CB-WP-0039: a seat that does not regulate — and it changes H1's verdict
CB-EV-0030 concluded H1's DARVO arm rate was still 0. That was true of the
panel, and the panel was greedy-family throughout. GreedyPolicy ranks
`Ground if gated => 100`, so it grounds the instant the stress gate bites,
Stress plateaus at 3, and the arm at 5 is unreachable by construction. "H1
does nothing" was really "H1 does nothing to a seat that already manages
its Stress" — and H1 was written for the seat that does not.
`reactive` is greedy with exactly one preference changed: GROUND demoted
below ATTACK. Under it, H1's criteria 1 and 2 are MET — DARVO arms 400
times per cell, ATTACK is chosen 3 times per seat per game. Criterion 3
fails harder: reactive wins nothing at any seat count.
The larger finding is about the baseline. Greedy and reactive play
IDENTICALLY under baseline, and peak Stress across 3,200 baseline games
was 1 — against a starting value of 2. The gate at 4, the DARVO arm at 5
and the Freedom token are all unreachable, and a policy built to be
reckless with Stress is indistinguishable from one built to husband it.
That is a deeper account of F17 than F17 has. Not raised as a finding yet:
it wants the plural panel first.
A constant was investigated rather than reported: darvo was exactly 400 in
every cell while atk scaled with seats. Six-player final Stress is
[5,5,4,4,4,4] every seed — H1-B holds the attacker at 4, below the arm,
and pushes its targets to 5. The self-soothe suppresses DARVO in the
aggressor and concentrates it in the attacked. The direction follows from
H1-B's arithmetic; the number 2 is partly an artifact of reactive's
first-legal targeting, and is labelled as such.
Still unreviewed: tier L review outstanding on CB-WP-0038, and nothing
here reaches ground-game until it runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 01:08:40 +02:00
|
|
|
|
//! Does H1 do nothing, or does it do nothing **to a seat that already
|
|
|
|
|
|
//! manages its Stress**? (CB-WP-0039)
|
|
|
|
|
|
//!
|
|
|
|
|
|
//! [`CB-EV-0030`] measured ground-game's H1 with a panel that was
|
|
|
|
|
|
//! greedy-family throughout, and found DARVO never arms. But
|
|
|
|
|
|
//! `GreedyPolicy` ranks `Action::Ground if gated => 100`: the moment the
|
|
|
|
|
|
//! stress gate bites it grounds, Stress plateaus at 3, and the arm at 5
|
|
|
|
|
|
//! is unreachable **by construction**.
|
|
|
|
|
|
//!
|
|
|
|
|
|
//! H1 was written for the seat that does *not* do that. So this varies
|
|
|
|
|
|
//! **exactly one preference** — GROUND demoted below ATTACK — and holds
|
|
|
|
|
|
//! every other ranking identical to greedy's.
|
|
|
|
|
|
//!
|
|
|
|
|
|
//! [`CB-EV-0030`]: ../../../evidence/CB-EV-0030-h1-measured.md
|
|
|
|
|
|
|
|
|
|
|
|
use cb_game_runtime::{ScenarioGame, Setup};
|
|
|
|
|
|
use cb_kernel::PlayerId;
|
|
|
|
|
|
use games_ground::bot::{play, Choice, GreedyPolicy, Policy};
|
|
|
|
|
|
use games_ground::{Action, GroundCommand, GroundState, ScoringMode, Variant};
|
|
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|
|
|
|
|
|
|
|
|
/// Greedy, with GROUND demoted below ATTACK. Nothing else differs.
|
|
|
|
|
|
///
|
CB-REV-0002: round 2, and the corrections were not approvable either
Three FATAL, five SERIOUS. The substance of round 1's corrections held —
Reactive is genuinely one arm different, the five replacement controls are
non-inert, the inert metric is right, the numbers reproduce. What failed
were the CLAIMS about them, and two defects the corrections introduced.
FATAL 1: the fix for round 1's #11 did not fix it. The assertion was
`games + setup_fails == 200`, and a refused setup increments setup_fails
while skipping games — so the sum is invariant under exactly the failure
it claimed to catch. Injecting setup failures gave exit 0 over 196-game
columns. Now asserts games == GAMES, verified to exit 101.
