Bootstrap ground-game product repo with TRSL and State Hub
Add INTENT/SCOPE, org TRSL V1C1 LICENSE, agent/classification scaffold, DARVO Edition playtest dataset, design exploration history, and the GROUND-WP-0001 bootstrap workplan for consumer-domain registration.
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editions/ground-darvo-r0/Actions.csv
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editions/ground-darvo-r0/Actions.csv
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action_id,title,symbol_id,resolution_order,target,tagline,rules_text,stress_restriction,designer_note
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ACT_INVESTIGATE,INVESTIGATE,SYM_INVESTIGATE,4,One hidden Problem,Reveal what is hidden.,"Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.","At Stress 4 or 5, this action requires spending a ready Freedom token.",Place the face-down action card beside the chosen hidden Problem.
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ACT_SOLVE,SOLVE,SYM_SOLVE,6,"One face-up, non-Denied Problem",Match a solution to the real problem.,"Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.","At Stress 4 or 5, this action requires spending a ready Freedom token.","Resolve competing claims in Lead order, then clockwise."
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ACT_SUPPORT,SUPPORT,SYM_SUPPORT,2,One other player,Increase another player's room to choose.,"No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it.","At Stress 4 or 5, this action requires spending a ready Freedom token.",A Bond formed by this same Support does not cancel DARVO; the Bond must already exist.
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ACT_ATTACK,ATTACK,SYM_ATTACK,5,One other player,Push pressure into another player.,Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.,"Always legal. At Stress 4 or 5, Attack is one of the two actions available without spending Freedom.",Rivalry formation is not consensual.
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ACT_GROUND,GROUND,SYM_GROUND,1,"Self, a Problem, a relation, or an incoming effect",Regulate. Restore the frame. Decide.,"After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.","Always legal. At Stress 4 or 5, GROUND is one of the two actions available without spending Freedom.",Keep the revealed GROUND card in front of the player until the end of the round as a reminder of the chosen mode.
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editions/ground-darvo-r0/BOM.csv
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editions/ground-darvo-r0/BOM.csv
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bom_id,category,component,quantity,unit,dimensions,sides,material,content_summary
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BOM_01,Card,Player Action cards,30,standard cards,63 × 88 mm,Double,300–330 gsm card stock,5 reusable actions × 6 player identities
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BOM_02,Card,Solution cards,24,standard cards,63 × 88 mm,Double,300–330 gsm card stock,"6 each: Clarify, Repair, Boundary, Change"
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BOM_03,Card,Problem cards,20,standard cards,63 × 88 mm,Double,300–330 gsm card stock,4 scenarios × 1 Surface + 4 Hidden Problems
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BOM_04,Card,Scenario cards,4,standard cards,63 × 88 mm,Double,300–330 gsm card stock,"Premise, setup scaling, thresholds, round track"
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BOM_05,Card,Mode cards,3,standard cards,63 × 88 mm,Double,300–330 gsm card stock,"Cooperative, semi-cooperative, coalition"
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BOM_06,Board,Player mats,6,mini boards,88 × 126 mm,Double,350–500 gsm board or laminated card,"Stress, Freedom, DARVO track, 2 relation slots, quick reference"
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BOM_07,Tile,Bond/Rivalry tiles,6,relation tiles,44 × 63 mm,Double,350–500 gsm board,"Bond on front, Rivalry on back, two endpoint spaces"
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BOM_08,Token,Stress markers,6,markers,10–12 mm,Single,Wood cube or card disc,One per player
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BOM_09,Token,Freedom tokens,6,tokens,18 mm,Double,Punchboard or wood,Ready / Spent
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BOM_10,Token,DARVO stage markers,6,markers,14–18 mm,Single,Wood pawn or punchboard,One per player
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BOM_11,Token,Relation link tokens,12,tokens,14 mm,Single,Punchboard or wood,"Two per player, player-coded"
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BOM_12,Token,Focus/Blame tokens,6,tokens,18 mm,Double,Punchboard,Focus / Blame −1
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BOM_13,Token,Protection tokens,6,tokens,18 mm,Single,Punchboard,Cancel next Attack
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BOM_14,Token,Denied tokens,5,tokens,18 mm,Single,Punchboard,Mark face-down Denied Problems
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BOM_15,Token,Lead marker,1,marker,22 mm,Single,Wood pawn or punchboard,Tie-break and round-order marker
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BOM_16,Token,Round marker,1,marker,14 mm,Single,Punchboard,Moves on Scenario round track
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BOM_17,Paper,Rulesheet,1,sheet,A4 tri-fold or A5 booklet,Double,135–170 gsm paper,"Setup, round sequence, actions, DARVO, GROUND, relations, scoring"
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editions/ground-darvo-r0/Back_Designs.csv
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editions/ground-darvo-r0/Back_Designs.csv
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back_design_id,component,title_text,subtitle_text,central_symbol,edge_text,color_hex,icon_brief
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BACK_ACTION_P1,Action cards,GROUND,ACTION,●,PLAYER 1 · CIRCLE,#2A9D8F,Player symbol centered over a subtle Bonds/Rivalry network.
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BACK_ACTION_P2,Action cards,GROUND,ACTION,▲,PLAYER 2 · TRIANGLE,#E9C46A,Player symbol centered over a subtle Bonds/Rivalry network.
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BACK_ACTION_P3,Action cards,GROUND,ACTION,■,PLAYER 3 · SQUARE,#E76F51,Player symbol centered over a subtle Bonds/Rivalry network.
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BACK_ACTION_P4,Action cards,GROUND,ACTION,◆,PLAYER 4 · DIAMOND,#457B9D,Player symbol centered over a subtle Bonds/Rivalry network.
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BACK_ACTION_P5,Action cards,GROUND,ACTION,⬢,PLAYER 5 · HEXAGON,#7B61A8,Player symbol centered over a subtle Bonds/Rivalry network.
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BACK_ACTION_P6,Action cards,GROUND,ACTION,≋,PLAYER 6 · WAVE,#6B8E23,Player symbol centered over a subtle Bonds/Rivalry network.
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BACK_SOLUTION,Solution cards,GROUND,SOLUTION,◎,CLARIFY · REPAIR · BOUNDARY · CHANGE,#F0E7D8,Four small suit marks orbit the GROUND symbol.
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BACK_PROBLEM,Hidden Problem cards,GROUND,HIDDEN PROBLEM,?,UNCOVER BEFORE SOLVING,#343A40,Face-down card silhouette with four faint solution marks.
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BACK_PROBLEM_SURFACE,Surface Problem cards,GROUND,SURFACE PROBLEM,!,VISIBLE AT SETUP,#5C677D,An exposed top layer above darker hidden layers.
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BACK_SCENARIO,Scenario cards,GROUND,SCENARIO,◎,A GAME OF BONDS AND RIVALRY,#2A9D8F,A compact network surrounding one central Problem.
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BACK_MODE,Mode cards,GROUND,GAME MODE,∞ ><,COOPERATE · COMPETE · ALIGN,#6D597A,Bond and Rivalry symbols sharing a circular frame.
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editions/ground-darvo-r0/DARVO.csv
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editions/ground-darvo-r0/DARVO.csv
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stage_order,stage,symbol_id,mandatory_effect,target_memory,advance
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1,DENY,SYM_DENY,"Choose one face-up, unsolved Problem not protected by GROUND—OU. Turn it face down and place a Denied token on it. Ordinary Investigate cannot reveal it.",None.,Advance to ATTACK unless the sequence is ended by GROUND or Bond Support.
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2,ATTACK,SYM_DARVO_ATTACK,"Make one extra Attack against any other player. Resolve it with the normal relation rules. Then place your Focus/Blame token Focus-side beside that target, even if the Attack was cancelled.",The Focus target becomes the target of REVERSE.,Advance to REVERSE unless the sequence is ended; remove Focus if the sequence ends before REVERSE.
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3,REVERSE,SYM_REVERSE,"Target the player holding your Focus. Unless they reject it with GROUND—ND, flip your Focus token to Blame in front of them, give them +1 Stress, and take one Protection token. Then reduce your own Stress by 2.",Focus becomes Blame and remains with the target until removed by GROUND—ND.,End the DARVO sequence.
