Bootstrap ground-game product repo with TRSL and State Hub

Add INTENT/SCOPE, org TRSL V1C1 LICENSE, agent/classification scaffold,
DARVO Edition playtest dataset, design exploration history, and the
GROUND-WP-0001 bootstrap workplan for consumer-domain registration.
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tegwick 2026-07-31 00:24:41 +02:00
parent e57814e6d4
commit 68719392c2
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Dataset field,Value
Game,GROUND — A Game of Bonds and Rivalry: DARVO Edition
Dataset ID,GROUND-DARVO-CORE-0.1
Version / status,0.1 / Playtest dataset
Players / duration / rounds,26 / 515 minutes / 5 rounds
Core design,"A compact simultaneous-play conflict card game in which players uncover and solve hidden problems, support or attack one another, form Bonds and Rivalries, and manage Stress. Reaching the trigger threshold starts a binding DARVO sequence; GROUND is the sole constructive self-regulation and frame-restoration practice in the core set."
Standard card count,81
Player mats,6
Relationship tiles,6
Relationship limit,2 active relation slots per player
Primary sheets,"BOM, Print_Manifest, Actions, Solutions, Problems, Scenarios, Modes, Player_Mats, Tokens, Relations, DARVO, Symbols, Back_Designs, Rules_Text"
Machine reuse,"Stable IDs are designed for card-layout templates, print merges, JSON pipelines, and later localization."
Scope note,"This is a playtest-ready textual and symbolic dataset, not final graphic design or balanced production rules."
1 Dataset field Value
2 Game GROUND — A Game of Bonds and Rivalry: DARVO Edition
3 Dataset ID GROUND-DARVO-CORE-0.1
4 Version / status 0.1 / Playtest dataset
5 Players / duration / rounds 2–6 / 5–15 minutes / 5 rounds
6 Core design A compact simultaneous-play conflict card game in which players uncover and solve hidden problems, support or attack one another, form Bonds and Rivalries, and manage Stress. Reaching the trigger threshold starts a binding DARVO sequence; GROUND is the sole constructive self-regulation and frame-restoration practice in the core set.
7 Standard card count 81
8 Player mats 6
9 Relationship tiles 6
10 Relationship limit 2 active relation slots per player
11 Primary sheets BOM, Print_Manifest, Actions, Solutions, Problems, Scenarios, Modes, Player_Mats, Tokens, Relations, DARVO, Symbols, Back_Designs, Rules_Text
12 Machine reuse Stable IDs are designed for card-layout templates, print merges, JSON pipelines, and later localization.
13 Scope note This is a playtest-ready textual and symbolic dataset, not final graphic design or balanced production rules.