FATAL 2: the correction to the selective-column FATAL was itself
selective. "81-1000 per cell, baseline AND H1" and "31-1000" twelve lines
apart, both taken from the baseline row; under H1 rank-75 arms are
59/0/0/0. Every cell is now printed rather than summarised, and the
corrected verdict is the opposite of the one it replaced: under rank-75,
H1 REDUCES DARVO arms to zero at 3p and above.
FATAL 3: "DARVO arms 2 per seat per game" is 1 per seat per game, exactly,
at every band.
SERIOUS: the tiebreak oracle asserted only that the winner set CHANGED, so
reversing the tiebreak left it green; the #13 defect's impact was claimed
and never measured (72,000 games: zero divergences — real in principle,
witnessed only by a constructed board); a 29-of-363 citation pointed at a
file that did not contain it (round 1's reviewer did report it, and it was
never transcribed — the record was wrong, not the number); the harnesses
were run by NO GATE, so every published figure came from a manual run of
an ungated binary, including the assertion added for #1; and edition-check's
sibling handling — added by the last correction — was self-certifying,
crashed instead of failing, and counted Markdown lines as coverage. Now
discovered on disk, and it found a real gap on its first run: Rules_Text.csv
vendored with no digest.
Also: "peak Stress held" was dead code kept quiet by `let _ = held;` — the
numbers were right by coincidence.
make panels is now a registered gate. Round 3 is owed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 09:44:00 +02:00
|
|
|
|
/// **It delegates.** An earlier version re-typed an abridged copy of
|
|
|
|
|
|
/// greedy's ranking and called changing one line of the copy "one
|
|
|
|
|
|
/// preference"; it differed in five, and the seat burned its Freedom
|
|
|
|
|
|
/// token in round one of every game. This comment used to argue for the
|
|
|
|
|
|
/// copy, which gave a future maintainer written cover to restore it
|
|
|
|
|
|
/// (CB-REV-0002 #11).
|
CB-WP-0039: a seat that does not regulate — and it changes H1's verdict
CB-EV-0030 concluded H1's DARVO arm rate was still 0. That was true of the
panel, and the panel was greedy-family throughout. GreedyPolicy ranks
`Ground if gated => 100`, so it grounds the instant the stress gate bites,
Stress plateaus at 3, and the arm at 5 is unreachable by construction. "H1
does nothing" was really "H1 does nothing to a seat that already manages
its Stress" — and H1 was written for the seat that does not.
`reactive` is greedy with exactly one preference changed: GROUND demoted
below ATTACK. Under it, H1's criteria 1 and 2 are MET — DARVO arms 400
times per cell, ATTACK is chosen 3 times per seat per game. Criterion 3
fails harder: reactive wins nothing at any seat count.
The larger finding is about the baseline. Greedy and reactive play
IDENTICALLY under baseline, and peak Stress across 3,200 baseline games
was 1 — against a starting value of 2. The gate at 4, the DARVO arm at 5
and the Freedom token are all unreachable, and a policy built to be
reckless with Stress is indistinguishable from one built to husband it.
That is a deeper account of F17 than F17 has. Not raised as a finding yet:
it wants the plural panel first.
A constant was investigated rather than reported: darvo was exactly 400 in
every cell while atk scaled with seats. Six-player final Stress is
[5,5,4,4,4,4] every seed — H1-B holds the attacker at 4, below the arm,
and pushes its targets to 5. The self-soothe suppresses DARVO in the
aggressor and concentrates it in the attacked. The direction follows from
H1-B's arithmetic; the number 2 is partly an artifact of reactive's
first-legal targeting, and is labelled as such.
Still unreviewed: tier L review outstanding on CB-WP-0038, and nothing
here reaches ground-game until it runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 01:08:40 +02:00
|
|
|
|
struct Reactive;
|
|
|
|
|
|
|
|
|
|
|
|
impl Policy for Reactive {
|
|
|
|
|
|
fn name(&self) -> &'static str {
|
|
|
|
|
|
"reactive"
|
|
|
|
|
|
}
|
|
|
|
|
|
fn choose(
|
|
|
|
|
|
&mut self,
|
|
|
|
|
|
state: &GroundState,
|
|
|
|
|
|
seat: PlayerId,
|
|
|
|
|
|
legal: &[GroundCommand],
|
|
|
|
|
|
_may_pass: bool,
|
|
|
|
|
|
) -> Choice {
|
|
|
|
|
|
let gated = state
|
|
|
|
|
|
.players
|
|
|
|
|
|
.get(&seat)
|
|
|
|
|
|
.is_some_and(|p| p.stress >= 4 && !p.freedom_gate_lifted);
|
CB-REV-0001: the adversarial review, and it was not approvable
Thirteen challenges, five FATAL, all five conceded. Nothing had reached
ground-game, which is the only reason this is a correction and not a
retraction.