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editions/ground-darvo-r0/Design_Tokens.csv
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editions/ground-darvo-r0/Design_Tokens.csv
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token_name,value,use
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card_standard_size,63 × 88 mm,"Actions, Solutions, Problems, Scenarios, Modes"
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player_mat_size,88 × 126 mm,Player state and quick reference
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relation_tile_size,44 × 63 mm,Double-sided Bond/Rivalry relation tile
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safe_margin,4 mm,Keep all essential text and symbols inside
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bleed,3 mm,Print production bleed
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primary_ink,#1F2933,Main text
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paper_light,#F7F4EC,Warm neutral background
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ground_accent,#2A9D8F,"GROUND, Bonds, regulation"
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attack_accent,#D1495B,"Attack, Stress, Rivalry"
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darvo_accent,#6D597A,"DARVO stages, Denied, Blame"
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accessibility_rule,Never encode rules by color alone,Every state and suit also has a stable symbol and text label
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body_copy_target,35–70 words maximum per standard card,Keep the core set readable at table distance
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editions/ground-darvo-r0/Extensions.csv
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editions/ground-darvo-r0/Extensions.csv
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extension_id,name,core_hook,examples,not_in_core_reason
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EXT_REFLEXES,Additional Reflex Playbooks,DARVO track and forced-stage timing,"Withdrawal, appeasement, counter-control, freezing, intellectualisation",One reflex keeps the first game legible and makes DARVO's sequence memorable.
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EXT_PRACTICES,Additional Secure Practices,GROUND action slot,"Repair, mediation, evidence practice, consent practice",GROUND remains the single positive vocabulary in the base game.
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EXT_CHARACTERS,Character Traits,"Stress changes, Freedom recovery, relation effects","Status-sensitive, reflective, protective, conflict-avoidant",Traits would add exceptions before the core loop is validated.
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EXT_PERSONAL,Personal Problems,Hidden Problem system and player state,"Fear of humiliation, concealed exhaustion, loyalty conflict",Personal win-condition changes require more consent and safety framing.
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EXT_RELATIONS,Relationship Memory,Bond/Rivalry tiles and two-slot limit,"Promises, betrayals, support memories, asymmetric trust",The core uses only two relation states and deliberate breakage.
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EXT_SOLO,Solo Learning and Highscore,"Scenario thresholds, fixed rounds, deterministic action priorities","Automa personalities, endgame reveal, problem-solving score",The first dataset prioritizes the 2–6 player interaction system.
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EXT_CAMPAIGN,History Campaign,"Unresolved Problems, relation tiles, player mats","Carry-over Stress, scars, repaired Bonds, evolving scenarios",Persistent history would increase game length beyond 5–15 minutes.
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editions/ground-darvo-r0/GROUND_DARVO_Edition_CSV_Bundle_v0.1.zip
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editions/ground-darvo-r0/GROUND_DARVO_Edition_CSV_Bundle_v0.1.zip
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editions/ground-darvo-r0/Glossary.csv
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editions/ground-darvo-r0/Glossary.csv
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term,definition
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Action,"One reusable card selected by each player every round: Investigate, Solve, Support, Attack, or GROUND."
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Blame,The reverse side of a Focus token. It is worth −1 personal point and can be removed by GROUND—ND.
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Bond,A symmetric supportive relation occupying one relation slot for each player.
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DARVO,"A binding three-stage defensive reflex: Deny, Attack, Reverse."
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Denied Problem,A previously visible Problem turned face down by Deny. It cannot be investigated or solved until restored.
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Freedom,A one-use token that permits any Action at Stress 4 or 5.
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Focus,"The front of a player's Focus/Blame token, placed on the target during the DARVO Attack stage."
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GROUND,"The only constructive practice in the core set, offering Ground & Restate, Observe & Uphold, or Name & Decide."
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Lead,The rotating marker that breaks ties when multiple effects of the same type resolve.
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Problem,A Surface or Hidden issue that must be visible and matched with the correct Solution suit.
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Protection,A token gained through Reverse that cancels the next Attack against its holder.
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Relation slot,One of two player capacities for holding a Bond or Rivalry.
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Rivalry,A symmetric conflict relation occupying one slot for each player and amplifying Attack.
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Stress,A 0–5 state track that constrains action choice and triggers DARVO at 5.
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Surface Problem,The Scenario's starting visible Problem.
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editions/ground-darvo-r0/Modes.csv
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editions/ground-darvo-r0/Modes.csv
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mode_id,title,mode_type,tagline,rules_text,scoring_tiebreak,back_design_id
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MODE_COOP,SHARED GROUND,Cooperative,The group succeeds or fails together.,"All claimed Problem cards form one shared score. Meet the Scenario threshold by the end of Round 5. No individual winner is declared. For a mastery rating, subtract 1 for each Blame token still in play and 1 for each Denied Problem.",Not applicable.,BACK_MODE
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MODE_SEMI,"COMMON PROBLEM, PERSONAL EDGE",Semi-cooperative,The group must succeed before anyone can win.,"The group succeeds only if the total value of all claimed Problems meets the Scenario threshold. If it succeeds, each player scores the value of Problems they claimed minus 1 per Blame token they hold. Highest score wins.","Lower Stress, then more Bonds, then shared victory.",BACK_MODE
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MODE_COALITION,BONDED COALITIONS,Dynamic teams,Bonds decide the sides at the end.,"The group must first meet the Scenario threshold. At game end, each connected network of Bonds is a coalition; unbonded players are one-player coalitions. Sum the personal scores of coalition members. The highest-scoring coalition wins. Rivalries do not connect players.","Lower combined Stress, then fewer Blame tokens, then shared victory.",BACK_MODE
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editions/ground-darvo-r0/Player_Mats.csv
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editions/ground-darvo-r0/Player_Mats.csv
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player_id,player_name,symbol,ascii,color_name,color_hex,front_title,stress_track,choice_rule,freedom_area,darvo_track,relation_slots,back_reference,size
