--- id: GROUND-WP-0005 type: workplan title: "Difficulty tiers (threshold ratio) and optional Pressure dial" domain: consumer repo: ground-game status: active owner: bernd topic_slug: whynot created: "2026-08-04" updated: "2026-08-04" origin: residual origin_ref: GROUND-WP-0004 state_hub_workstream_id: "e6a26af9-f58d-44b4-89fd-bcb5ecba3e0f" --- # Optional difficulty control after GR-E01 arithmetic is settled **Origin residual of GROUND-WP-0004.** Arithmetic winability is closed: Surface + hidden `1..k` → available 6/9/12; Standard thresholds 5/7/9. Design for a simple difficulty dial lives in [`history/260804-threshold-reachability-and-difficulty.md`](../history/260804-threshold-reachability-and-difficulty.md). Do **not** start this until playtest on the correct deal shows a need for Learning / Mastery (or solo) tuning. Standard is already shippable. ## Task: decide whether to add named tiers ```task id: GROUND-WP-0005-T01 status: wait priority: low state_hub_task_id: "95dcd233-8ebf-44de-95ee-f69b3d973d26" ``` After competent play on correct GR-S01 import: keep Standard only, or add Learning / Mastery as **threshold ratios of available** (plus optional Pressure dial: start Stress / Freedom). If yes, integrate as a third setup axis (Difficulty card) without changing Mode scoring. ## Task: encode tiers in edition data (if T01 says yes) ```task id: GROUND-WP-0005-T02 status: wait priority: low state_hub_task_id: "1e7202cf-01af-48e6-b71d-029de9ec61e2" ``` Rules_Text + scenario or difficulty-card data; clay-borg `threshold(seats, difficulty)` and invariant `threshold ≤ available`.