--- id: GROUND-WP-0003 type: workplan title: "Playtest GR-E03 semi-coop and GR-E04 coalitions to end of game" domain: consumer repo: ground-game status: ready owner: bernd topic_slug: whynot created: "2026-08-03" updated: "2026-08-03" origin: residual origin_ref: GROUND-WP-0002 state_hub_workstream_id: "998e00a0-cdc8-4e1d-879b-7df0858d26dc" --- # Playtest semi-coop and coalitions to the end **Residual of** [GROUND-WP-0002](GROUND-WP-0002-rulings-clay-borg-is-blocked-on.md) **T04.** Rules for both modes are ruled (Modes.csv + T03 confirms). What is missing is a full game — human table or full engine playout — through Round 5 and scoring. Nothing here changes the kernel unless play exposes a new underdetermined point; if it does, open a new rulings workplan rather than silent defaults. ## Modes under test | Mode | Title | Success condition | Winner | |------|--------|-------------------|--------| | MODE_SEMI (GR-E03) | COMMON PROBLEM, PERSONAL EDGE | Group meets Scenario threshold | Among success: highest personal (claimed − Blame) | | MODE_COALITION (GR-E04) | BONDED COALITIONS | Group meets Scenario threshold | Highest Bond-network total; Rivalries do not connect; unbonded = coalition of one | ## Task: 2p semi-coop full game ```task id: GROUND-WP-0003-T01 status: todo priority: high state_hub_task_id: "dab51b0b-4202-4517-a0a4-e436eef8282c" ``` Play or simulate one complete 2-player game under MODE_SEMI (threshold 5). Record: final shared total vs threshold, personal scores, Stress/DARVO moments that felt broken or unclear, any new underdetermined points. ## Task: 4p semi-coop full game ```task id: GROUND-WP-0003-T02 status: todo priority: medium state_hub_task_id: "19ec0937-a001-4819-9916-0c87c9e92993" ``` Same checklist at 3–4p (threshold 7). Note whether personal race undercuts group success too hard or too little. ## Task: 2p coalitions full game ```task id: GROUND-WP-0003-T03 status: todo priority: high state_hub_task_id: "16c36d63-fc8c-45b7-a423-aec832a616f9" ``` Complete 2p game under MODE_COALITION. At 2p a Bond makes one coalition of two; no Bond is two solo coalitions. Check that end scoring is intelligible. ## Task: 4p coalitions full game ```task id: GROUND-WP-0003-T04 status: todo priority: medium state_hub_task_id: "9a048533-f572-48cd-b10e-220982016d72" ``` Complete 3–4p game under MODE_COALITION. Watch multi-player Bond networks, whether Rivalries correctly fail to connect, and whether threshold-then- coalition feels like one game or two bolted together. ## Task: write playtest notes back into repo ```task id: GROUND-WP-0003-T05 status: todo priority: medium state_hub_task_id: "0b5d2785-33bf-435d-8e4e-f76b185098ab" ``` For each completed run, leave a short note under `history/` (or append to this workplan) with date, mode, player count, outcome, and any follow-up ruling needs. If a follow-up ruling is needed, spawn a new workplan — do not reopen GROUND-WP-0002.