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P1,Circle,●,O,Teal,#2A9D8F,● PLAYER 1,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token.,READY / SPENT,OFF → DENY → ATTACK → REVERSE → OFF,Two relation-link slots.,Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise.,"88 × 126 mm, portrait, double-sided"
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P2,Triangle,▲,^,Amber,#E9C46A,▲ PLAYER 2,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token.,READY / SPENT,OFF → DENY → ATTACK → REVERSE → OFF,Two relation-link slots.,Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise.,"88 × 126 mm, portrait, double-sided"
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P3,Square,■,#,Coral,#E76F51,■ PLAYER 3,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token.,READY / SPENT,OFF → DENY → ATTACK → REVERSE → OFF,Two relation-link slots.,Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise.,"88 × 126 mm, portrait, double-sided"
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P4,Diamond,◆,<>,Blue,#457B9D,◆ PLAYER 4,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token.,READY / SPENT,OFF → DENY → ATTACK → REVERSE → OFF,Two relation-link slots.,Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise.,"88 × 126 mm, portrait, double-sided"
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P5,Hexagon,⬢,H,Violet,#7B61A8,⬢ PLAYER 5,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token.,READY / SPENT,OFF → DENY → ATTACK → REVERSE → OFF,Two relation-link slots.,Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise.,"88 × 126 mm, portrait, double-sided"
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P6,Wave,≋,~,Olive,#6B8E23,≋ PLAYER 6,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token.,READY / SPENT,OFF → DENY → ATTACK → REVERSE → OFF,Two relation-link slots.,Round: Select → Reveal → GROUND → Support → DARVO → Investigate → Attack → Solve → End. Lead breaks same-step ties and rotates clockwise.,"88 × 126 mm, portrait, double-sided"
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editions/ground-darvo-r0/Print_Manifest.csv
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editions/ground-darvo-r0/Print_Manifest.csv
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instance_id,component_type,content_id,variant_id,quantity,front_title,front_subtitle,front_symbols,front_value,front_body,back_design_id,size,orientation
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P1_ACT_INVESTIGATE,Action Card,ACT_INVESTIGATE,P1,1,INVESTIGATE,Reveal what is hidden.,SYM_INVESTIGATE,,"Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.",BACK_ACTION_P1,63 × 88 mm,Portrait
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P1_ACT_SOLVE,Action Card,ACT_SOLVE,P1,1,SOLVE,Match a solution to the real problem.,SYM_SOLVE,,"Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.",BACK_ACTION_P1,63 × 88 mm,Portrait
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P1_ACT_SUPPORT,Action Card,ACT_SUPPORT,P1,1,SUPPORT,Increase another player's room to choose.,SYM_SUPPORT,,"No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it.",BACK_ACTION_P1,63 × 88 mm,Portrait
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P1_ACT_ATTACK,Action Card,ACT_ATTACK,P1,1,ATTACK,Push pressure into another player.,SYM_ATTACK,,Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.,BACK_ACTION_P1,63 × 88 mm,Portrait
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P1_ACT_GROUND,Action Card,ACT_GROUND,P1,1,GROUND,Regulate. Restore the frame. Decide.,SYM_GROUND,,"After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.",BACK_ACTION_P1,63 × 88 mm,Portrait
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P2_ACT_INVESTIGATE,Action Card,ACT_INVESTIGATE,P2,1,INVESTIGATE,Reveal what is hidden.,SYM_INVESTIGATE,,"Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.",BACK_ACTION_P2,63 × 88 mm,Portrait
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P2_ACT_SOLVE,Action Card,ACT_SOLVE,P2,1,SOLVE,Match a solution to the real problem.,SYM_SOLVE,,"Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.",BACK_ACTION_P2,63 × 88 mm,Portrait
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P2_ACT_SUPPORT,Action Card,ACT_SUPPORT,P2,1,SUPPORT,Increase another player's room to choose.,SYM_SUPPORT,,"No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it.",BACK_ACTION_P2,63 × 88 mm,Portrait
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P2_ACT_ATTACK,Action Card,ACT_ATTACK,P2,1,ATTACK,Push pressure into another player.,SYM_ATTACK,,Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.,BACK_ACTION_P2,63 × 88 mm,Portrait
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P2_ACT_GROUND,Action Card,ACT_GROUND,P2,1,GROUND,Regulate. Restore the frame. Decide.,SYM_GROUND,,"After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.",BACK_ACTION_P2,63 × 88 mm,Portrait
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P3_ACT_INVESTIGATE,Action Card,ACT_INVESTIGATE,P3,1,INVESTIGATE,Reveal what is hidden.,SYM_INVESTIGATE,,"Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.",BACK_ACTION_P3,63 × 88 mm,Portrait
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P3_ACT_SOLVE,Action Card,ACT_SOLVE,P3,1,SOLVE,Match a solution to the real problem.,SYM_SOLVE,,"Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.",BACK_ACTION_P3,63 × 88 mm,Portrait
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P3_ACT_SUPPORT,Action Card,ACT_SUPPORT,P3,1,SUPPORT,Increase another player's room to choose.,SYM_SUPPORT,,"No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it.",BACK_ACTION_P3,63 × 88 mm,Portrait
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P3_ACT_ATTACK,Action Card,ACT_ATTACK,P3,1,ATTACK,Push pressure into another player.,SYM_ATTACK,,Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.,BACK_ACTION_P3,63 × 88 mm,Portrait
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P3_ACT_GROUND,Action Card,ACT_GROUND,P3,1,GROUND,Regulate. Restore the frame. Decide.,SYM_GROUND,,"After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.",BACK_ACTION_P3,63 × 88 mm,Portrait
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P4_ACT_INVESTIGATE,Action Card,ACT_INVESTIGATE,P4,1,INVESTIGATE,Reveal what is hidden.,SYM_INVESTIGATE,,"Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.",BACK_ACTION_P4,63 × 88 mm,Portrait
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P4_ACT_SOLVE,Action Card,ACT_SOLVE,P4,1,SOLVE,Match a solution to the real problem.,SYM_SOLVE,,"Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.",BACK_ACTION_P4,63 × 88 mm,Portrait
|
||||
P4_ACT_SUPPORT,Action Card,ACT_SUPPORT,P4,1,SUPPORT,Increase another player's room to choose.,SYM_SUPPORT,,"No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it.",BACK_ACTION_P4,63 × 88 mm,Portrait
|
||||
P4_ACT_ATTACK,Action Card,ACT_ATTACK,P4,1,ATTACK,Push pressure into another player.,SYM_ATTACK,,Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.,BACK_ACTION_P4,63 × 88 mm,Portrait
|
||||
P4_ACT_GROUND,Action Card,ACT_GROUND,P4,1,GROUND,Regulate. Restore the frame. Decide.,SYM_GROUND,,"After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.",BACK_ACTION_P4,63 × 88 mm,Portrait
|
||||
P5_ACT_INVESTIGATE,Action Card,ACT_INVESTIGATE,P5,1,INVESTIGATE,Reveal what is hidden.,SYM_INVESTIGATE,,"Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.",BACK_ACTION_P5,63 × 88 mm,Portrait
|
||||
P5_ACT_SOLVE,Action Card,ACT_SOLVE,P5,1,SOLVE,Match a solution to the real problem.,SYM_SOLVE,,"Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.",BACK_ACTION_P5,63 × 88 mm,Portrait
|
||||
P5_ACT_SUPPORT,Action Card,ACT_SUPPORT,P5,1,SUPPORT,Increase another player's room to choose.,SYM_SUPPORT,,"No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it.",BACK_ACTION_P5,63 × 88 mm,Portrait
|
||||
P5_ACT_ATTACK,Action Card,ACT_ATTACK,P5,1,ATTACK,Push pressure into another player.,SYM_ATTACK,,Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.,BACK_ACTION_P5,63 × 88 mm,Portrait
|
||||
P5_ACT_GROUND,Action Card,ACT_GROUND,P5,1,GROUND,Regulate. Restore the frame. Decide.,SYM_GROUND,,"After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.",BACK_ACTION_P5,63 × 88 mm,Portrait
|
||||
P6_ACT_INVESTIGATE,Action Card,ACT_INVESTIGATE,P6,1,INVESTIGATE,Reveal what is hidden.,SYM_INVESTIGATE,,"Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.",BACK_ACTION_P6,63 × 88 mm,Portrait
|
||||
