Bootstrap ground-game product repo with TRSL and State Hub

Add INTENT/SCOPE, org TRSL V1C1 LICENSE, agent/classification scaffold,
DARVO Edition playtest dataset, design exploration history, and the
GROUND-WP-0001 bootstrap workplan for consumer-domain registration.
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tegwick 2026-07-31 00:24:41 +02:00
parent e57814e6d4
commit 68719392c2
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instance_id,component_type,content_id,variant_id,quantity,front_title,front_subtitle,front_symbols,front_value,front_body,back_design_id,size,orientation
P1_ACT_INVESTIGATE,Action Card,ACT_INVESTIGATE,P1,1,INVESTIGATE,Reveal what is hidden.,SYM_INVESTIGATE,,"Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.",BACK_ACTION_P1,63 × 88 mm,Portrait
P1_ACT_SOLVE,Action Card,ACT_SOLVE,P1,1,SOLVE,Match a solution to the real problem.,SYM_SOLVE,,"Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.",BACK_ACTION_P1,63 × 88 mm,Portrait
P1_ACT_SUPPORT,Action Card,ACT_SUPPORT,P1,1,SUPPORT,Increase another player's room to choose.,SYM_SUPPORT,,"No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it.",BACK_ACTION_P1,63 × 88 mm,Portrait
P1_ACT_ATTACK,Action Card,ACT_ATTACK,P1,1,ATTACK,Push pressure into another player.,SYM_ATTACK,,Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.,BACK_ACTION_P1,63 × 88 mm,Portrait
P1_ACT_GROUND,Action Card,ACT_GROUND,P1,1,GROUND,Regulate. Restore the frame. Decide.,SYM_GROUND,,"After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.",BACK_ACTION_P1,63 × 88 mm,Portrait
P2_ACT_INVESTIGATE,Action Card,ACT_INVESTIGATE,P2,1,INVESTIGATE,Reveal what is hidden.,SYM_INVESTIGATE,,"Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.",BACK_ACTION_P2,63 × 88 mm,Portrait
P2_ACT_SOLVE,Action Card,ACT_SOLVE,P2,1,SOLVE,Match a solution to the real problem.,SYM_SOLVE,,"Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.",BACK_ACTION_P2,63 × 88 mm,Portrait
P2_ACT_SUPPORT,Action Card,ACT_SUPPORT,P2,1,SUPPORT,Increase another player's room to choose.,SYM_SUPPORT,,"No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it.",BACK_ACTION_P2,63 × 88 mm,Portrait
P2_ACT_ATTACK,Action Card,ACT_ATTACK,P2,1,ATTACK,Push pressure into another player.,SYM_ATTACK,,Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.,BACK_ACTION_P2,63 × 88 mm,Portrait
P2_ACT_GROUND,Action Card,ACT_GROUND,P2,1,GROUND,Regulate. Restore the frame. Decide.,SYM_GROUND,,"After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.",BACK_ACTION_P2,63 × 88 mm,Portrait
P3_ACT_INVESTIGATE,Action Card,ACT_INVESTIGATE,P3,1,INVESTIGATE,Reveal what is hidden.,SYM_INVESTIGATE,,"Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.",BACK_ACTION_P3,63 × 88 mm,Portrait
P3_ACT_SOLVE,Action Card,ACT_SOLVE,P3,1,SOLVE,Match a solution to the real problem.,SYM_SOLVE,,"Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.",BACK_ACTION_P3,63 × 88 mm,Portrait
P3_ACT_SUPPORT,Action Card,ACT_SUPPORT,P3,1,SUPPORT,Increase another player's room to choose.,SYM_SUPPORT,,"No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it.",BACK_ACTION_P3,63 × 88 mm,Portrait
P3_ACT_ATTACK,Action Card,ACT_ATTACK,P3,1,ATTACK,Push pressure into another player.,SYM_ATTACK,,Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.,BACK_ACTION_P3,63 × 88 mm,Portrait
P3_ACT_GROUND,Action Card,ACT_GROUND,P3,1,GROUND,Regulate. Restore the frame. Decide.,SYM_GROUND,,"After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.",BACK_ACTION_P3,63 × 88 mm,Portrait
P4_ACT_INVESTIGATE,Action Card,ACT_INVESTIGATE,P4,1,INVESTIGATE,Reveal what is hidden.,SYM_INVESTIGATE,,"Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.",BACK_ACTION_P4,63 × 88 mm,Portrait
P4_ACT_SOLVE,Action Card,ACT_SOLVE,P4,1,SOLVE,Match a solution to the real problem.,SYM_SOLVE,,"Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.",BACK_ACTION_P4,63 × 88 mm,Portrait
P4_ACT_SUPPORT,Action Card,ACT_SUPPORT,P4,1,SUPPORT,Increase another player's room to choose.,SYM_SUPPORT,,"No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it.",BACK_ACTION_P4,63 × 88 mm,Portrait
P4_ACT_ATTACK,Action Card,ACT_ATTACK,P4,1,ATTACK,Push pressure into another player.,SYM_ATTACK,,Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.,BACK_ACTION_P4,63 × 88 mm,Portrait
P4_ACT_GROUND,Action Card,ACT_GROUND,P4,1,GROUND,Regulate. Restore the frame. Decide.,SYM_GROUND,,"After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.",BACK_ACTION_P4,63 × 88 mm,Portrait
P5_ACT_INVESTIGATE,Action Card,ACT_INVESTIGATE,P5,1,INVESTIGATE,Reveal what is hidden.,SYM_INVESTIGATE,,"Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.",BACK_ACTION_P5,63 × 88 mm,Portrait
P5_ACT_SOLVE,Action Card,ACT_SOLVE,P5,1,SOLVE,Match a solution to the real problem.,SYM_SOLVE,,"Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.",BACK_ACTION_P5,63 × 88 mm,Portrait
P5_ACT_SUPPORT,Action Card,ACT_SUPPORT,P5,1,SUPPORT,Increase another player's room to choose.,SYM_SUPPORT,,"No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it.",BACK_ACTION_P5,63 × 88 mm,Portrait
P5_ACT_ATTACK,Action Card,ACT_ATTACK,P5,1,ATTACK,Push pressure into another player.,SYM_ATTACK,,Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.,BACK_ACTION_P5,63 × 88 mm,Portrait
P5_ACT_GROUND,Action Card,ACT_GROUND,P5,1,GROUND,Regulate. Restore the frame. Decide.,SYM_GROUND,,"After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.",BACK_ACTION_P5,63 × 88 mm,Portrait
P6_ACT_INVESTIGATE,Action Card,ACT_INVESTIGATE,P6,1,INVESTIGATE,Reveal what is hidden.,SYM_INVESTIGATE,,"Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.",BACK_ACTION_P6,63 × 88 mm,Portrait
