
|
|||
|
|
engine playout”). They are not a substitute for human felt-play if we want
|
|||
|
|
table texture later; they do answer “do the modes score to the end, and
|
|||
|
|
what does ATTACK do?”
|
|||
|
|
|
|||
|
|
---
|
|||
|
|
|
|||
|
|
## Runs covered
|
|||
|
|
|
|||
|
|
| Task | Mode | Seats | Evidence |
|
|||
|
|
|------|------|------:|----------|
|
|||
|
|
| T01 | MODE_SEMI | 2p | attack-value cells; modes playable to scoring |
|
|||
|
|
| T02 | MODE_SEMI | 3–4p (and 6p) | same panel |
|
|||
|
|
| T03 | MODE_COALITION | 2p | same |
|
|||
|
|
| T04 | MODE_COALITION | 3–4p (and 6p) | same |
|
|||
|
|
| — | MODE_COOP | all | control cells |
|
|||
|
|
|
|||
|
|
**Identical-play differentiation (seed 1, 4p, 37 commands):**
|
|||
|
|
|
|||
|
|
| Mode | Winners |
|
|||
|
|
|------|---------|
|
|||
|
|
| SHARED GROUND | all four (mastery 4) |
|
|||
|
|
| COMMON PROBLEM (semi) | **P3** (top personal) |
|
|||
|
|
| BONDED COALITIONS | **P1+P2** (best Bond network) |
|
|||
|
|
|
|||
|
|
Encoding of Modes.csv behaves as three distinct games.
|
|||
|
|
|
|||
|
|
**Driver note (clay-borg):** GR-E03/E04 were previously unplayed because
|
|||
|
|
`cb-play` forced SHARED GROUND — fixed on their side; not a modes defect.
|
|||
|
|
|
|||
|
|
---
|
|||
|
|
|
|||
|
|
## Outcomes checklist
|
|||
|
|
|
|||
|
|
### Shared total vs threshold / personal scores
|
|||
|
|
|
|||
|
|
- Group success rates under “never attack” competent-ish policy (wins per
|
|||
|
|
200 games, 2/3/4/6 seats):
|
|||
|
|
- SHARED: 132 / 165 / 190 / 200
|
|||
|
|
- SEMI (seat-0 among winners framing differs; personal race present): lower individual “among winners” counts
|
|||
|
|
- COALITION: high “among winners” when not attacking (network still intact)
|
|||
|
|
- Exact seed-by-seed personal score tables were not shipped in RPT-0003;
|
|||
|
|
mode differentiation and ATTACK value are the load-bearing results.
|
|||
|
|
|
|||
|
|
### Stress / DARVO
|
|||
|
|
|
|||
|
|
- Under competent non-attacking play on baseline r0: **DARVO armed 0 times**
|
|||
|
|
in the RPT-0003 competent aggregate (500 games cited).
|
|||
|
|
- Later CB-EV-0031: peak Stress *held* never exceeds start **2** when policies
|
|||
|
|
never select ATTACK — Stress only falls. Inbound pressure is ATTACK-only
|
|||
|
|
for those policies.
|
|||
|
|
|
|||
|
|
### ATTACK value (all three modes)
|
|||
|
|
|
|||
|
|
| mode | never | sometimes | always |
|
|||
|
|
|------|------:|----------:|-------:|
|
|||
|
|
| SHARED | 132/165/190/200 | identical | 0 |
|
|||
|
|
| SEMI | 59/52/48/44 | 59/52/48/**34** | 0 |
|
|||
|
|
| COALITION | 131/134/132/116 | **59/52/48/34** | 0 |
|
|||
|
|
|
|||
|
|
*(2/3/4/6 seats.)* ATTACK never improves outcomes; in coalitions it roughly
|
|||
|
|
halves “among winners.” E04 attacking numbers match E03 when Bonds break
|
|||
|
|
(GR-A07 + network scoring).
|
|||
|
|
|
|||
|
|
### Underdetermined rules exposed?
|
|||
|
|
|
|||
|
|
- **No new U-items** from mode scoring itself.
|
|||
|
|
- **Design gap (not rules ambiguity):** ATTACK/DARVO irrelevant under
|
|||
|
|
competent baseline play — tracked experimentally via WP-0006 (H1,
|
|||
|
|
reject) → WP-0007 (H2 scoped stress, in flight).
|
|||
|
|
|
|||
|
|
---
|
|||
|
|
|
|||
|
|
## Follow-ups
|
|||
|
|
|
|||
|
|
| Item | Where |
|
|||
|
|
|------|--------|
|
|||
|
|
| Restore inbound Stress without flat table tax | H2 `h2-scoped-problem-stress` |
|
|||
|
|
| Human felt-play of semi/coalition (optional) | residual note below; not blocking |
|
|||
|
|
| Opening-action economy (INVESTIGATE first) | clay-borg offer; deferred |
|
|||
|
|
|
|||
|
|
**Residual (optional, not a new workplan unless scheduled):** one human
|
|||
|
|
2p semi and one 3–4p coalition session for “feels like one game” texture.
|
|||
|
|
Engine checklist for T01–T04 is satisfied.
|