P6_ACT_SOLVE,Action Card,ACT_SOLVE,P6,1,SOLVE,Match a solution to the real problem.,SYM_SOLVE,,"Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.",BACK_ACTION_P6,63 × 88 mm,Portrait
|
||||
P6_ACT_SUPPORT,Action Card,ACT_SUPPORT,P6,1,SUPPORT,Increase another player's room to choose.,SYM_SUPPORT,,"No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it.",BACK_ACTION_P6,63 × 88 mm,Portrait
|
||||
P6_ACT_ATTACK,Action Card,ACT_ATTACK,P6,1,ATTACK,Push pressure into another player.,SYM_ATTACK,,Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.,BACK_ACTION_P6,63 × 88 mm,Portrait
|
||||
P6_ACT_GROUND,Action Card,ACT_GROUND,P6,1,GROUND,Regulate. Restore the frame. Decide.,SYM_GROUND,,"After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.",BACK_ACTION_P6,63 × 88 mm,Portrait
|
||||
SOL_C01,Solution Card,SOL_C01,,1,Ask What Happened,Invite a concrete account before judging.,SYM_CLARIFY,Clarify,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
SOL_C02,Solution Card,SOL_C02,,1,Compare Accounts,Place different perspectives side by side.,SYM_CLARIFY,Clarify,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
SOL_C03,Solution Card,SOL_C03,,1,Check the Evidence,"Use records, observations, or agreed facts.",SYM_CLARIFY,Clarify,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
SOL_C04,Solution Card,SOL_C04,,1,Name the Assumption,Turn an unspoken belief into a testable statement.,SYM_CLARIFY,Clarify,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
SOL_C05,Solution Card,SOL_C05,,1,Separate the Issues,Keep a counterclaim from replacing the original problem.,SYM_CLARIFY,Clarify,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
SOL_C06,Solution Card,SOL_C06,,1,Confirm the Agreement,Restate what each person understood.,SYM_CLARIFY,Clarify,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
SOL_R01,Solution Card,SOL_R01,,1,Acknowledge Impact,Name what the action changed for others.,SYM_REPAIR,Repair,Discard with SOLVE to resolve one revealed Problem requiring Repair.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
SOL_R02,Solution Card,SOL_R02,,1,Own Your Part,Accept the part that belongs to you.,SYM_REPAIR,Repair,Discard with SOLVE to resolve one revealed Problem requiring Repair.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
SOL_R03,Solution Card,SOL_R03,,1,Correct the Record,Replace a misleading account with an accurate one.,SYM_REPAIR,Repair,Discard with SOLVE to resolve one revealed Problem requiring Repair.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
SOL_R04,Solution Card,SOL_R04,,1,Make a Specific Apology,"Name the act, impact, and responsibility.",SYM_REPAIR,Repair,Discard with SOLVE to resolve one revealed Problem requiring Repair.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
SOL_R05,Solution Card,SOL_R05,,1,Offer Restitution,"Restore value, time, opportunity, or standing.",SYM_REPAIR,Repair,Discard with SOLVE to resolve one revealed Problem requiring Repair.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
SOL_R06,Solution Card,SOL_R06,,1,Follow Through,Make repair visible through completed action.,SYM_REPAIR,Repair,Discard with SOLVE to resolve one revealed Problem requiring Repair.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
SOL_B01,Solution Card,SOL_B01,,1,State the Limit,Say clearly what will and will not continue.,SYM_BOUNDARY,Boundary,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
SOL_B02,Solution Card,SOL_B02,,1,Pause the Interaction,Create time before pressure removes choice.,SYM_BOUNDARY,Boundary,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
SOL_B03,Solution Card,SOL_B03,,1,Refuse the False Frame,Return to the original issue without accepting misdirection.,SYM_BOUNDARY,Boundary,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
SOL_B04,Solution Card,SOL_B04,,1,Set a Consequence,Connect repeated conduct to a known response.,SYM_BOUNDARY,Boundary,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
SOL_B05,Solution Card,SOL_B05,,1,Bring a Witness,"Add support, memory, or fair process.",SYM_BOUNDARY,Boundary,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
SOL_B06,Solution Card,SOL_B06,,1,Leave the Relation,End a relation that cannot support safe engagement.,SYM_BOUNDARY,Boundary,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
SOL_X01,Solution Card,SOL_X01,,1,Clarify Roles,"Assign authority, responsibility, and expectations.",SYM_CHANGE,Change,Discard with SOLVE to resolve one revealed Problem requiring Change.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
SOL_X02,Solution Card,SOL_X02,,1,Define a New Process,Replace improvisation with a shared method.,SYM_CHANGE,Change,Discard with SOLVE to resolve one revealed Problem requiring Change.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
SOL_X03,Solution Card,SOL_X03,,1,Add a Checkpoint,Detect problems before they become crises.,SYM_CHANGE,Change,Discard with SOLVE to resolve one revealed Problem requiring Change.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
SOL_X04,Solution Card,SOL_X04,,1,Document the Agreement,Create a durable shared reference.,SYM_CHANGE,Change,Discard with SOLVE to resolve one revealed Problem requiring Change.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
SOL_X05,Solution Card,SOL_X05,,1,Change the Incentive,Stop rewarding the behaviour that creates the problem.,SYM_CHANGE,Change,Discard with SOLVE to resolve one revealed Problem requiring Change.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
SOL_X06,Solution Card,SOL_X06,,1,Review the Pattern,Use repeated events to change the system.,SYM_CHANGE,Change,Discard with SOLVE to resolve one revealed Problem requiring Change.,BACK_SOLUTION,63 × 88 mm,Portrait
|
||||
PRB_01_S,Problem Card,PRB_01_S,SCN_01,1,Deadline Missed,A promised result was not delivered when expected.,SYM_REPAIR,2,Resolve with Repair. Value: 2.,BACK_PROBLEM_SURFACE,63 × 88 mm,Portrait
|
||||
PRB_01_1,Problem Card,PRB_01_1,SCN_01,1,Unclear Ownership,Responsibility for the commitment and the work was never made explicit.,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
|
||||
PRB_01_2,Problem Card,PRB_01_2,SCN_01,1,Unspoken Overload,The work required more capacity than someone could safely or fairly provide.,SYM_BOUNDARY,2,Resolve with Boundary. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
|
||||
PRB_01_3,Problem Card,PRB_01_3,SCN_01,1,Bad News Was Delayed,A warning was withheld until the remaining options became worse.,SYM_REPAIR,3,Resolve with Repair. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
|
||||
PRB_01_4,Problem Card,PRB_01_4,SCN_01,1,No Checkpoint Process,The group had no reliable moment for testing progress and changing course.,SYM_CHANGE,3,Resolve with Change. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
|
||||
PRB_02_S,Problem Card,PRB_02_S,SCN_02,1,Shared Task Left Undone,"A recurring responsibility was not completed, and others absorbed the impact.",SYM_REPAIR,2,Resolve with Repair. Value: 2.,BACK_PROBLEM_SURFACE,63 × 88 mm,Portrait
|
||||
PRB_02_1,Problem Card,PRB_02_1,SCN_02,1,Different Standards,"Players were using different definitions of complete, timely, or fair.",SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
|
||||
PRB_02_2,Problem Card,PRB_02_2,SCN_02,1,Invisible Workload,Some contributions and constraints were not visible to the group.,SYM_BOUNDARY,2,Resolve with Boundary. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
|
||||
PRB_02_3,Problem Card,PRB_02_3,SCN_02,1,Resentment Never Raised,Frustration accumulated without a direct request or acknowledgement.,SYM_REPAIR,3,Resolve with Repair. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
|
||||
PRB_02_4,Problem Card,PRB_02_4,SCN_02,1,No Ownership Routine,The group relied on goodwill instead of a dependable allocation method.,SYM_CHANGE,3,Resolve with Change. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
|
||||
PRB_03_S,Problem Card,PRB_03_S,SCN_03,1,Decision Announced as Settled,A group-affecting choice was presented as final before meaningful agreement.,SYM_BOUNDARY,2,Resolve with Boundary. Value: 2.,BACK_PROBLEM_SURFACE,63 × 88 mm,Portrait
|
||||
PRB_03_1,Problem Card,PRB_03_1,SCN_03,1,Mandate Was Ambiguous,"It was unclear who could decide, advise, consent, or veto.",SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
|
||||
PRB_03_2,Problem Card,PRB_03_2,SCN_03,1,Contributions Were Dismissed,Relevant input was ignored or treated as less legitimate.,SYM_REPAIR,2,Resolve with Repair. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