P6_ACT_SOLVE,Action Card,ACT_SOLVE,P6,1,SOLVE,Match a solution to the real problem.,SYM_SOLVE,,"Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.",BACK_ACTION_P6,63 × 88 mm,Portrait
P6_ACT_SUPPORT,Action Card,ACT_SUPPORT,P6,1,SUPPORT,Increase another player's room to choose.,SYM_SUPPORT,,"No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it.",BACK_ACTION_P6,63 × 88 mm,Portrait
P6_ACT_ATTACK,Action Card,ACT_ATTACK,P6,1,ATTACK,Push pressure into another player.,SYM_ATTACK,,Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation.,BACK_ACTION_P6,63 × 88 mm,Portrait
P6_ACT_GROUND,Action Card,ACT_GROUND,P6,1,GROUND,Regulate. Restore the frame. Decide.,SYM_GROUND,,"After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.",BACK_ACTION_P6,63 × 88 mm,Portrait
SOL_C01,Solution Card,SOL_C01,,1,Ask What Happened,Invite a concrete account before judging.,SYM_CLARIFY,Clarify,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,BACK_SOLUTION,63 × 88 mm,Portrait
SOL_C02,Solution Card,SOL_C02,,1,Compare Accounts,Place different perspectives side by side.,SYM_CLARIFY,Clarify,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,BACK_SOLUTION,63 × 88 mm,Portrait
SOL_C03,Solution Card,SOL_C03,,1,Check the Evidence,"Use records, observations, or agreed facts.",SYM_CLARIFY,Clarify,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,BACK_SOLUTION,63 × 88 mm,Portrait
SOL_C04,Solution Card,SOL_C04,,1,Name the Assumption,Turn an unspoken belief into a testable statement.,SYM_CLARIFY,Clarify,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,BACK_SOLUTION,63 × 88 mm,Portrait
SOL_C05,Solution Card,SOL_C05,,1,Separate the Issues,Keep a counterclaim from replacing the original problem.,SYM_CLARIFY,Clarify,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,BACK_SOLUTION,63 × 88 mm,Portrait
SOL_C06,Solution Card,SOL_C06,,1,Confirm the Agreement,Restate what each person understood.,SYM_CLARIFY,Clarify,Discard with SOLVE to resolve one revealed Problem requiring Clarify.,BACK_SOLUTION,63 × 88 mm,Portrait
SOL_R01,Solution Card,SOL_R01,,1,Acknowledge Impact,Name what the action changed for others.,SYM_REPAIR,Repair,Discard with SOLVE to resolve one revealed Problem requiring Repair.,BACK_SOLUTION,63 × 88 mm,Portrait
SOL_R02,Solution Card,SOL_R02,,1,Own Your Part,Accept the part that belongs to you.,SYM_REPAIR,Repair,Discard with SOLVE to resolve one revealed Problem requiring Repair.,BACK_SOLUTION,63 × 88 mm,Portrait
SOL_R03,Solution Card,SOL_R03,,1,Correct the Record,Replace a misleading account with an accurate one.,SYM_REPAIR,Repair,Discard with SOLVE to resolve one revealed Problem requiring Repair.,BACK_SOLUTION,63 × 88 mm,Portrait
SOL_R04,Solution Card,SOL_R04,,1,Make a Specific Apology,"Name the act, impact, and responsibility.",SYM_REPAIR,Repair,Discard with SOLVE to resolve one revealed Problem requiring Repair.,BACK_SOLUTION,63 × 88 mm,Portrait
SOL_R05,Solution Card,SOL_R05,,1,Offer Restitution,"Restore value, time, opportunity, or standing.",SYM_REPAIR,Repair,Discard with SOLVE to resolve one revealed Problem requiring Repair.,BACK_SOLUTION,63 × 88 mm,Portrait
SOL_R06,Solution Card,SOL_R06,,1,Follow Through,Make repair visible through completed action.,SYM_REPAIR,Repair,Discard with SOLVE to resolve one revealed Problem requiring Repair.,BACK_SOLUTION,63 × 88 mm,Portrait
SOL_B01,Solution Card,SOL_B01,,1,State the Limit,Say clearly what will and will not continue.,SYM_BOUNDARY,Boundary,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,BACK_SOLUTION,63 × 88 mm,Portrait
SOL_B02,Solution Card,SOL_B02,,1,Pause the Interaction,Create time before pressure removes choice.,SYM_BOUNDARY,Boundary,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,BACK_SOLUTION,63 × 88 mm,Portrait
SOL_B03,Solution Card,SOL_B03,,1,Refuse the False Frame,Return to the original issue without accepting misdirection.,SYM_BOUNDARY,Boundary,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,BACK_SOLUTION,63 × 88 mm,Portrait
SOL_B04,Solution Card,SOL_B04,,1,Set a Consequence,Connect repeated conduct to a known response.,SYM_BOUNDARY,Boundary,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,BACK_SOLUTION,63 × 88 mm,Portrait
SOL_B05,Solution Card,SOL_B05,,1,Bring a Witness,"Add support, memory, or fair process.",SYM_BOUNDARY,Boundary,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,BACK_SOLUTION,63 × 88 mm,Portrait
SOL_B06,Solution Card,SOL_B06,,1,Leave the Relation,End a relation that cannot support safe engagement.,SYM_BOUNDARY,Boundary,Discard with SOLVE to resolve one revealed Problem requiring Boundary.,BACK_SOLUTION,63 × 88 mm,Portrait
SOL_X01,Solution Card,SOL_X01,,1,Clarify Roles,"Assign authority, responsibility, and expectations.",SYM_CHANGE,Change,Discard with SOLVE to resolve one revealed Problem requiring Change.,BACK_SOLUTION,63 × 88 mm,Portrait
SOL_X02,Solution Card,SOL_X02,,1,Define a New Process,Replace improvisation with a shared method.,SYM_CHANGE,Change,Discard with SOLVE to resolve one revealed Problem requiring Change.,BACK_SOLUTION,63 × 88 mm,Portrait
SOL_X03,Solution Card,SOL_X03,,1,Add a Checkpoint,Detect problems before they become crises.,SYM_CHANGE,Change,Discard with SOLVE to resolve one revealed Problem requiring Change.,BACK_SOLUTION,63 × 88 mm,Portrait
SOL_X04,Solution Card,SOL_X04,,1,Document the Agreement,Create a durable shared reference.,SYM_CHANGE,Change,Discard with SOLVE to resolve one revealed Problem requiring Change.,BACK_SOLUTION,63 × 88 mm,Portrait
SOL_X05,Solution Card,SOL_X05,,1,Change the Incentive,Stop rewarding the behaviour that creates the problem.,SYM_CHANGE,Change,Discard with SOLVE to resolve one revealed Problem requiring Change.,BACK_SOLUTION,63 × 88 mm,Portrait
