Complete Phase III personhood (SOUL-WP-0004)

Map descriptive personhood dimensions P1–P12, four kinds of personhood, and
Character/Persona/Actor separations. Support H2/H8, judge TE-06, write
phase-iii-personhood-synthesis.md, finish SOUL-WP-0004, and mark SOUL-WP-0005
ready.
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# Character
**Status:** provisional
**See also:** RQ7, H8
**Status:** revised (Phase III, 2026-08-12)
**See also:** RQ7, H8, RN-004, `research/character-persona/character-persona-performance-map.md`
## Working definition
**Character** is a relatively persistent structure of dispositions from which
context-dependent behavior emerges.
context-dependent behavior tends to emerge.
Distinct from:
## Distinctions
- **state** (fast-changing conditions),
- **behavior** (contextual expression),
- **role** / **persona** (situated projection),
- **identity** (sameness of the Being over time).
| Term | Role |
|---|---|
| State | Fast-changing conditions |
| Behavior | Contextual expression |
| Character | Slower dispositional structure |
| Persona | Situated projection / mask |
| Identity | Sameness of the Being over time |
## Notes for research
## Hard constraints (Phase I identity research)
Artificial character should produce recognizable patterns across novel situations,
not merely imitate vocabulary or mannerisms.
- Character similarity ⇏ identity
- Character change ⇏ identity loss
Character is identity-*relevant*, not identity-defining.
## Artificial quality bar
Recognizable patterns across **novel** situations — not mere style mimicry.
## Sources
Personality psychology (traits; situation×disposition); narrative characterization
(Schechtman; Ricoeur); Introduction §7; RN-004 §19.