From b3acf89afb704540e4335312d3025dad2c997f4a Mon Sep 17 00:00:00 2001 From: tegwick Date: Mon, 3 Aug 2026 21:43:19 +0200 Subject: [PATCH] Finish GROUND-WP-0002 rulings; hand off playtest residual as WP-0003 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Record owner confirmations for SOLVE legality, U1–U10, the dataset contract, and provisional scenarios (void gr-e01). Spawn GROUND-WP-0003 for full-game playtests of semi-coop and coalitions. --- ...WP-0002-rulings-clay-borg-is-blocked-on.md | 92 ++++++++++++++----- ...ND-WP-0003-playtest-semi-and-coalitions.md | 90 ++++++++++++++++++ 2 files changed, 161 insertions(+), 21 deletions(-) create mode 100644 workplans/GROUND-WP-0003-playtest-semi-and-coalitions.md diff --git a/workplans/GROUND-WP-0002-rulings-clay-borg-is-blocked-on.md b/workplans/GROUND-WP-0002-rulings-clay-borg-is-blocked-on.md index 5a50d8d..84a71da 100644 --- a/workplans/GROUND-WP-0002-rulings-clay-borg-is-blocked-on.md +++ b/workplans/GROUND-WP-0002-rulings-clay-borg-is-blocked-on.md @@ -4,7 +4,7 @@ type: workplan title: "Rulings the engine is blocked on, and the dataset it never loaded" domain: consumer repo: ground-game -status: active +status: finished owner: bernd topic_slug: whynot created: "2026-08-03" @@ -24,6 +24,10 @@ This is their home. game's owner can make; the engine already carries a provisional default for each and will flip it when the ruling lands. +**Session 2026-08-03:** all rulings below were decided with the maintainer +in a guided pass. Residual playtest work handed to +[GROUND-WP-0003](GROUND-WP-0003-playtest-semi-and-coalitions.md). + ## The finding that reframes most of this **The engine has never loaded this repository's edition data.** @@ -84,32 +88,23 @@ required solutions, visibility and priority, and **the engine must import it rather than invent them**. That unblocks clay-borg and it very likely dissolves `gr-e01-threshold-unreachable-2p` — see T03. -### What was ruled, and what was not +### Dataset contract (confirmed 2026-08-03) -The headline is answered. The three sub-questions were not, and rather -than block the import on them, these are the **proposed defaults**; each -is cheap to overturn and none is load-bearing for a first import: - -| question | proposed default | +| question | ruling | |---|---| -| authoritative vs presentational columns | **authoritative:** `problem_id`, `scenario_id`, `visibility`, `hidden_priority`, `required_solution`, `point_value`. **Presentational:** `title`, `problem_text`, `symbol_id`, `front_rules`, `reveal_effect`, `unresolved_effect`, `back_design_id` | -| may `point_value` / `required_solution` change within `r0`? | **no** — a change to either is a new revision | +| authoritative vs presentational columns | **Authoritative:** `problem_id`, `scenario_id`, `visibility`, `hidden_priority`, `required_solution`, `point_value`. **Presentational:** `title`, `problem_text`, `symbol_id`, `front_rules`, `reveal_effect`, `unresolved_effect`, `back_design_id` | +| may `point_value` / `required_solution` change within `r0`? | **No** — a change to either is a new revision | | what a version bump looks like | the directory name: `ground-darvo-r0` → `-r1`. The engine pins a directory, so a bump is visible in a diff and never silent | -**The distinction that matters** is the second: the engine will hash game -state, and a Problem's value and required suit are *in* that state. If -they can change under a fixed revision name, every recorded scenario hash -in clay-borg silently rots. That is why "no" is proposed rather than -"probably not". - -**Owed:** confirm or overturn the three rows above. Until then the engine -imports under them and says so. +**Rationale:** Problem value and required suit are *in* hashed game state. +Silent in-revision edits would rot every recorded scenario hash in +clay-borg. ## Task: rule on SOLVE's legality ```task id: GROUND-WP-0002-T02 -status: todo +status: done priority: high state_hub_task_id: "895573ac-d7b9-4160-a118-5bc8866c28c8" ``` @@ -138,11 +133,19 @@ or a gap? For each: **intended, or not offered.