fix(workplans): adopt ADR-007 derived identifiers

Records absent from central carried random pre-ADR-007 identifiers minted by
the retired local hub, which C-06 refused as stale references. Deriving from
the canonical record id takes no identity from anything.

Refs CUST-WP-0068-T06

Assistant: claude-code
Assistant-Model: opus
Assistant-Process: 2583210@bnt-lap001
Assistant-Session: f2bff2d5-e9b2-4338-92ca-10282a927006
This commit is contained in:
codex 2026-08-25 19:30:13 +02:00
parent 9458d0256a
commit b5730f280b
55 changed files with 2937 additions and 150 deletions

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@ -0,0 +1,6 @@
action_id,title,symbol_id,resolution_order,target,tagline,rules_text,stress_restriction,designer_note
ACT_INVESTIGATE,INVESTIGATE,SYM_INVESTIGATE,4,One hidden Problem,Reveal what is hidden.,"Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only.","At Stress 4 or 5, this action requires spending a ready Freedom token.",Place the face-down action card beside the chosen hidden Problem.
ACT_SOLVE,SOLVE,SYM_SOLVE,6,"One face-up, non-Denied Problem",Match a solution to the real problem.,"Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution.","At Stress 4 or 5, this action requires spending a ready Freedom token.","Resolve competing claims in Lead order, then clockwise."
ACT_SUPPORT,SUPPORT,SYM_SUPPORT,2,One other player,Increase another player's room to choose.,"No relation: 1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: 2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: 1 Stress; the target chooses to flip the relation to Bond or break it.","At Stress 4 or 5, this action requires spending a ready Freedom token.",A Bond formed by this same Support does not cancel DARVO; the Bond must already exist.
ACT_ATTACK,ATTACK,SYM_ATTACK,5,One other player,Push pressure into another player.,"Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation. H1: if this Attack is not cancelled and the attacker's Stress was 4 or 5 before the Attack's effects, the attacker then takes 1 Stress (clamp 05).","Always legal. At Stress 4 or 5, Attack is one of the two actions available without spending Freedom.",Rivalry formation is not consensual. H1 self-soothe is experiment-only (variant h1-problem-stress).
ACT_GROUND,GROUND,SYM_GROUND,1,"Self, a Problem, a relation, or an incoming effect",Regulate. Restore the frame. Decide.,"After all actions are revealed, choose one mode: GR—Ground & Restate: 2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round.","Always legal. At Stress 4 or 5, GROUND is one of the two actions available without spending Freedom.",Keep the revealed GROUND card in front of the player until the end of the round as a reminder of the chosen mode.
1 action_id title symbol_id resolution_order target tagline rules_text stress_restriction designer_note
2 ACT_INVESTIGATE INVESTIGATE SYM_INVESTIGATE 4 One hidden Problem Reveal what is hidden. Choose one hidden, non-Denied Problem and reveal it. Then draw one Solution. If no hidden Problems remain, draw one Solution only. At Stress 4 or 5, this action requires spending a ready Freedom token. Place the face-down action card beside the chosen hidden Problem.
3 ACT_SOLVE SOLVE SYM_SOLVE 6 One face-up, non-Denied Problem Match a solution to the real problem. Play and discard one Solution with the matching symbol. Claim the Problem if it is still available when Solve resolves. If another player has already claimed it, keep your Solution. At Stress 4 or 5, this action requires spending a ready Freedom token. Resolve competing claims in Lead order, then clockwise.
4 ACT_SUPPORT SUPPORT SYM_SUPPORT 2 One other player Increase another player's room to choose. No relation: −1 Stress; you may form a Bond if both players have a free relation slot and the target accepts. Existing Bond: −2 Stress, ready their Freedom, and cancel their current DARVO stage and end that sequence. Existing Rivalry: −1 Stress; the target chooses to flip the relation to Bond or break it. At Stress 4 or 5, this action requires spending a ready Freedom token. A Bond formed by this same Support does not cancel DARVO; the Bond must already exist.
5 ACT_ATTACK ATTACK SYM_ATTACK 5 One other player Push pressure into another player. Protection or GROUND—OU may cancel this Attack. No relation: +1 Stress; form a Rivalry if both players have a free relation slot. Existing Bond: +2 Stress and flip it to Rivalry. Existing Rivalry: +2 Stress and break the relation. A cancelled Attack changes neither Stress nor relation. H1: if this Attack is not cancelled and the attacker's Stress was 4 or 5 before the Attack's effects, the attacker then takes −1 Stress (clamp 0–5). Always legal. At Stress 4 or 5, Attack is one of the two actions available without spending Freedom. Rivalry formation is not consensual. H1 self-soothe is experiment-only (variant h1-problem-stress).
6 ACT_GROUND GROUND SYM_GROUND 1 Self, a Problem, a relation, or an incoming effect Regulate. Restore the frame. Decide. After all actions are revealed, choose one mode: GR—Ground & Restate: −2 Stress, ready Freedom; if you are in DARVO, its current stage still resolves, then the remaining sequence ends. OU—Observe & Uphold: restore one Denied Problem, cancel one Attack targeting you this round, or protect one face-up Problem from Deny this round. ND—Name & Decide: remove one Blame from yourself, break one relation involving you, or reject one Reverse targeting you this round. Always legal. At Stress 4 or 5, GROUND is one of the two actions available without spending Freedom. Keep the revealed GROUND card in front of the player until the end of the round as a reminder of the chosen mode.