The worst: `Reactive` was not "greedy with one preference changed". It
differed in five, including SpendFreedom — ranked 95 unconditionally
against greedy's `95 if gated else 0` — so the seat burned its Freedom
token in round one of every game. A second change to the exact mechanism
under study, and every number in CB-EV-0031 was measuring it. The pass
claimed ADR-0018's one-varying-parameter discipline in its own workplan
while violating it. GreedyPolicy::rank is now public and the policy
delegates, overriding one match arm, so the control is structurally true.
Withdrawn entirely: "H1-B suppresses DARVO in the attacker". Disabling
H1-B under the corrected policy changes the arm count by exactly zero.
The pass hedged the wrong variable — it disclaimed "the number 2" and
defended "the direction", and the direction is what failed. The
supporting inference was invalid anyway: final Stress cannot show who
armed, because DarvoEnded resets the stage and REVERSE gives its owner -2.
Corrected: criterion 1 was failed on the greedy column while the pass's
own printed table showed 31-1000 arms in the other columns — the
selective-column move, in the file that names it. "Peak Stress was 1" was
a maximum over StressSet payloads, not held state (true: 2); the baseline
game count was 1,600 not 3,200; and "a reckless policy plays identically
to a careful one" is refuted by this repo's own rank-95 policy.
Inert controls replaced, each verified red against the reviewer's own
mutation: the baseline hash test compared two identically-constructed
states (serde(skip) on variant left 57/57 green); the `unchanged:` test
checked 3 of 7 entries and passed with SOLVE made illegal; H1-A's ordering
and H1-B's OU-cancel path had no test at all.
edition-check now covers catalog.yaml and rules_delta.yaml, whose digests
CB-WP-0038 claimed and never recorded — the review found it and reported
it unverified rather than absent, which was the right call.
Still open: H1-B on the DARVO extra-Attack path is untested, regulation.rs
still skips setup failures silently, and round-5 arms are counted though
they can never act.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 02:02:35 +02:00
|
|
|
|
// ONE ARM OVERRIDDEN, THE REST DELEGATED.
|
|
|
|
|
|
//
|
|
|
|
|
|
// The first version re-typed greedy's ranking and changed one
|
|
|
|
|
|
// line of the copy. It differed in five places, and the review
|
|
|
|
|
|
// found it: `SpendFreedom` ranked 95 unconditionally instead of
|
|
|
|
|
|
// greedy's `95 if gated else 0`, so this seat spent its Freedom
|
|
|
|
|
|
// token in round one of every game — a second change to the very
|
|
|
|
|
|
// mechanism under study. Delegating makes "exactly one preference
|
|
|
|
|
|
// differs" structurally true instead of a claim in a comment.
|
CB-WP-0039: a seat that does not regulate — and it changes H1's verdict
CB-EV-0030 concluded H1's DARVO arm rate was still 0. That was true of the
panel, and the panel was greedy-family throughout. GreedyPolicy ranks
`Ground if gated => 100`, so it grounds the instant the stress gate bites,
Stress plateaus at 3, and the arm at 5 is unreachable by construction. "H1
does nothing" was really "H1 does nothing to a seat that already manages
its Stress" — and H1 was written for the seat that does not.
`reactive` is greedy with exactly one preference changed: GROUND demoted
below ATTACK. Under it, H1's criteria 1 and 2 are MET — DARVO arms 400
times per cell, ATTACK is chosen 3 times per seat per game. Criterion 3
fails harder: reactive wins nothing at any seat count.
The larger finding is about the baseline. Greedy and reactive play
IDENTICALLY under baseline, and peak Stress across 3,200 baseline games
was 1 — against a starting value of 2. The gate at 4, the DARVO arm at 5
and the Freedom token are all unreachable, and a policy built to be
reckless with Stress is indistinguishable from one built to husband it.
That is a deeper account of F17 than F17 has. Not raised as a finding yet:
it wants the plural panel first.