SOL_X06,Solution Card,SOL_X06,,1,Review the Pattern,Use repeated events to change the system.,SYM_CHANGE,Change,Discard with SOLVE to resolve one revealed Problem requiring Change.,BACK_SOLUTION,63 × 88 mm,Portrait
PRB_01_S,Problem Card,PRB_01_S,SCN_01,1,Deadline Missed,A promised result was not delivered when expected.,SYM_REPAIR,2,Resolve with Repair. Value: 2.,BACK_PROBLEM_SURFACE,63 × 88 mm,Portrait
PRB_01_1,Problem Card,PRB_01_1,SCN_01,1,Unclear Ownership,Responsibility for the commitment and the work was never made explicit.,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
PRB_01_2,Problem Card,PRB_01_2,SCN_01,1,Unspoken Overload,The work required more capacity than someone could safely or fairly provide.,SYM_BOUNDARY,2,Resolve with Boundary. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
PRB_01_3,Problem Card,PRB_01_3,SCN_01,1,Bad News Was Delayed,A warning was withheld until the remaining options became worse.,SYM_REPAIR,3,Resolve with Repair. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
PRB_01_4,Problem Card,PRB_01_4,SCN_01,1,No Checkpoint Process,The group had no reliable moment for testing progress and changing course.,SYM_CHANGE,3,Resolve with Change. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
PRB_02_S,Problem Card,PRB_02_S,SCN_02,1,Shared Task Left Undone,"A recurring responsibility was not completed, and others absorbed the impact.",SYM_REPAIR,2,Resolve with Repair. Value: 2.,BACK_PROBLEM_SURFACE,63 × 88 mm,Portrait
PRB_02_1,Problem Card,PRB_02_1,SCN_02,1,Different Standards,"Players were using different definitions of complete, timely, or fair.",SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
PRB_02_2,Problem Card,PRB_02_2,SCN_02,1,Invisible Workload,Some contributions and constraints were not visible to the group.,SYM_BOUNDARY,2,Resolve with Boundary. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
PRB_02_3,Problem Card,PRB_02_3,SCN_02,1,Resentment Never Raised,Frustration accumulated without a direct request or acknowledgement.,SYM_REPAIR,3,Resolve with Repair. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
PRB_02_4,Problem Card,PRB_02_4,SCN_02,1,No Ownership Routine,The group relied on goodwill instead of a dependable allocation method.,SYM_CHANGE,3,Resolve with Change. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
PRB_03_S,Problem Card,PRB_03_S,SCN_03,1,Decision Announced as Settled,A group-affecting choice was presented as final before meaningful agreement.,SYM_BOUNDARY,2,Resolve with Boundary. Value: 2.,BACK_PROBLEM_SURFACE,63 × 88 mm,Portrait
PRB_03_1,Problem Card,PRB_03_1,SCN_03,1,Mandate Was Ambiguous,"It was unclear who could decide, advise, consent, or veto.",SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
PRB_03_2,Problem Card,PRB_03_2,SCN_03,1,Contributions Were Dismissed,Relevant input was ignored or treated as less legitimate.,SYM_REPAIR,2,Resolve with Repair. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
PRB_03_3,Problem Card,PRB_03_3,SCN_03,1,One Voice Spoke for Others,A player claimed authority to represent people who had not agreed.,SYM_BOUNDARY,3,Resolve with Boundary. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
PRB_03_4,Problem Card,PRB_03_4,SCN_03,1,No Decision Rule,The group had no shared method for turning discussion into a legitimate choice.,SYM_CHANGE,3,Resolve with Change. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
PRB_04_S,Problem Card,PRB_04_S,SCN_04,1,Private Information Spread,Information moved beyond the circle in which it was originally shared.,SYM_REPAIR,2,Resolve with Repair. Value: 2.,BACK_PROBLEM_SURFACE,63 × 88 mm,Portrait
PRB_04_1,Problem Card,PRB_04_1,SCN_04,1,Confidentiality Was Assumed,The players never made the scope of confidentiality explicit.,SYM_CLARIFY,2,Resolve with Clarify. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
PRB_04_2,Problem Card,PRB_04_2,SCN_04,1,Exposure Caused Harm,"The sharing changed another player's safety, reputation, or freedom to choose.",SYM_REPAIR,2,Resolve with Repair. Value: 2.,BACK_PROBLEM,63 × 88 mm,Portrait
PRB_04_3,Problem Card,PRB_04_3,SCN_04,1,Consent Boundary Was Ignored,A clear or reasonably expected limit on sharing was crossed.,SYM_BOUNDARY,3,Resolve with Boundary. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
PRB_04_4,Problem Card,PRB_04_4,SCN_04,1,No Sharing Protocol,"The group lacked a repeatable rule for consent, need-to-know, and escalation.",SYM_CHANGE,3,Resolve with Change. Value: 3.,BACK_PROBLEM,63 × 88 mm,Portrait
SCN_01,Scenario Card,SCN_01,,1,Missed Deadline,"The team promised a delivery. It did not arrive when expected, and the conversation about why is becoming personal.",SYM_GROUND,Thresholds 5 / 7 / 9,2P: Use hidden priorities 1–2. 3–4P: Use hidden priorities 1–3. 5–6P: Use hidden priorities 1–4. All players start at Stress 2.,BACK_SCENARIO,63 × 88 mm,Portrait
SCN_02,Scenario Card,SCN_02,,1,Shared Responsibility,A shared responsibility keeps being left undone. Everyone agrees it matters; nobody agrees on what fairness requires.,SYM_GROUND,Thresholds 5 / 7 / 9,2P: Use hidden priorities 1–2. 3–4P: Use hidden priorities 1–3. 5–6P: Use hidden priorities 1–4. All players start at Stress 2.,BACK_SCENARIO,63 × 88 mm,Portrait
SCN_03,Scenario Card,SCN_03,,1,Decision Without Consent,A decision affecting the group was announced as settled. Several players believe they were consulted only after the fact.,SYM_GROUND,Thresholds 5 / 7 / 9,2P: Use hidden priorities 1–2. 3–4P: Use hidden priorities 1–3. 5–6P: Use hidden priorities 1–4. All players start at Stress 2.,BACK_SCENARIO,63 × 88 mm,Portrait