|
||||
PRB_03_3,Problem Card,PRB_03_3,SCN_03,1,One Voice Spoke for Others,A player claimed authority to represent people who had not agreed.,SYM_BOUNDARY,3,Resolve with Boundary. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
|
||||
PRB_03_4,Problem Card,PRB_03_4,SCN_03,1,No Decision Rule,The group had no shared method for turning discussion into a legitimate choice.,SYM_CHANGE,3,Resolve with Change. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
|
||||
PRB_04_S,Problem Card,PRB_04_S,SCN_04,1,Private Information Spread,Information moved beyond the circle in which it was originally shared.,SYM_REPAIR,2,Resolve with Repair. Value: 2.,BACK_PROBLEM_SURFACE,63 × 88 mm,Portrait
|
||||
PRB_04_1,Problem Card,PRB_04_1,SCN_04,1,Confidentiality Was Assumed,The players never made the scope of confidentiality explicit.,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
|
||||
PRB_04_2,Problem Card,PRB_04_2,SCN_04,1,Exposure Caused Harm,"The sharing changed another player's safety, reputation, or freedom to choose.",SYM_REPAIR,2,Resolve with Repair. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
|
||||
PRB_04_3,Problem Card,PRB_04_3,SCN_04,1,Consent Boundary Was Ignored,A clear or reasonably expected limit on sharing was crossed.,SYM_BOUNDARY,3,Resolve with Boundary. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
|
||||
PRB_04_4,Problem Card,PRB_04_4,SCN_04,1,No Sharing Protocol,"The group lacked a repeatable rule for consent, need-to-know, and escalation.",SYM_CHANGE,3,Resolve with Change. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
|
||||
SCN_01,Scenario Card,SCN_01,,1,Missed Deadline,"The team promised a delivery. It did not arrive when expected, and the conversation about why is becoming personal.",SYM_GROUND,Thresholds 5 / 7 / 9,2P: Use hidden priorities 1–2. 3–4P: Use hidden priorities 1–3. 5–6P: Use hidden priorities 1–4. All players start at Stress 2.,BACK_SCENARIO,63 × 88 mm,Portrait
|
||||
SCN_02,Scenario Card,SCN_02,,1,Shared Responsibility,A shared responsibility keeps being left undone. Everyone agrees it matters; nobody agrees on what fairness requires.,SYM_GROUND,Thresholds 5 / 7 / 9,2P: Use hidden priorities 1–2. 3–4P: Use hidden priorities 1–3. 5–6P: Use hidden priorities 1–4. All players start at Stress 2.,BACK_SCENARIO,63 × 88 mm,Portrait
|
||||
SCN_03,Scenario Card,SCN_03,,1,Decision Without Consent,A decision affecting the group was announced as settled. Several players believe they were consulted only after the fact.,SYM_GROUND,Thresholds 5 / 7 / 9,2P: Use hidden priorities 1–2. 3–4P: Use hidden priorities 1–3. 5–6P: Use hidden priorities 1–4. All players start at Stress 2.,BACK_SCENARIO,63 × 88 mm,Portrait
|
||||
SCN_04,Scenario Card,SCN_04,,1,Broken Confidence,"Information shared in confidence travelled beyond the expected circle. Harm, intent, and responsibility are now contested.",SYM_GROUND,Thresholds 5 / 7 / 9,2P: Use hidden priorities 1–2. 3–4P: Use hidden priorities 1–3. 5–6P: Use hidden priorities 1–4. All players start at Stress 2.,BACK_SCENARIO,63 × 88 mm,Portrait
|
||||
MODE_COOP,Mode Card,MODE_COOP,,1,SHARED GROUND,The group succeeds or fails together.,SYM_BOND | SYM_RIVALRY,Cooperative,"All claimed Problem cards form one shared score. Meet the Scenario threshold by the end of Round 5. No individual winner is declared. For a mastery rating, subtract 1 for each Blame token still in play and 1 for each Denied Problem.",BACK_MODE,63 × 88 mm,Portrait
|
||||
MODE_SEMI,Mode Card,MODE_SEMI,,1,"COMMON PROBLEM, PERSONAL EDGE",The group must succeed before anyone can win.,SYM_BOND | SYM_RIVALRY,Semi-cooperative,"The group succeeds only if the total value of all claimed Problems meets the Scenario threshold. If it succeeds, each player scores the value of Problems they claimed minus 1 per Blame token they hold. Highest score wins.",BACK_MODE,63 × 88 mm,Portrait
|
||||
MODE_COALITION,Mode Card,MODE_COALITION,,1,BONDED COALITIONS,Bonds decide the sides at the end.,SYM_BOND | SYM_RIVALRY,Dynamic teams,"The group must first meet the Scenario threshold. At game end, each connected network of Bonds is a coalition; unbonded players are one-player coalitions. Sum the personal scores of coalition members. The highest-scoring coalition wins. Rivalries do not connect players.",BACK_MODE,63 × 88 mm,Portrait
|
||||
MAT_P1,Player Mat,MAT_P1,P1,1,● PLAYER 1,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,●,2 relation slots,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF,PLAYER_MAT_REFERENCE,88 × 126 mm,Portrait
|
||||
MAT_P2,Player Mat,MAT_P2,P2,1,▲ PLAYER 2,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,▲,2 relation slots,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF,PLAYER_MAT_REFERENCE,88 × 126 mm,Portrait
|
||||
MAT_P3,Player Mat,MAT_P3,P3,1,■ PLAYER 3,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,■,2 relation slots,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF,PLAYER_MAT_REFERENCE,88 × 126 mm,Portrait
|
||||
MAT_P4,Player Mat,MAT_P4,P4,1,◆ PLAYER 4,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,◆,2 relation slots,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF,PLAYER_MAT_REFERENCE,88 × 126 mm,Portrait
|
||||
MAT_P5,Player Mat,MAT_P5,P5,1,⬢ PLAYER 5,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,⬢,2 relation slots,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF,PLAYER_MAT_REFERENCE,88 × 126 mm,Portrait
|
||||
MAT_P6,Player Mat,MAT_P6,P6,1,≋ PLAYER 6,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,≋,2 relation slots,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF,PLAYER_MAT_REFERENCE,88 × 126 mm,Portrait
|
||||
REL_01,Relation Tile,REL_BOND_RIVALRY,1,1,BOND,Support is amplified.,SYM_BOND,Two endpoints,"Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.",RELATION_RIVALRY_SIDE,44 × 63 mm,Landscape
|
||||
REL_02,Relation Tile,REL_BOND_RIVALRY,2,1,BOND,Support is amplified.,SYM_BOND,Two endpoints,"Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.",RELATION_RIVALRY_SIDE,44 × 63 mm,Landscape
|
||||
REL_03,Relation Tile,REL_BOND_RIVALRY,3,1,BOND,Support is amplified.,SYM_BOND,Two endpoints,"Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.",RELATION_RIVALRY_SIDE,44 × 63 mm,Landscape
|
||||
REL_04,Relation Tile,REL_BOND_RIVALRY,4,1,BOND,Support is amplified.,SYM_BOND,Two endpoints,"Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.",RELATION_RIVALRY_SIDE,44 × 63 mm,Landscape
|
||||
REL_05,Relation Tile,REL_BOND_RIVALRY,5,1,BOND,Support is amplified.,SYM_BOND,Two endpoints,"Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.",RELATION_RIVALRY_SIDE,44 × 63 mm,Landscape
|
||||
REL_06,Relation Tile,REL_BOND_RIVALRY,6,1,BOND,Support is amplified.,SYM_BOND,Two endpoints,"Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.",RELATION_RIVALRY_SIDE,44 × 63 mm,Landscape
|
||||
TOK_STRESS,Token / Marker,TOK_STRESS,,6,Stress marker,One per player; move on Stress 0–5 track.,SYM_STRESS,None,,N/A,10–12 mm,N/A
|
||||
TOK_FREEDOM,Token / Marker,TOK_FREEDOM,,6,Freedom token,Spend to choose any action at Stress 4–5; GROUND—GR or Bond Support readies it.,SYM_FREEDOM,READY,SPENT,N/A,18 mm,N/A
|
||||
TOK_DARVO,Token / Marker,TOK_DARVO,,6,DARVO stage marker,One per player; move along OFF/DENY/ATTACK/REVERSE track.,SYM_DENY,DARVO,,N/A,14–18 mm,N/A
|
||||
TOK_LINK,Token / Marker,TOK_LINK,,12,Relation link token,Two per player; one is placed at each endpoint of a Bond/Rivalry tile.,PLAYER_SYMBOL,Player symbol,,N/A,14 mm,N/A
|
||||
TOK_FOCUS_BLAME,Token / Marker,TOK_FOCUS_BLAME,,6,Focus / Blame token,"At DARVO Attack, place Focus by the target. At Reverse, flip to Blame. Each Blame is −1 personal score.",SYM_FOCUS_BLAME,FOCUS,BLAME −1,N/A,18 mm,N/A
|
||||
TOK_PROTECTION,Token / Marker,TOK_PROTECTION,,6,Protection token,"Cancel the next Attack against the holder, then return the token.",SYM_PROTECTION,PROTECTION,,N/A,18 mm,N/A
|
||||
TOK_DENIED,Token / Marker,TOK_DENIED,,5,Denied token,Place on a Problem turned face down by Deny. Remove when GROUND—OU restores the Problem.,SYM_DENIED,DENIED,,N/A,18 mm,N/A
|
||||
TOK_LEAD,Token / Marker,TOK_LEAD,,1,Lead marker,"Starts with a random player, breaks same-step ties, and rotates clockwise after each round.",SYM_LEAD,LEAD,,N/A,22 mm,N/A
|
||||
TOK_ROUND,Token / Marker,TOK_ROUND,,1,Round marker,Move along the 1–5 track printed on the active Scenario card.,SYM_LEAD,ROUND,,N/A,14 mm,N/A
