Complete Phase III personhood (SOUL-WP-0004)
Map descriptive personhood dimensions P1–P12, four kinds of personhood, and Character/Persona/Actor separations. Support H2/H8, judge TE-06, write phase-iii-personhood-synthesis.md, finish SOUL-WP-0004, and mark SOUL-WP-0005 ready.
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# Character
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**Status:** provisional
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**See also:** RQ7, H8
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**Status:** revised (Phase III, 2026-08-12)
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**See also:** RQ7, H8, RN-004, `research/character-persona/character-persona-performance-map.md`
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## Working definition
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**Character** is a relatively persistent structure of dispositions from which
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context-dependent behavior emerges.
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context-dependent behavior tends to emerge.
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Distinct from:
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## Distinctions
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- **state** (fast-changing conditions),
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- **behavior** (contextual expression),
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- **role** / **persona** (situated projection),
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- **identity** (sameness of the Being over time).
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| Term | Role |
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|---|---|
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| State | Fast-changing conditions |
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| Behavior | Contextual expression |
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| Character | Slower dispositional structure |
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| Persona | Situated projection / mask |
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| Identity | Sameness of the Being over time |
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## Notes for research
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## Hard constraints (Phase I identity research)
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Artificial character should produce recognizable patterns across novel situations,
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not merely imitate vocabulary or mannerisms.
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- Character similarity ⇏ identity
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- Character change ⇏ identity loss
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Character is identity-*relevant*, not identity-defining.
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## Artificial quality bar
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Recognizable patterns across **novel** situations — not mere style mimicry.
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## Sources
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Personality psychology (traits; situation×disposition); narrative characterization
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(Schechtman; Ricoeur); Introduction §7; RN-004 §19.
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