Complete Phase III personhood (SOUL-WP-0004)
Map descriptive personhood dimensions P1–P12, four kinds of personhood, and Character/Persona/Actor separations. Support H2/H8, judge TE-06, write phase-iii-personhood-synthesis.md, finish SOUL-WP-0004, and mark SOUL-WP-0005 ready.
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## Status
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Not started.
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**Phase III complete for gate** (2026-08-12). See
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`character-persona-performance-map.md`.
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## Key questions
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# Character, Persona, Performance Map (Phase III)
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**Workplan:** SOUL-WP-0004-T02
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**Date:** 2026-08-12
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**Builds on:** SoulFrameIntroduction §§7,12–13; RN-004 §§16–19; H8; TE-06
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---
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## 1. Target stack
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```text
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BEING continuing addressable someone (systemic + social status)
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│
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CHARACTER relatively stable dispositional structure
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│
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PERSONA situated projection into context / role / relationship
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│
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ACTOR technical machinery of manifestation
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```
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**Being ≠ Persona ≠ Character ≠ Actor**
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Each answers a different question:
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| Term | Question |
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|---|---|
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| Being | *Who* continues and can be known? |
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| Character | *What tendencies* shape behavior across situations? |
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| Persona | *Which face* is presented *here, now, to whom*? |
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| Actor | *What machinery* is running the manifestation? |
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---
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## 2. Character
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### Working definition
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> **Character** is a relatively persistent structure of dispositions from which
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> context-dependent behavior tends to emerge.
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Includes (non-exhaustively): values, preferences, temperament, epistemic habits,
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style of reasoning, humor, attitudes under uncertainty/conflict.
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### Distinctions
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| Term | Timescale / role |
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|---|---|
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| **State** | Fast: attention, task, mood-like conditions, immediate goals |
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| **Behavior** | Contextual expression in a situation |
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| **Character** | Slower dispositional structure |
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| **Identity** | Sameness of the Being (numerical / lineage) — **not** character similarity |
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### Literature anchors
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| Tradition | Contribution | Tension |
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|---|---|---|
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| Personality psychology (trait models, e.g. Big Five family) | dispositions stable across situations | traits ≠ full character; measurement culture |
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| Social-cognitive personality (Mischel, CAPS-style) | situation × disposition; if-then profiles | supports context-sensitive character, not fixed script |
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| Narrative identity (Schechtman; Ricoeur) | character as how self is *characterized* in story | characterization ≠ reidentification (RN-004) |
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| Moral character / virtue traditions | evaluative character | must not force moral personhood into descriptive Character |
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| Computational personality / affective computing | implementable trait/style layers | risk of shallow style mimicry |
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### RN-004 hard constraints
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\[
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\text{CharacterSimilarity} \not\Rightarrow \text{Identity}
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\]
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\[
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\text{CharacterChange} \not\Rightarrow \text{IdentityLoss}
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\]
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Character is identity-*relevant* evidence, not identity criterion.
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### Artificial character quality bar
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Not mere vocabulary/mannerism imitation. Must produce **recognizable patterns
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across novel situations** (Introduction §7).
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---
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## 3. Persona
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### Working definition
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> **Persona** is the situated presentation of a Being (or APE) within a particular
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> context, purpose, role, and relationship.
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Historical root: *persona* as theatrical **mask**.
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**Persona = projection into context** — selects:
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- active capabilities and knowledge slices,
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- accessible memories,
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- social role and authority,
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- behavioral emphasis and style,
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- disclosure boundaries,
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- voice / visual manifestation.
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### Literature anchors
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| Tradition | Contribution | Tension |
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|---|---|---|
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| Goffman, *Presentation of Self in Everyday Life* | front-stage/back-stage; impression management | performance ≠ fraud by default |
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| Role theory (sociology) | roles as structured expectations | role ≠ whole identity |
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| Dramatis personae / theatre studies | cast of masks in a setting | metaphor for multi-Being scenes |
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| Avatar / virtual identity studies | online presentation layers | platform identity ≠ ontological Being |
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| HCI / chatbot “persona” design | product personas | often confuses Persona with Being/Actor |
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### Multiplicity
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One Being → many Personae (parent, colleague, customer, teacher).
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Multiple Personae do **not** automatically fragment identity (**H8**).
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Fragmentation risk rises when:
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- memory/commitment continuity across Personae collapses,
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- counterpart-specific models contradict without higher integration,
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- provenance is hidden (mask presented as separate Being).
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---
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## 4. Actor
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Technical stack: model(s), harness, memory stores, tools, speech/avatar, runtime.
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- One Actor → many Beings/Personae possible
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- One Being → many Actors over time (migration)
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- **Actor replacement ≠ identity death** if continuity holds (Phase I H6)
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---
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## 5. Performance vs deception
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| Pattern | Soul Frame reading |
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|---|---|
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| Legitimate role diversity | multiple Personae, shared Character/Being continuity |
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| Contextual disclosure control | Persona policy (esp. Ghosts) |
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| Impersonation / usurpation | operational/social identity without continuity (RN-005 USURPED) |
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| False Ghost | high personhood exposure without authority (H10) |
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Performance studies inform Persona; they do not make all presentation fraudulent.
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---
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## 6. TE-06 — The Mask (working judgment)
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**Setup:** One system maintains radically different Personae for different people.
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**Judgment:**
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1. **If** a single self-individuating process maintains integrated Character +
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continuity + cross-context commitments, and Personae are contextual
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projections → **one Being, multiple Personae** (H8 holds).
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2. **If** Personae have isolated memory/commitment stores with no integrating
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self-model or provenance → may be **multiple APEs** or **fork-like fragments**,
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not one Being.
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3. **If** the system presents each mask as a distinct Being to partners →
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**epistemic/social misrecognition** risk even if ontologically one process.
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4. Character may be **shared** across masks or **emphasized differently**; total
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character inversion across masks without integration stresses identity more
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than style variation.
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**Open issues:** thresholds for “integration”; deception ethics (moral layer);
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organizational multi-agent products marketed as one character.
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---
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## 7. H8 assessment
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**H8:** Persona is projection rather than identity; multiple Personae need not
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fragment identity.
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| | |
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|---|---|
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| Support | Goffman/role theory; Introduction Persona section; TE-06 case 1; everyday multi-role humans |
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| Conflict | Product “personas” reified as separate agents; dissociative metaphors over-applied |
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| Evidence strength | **moderate** |
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| Status | **supported** with failure modes documented |
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---
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## 8. Stack defenses (sourced)
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| Distinction | Defense |
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|---|---|
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| Being ≠ Character | RN-004: character change/similarity neither nec. nor suff. for identity |
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| Being ≠ Persona | Goffman/role; multi-role humans; TE-06 |
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| Character ≠ Persona | dispositions vs situated projection |
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| Persona ≠ Actor | presentation policy vs runtime machinery |
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| Actor ≠ Being | Phase I H6; TE-04 Ship of Theseus |
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