Bootstrap ground-game product repo with TRSL and State Hub

Add INTENT/SCOPE, org TRSL V1C1 LICENSE, agent/classification scaffold,
DARVO Edition playtest dataset, design exploration history, and the
GROUND-WP-0001 bootstrap workplan for consumer-domain registration.
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tegwick 2026-07-31 00:24:41 +02:00
parent e57814e6d4
commit 68719392c2
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term,definition
Action,"One reusable card selected by each player every round: Investigate, Solve, Support, Attack, or GROUND."
Blame,The reverse side of a Focus token. It is worth −1 personal point and can be removed by GROUND—ND.
Bond,A symmetric supportive relation occupying one relation slot for each player.
DARVO,"A binding three-stage defensive reflex: Deny, Attack, Reverse."
Denied Problem,A previously visible Problem turned face down by Deny. It cannot be investigated or solved until restored.
Freedom,A one-use token that permits any Action at Stress 4 or 5.
Focus,"The front of a player's Focus/Blame token, placed on the target during the DARVO Attack stage."
GROUND,"The only constructive practice in the core set, offering Ground & Restate, Observe & Uphold, or Name & Decide."
Lead,The rotating marker that breaks ties when multiple effects of the same type resolve.
Problem,A Surface or Hidden issue that must be visible and matched with the correct Solution suit.
Protection,A token gained through Reverse that cancels the next Attack against its holder.
Relation slot,One of two player capacities for holding a Bond or Rivalry.
Rivalry,A symmetric conflict relation occupying one slot for each player and amplifying Attack.
Stress,A 0–5 state track that constrains action choice and triggers DARVO at 5.
Surface Problem,The Scenario's starting visible Problem.
1 term definition
2 Action One reusable card selected by each player every round: Investigate, Solve, Support, Attack, or GROUND.
3 Blame The reverse side of a Focus token. It is worth −1 personal point and can be removed by GROUND—ND.
4 Bond A symmetric supportive relation occupying one relation slot for each player.
5 DARVO A binding three-stage defensive reflex: Deny, Attack, Reverse.
6 Denied Problem A previously visible Problem turned face down by Deny. It cannot be investigated or solved until restored.
7 Freedom A one-use token that permits any Action at Stress 4 or 5.
8 Focus The front of a player's Focus/Blame token, placed on the target during the DARVO Attack stage.
9 GROUND The only constructive practice in the core set, offering Ground & Restate, Observe & Uphold, or Name & Decide.
10 Lead The rotating marker that breaks ties when multiple effects of the same type resolve.
11 Problem A Surface or Hidden issue that must be visible and matched with the correct Solution suit.
12 Protection A token gained through Reverse that cancels the next Attack against its holder.
13 Relation slot One of two player capacities for holding a Bond or Rivalry.
14 Rivalry A symmetric conflict relation occupying one slot for each player and amplifying Attack.
15 Stress A 0–5 state track that constrains action choice and triggers DARVO at 5.
16 Surface Problem The Scenario's starting visible Problem.