|
||||
|
21
editions/ground-darvo-r0/Problems.csv
Normal file
21
editions/ground-darvo-r0/Problems.csv
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
problem_id,scenario_id,visibility,hidden_priority,title,problem_text,required_solution,symbol_id,point_value,front_rules,reveal_effect,unresolved_effect,back_design_id
|
||||
PRB_01_S,SCN_01,Surface,0,Deadline Missed,A promised result was not delivered when expected.,Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM_SURFACE
|
||||
PRB_01_1,SCN_01,Hidden,1,Unclear Ownership,Responsibility for the commitment and the work was never made explicit.,Clarify,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
|
||||
PRB_01_2,SCN_01,Hidden,2,Unspoken Overload,The work required more capacity than someone could safely or fairly provide.,Boundary,SYM_BOUNDARY,2,Resolve with Boundary. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
|
||||
PRB_01_3,SCN_01,Hidden,3,Bad News Was Delayed,A warning was withheld until the remaining options became worse.,Repair,SYM_REPAIR,3,Resolve with Repair. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
|
||||
PRB_01_4,SCN_01,Hidden,4,No Checkpoint Process,The group had no reliable moment for testing progress and changing course.,Change,SYM_CHANGE,3,Resolve with Change. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
|
||||
PRB_02_S,SCN_02,Surface,0,Shared Task Left Undone,"A recurring responsibility was not completed, and others absorbed the impact.",Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM_SURFACE
|
||||
PRB_02_1,SCN_02,Hidden,1,Different Standards,"Players were using different definitions of complete, timely, or fair.",Clarify,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
|
||||
PRB_02_2,SCN_02,Hidden,2,Invisible Workload,Some contributions and constraints were not visible to the group.,Boundary,SYM_BOUNDARY,2,Resolve with Boundary. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
|
||||
PRB_02_3,SCN_02,Hidden,3,Resentment Never Raised,Frustration accumulated without a direct request or acknowledgement.,Repair,SYM_REPAIR,3,Resolve with Repair. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
|
||||
PRB_02_4,SCN_02,Hidden,4,No Ownership Routine,The group relied on goodwill instead of a dependable allocation method.,Change,SYM_CHANGE,3,Resolve with Change. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
|
||||
PRB_03_S,SCN_03,Surface,0,Decision Announced as Settled,A group-affecting choice was presented as final before meaningful agreement.,Boundary,SYM_BOUNDARY,2,Resolve with Boundary. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM_SURFACE
|
||||
PRB_03_1,SCN_03,Hidden,1,Mandate Was Ambiguous,"It was unclear who could decide, advise, consent, or veto.",Clarify,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
|
||||
PRB_03_2,SCN_03,Hidden,2,Contributions Were Dismissed,Relevant input was ignored or treated as less legitimate.,Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
|
||||
PRB_03_3,SCN_03,Hidden,3,One Voice Spoke for Others,A player claimed authority to represent people who had not agreed.,Boundary,SYM_BOUNDARY,3,Resolve with Boundary. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
|
||||
PRB_03_4,SCN_03,Hidden,4,No Decision Rule,The group had no shared method for turning discussion into a legitimate choice.,Change,SYM_CHANGE,3,Resolve with Change. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
|
||||
PRB_04_S,SCN_04,Surface,0,Private Information Spread,Information moved beyond the circle in which it was originally shared.,Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM_SURFACE
|
||||
PRB_04_1,SCN_04,Hidden,1,Confidentiality Was Assumed,The players never made the scope of confidentiality explicit.,Clarify,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
|
||||
PRB_04_2,SCN_04,Hidden,2,Exposure Caused Harm,"The sharing changed another player's safety, reputation, or freedom to choose.",Repair,SYM_REPAIR,2,Resolve with Repair. Value: 2.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
|
||||
PRB_04_3,SCN_04,Hidden,3,Consent Boundary Was Ignored,A clear or reasonably expected limit on sharing was crossed.,Boundary,SYM_BOUNDARY,3,Resolve with Boundary. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
|
||||
PRB_04_4,SCN_04,Hidden,4,No Sharing Protocol,"The group lacked a repeatable rule for consent, need-to-know, and escalation.",Change,SYM_CHANGE,3,Resolve with Change. Value: 3.,None in the core set.,No card-specific effect; it simply remains unsolved.,BACK_PROBLEM
|
||||
|
13
editions/ground-darvo-r0/README.csv
Normal file
13
editions/ground-darvo-r0/README.csv
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
Dataset field,Value
|
||||
Game,GROUND — A Game of Bonds and Rivalry: DARVO Edition
|
||||
Dataset ID,GROUND-DARVO-CORE-0.1
|
||||
Version / status,0.1 / Playtest dataset
|
||||
Players / duration / rounds,2–6 / 5–15 minutes / 5 rounds
|
||||
Core design,"A compact simultaneous-play conflict card game in which players uncover and solve hidden problems, support or attack one another, form Bonds and Rivalries, and manage Stress. Reaching the trigger threshold starts a binding DARVO sequence; GROUND is the sole constructive self-regulation and frame-restoration practice in the core set."
|
||||
Standard card count,81
|
||||
Player mats,6
|
||||
Relationship tiles,6
|
||||
Relationship limit,2 active relation slots per player
|
||||
Primary sheets,"BOM, Print_Manifest, Actions, Solutions, Problems, Scenarios, Modes, Player_Mats, Tokens, Relations, DARVO, Symbols, Back_Designs, Rules_Text"
|
||||
Machine reuse,"Stable IDs are designed for card-layout templates, print merges, JSON pipelines, and later localization."
|
||||
Scope note,"This is a playtest-ready textual and symbolic dataset, not final graphic design or balanced production rules."
|
||||
|
3
editions/ground-darvo-r0/Relations.csv
Normal file
3
editions/ground-darvo-r0/Relations.csv
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
relation_side,symbol_id,title,rules_text,formation,breaking
|
||||
Bond,SYM_BOND,BOND,"Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.",A no-relation Support may create a Bond if both players have a free relation slot and the target accepts.,GROUND—ND may break it. An Attack flips it rather than breaking it.
|
||||
Rivalry,SYM_RIVALRY,RIVALRY,Support through Rivalry: −1 Stress; the target chooses to flip the tile to Bond or break it. Attack through Rivalry: +2 Stress and break the relation.,A no-relation Attack creates a Rivalry automatically if both players have a free relation slot.,"A further Attack, a repairing Support rejected as Bond, or GROUND—ND may break it."
|
||||
|
21
editions/ground-darvo-r0/Rules_Text.csv
Normal file
21
editions/ground-darvo-r0/Rules_Text.csv
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
order,section,heading,body
|
||||
1,Object,What players are trying to do,"Uncover hidden Problems and solve them with matching Solutions before the end of Round 5. Support, Attack, Bonds, Rivalries, Stress, DARVO, and GROUND determine how much freedom each player retains while doing so."
|
||||
2,Setup,Choose the game,"Choose one Scenario card and one Mode card. Use the Surface Problem shown by the Scenario. Add hidden Problems by player count: priorities 1–2 for 2 players, 1–3 for 3–4 players, and 1–4 for 5–6 players."
|
||||
3,Setup,Prepare each player,"Each player takes one mat, the five Action cards with their player symbol, one Stress marker at 2, one ready Freedom token, one DARVO marker at OFF, one Focus/Blame token, and two relation-link tokens. Deal two Solution cards to each player."
|
||||
4,Setup,Prepare the table,Place the Surface Problem face up and the selected hidden Problems face down. Put the remaining Solution deck within reach. Give the Lead marker to a random player and place the Round marker on 1.
|
||||
5,Round,1. Select,"Every player chooses one Action face down and places it beside its target where needed. At Stress 4 or 5, a player must choose ATTACK or GROUND unless they spend a ready Freedom token before reveal."
|
||||
6,Round,2. Reveal,Reveal all selected Actions simultaneously. Players using GROUND choose their mode after seeing the revealed Actions.
|
||||
7,Round,3. Resolve,"Resolve in this order: GROUND, Support, active DARVO stages, Investigate, Attack, Solve. Within the same step, start with the Lead player and continue clockwise."