** If intended, say what the player is meant to learn from the waste. +### RULED 2026-08-03 + +| sub | ruling | what the player learns | +|---|---|---| +| **(a)** face-down Problem | **Not offered** — illegal target | Matches ACT_SOLVE target and Rules §Problems: only face-up, non-Denied. Browser no-ops were a filter bug, not a bluff mechanic. | +| **(b)** no matching Solution in hand | **Not offered** — digital legality filter | Player always knows their hand; engine only offers SOLVE when a matching suit is held. Physical tables self-police the same way. | +| **(c)** already-claimed Problem | **Same-round race legal; prior-round claim not offered** | Competing SOLVEs resolve Lead-then-clockwise; losers keep their Solution. That race is the intended cost of a bad read. Targeting a Problem claimed in a prior round is illegal (nothing left to race for). | + ## Task: answer the ten underdetermined points (U1–U10) ```task id: GROUND-WP-0002-T05 -status: todo +status: done priority: high state_hub_task_id: "e1d6a548-dedf-473a-9ebd-a2e3a286d510" ``` @@ -173,11 +176,26 @@ or confirmations. Answer per item: **confirm**, or **correct with the ruling**. +### RULED 2026-08-03 — all ten confirmed as clay-borg defaults + +| | ruling | note | +|---|---|---| +| **U1** | **Confirm** | Target accepts during Support resolution, with full knowledge of revealed Actions. Bond formed by *this* Support still does not cancel DARVO (printed designer note). | +| **U2** | **Confirm** | Clamp Stress to 0–5 on **every** application. Matches physical mats. DARVO still arms only at End when at Stress 5 (GR-R08). | +| **U3** | **Confirm** | DENY with no legal target is a no-op; sequence still advances. | +| **U4** | **Confirm** | Deterministic reshuffle of discard into new deck; if both empty, skip the draw. | +| **U5** | **Confirm** | GROUND—ND rejection cancels target effects (no Blame, no +1, no Protection) **and** owner still gets −2 Stress and the sequence ends. | +| **U6** | **Confirm** | Pre-existing Bond Support (step 2) cancels that round's DARVO stage before it fires (step 3) and ends the sequence. | +| **U7** | **Confirm** | No player elimination. | +| **U8** | **Confirm** | When both GROUND—OU and Protection could cancel the same Attack: OU applies first; Protection is consumed only if it actually cancels. | +| **U9** | **Confirm** | Two players at Stress 5 at the same End both trigger; later stages resolve in Lead order. No extra interaction rule. | +| **U10** | **Confirm** | No hand limit in r0. Revisit only if playtest shows bloat. | + ## Task: confirm or overturn the six provisional defaults ```task id: GROUND-WP-0002-T03 -status: todo +status: done priority: medium state_hub_task_id: "52cc157f-8fbd-469d-9da7-a96f1c60b654" ``` @@ -200,11 +218,22 @@ scenario; it does not change the kernel. Confirm each or overturn it. **`gr-e01` should be taken last**, because T01 may dissolve it. +### RULED 2026-08-03 + +| scenario | ruling | +|---|---| +| `gr-a04-bond-support` | **Confirm** — consent required; no auto-Bond from no-relation Support | +| `gr-d01-darvo-trigger` | **Confirm** — follows U2 | +| `gr-d05-darvo-reverse` | **Confirm** — follows printed REVERSE + U5 | +| `gr-e01-threshold-unreachable-2p` | **Void / overturn as a rules gap** — stand-in artifact. With authoritative `Problems.csv` (12 pts available) the printed thresholds (2p→5, 3–4p→7, 5–6p→9) stand. Retire or rewrite the scenario as a non-provisional data-import check, not a design ruling. | +| `gr-e02-shared-ground` | **Confirm** — encode `Modes.csv` MODE_COOP as printed | +| `gr-e04-coalitions` | **Confirm** — encode `Modes.csv` MODE_COALITION as printed | + ## Task: GR-E03 and GR-E04 have never been played to the end ```task id: GROUND-WP-0002-T04 -status: todo +status: done priority: medium state_hub_task_id: "6c55eb56-22dc-4ee2-ac1a-4ced0dedfab9" ``` @@ -214,3 +243,24 @@ full game — by a person or by the engine. Whatever