SCN_04,Scenario Card,SCN_04,,1,Broken Confidence,"Information shared in confidence travelled beyond the expected circle. Harm, intent, and responsibility are now contested.",SYM_GROUND,Thresholds 5 / 7 / 9,2P: Use hidden priorities 1–2. 3–4P: Use hidden priorities 1–3. 5–6P: Use hidden priorities 1–4. All players start at Stress 2.,BACK_SCENARIO,63 × 88 mm,Portrait
MODE_COOP,Mode Card,MODE_COOP,,1,SHARED GROUND,The group succeeds or fails together.,SYM_BOND | SYM_RIVALRY,Cooperative,"All claimed Problem cards form one shared score. Meet the Scenario threshold by the end of Round 5. No individual winner is declared. For a mastery rating, subtract 1 for each Blame token still in play and 1 for each Denied Problem.",BACK_MODE,63 × 88 mm,Portrait
MODE_SEMI,Mode Card,MODE_SEMI,,1,"COMMON PROBLEM, PERSONAL EDGE",The group must succeed before anyone can win.,SYM_BOND | SYM_RIVALRY,Semi-cooperative,"The group succeeds only if the total value of all claimed Problems meets the Scenario threshold. If it succeeds, each player scores the value of Problems they claimed minus 1 per Blame token they hold. Highest score wins.",BACK_MODE,63 × 88 mm,Portrait
MODE_COALITION,Mode Card,MODE_COALITION,,1,BONDED COALITIONS,Bonds decide the sides at the end.,SYM_BOND | SYM_RIVALRY,Dynamic teams,"The group must first meet the Scenario threshold. At game end, each connected network of Bonds is a coalition; unbonded players are one-player coalitions. Sum the personal scores of coalition members. The highest-scoring coalition wins. Rivalries do not connect players.",BACK_MODE,63 × 88 mm,Portrait
MAT_P1,Player Mat,MAT_P1,P1,1,● PLAYER 1,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,●,2 relation slots,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF,PLAYER_MAT_REFERENCE,88 × 126 mm,Portrait
MAT_P2,Player Mat,MAT_P2,P2,1,▲ PLAYER 2,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,▲,2 relation slots,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF,PLAYER_MAT_REFERENCE,88 × 126 mm,Portrait
MAT_P3,Player Mat,MAT_P3,P3,1,■ PLAYER 3,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,■,2 relation slots,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF,PLAYER_MAT_REFERENCE,88 × 126 mm,Portrait
MAT_P4,Player Mat,MAT_P4,P4,1,◆ PLAYER 4,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,◆,2 relation slots,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF,PLAYER_MAT_REFERENCE,88 × 126 mm,Portrait
MAT_P5,Player Mat,MAT_P5,P5,1,⬢ PLAYER 5,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,⬢,2 relation slots,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF,PLAYER_MAT_REFERENCE,88 × 126 mm,Portrait
MAT_P6,Player Mat,MAT_P6,P6,1,≋ PLAYER 6,0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered,≋,2 relation slots,At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF,PLAYER_MAT_REFERENCE,88 × 126 mm,Portrait
REL_01,Relation Tile,REL_BOND_RIVALRY,1,1,BOND,Support is amplified.,SYM_BOND,Two endpoints,"Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.",RELATION_RIVALRY_SIDE,44 × 63 mm,Landscape
REL_02,Relation Tile,REL_BOND_RIVALRY,2,1,BOND,Support is amplified.,SYM_BOND,Two endpoints,"Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.",RELATION_RIVALRY_SIDE,44 × 63 mm,Landscape
REL_03,Relation Tile,REL_BOND_RIVALRY,3,1,BOND,Support is amplified.,SYM_BOND,Two endpoints,"Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.",RELATION_RIVALRY_SIDE,44 × 63 mm,Landscape
REL_04,Relation Tile,REL_BOND_RIVALRY,4,1,BOND,Support is amplified.,SYM_BOND,Two endpoints,"Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.",RELATION_RIVALRY_SIDE,44 × 63 mm,Landscape
REL_05,Relation Tile,REL_BOND_RIVALRY,5,1,BOND,Support is amplified.,SYM_BOND,Two endpoints,"Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.",RELATION_RIVALRY_SIDE,44 × 63 mm,Landscape
REL_06,Relation Tile,REL_BOND_RIVALRY,6,1,BOND,Support is amplified.,SYM_BOND,Two endpoints,"Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry.",RELATION_RIVALRY_SIDE,44 × 63 mm,Landscape
TOK_STRESS,Token / Marker,TOK_STRESS,,6,Stress marker,One per player; move on Stress 0–5 track.,SYM_STRESS,None,,N/A,10–12 mm,N/A
TOK_FREEDOM,Token / Marker,TOK_FREEDOM,,6,Freedom token,Spend to choose any action at Stress 4–5; GROUND—GR or Bond Support readies it.,SYM_FREEDOM,READY,SPENT,N/A,18 mm,N/A
TOK_DARVO,Token / Marker,TOK_DARVO,,6,DARVO stage marker,One per player; move along OFF/DENY/ATTACK/REVERSE track.,SYM_DENY,DARVO,,N/A,14–18 mm,N/A
TOK_LINK,Token / Marker,TOK_LINK,,12,Relation link token,Two per player; one is placed at each endpoint of a Bond/Rivalry tile.,PLAYER_SYMBOL,Player symbol,,N/A,14 mm,N/A
TOK_FOCUS_BLAME,Token / Marker,TOK_FOCUS_BLAME,,6,Focus / Blame token,"At DARVO Attack, place Focus by the target. At Reverse, flip to Blame. Each Blame is −1 personal score.",SYM_FOCUS_BLAME,FOCUS,BLAME −1,N/A,18 mm,N/A
TOK_PROTECTION,Token / Marker,TOK_PROTECTION,,6,Protection token,"Cancel the next Attack against the holder, then return the token.",SYM_PROTECTION,PROTECTION,,N/A,18 mm,N/A
TOK_DENIED,Token / Marker,TOK_DENIED,,5,Denied token,Place on a Problem turned face down by Deny. Remove when GROUND—OU restores the Problem.,SYM_DENIED,DENIED,,N/A,18 mm,N/A
TOK_LEAD,Token / Marker,TOK_LEAD,,1,Lead marker,"Starts with a random player, breaks same-step ties, and rotates clockwise after each round.",SYM_LEAD,LEAD,,N/A,22 mm,N/A
TOK_ROUND,Token / Marker,TOK_ROUND,,1,Round marker,Move along the 1–5 track printed on the active Scenario card.,SYM_LEAD,ROUND,,N/A,14 mm,N/A
1 instance_id component_type content_id variant_id quantity front_title front_subtitle front_symbols front_value front_body back_design_id size orientation
2 P1_ACT_INVESTIGATE Action Card ACT_INVESTIGATE P1 1 INVESTIGATE Reveal what is hidden. SYM_INVESTIGATE Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only. BACK_ACTION_P1 63 × 88 mm Portrait
3 P1_ACT_SOLVE Action Card ACT_SOLVE P1 1 SOLVE Match a solution to the real problem. SYM_SOLVE Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution. BACK_ACTION_P1 63 × 88 mm Portrait
4 P1_ACT_SUPPORT Action Card ACT_SUPPORT P1 1 SUPPORT Increase another player's room to choose. SYM_SUPPORT No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it. BACK_ACTION_P1 63 × 88 mm Portrait
5 P1_ACT_ATTACK Action Card ACT_ATTACK P1 1 ATTACK Push pressure into another player. SYM_ATTACK Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation. BACK_ACTION_P1 63 × 88 mm Portrait
6 P1_ACT_GROUND Action Card ACT_GROUND P1 1 GROUND Regulate. Restore the frame. Decide. SYM_GROUND After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round. BACK_ACTION_P1 63 × 88 mm Portrait
7 P2_ACT_INVESTIGATE Action Card ACT_INVESTIGATE P2 1 INVESTIGATE Reveal what is hidden. SYM_INVESTIGATE Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only. BACK_ACTION_P2 63 × 88 mm Portrait
8 P2_ACT_SOLVE Action Card ACT_SOLVE P2 1 SOLVE Match a solution to the real problem. SYM_SOLVE Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution. BACK_ACTION_P2 63 × 88 mm Portrait
9 P2_ACT_SUPPORT Action Card ACT_SUPPORT P2 1 SUPPORT Increase another player's room to choose. SYM_SUPPORT No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it. BACK_ACTION_P2 63 × 88 mm Portrait
10 P2_ACT_ATTACK Action Card ACT_ATTACK P2 1 ATTACK Push pressure into another player. SYM_ATTACK Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation. BACK_ACTION_P2 63 × 88 mm Portrait
11 P2_ACT_GROUND Action Card ACT_GROUND P2 1 GROUND Regulate. Restore the frame. Decide. SYM_GROUND After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round. BACK_ACTION_P2 63 × 88 mm Portrait
12 P3_ACT_INVESTIGATE Action Card ACT_INVESTIGATE P3 1 INVESTIGATE Reveal what is hidden. SYM_INVESTIGATE Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only. BACK_ACTION_P3 63 × 88 mm Portrait
13 P3_ACT_SOLVE Action Card ACT_SOLVE P3 1 SOLVE Match a solution to the real problem. SYM_SOLVE Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution. BACK_ACTION_P3 63 × 88 mm Portrait
14 P3_ACT_SUPPORT Action Card ACT_SUPPORT P3 1 SUPPORT Increase another player's room to choose. SYM_SUPPORT No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it. BACK_ACTION_P3 63 × 88 mm Portrait
15 P3_ACT_ATTACK Action Card ACT_ATTACK P3 1 ATTACK Push pressure into another player. SYM_ATTACK Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation. BACK_ACTION_P3 63 × 88 mm Portrait
16 P3_ACT_GROUND Action Card ACT_GROUND P3 1 GROUND Regulate. Restore the frame. Decide. SYM_GROUND After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round. BACK_ACTION_P3 63 × 88 mm Portrait
17 P4_ACT_INVESTIGATE Action Card ACT_INVESTIGATE P4 1 INVESTIGATE Reveal what is hidden. SYM_INVESTIGATE Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only. BACK_ACTION_P4 63 × 88 mm Portrait
18 P4_ACT_SOLVE Action Card ACT_SOLVE P4 1 SOLVE Match a solution to the real problem. SYM_SOLVE Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution. BACK_ACTION_P4 63 × 88 mm Portrait
19 P4_ACT_SUPPORT Action Card ACT_SUPPORT P4 1 SUPPORT Increase another player's room to choose. SYM_SUPPORT No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it. BACK_ACTION_P4 63 × 88 mm Portrait
20 P4_ACT_ATTACK Action Card ACT_ATTACK P4 1 ATTACK Push pressure into another player. SYM_ATTACK Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation. BACK_ACTION_P4 63 × 88 mm Portrait
21 P4_ACT_GROUND Action Card ACT_GROUND P4 1 GROUND Regulate. Restore the frame. Decide. SYM_GROUND After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round. BACK_ACTION_P4 63 × 88 mm Portrait
22 P5_ACT_INVESTIGATE Action Card ACT_INVESTIGATE P5 1 INVESTIGATE Reveal what is hidden. SYM_INVESTIGATE Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only. BACK_ACTION_P5 63 × 88 mm Portrait
23 P5_ACT_SOLVE Action Card ACT_SOLVE P5 1 SOLVE Match a solution to the real problem. SYM_SOLVE Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution. BACK_ACTION_P5 63 × 88 mm Portrait
24 P5_ACT_SUPPORT Action Card ACT_SUPPORT P5 1 SUPPORT Increase another player's room to choose. SYM_SUPPORT No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it. BACK_ACTION_P5 63 × 88 mm Portrait
25 P5_ACT_ATTACK Action Card ACT_ATTACK P5 1 ATTACK Push pressure into another player. SYM_ATTACK Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation. BACK_ACTION_P5 63 × 88 mm Portrait
26 P5_ACT_GROUND Action Card ACT_GROUND P5 1 GROUND Regulate. Restore the frame. Decide. SYM_GROUND After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round. BACK_ACTION_P5 63 × 88 mm Portrait
27 P6_ACT_INVESTIGATE Action Card ACT_INVESTIGATE P6 1 INVESTIGATE Reveal what is hidden. SYM_INVESTIGATE Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only. BACK_ACTION_P6 63 × 88 mm Portrait
28 P6_ACT_SOLVE Action Card ACT_SOLVE P6 1 SOLVE Match a solution to the real problem. SYM_SOLVE Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution. BACK_ACTION_P6 63 × 88 mm Portrait
29 P6_ACT_SUPPORT Action Card ACT_SUPPORT P6 1 SUPPORT Increase another player's room to choose. SYM_SUPPORT No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it. BACK_ACTION_P6 63 × 88 mm Portrait
30 P6_ACT_ATTACK Action Card ACT_ATTACK P6 1 ATTACK Push pressure into another player. SYM_ATTACK Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation. BACK_ACTION_P6 63 × 88 mm Portrait
31 P6_ACT_GROUND Action Card ACT_GROUND P6 1 GROUND Regulate. Restore the frame. Decide. SYM_GROUND After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round. BACK_ACTION_P6 63 × 88 mm Portrait
32 SOL_C01 Solution Card SOL_C01 1 Ask What Happened Invite a concrete account before judging. SYM_CLARIFY Clarify Discard with SOLVE to resolve one revealed Problem requiring Clarify. BACK_SOLUTION 63 × 88 mm Portrait
33 SOL_C02 Solution Card SOL_C02 1 Compare Accounts Place different perspectives side by side. SYM_CLARIFY Clarify Discard with SOLVE to resolve one revealed Problem requiring Clarify. BACK_SOLUTION 63 × 88 mm Portrait
34 SOL_C03 Solution Card SOL_C03 1 Check the Evidence Use records, observations, or agreed facts. SYM_CLARIFY Clarify Discard with SOLVE to resolve one revealed Problem requiring Clarify. BACK_SOLUTION 63 × 88 mm Portrait
35 SOL_C04 Solution Card SOL_C04 1 Name the Assumption Turn an unspoken belief into a testable statement. SYM_CLARIFY Clarify Discard with SOLVE to resolve one revealed Problem requiring Clarify. BACK_SOLUTION 63 × 88 mm Portrait
36 SOL_C05 Solution Card SOL_C05 1 Separate the Issues Keep a counterclaim from replacing the original problem. SYM_CLARIFY Clarify Discard with SOLVE to resolve one revealed Problem requiring Clarify. BACK_SOLUTION 63 × 88 mm Portrait
37 SOL_C06 Solution Card SOL_C06 1 Confirm the Agreement Restate what each person understood. SYM_CLARIFY Clarify Discard with SOLVE to resolve one revealed Problem requiring Clarify. BACK_SOLUTION 63 × 88 mm Portrait
38 SOL_R01 Solution Card SOL_R01 1 Acknowledge Impact Name what the action changed for others. SYM_REPAIR Repair Discard with SOLVE to resolve one revealed Problem requiring Repair. BACK_SOLUTION 63 × 88 mm Portrait
39 SOL_R02 Solution Card SOL_R02 1 Own Your Part Accept the part that belongs to you. SYM_REPAIR Repair Discard with SOLVE to resolve one revealed Problem requiring Repair. BACK_SOLUTION 63 × 88 mm Portrait
40 SOL_R03 Solution Card SOL_R03 1 Correct the Record Replace a misleading account with an accurate one. SYM_REPAIR Repair Discard with SOLVE to resolve one revealed Problem requiring Repair. BACK_SOLUTION 63 × 88 mm Portrait
41 SOL_R04 Solution Card SOL_R04 1 Make a Specific Apology Name the act, impact, and responsibility. SYM_REPAIR Repair Discard with SOLVE to resolve one revealed Problem requiring Repair. BACK_SOLUTION 63 × 88 mm Portrait
42 SOL_R05 Solution Card SOL_R05 1 Offer Restitution Restore value, time, opportunity, or standing. SYM_REPAIR Repair Discard with SOLVE to resolve one revealed Problem requiring Repair. BACK_SOLUTION 63 × 88 mm Portrait
43 SOL_R06 Solution Card SOL_R06 1 Follow Through Make repair visible through completed action. SYM_REPAIR Repair Discard with SOLVE to resolve one revealed Problem requiring Repair. BACK_SOLUTION 63 × 88 mm Portrait
44 SOL_B01 Solution Card SOL_B01 1 State the Limit Say clearly what will and will not continue. SYM_BOUNDARY Boundary Discard with SOLVE to resolve one revealed Problem requiring Boundary. BACK_SOLUTION 63 × 88 mm Portrait
45 SOL_B02 Solution Card SOL_B02 1 Pause the Interaction Create time before pressure removes choice. SYM_BOUNDARY Boundary Discard with SOLVE to resolve one revealed Problem requiring Boundary. BACK_SOLUTION 63 × 88 mm Portrait
46 SOL_B03 Solution Card SOL_B03 1 Refuse the False Frame Return to the original issue without accepting misdirection. SYM_BOUNDARY Boundary Discard with SOLVE to resolve one revealed Problem requiring Boundary. BACK_SOLUTION 63 × 88 mm Portrait
47 SOL_B04 Solution Card SOL_B04 1 Set a Consequence Connect repeated conduct to a known response. SYM_BOUNDARY Boundary Discard with SOLVE to resolve one revealed Problem requiring Boundary. BACK_SOLUTION 63 × 88 mm Portrait
48 SOL_B05 Solution Card SOL_B05 1 Bring a Witness Add support, memory, or fair process. SYM_BOUNDARY Boundary Discard with SOLVE to resolve one revealed Problem requiring Boundary. BACK_SOLUTION 63 × 88 mm Portrait
49 SOL_B06 Solution Card SOL_B06 1 Leave the Relation End a relation that cannot support safe engagement. SYM_BOUNDARY Boundary Discard with SOLVE to resolve one revealed Problem requiring Boundary. BACK_SOLUTION 63 × 88 mm Portrait
50 SOL_X01 Solution Card SOL_X01 1 Clarify Roles Assign authority, responsibility, and expectations. SYM_CHANGE Change Discard with SOLVE to resolve one revealed Problem requiring Change. BACK_SOLUTION 63 × 88 mm Portrait
51 SOL_X02 Solution Card SOL_X02 1 Define a New Process Replace improvisation with a shared method. SYM_CHANGE Change Discard with SOLVE to resolve one revealed Problem requiring Change. BACK_SOLUTION 63 × 88 mm Portrait
52 SOL_X03 Solution Card SOL_X03 1 Add a Checkpoint Detect problems before they become crises. SYM_CHANGE Change Discard with SOLVE to resolve one revealed Problem requiring Change. BACK_SOLUTION 63 × 88 mm Portrait
53 SOL_X04 Solution Card SOL_X04 1 Document the Agreement Create a durable shared reference. SYM_CHANGE Change Discard with SOLVE to resolve one revealed Problem requiring Change. BACK_SOLUTION 63 × 88 mm Portrait
54 SOL_X05 Solution Card SOL_X05 1 Change the Incentive Stop rewarding the behaviour that creates the problem. SYM_CHANGE Change Discard with SOLVE to resolve one revealed Problem requiring Change. BACK_SOLUTION 63 × 88 mm Portrait
55 SOL_X06 Solution Card SOL_X06 1 Review the Pattern Use repeated events to change the system. SYM_CHANGE Change Discard with SOLVE to resolve one revealed Problem requiring Change. BACK_SOLUTION 63 × 88 mm Portrait