|
||||
8,Round,4. End,Cap Stress at 0–5. Any player at Stress 5 who is not already in DARVO places their marker on DENY for the next round. Rotate Lead clockwise and advance the Round marker.
|
||||
9,Stress,Stress and Freedom,"Stress 0–3 allows any Action. At Stress 4–5, only ATTACK or GROUND is freely available. Spending a ready Freedom token allows any one Action; turn it to SPENT. GROUND—GR and Support through an existing Bond can ready it."
|
||||
10,DARVO,A binding sequence,"Once triggered, DARVO continues from DENY to ATTACK to REVERSE over consecutive rounds even if Stress later falls. Existing Bond Support cancels the current stage and ends the sequence. GROUND—GR lets the current stage resolve, then ends the remaining sequence."
|
||||
11,DARVO,DENY,Turn one visible unsolved Problem face down and mark it Denied. It cannot be solved or revealed by ordinary Investigate. GROUND—OU can restore it.
|
||||
12,DARVO,ATTACK,Make one extra Attack against another player and place your Focus token beside that target. This extra Attack is in addition to your chosen Action.
|
||||
13,DARVO,REVERSE,"Target the player holding your Focus. Unless rejected by GROUND—ND, flip Focus to Blame in front of them, give them +1 Stress, and gain Protection. Reduce your own Stress by 2 and end the sequence."
|
||||
14,Relations,Creating and limiting relations,"Every player has two relation slots. A relation uses one link token from each player. If either player has no free slot, the immediate Support or Attack still works but no new relation is formed. Only one relation may exist between the same two players."
|
||||
15,Relations,Bond,A no-relation Support may create a Bond if both players have a free slot and the target accepts. Support through an existing Bond is strong enough to regulate DARVO. Attack through a Bond causes +2 Stress and flips it to Rivalry.
|
||||
16,Relations,Rivalry,A no-relation Attack creates Rivalry automatically when both slots are available. Attack through Rivalry causes +2 Stress and breaks it. Support through Rivalry causes −1 Stress; the target chooses to flip it to Bond or break it.
|
||||
17,Problems,Hidden and Denied Problems,"Only face-up, non-Denied Problems can be solved. Investigate reveals one hidden Problem and draws one Solution. Deny can turn a previously revealed Problem face down again."
|
||||
18,Problems,Solving,"Play SOLVE beside a face-up Problem and discard one matching Solution when Solve resolves. Claim that Problem and count its printed value. If another player claims it first in Lead order, keep your Solution."
|
||||
19,End,End of game,"After Round 5, total solved Problem values and apply the selected Mode card. The Scenario gives the threshold for 2 players, 3–4 players, and 5–6 players."
|
||||
20,Safety,Learning frame,"DARVO is a response pattern, not proof of an underlying accusation and not a diagnosis. GROUND does not require reconciliation. Breaking a relation, bringing in process, or preserving personal freedom can be a successful result."
|
||||
|
5
editions/ground-darvo-r0/Scenarios.csv
Normal file
5
editions/ground-darvo-r0/Scenarios.csv
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
scenario_id,title,premise,surface_problem_id,hidden_problem_ids,setup_2_players,setup_3_4_players,setup_5_6_players,threshold_2_players,threshold_3_4_players,threshold_5_6_players,starting_stress,round_track
|
||||
SCN_01,Missed Deadline,"The team promised a delivery. It did not arrive when expected, and the conversation about why is becoming personal.",PRB_01_S,PRB_01_1 | PRB_01_2 | PRB_01_3 | PRB_01_4,Use hidden priorities 1–2.,Use hidden priorities 1–3.,Use hidden priorities 1–4.,5,7,9,All players start at Stress 2.,Rounds 1–5 printed along the bottom edge.
|
||||
SCN_02,Shared Responsibility,A shared responsibility keeps being left undone. Everyone agrees it matters; nobody agrees on what fairness requires.,PRB_02_S,PRB_02_1 | PRB_02_2 | PRB_02_3 | PRB_02_4,Use hidden priorities 1–2.,Use hidden priorities 1–3.,Use hidden priorities 1–4.,5,7,9,All players start at Stress 2.,Rounds 1–5 printed along the bottom edge.
|
||||
SCN_03,Decision Without Consent,A decision affecting the group was announced as settled. Several players believe they were consulted only after the fact.,PRB_03_S,PRB_03_1 | PRB_03_2 | PRB_03_3 | PRB_03_4,Use hidden priorities 1–2.,Use hidden priorities 1–3.,Use hidden priorities 1–4.,5,7,9,All players start at Stress 2.,Rounds 1–5 printed along the bottom edge.
|
||||
SCN_04,Broken Confidence,"Information shared in confidence travelled beyond the expected circle. Harm, intent, and responsibility are now contested.",PRB_04_S,PRB_04_1 | PRB_04_2 | PRB_04_3 | PRB_04_4,Use hidden priorities 1–2.,Use hidden priorities 1–3.,Use hidden priorities 1–4.,5,7,9,All players start at Stress 2.,Rounds 1–5 printed along the bottom edge.
|
||||
|
25
editions/ground-darvo-r0/Solutions.csv
Normal file
25
editions/ground-darvo-r0/Solutions.csv
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
solution_id,suit,symbol_id,title,microcopy,rules_text,quantity,back_design_id
|
||||
SOL_C01,Clarify,SYM_CLARIFY,Ask What Happened,Invite a concrete account before judging.,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,1,BACK_SOLUTION
|
||||
SOL_C02,Clarify,SYM_CLARIFY,Compare Accounts,Place different perspectives side by side.,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,1,BACK_SOLUTION
|
||||
SOL_C03,Clarify,SYM_CLARIFY,Check the Evidence,"Use records, observations, or agreed facts.",Discard with SOLVE to resolve one revealed Problem requiring Clarify.,1,BACK_SOLUTION
|
||||
SOL_C04,Clarify,SYM_CLARIFY,Name the Assumption,Turn an unspoken belief into a testable statement.,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,1,BACK_SOLUTION
|
||||
SOL_C05,Clarify,SYM_CLARIFY,Separate the Issues,Keep a counterclaim from replacing the original problem.,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,1,BACK_SOLUTION
|
||||
SOL_C06,Clarify,SYM_CLARIFY,Confirm the Agreement,Restate what each person understood.,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,1,BACK_SOLUTION
|
||||
SOL_R01,Repair,SYM_REPAIR,Acknowledge Impact,Name what the action changed for others.,Discard with SOLVE to resolve one revealed Problem requiring Repair.,1,BACK_SOLUTION
|
||||
SOL_R02,Repair,SYM_REPAIR,Own Your Part,Accept the part that belongs to you.,Discard with SOLVE to resolve one revealed Problem requiring Repair.,1,BACK_SOLUTION
|
||||
SOL_R03,Repair,SYM_REPAIR,Correct the Record,Replace a misleading account with an accurate one.,Discard with SOLVE to resolve one revealed Problem requiring Repair.,1,BACK_SOLUTION
|
||||
SOL_R04,Repair,SYM_REPAIR,Make a Specific Apology,"Name the act, impact, and responsibility.",Discard with SOLVE to resolve one revealed Problem requiring Repair.,1,BACK_SOLUTION
|
||||
SOL_R05,Repair,SYM_REPAIR,Offer Restitution,"Restore value, time, opportunity, or standing.",Discard with SOLVE to resolve one revealed Problem requiring Repair.,1,BACK_SOLUTION
|
||||
SOL_R06,Repair,SYM_REPAIR,Follow Through,Make repair visible through completed action.,Discard with SOLVE to resolve one revealed Problem requiring Repair.,1,BACK_SOLUTION
|
||||
SOL_B01,Boundary,SYM_BOUNDARY,State the Limit,Say clearly what will and will not continue.,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,1,BACK_SOLUTION