the rules say, nobody knows what these modes feel like at the table. This is a **playtest** task, not an engine task, and it belongs here. + +### Handed off 2026-08-03 (residual) + +Rules encoding for both modes is confirmed under T03 (`gr-e02`, +`gr-e04`). Full-game felt experience is **not** a ruling and is residual +work: + +- **Residual workplan:** [GROUND-WP-0003](GROUND-WP-0003-playtest-semi-and-coalitions.md) +- **origin:** residual of GROUND-WP-0002-T04 + +This task is **done** as a handoff, not as a completed playtest. + +## Ruling index (for clay-borg) + +One-page flip list. Engine may clear `provisional: true` against these. + +1. **Dataset** — `editions/ground-darvo-r0/` authoritative; contract rows under T01. +2. **SOLVE legality** — offer only face-up non-Denied, unclaimed (or same-round race), with matching suit in hand. +3. **U1–U10** — all confirmed as prior clay-borg defaults (table under T05). +4. **Provisional scenarios** — confirm five; void `gr-e01` as stand-in artifact. +5. **Playtest residual** — GROUND-WP-0003. diff --git a/workplans/GROUND-WP-0003-playtest-semi-and-coalitions.md b/workplans/GROUND-WP-0003-playtest-semi-and-coalitions.md new file mode 100644 index 0000000..d92df47 --- /dev/null +++ b/workplans/GROUND-WP-0003-playtest-semi-and-coalitions.md @@ -0,0 +1,90 @@ +--- +id: GROUND-WP-0003 +type: workplan +title: "Playtest GR-E03 semi-coop and GR-E04 coalitions to end of game" +domain: consumer +repo: ground-game +status: ready +owner: bernd +topic_slug: whynot +created: "2026-08-03" +updated: "2026-08-03" +origin: residual +origin_ref: GROUND-WP-0002 +--- + +# Playtest semi-coop and coalitions to the end + +**Residual of** [GROUND-WP-0002](GROUND-WP-0002-rulings-clay-borg-is-blocked-on.md) +**T04.** Rules for both modes are ruled (Modes.csv + T03 confirms). What is +missing is a full game — human table or full engine playout — through +Round 5 and scoring. + +Nothing here changes the kernel unless play exposes a new underdetermined +point; if it does, open a new rulings workplan rather than silent defaults. + +## Modes under test + +| Mode | Title | Success condition | Winner | +|------|--------|-------------------|--------| +| MODE_SEMI (GR-E03) | COMMON PROBLEM, PERSONAL EDGE | Group meets Scenario threshold | Among success: highest personal (claimed − Blame) | +| MODE_COALITION (GR-E04) | BONDED COALITIONS | Group meets Scenario threshold | Highest Bond-network total; Rivalries do not connect; unbonded = coalition of one | + +## Task: 2p semi-coop full game + +```task +id: GROUND-WP-0003-T01 +status: todo +priority: high +``` + +Play or simulate one complete 2-player game under MODE_SEMI (threshold 5). +Record: final shared total vs threshold, personal scores, Stress/DARVO +moments that felt broken or unclear, any new underdetermined points. + +## Task: 4p semi-coop full game + +```task +id: GROUND-WP-0003-T02 +status: todo +priority: medium +``` + +Same checklist at 3–4p (threshold 7). Note whether personal race undercuts +group success too hard or too little. + +## Task: 2p coalitions full game + +```task +id: GROUND-WP-0003-T03 +status: todo +priority: high +``` + +Complete 2p game under MODE_COALITION. At 2p a Bond makes one coalition of +two; no Bond is two solo coalitions. Check that end scoring is intelligible. + +## Task: 4p coalitions full game + +```task +id: GROUND-WP-0003-T04 +status: todo +priority: medium +``` + +Complete 3–4p game under MODE_COALITION. Watch multi-player Bond networks, +whether Rivalries correctly fail to connect, and whether threshold-then- +coalition feels like one game or two bolted together. + +## Task: write playtest notes back into repo + +```task +id: GROUND-WP-0003-T05 +status: todo +priority: medium +``` + +For each completed run, leave a short note under `history/` (or append to +this workplan) with date, mode, player count, outcome, and any follow-up +ruling needs. If a follow-up ruling is needed, spawn a new workplan — do +not reopen GROUND-WP-0002.