56 PRB_01_S Problem Card PRB_01_S SCN_01 1 Deadline Missed A promised result was not delivered when expected. SYM_REPAIR 2 Resolve with Repair. Value: 2. BACK_PROBLEM_SURFACE 63 × 88 mm Portrait
57 PRB_01_1 Problem Card PRB_01_1 SCN_01 1 Unclear Ownership Responsibility for the commitment and the work was never made explicit. SYM_CLARIFY 2 Resolve with Clarify. Value: 2. BACK_PROBLEM 63 × 88 mm Portrait
58 PRB_01_2 Problem Card PRB_01_2 SCN_01 1 Unspoken Overload The work required more capacity than someone could safely or fairly provide. SYM_BOUNDARY 2 Resolve with Boundary. Value: 2. BACK_PROBLEM 63 × 88 mm Portrait
59 PRB_01_3 Problem Card PRB_01_3 SCN_01 1 Bad News Was Delayed A warning was withheld until the remaining options became worse. SYM_REPAIR 3 Resolve with Repair. Value: 3. BACK_PROBLEM 63 × 88 mm Portrait
60 PRB_01_4 Problem Card PRB_01_4 SCN_01 1 No Checkpoint Process The group had no reliable moment for testing progress and changing course. SYM_CHANGE 3 Resolve with Change. Value: 3. BACK_PROBLEM 63 × 88 mm Portrait
61 PRB_02_S Problem Card PRB_02_S SCN_02 1 Shared Task Left Undone A recurring responsibility was not completed, and others absorbed the impact. SYM_REPAIR 2 Resolve with Repair. Value: 2. BACK_PROBLEM_SURFACE 63 × 88 mm Portrait
62 PRB_02_1 Problem Card PRB_02_1 SCN_02 1 Different Standards Players were using different definitions of complete, timely, or fair. SYM_CLARIFY 2 Resolve with Clarify. Value: 2. BACK_PROBLEM 63 × 88 mm Portrait
63 PRB_02_2 Problem Card PRB_02_2 SCN_02 1 Invisible Workload Some contributions and constraints were not visible to the group. SYM_BOUNDARY 2 Resolve with Boundary. Value: 2. BACK_PROBLEM 63 × 88 mm Portrait
64 PRB_02_3 Problem Card PRB_02_3 SCN_02 1 Resentment Never Raised Frustration accumulated without a direct request or acknowledgement. SYM_REPAIR 3 Resolve with Repair. Value: 3. BACK_PROBLEM 63 × 88 mm Portrait
65 PRB_02_4 Problem Card PRB_02_4 SCN_02 1 No Ownership Routine The group relied on goodwill instead of a dependable allocation method. SYM_CHANGE 3 Resolve with Change. Value: 3. BACK_PROBLEM 63 × 88 mm Portrait
66 PRB_03_S Problem Card PRB_03_S SCN_03 1 Decision Announced as Settled A group-affecting choice was presented as final before meaningful agreement. SYM_BOUNDARY 2 Resolve with Boundary. Value: 2. BACK_PROBLEM_SURFACE 63 × 88 mm Portrait
67 PRB_03_1 Problem Card PRB_03_1 SCN_03 1 Mandate Was Ambiguous It was unclear who could decide, advise, consent, or veto. SYM_CLARIFY 2 Resolve with Clarify. Value: 2. BACK_PROBLEM 63 × 88 mm Portrait
68 PRB_03_2 Problem Card PRB_03_2 SCN_03 1 Contributions Were Dismissed Relevant input was ignored or treated as less legitimate. SYM_REPAIR 2 Resolve with Repair. Value: 2. BACK_PROBLEM 63 × 88 mm Portrait
69 PRB_03_3 Problem Card PRB_03_3 SCN_03 1 One Voice Spoke for Others A player claimed authority to represent people who had not agreed. SYM_BOUNDARY 3 Resolve with Boundary. Value: 3. BACK_PROBLEM 63 × 88 mm Portrait
70 PRB_03_4 Problem Card PRB_03_4 SCN_03 1 No Decision Rule The group had no shared method for turning discussion into a legitimate choice. SYM_CHANGE 3 Resolve with Change. Value: 3. BACK_PROBLEM 63 × 88 mm Portrait
71 PRB_04_S Problem Card PRB_04_S SCN_04 1 Private Information Spread Information moved beyond the circle in which it was originally shared. SYM_REPAIR 2 Resolve with Repair. Value: 2. BACK_PROBLEM_SURFACE 63 × 88 mm Portrait
72 PRB_04_1 Problem Card PRB_04_1 SCN_04 1 Confidentiality Was Assumed The players never made the scope of confidentiality explicit. SYM_CLARIFY 2 Resolve with Clarify. Value: 2. BACK_PROBLEM 63 × 88 mm Portrait
73 PRB_04_2 Problem Card PRB_04_2 SCN_04 1 Exposure Caused Harm The sharing changed another player's safety, reputation, or freedom to choose. SYM_REPAIR 2 Resolve with Repair. Value: 2. BACK_PROBLEM 63 × 88 mm Portrait
74 PRB_04_3 Problem Card PRB_04_3 SCN_04 1 Consent Boundary Was Ignored A clear or reasonably expected limit on sharing was crossed. SYM_BOUNDARY 3 Resolve with Boundary. Value: 3. BACK_PROBLEM 63 × 88 mm Portrait
75 PRB_04_4 Problem Card PRB_04_4 SCN_04 1 No Sharing Protocol The group lacked a repeatable rule for consent, need-to-know, and escalation. SYM_CHANGE 3 Resolve with Change. Value: 3. BACK_PROBLEM 63 × 88 mm Portrait
76 SCN_01 Scenario Card SCN_01 1 Missed Deadline The team promised a delivery. It did not arrive when expected, and the conversation about why is becoming personal. SYM_GROUND Thresholds 5 / 7 / 9 2P: Use hidden priorities 1–2. 3–4P: Use hidden priorities 1–3. 5–6P: Use hidden priorities 1–4. All players start at Stress 2. BACK_SCENARIO 63 × 88 mm Portrait
77 SCN_02 Scenario Card SCN_02 1 Shared Responsibility A shared responsibility keeps being left undone. Everyone agrees it matters; nobody agrees on what fairness requires. SYM_GROUND Thresholds 5 / 7 / 9 2P: Use hidden priorities 1–2. 3–4P: Use hidden priorities 1–3. 5–6P: Use hidden priorities 1–4. All players start at Stress 2. BACK_SCENARIO 63 × 88 mm Portrait
78 SCN_03 Scenario Card SCN_03 1 Decision Without Consent A decision affecting the group was announced as settled. Several players believe they were consulted only after the fact. SYM_GROUND Thresholds 5 / 7 / 9 2P: Use hidden priorities 1–2. 3–4P: Use hidden priorities 1–3. 5–6P: Use hidden priorities 1–4. All players start at Stress 2. BACK_SCENARIO 63 × 88 mm Portrait
79 SCN_04 Scenario Card SCN_04 1 Broken Confidence Information shared in confidence travelled beyond the expected circle. Harm, intent, and responsibility are now contested. SYM_GROUND Thresholds 5 / 7 / 9 2P: Use hidden priorities 1–2. 3–4P: Use hidden priorities 1–3. 5–6P: Use hidden priorities 1–4. All players start at Stress 2. BACK_SCENARIO 63 × 88 mm Portrait