|
||||
SOL_B02,Boundary,SYM_BOUNDARY,Pause the Interaction,Create time before pressure removes choice.,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,1,BACK_SOLUTION
|
||||
SOL_B03,Boundary,SYM_BOUNDARY,Refuse the False Frame,Return to the original issue without accepting misdirection.,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,1,BACK_SOLUTION
|
||||
SOL_B04,Boundary,SYM_BOUNDARY,Set a Consequence,Connect repeated conduct to a known response.,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,1,BACK_SOLUTION
|
||||
SOL_B05,Boundary,SYM_BOUNDARY,Bring a Witness,"Add support, memory, or fair process.",Discard with SOLVE to resolve one revealed Problem requiring Boundary.,1,BACK_SOLUTION
|
||||
SOL_B06,Boundary,SYM_BOUNDARY,Leave the Relation,End a relation that cannot support safe engagement.,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,1,BACK_SOLUTION
|
||||
SOL_X01,Change,SYM_CHANGE,Clarify Roles,"Assign authority, responsibility, and expectations.",Discard with SOLVE to resolve one revealed Problem requiring Change.,1,BACK_SOLUTION
|
||||
SOL_X02,Change,SYM_CHANGE,Define a New Process,Replace improvisation with a shared method.,Discard with SOLVE to resolve one revealed Problem requiring Change.,1,BACK_SOLUTION
|
||||
SOL_X03,Change,SYM_CHANGE,Add a Checkpoint,Detect problems before they become crises.,Discard with SOLVE to resolve one revealed Problem requiring Change.,1,BACK_SOLUTION
|
||||
SOL_X04,Change,SYM_CHANGE,Document the Agreement,Create a durable shared reference.,Discard with SOLVE to resolve one revealed Problem requiring Change.,1,BACK_SOLUTION
|
||||
SOL_X05,Change,SYM_CHANGE,Change the Incentive,Stop rewarding the behaviour that creates the problem.,Discard with SOLVE to resolve one revealed Problem requiring Change.,1,BACK_SOLUTION
|
||||
SOL_X06,Change,SYM_CHANGE,Review the Pattern,Use repeated events to change the system.,Discard with SOLVE to resolve one revealed Problem requiring Change.,1,BACK_SOLUTION
|
||||
|
21
editions/ground-darvo-r0/Symbols.csv
Normal file
21
editions/ground-darvo-r0/Symbols.csv
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
symbol_id,label,glyph,ascii_fallback,icon_brief,meaning,recommended_hex
|
||||
SYM_GROUND,GROUND,◎,G,Concentric circle with a short downward root,"Regulate, restore the frame, or decide the terms of engagement",#2A9D8F
|
||||
SYM_INVESTIGATE,Investigate,?,?,Magnifying lens over a face-down card,Reveal a hidden Problem and draw a Solution,#3C78D8
|
||||
SYM_SOLVE,Solve,✓,OK,Check mark fitted into a keyhole,Match and resolve a revealed Problem,#4F6D3A
|
||||
SYM_SUPPORT,Support,+,+,Two open hands supporting a small circle,Reduce Stress and strengthen or repair relations,#3A7D44
|
||||
SYM_ATTACK,Attack,!,!,Two opposing arrowheads with a central impact mark,Increase Stress and create or intensify Rivalry,#D1495B
|
||||
SYM_CLARIFY,Clarify,?,C,Lens over two speech lines,"Resolve uncertainty, assumptions, or incompatible accounts",#3C78D8
|
||||
SYM_REPAIR,Repair,↺,R,A broken ring being rejoined,"Acknowledge impact, restore what was damaged, or follow through",#B26A00
|
||||
SYM_BOUNDARY,Boundary,‖,B,A gate or shield formed by two firm vertical lines,"Set a limit, consequence, pause, witness, or exit",#7B61A8
|
||||
SYM_CHANGE,Change,⚙,X,Gear with a small forward arrow,"Alter roles, process, incentives, or recurring structure",#6B8E23
|
||||
SYM_DENY,Deny,Ø,D,A face-up card crossed by an obscuring bar,Hide a revealed Problem from ordinary play,#6D597A
|
||||
SYM_DARVO_ATTACK,DARVO Attack,!,A,Pointed burst directed at another player,Transfer pressure through a compulsory extra Attack,#A23E48
|
||||
SYM_REVERSE,Reverse,⇄,RV,Two role arrows reversing direction,Give Blame to the Focus target and gain Protection,#6D597A
|
||||
SYM_BOND,Bond,∞,OO,Two linked loops,A supportive relation that amplifies Support,#2A9D8F
|
||||
SYM_RIVALRY,Rivalry,><,><,Two opposing chevrons,A conflict relation that amplifies Attack,#D1495B
|
||||
SYM_STRESS,Stress,▲,S,Five rising bars ending in a sharp peak,Internal pressure from 0 to 5,#D1495B
|
||||
SYM_FREEDOM,Freedom,○,F,Open circle with an outward path,One-use permission to choose freely while Reactive or Triggered,#2A9D8F
|
||||
SYM_FOCUS_BLAME,Focus / Blame,▼,FB,"Reversible token: target reticle on one side, downward weight on the other","Tracks the target of DARVO Attack, then becomes Blame on Reverse",#6D597A
|
||||
SYM_PROTECTION,Protection,◇,P,Diamond-shaped shield,Cancels the next Attack against its holder,#457B9D
|
||||
SYM_DENIED,Denied,▰,DN,Face-down card with a blocking bar,Marks a previously revealed Problem as unavailable,#6D597A
|
||||
SYM_LEAD,Lead,1,1,Compass arrow with a first-position pip,Breaks simultaneous-resolution ties; rotates each round,#B26A00
|
||||
|
10
editions/ground-darvo-r0/Tokens.csv
Normal file
10
editions/ground-darvo-r0/Tokens.csv
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
token_id,name,quantity,sides,shape,size,symbol_id,front_text,use
|
||||
TOK_STRESS,Stress marker,6,Single,Cube or disc,10–12 mm,SYM_STRESS,None,One per player; move on Stress 0–5 track.
|
||||
TOK_FREEDOM,Freedom token,6,Double,Disc,18 mm,SYM_FREEDOM,READY,Spend to choose any action at Stress 4–5; GROUND—GR or Bond Support readies it.
|
||||
TOK_DARVO,DARVO stage marker,6,Single,Arrow pawn or disc,14–18 mm,SYM_DENY,DARVO,One per player; move along OFF/DENY/ATTACK/REVERSE track.
|
||||
TOK_LINK,Relation link token,12,Single,Small disc,14 mm,PLAYER_SYMBOL,Player symbol,Two per player; one is placed at each endpoint of a Bond/Rivalry tile.
|
||||
TOK_FOCUS_BLAME,Focus / Blame token,6,Double,Disc,18 mm,SYM_FOCUS_BLAME,FOCUS,"At DARVO Attack, place Focus by the target. At Reverse, flip to Blame. Each Blame is −1 personal score."
|
||||
TOK_PROTECTION,Protection token,6,Single,Shield or disc,18 mm,SYM_PROTECTION,PROTECTION,"Cancel the next Attack against the holder, then return the token."
|
||||
TOK_DENIED,Denied token,5,Single,Bar or disc,18 mm,SYM_DENIED,DENIED,Place on a Problem turned face down by Deny. Remove when GROUND—OU restores the Problem.
|
||||
TOK_LEAD,Lead marker,1,Single,Pawn or large disc,22 mm,SYM_LEAD,LEAD,"Starts with a random player, breaks same-step ties, and rotates clockwise after each round."
|
||||
TOK_ROUND,Round marker,1,Single,Small disc,14 mm,SYM_LEAD,ROUND,Move along the 1–5 track printed on the active Scenario card.
|
||||
|
13
editions/ground-darvo-r0/metadata.json
Normal file
13
editions/ground-darvo-r0/metadata.json
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
{
|
||||
"dataset_id": "GROUND-DARVO-CORE-0.1",
|
||||
"game_title": "GROUND",
|
||||
"subtitle": "A Game of Bonds and Rivalry",
|
||||
"edition": "DARVO Edition",
|
||||
"version": "0.1",
|
||||
"status": "Playtest dataset",
|
||||
"player_count": "2–6",
|
||||
"duration": "5–15 minutes",
|
||||
"rounds": 5,
|
||||
"relationship_slots_per_player": 2,
|
||||
"description": "A compact simultaneous-play conflict card game in which players uncover and solve hidden problems, support or attack one another, form Bonds and Rivalries, and manage Stress. Reaching the trigger threshold starts a binding DARVO sequence; GROUND is the sole constructive self-regulation and frame-restoration practice in the core set."
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue