bom_id,category,component,quantity,unit,dimensions,sides,material,content_summary BOM_01,Card,Player Action cards,30,standard cards,63 × 88 mm,Double,300–330 gsm card stock,5 reusable actions × 6 player identities BOM_02,Card,Solution cards,24,standard cards,63 × 88 mm,Double,300–330 gsm card stock,"6 each: Clarify, Repair, Boundary, Change" BOM_03,Card,Problem cards,20,standard cards,63 × 88 mm,Double,300–330 gsm card stock,4 scenarios × 1 Surface + 4 Hidden Problems BOM_04,Card,Scenario cards,4,standard cards,63 × 88 mm,Double,300–330 gsm card stock,"Premise, setup scaling, thresholds, round track" BOM_05,Card,Mode cards,3,standard cards,63 × 88 mm,Double,300–330 gsm card stock,"Cooperative, semi-cooperative, coalition" BOM_06,Board,Player mats,6,mini boards,88 × 126 mm,Double,350–500 gsm board or laminated card,"Stress, Freedom, DARVO track, 2 relation slots, quick reference" BOM_07,Tile,Bond/Rivalry tiles,6,relation tiles,44 × 63 mm,Double,350–500 gsm board,"Bond on front, Rivalry on back, two endpoint spaces" BOM_08,Token,Stress markers,6,markers,10–12 mm,Single,Wood cube or card disc,One per player BOM_09,Token,Freedom tokens,6,tokens,18 mm,Double,Punchboard or wood,Ready / Spent BOM_10,Token,DARVO stage markers,6,markers,14–18 mm,Single,Wood pawn or punchboard,One per player BOM_11,Token,Relation link tokens,12,tokens,14 mm,Single,Punchboard or wood,"Two per player, player-coded" BOM_12,Token,Focus/Blame tokens,6,tokens,18 mm,Double,Punchboard,Focus / Blame −1 BOM_13,Token,Protection tokens,6,tokens,18 mm,Single,Punchboard,Cancel next Attack BOM_14,Token,Denied tokens,5,tokens,18 mm,Single,Punchboard,Mark face-down Denied Problems BOM_15,Token,Lead marker,1,marker,22 mm,Single,Wood pawn or punchboard,Tie-break and round-order marker BOM_16,Token,Round marker,1,marker,14 mm,Single,Punchboard,Moves on Scenario round track BOM_17,Paper,Rulesheet,1,sheet,A4 tri-fold or A5 booklet,Double,135–170 gsm paper,"Setup, round sequence, actions, DARVO, GROUND, relations, scoring"