80 MODE_COOP Mode Card MODE_COOP 1 SHARED GROUND The group succeeds or fails together. SYM_BOND | SYM_RIVALRY Cooperative All claimed Problem cards form one shared score. Meet the Scenario threshold by the end of Round 5. No individual winner is declared. For a mastery rating, subtract 1 for each Blame token still in play and 1 for each Denied Problem. BACK_MODE 63 × 88 mm Portrait
81 MODE_SEMI Mode Card MODE_SEMI 1 COMMON PROBLEM, PERSONAL EDGE The group must succeed before anyone can win. SYM_BOND | SYM_RIVALRY Semi-cooperative The group succeeds only if the total value of all claimed Problems meets the Scenario threshold. If it succeeds, each player scores the value of Problems they claimed minus 1 per Blame token they hold. Highest score wins. BACK_MODE 63 × 88 mm Portrait
82 MODE_COALITION Mode Card MODE_COALITION 1 BONDED COALITIONS Bonds decide the sides at the end. SYM_BOND | SYM_RIVALRY Dynamic teams The group must first meet the Scenario threshold. At game end, each connected network of Bonds is a coalition; unbonded players are one-player coalitions. Sum the personal scores of coalition members. The highest-scoring coalition wins. Rivalries do not connect players. BACK_MODE 63 × 88 mm Portrait
83 MAT_P1 Player Mat MAT_P1 P1 1 ● PLAYER 1 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered ● 2 relation slots At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF PLAYER_MAT_REFERENCE 88 × 126 mm Portrait
84 MAT_P2 Player Mat MAT_P2 P2 1 ▲ PLAYER 2 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered ▲ 2 relation slots At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF PLAYER_MAT_REFERENCE 88 × 126 mm Portrait
85 MAT_P3 Player Mat MAT_P3 P3 1 ■ PLAYER 3 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered ■ 2 relation slots At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF PLAYER_MAT_REFERENCE 88 × 126 mm Portrait
86 MAT_P4 Player Mat MAT_P4 P4 1 ◆ PLAYER 4 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered ◆ 2 relation slots At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF PLAYER_MAT_REFERENCE 88 × 126 mm Portrait
87 MAT_P5 Player Mat MAT_P5 P5 1 ⬢ PLAYER 5 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered ⬢ 2 relation slots At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF PLAYER_MAT_REFERENCE 88 × 126 mm Portrait
88 MAT_P6 Player Mat MAT_P6 P6 1 ≋ PLAYER 6 0 Clear | 1 Alert | 2 Strained | 3 Pressured | 4 Reactive | 5 Triggered ≋ 2 relation slots At Stress 0–3 choose any action. At Stress 4–5 choose ATTACK or GROUND unless you spend a ready Freedom token. OFF → DENY → ATTACK → REVERSE → OFF PLAYER_MAT_REFERENCE 88 × 126 mm Portrait
89 REL_01 Relation Tile REL_BOND_RIVALRY 1 1 BOND Support is amplified. SYM_BOND Two endpoints Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry. RELATION_RIVALRY_SIDE 44 × 63 mm Landscape
90 REL_02 Relation Tile REL_BOND_RIVALRY 2 1 BOND Support is amplified. SYM_BOND Two endpoints Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry. RELATION_RIVALRY_SIDE 44 × 63 mm Landscape
91 REL_03 Relation Tile REL_BOND_RIVALRY 3 1 BOND Support is amplified. SYM_BOND Two endpoints Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry. RELATION_RIVALRY_SIDE 44 × 63 mm Landscape
92 REL_04 Relation Tile REL_BOND_RIVALRY 4 1 BOND Support is amplified. SYM_BOND Two endpoints Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry. RELATION_RIVALRY_SIDE 44 × 63 mm Landscape
93 REL_05 Relation Tile REL_BOND_RIVALRY 5 1 BOND Support is amplified. SYM_BOND Two endpoints Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry. RELATION_RIVALRY_SIDE 44 × 63 mm Landscape
94 REL_06 Relation Tile REL_BOND_RIVALRY 6 1 BOND Support is amplified. SYM_BOND Two endpoints Support through an existing Bond: −2 Stress, ready Freedom, cancel the target's current DARVO stage, and end that sequence. Attack through a Bond: +2 Stress and flip this tile to Rivalry. RELATION_RIVALRY_SIDE 44 × 63 mm Landscape
95 TOK_STRESS Token / Marker TOK_STRESS 6 Stress marker One per player; move on Stress 0–5 track. SYM_STRESS None N/A 10–12 mm N/A
96 TOK_FREEDOM Token / Marker TOK_FREEDOM 6 Freedom token Spend to choose any action at Stress 4–5; GROUND—GR or Bond Support readies it. SYM_FREEDOM READY SPENT N/A 18 mm N/A
97 TOK_DARVO Token / Marker TOK_DARVO 6 DARVO stage marker One per player; move along OFF/DENY/ATTACK/REVERSE track. SYM_DENY DARVO N/A 14–18 mm N/A
98 TOK_LINK Token / Marker TOK_LINK 12 Relation link token Two per player; one is placed at each endpoint of a Bond/Rivalry tile. PLAYER_SYMBOL Player symbol N/A 14 mm N/A
99 TOK_FOCUS_BLAME Token / Marker TOK_FOCUS_BLAME 6 Focus / Blame token At DARVO Attack, place Focus by the target. At Reverse, flip to Blame. Each Blame is −1 personal score. SYM_FOCUS_BLAME FOCUS BLAME −1 N/A 18 mm N/A
100 TOK_PROTECTION Token / Marker TOK_PROTECTION 6 Protection token Cancel the next Attack against the holder, then return the token. SYM_PROTECTION PROTECTION N/A 18 mm N/A
101 TOK_DENIED Token / Marker TOK_DENIED 5 Denied token Place on a Problem turned face down by Deny. Remove when GROUND—OU restores the Problem. SYM_DENIED DENIED N/A 18 mm N/A
102 TOK_LEAD Token / Marker TOK_LEAD 1 Lead marker Starts with a random player, breaks same-step ties, and rotates clockwise after each round. SYM_LEAD LEAD N/A 22 mm N/A
103 TOK_ROUND Token / Marker TOK_ROUND 1 Round marker Move along the 1–5 track printed on the active Scenario card. SYM_LEAD ROUND N/A 14 mm N/A