A constant was investigated rather than reported: darvo was exactly 400 in
every cell while atk scaled with seats. Six-player final Stress is
[5,5,4,4,4,4] every seed — H1-B holds the attacker at 4, below the arm,
and pushes its targets to 5. The self-soothe suppresses DARVO in the
aggressor and concentrates it in the attacked. The direction follows from
H1-B's arithmetic; the number 2 is partly an artifact of reactive's
first-legal targeting, and is labelled as such.
Still unreviewed: tier L review outstanding on CB-WP-0038, and nothing
here reaches ground-game until it runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 01:08:40 +02:00
|
|
|
|
let rank = |c: &GroundCommand| -> i32 {
|
|
|
|
|
|
match c {
|
|
|
|
|
|
GroundCommand::SelectAction {
|
CB-REV-0001: the adversarial review, and it was not approvable
Thirteen challenges, five FATAL, all five conceded. Nothing had reached
ground-game, which is the only reason this is a correction and not a
retraction.
The worst: `Reactive` was not "greedy with one preference changed". It
differed in five, including SpendFreedom — ranked 95 unconditionally
against greedy's `95 if gated else 0` — so the seat burned its Freedom
token in round one of every game. A second change to the exact mechanism
under study, and every number in CB-EV-0031 was measuring it. The pass
claimed ADR-0018's one-varying-parameter discipline in its own workplan
while violating it. GreedyPolicy::rank is now public and the policy
delegates, overriding one match arm, so the control is structurally true.
Withdrawn entirely: "H1-B suppresses DARVO in the attacker". Disabling
H1-B under the corrected policy changes the arm count by exactly zero.
The pass hedged the wrong variable — it disclaimed "the number 2" and
defended "the direction", and the direction is what failed. The
supporting inference was invalid anyway: final Stress cannot show who
armed, because DarvoEnded resets the stage and REVERSE gives its owner -2.
Corrected: criterion 1 was failed on the greedy column while the pass's
own printed table showed 31-1000 arms in the other columns — the
selective-column move, in the file that names it. "Peak Stress was 1" was
a maximum over StressSet payloads, not held state (true: 2); the baseline
game count was 1,600 not 3,200; and "a reckless policy plays identically
to a careful one" is refuted by this repo's own rank-95 policy.
Inert controls replaced, each verified red against the reviewer's own
mutation: the baseline hash test compared two identically-constructed
states (serde(skip) on variant left 57/57 green); the `unchanged:` test
checked 3 of 7 entries and passed with SOLVE made illegal; H1-A's ordering
and H1-B's OU-cancel path had no test at all.
edition-check now covers catalog.yaml and rules_delta.yaml, whose digests
CB-WP-0038 claimed and never recorded — the review found it and reported
it unverified rather than absent, which was the right call.
Still open: H1-B on the DARVO extra-Attack path is untested, regulation.rs
still skips setup failures silently, and round-5 arms are counted though
they can never act.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 02:02:35 +02:00
|
|
|
|
action: Action::Ground,
|
|
|
|
|
|
..
|
|
|
|
|
|
} if gated => 5,
|
|
|
|
|
|
other => GreedyPolicy::rank(state, seat, other),
|
CB-WP-0039: a seat that does not regulate — and it changes H1's verdict
CB-EV-0030 concluded H1's DARVO arm rate was still 0. That was true of the
panel, and the panel was greedy-family throughout. GreedyPolicy ranks
`Ground if gated => 100`, so it grounds the instant the stress gate bites,
Stress plateaus at 3, and the arm at 5 is unreachable by construction. "H1
does nothing" was really "H1 does nothing to a seat that already manages
its Stress" — and H1 was written for the seat that does not.
`reactive` is greedy with exactly one preference changed: GROUND demoted
below ATTACK. Under it, H1's criteria 1 and 2 are MET — DARVO arms 400
times per cell, ATTACK is chosen 3 times per seat per game. Criterion 3
fails harder: reactive wins nothing at any seat count.
The larger finding is about the baseline. Greedy and reactive play
IDENTICALLY under baseline, and peak Stress across 3,200 baseline games
was 1 — against a starting value of 2. The gate at 4, the DARVO arm at 5
and the Freedom token are all unreachable, and a policy built to be
reckless with Stress is indistinguishable from one built to husband it.
That is a deeper account of F17 than F17 has. Not raised as a finding yet:
it wants the plural panel first.
A constant was investigated rather than reported: darvo was exactly 400 in
every cell while atk scaled with seats. Six-player final Stress is
[5,5,4,4,4,4] every seed — H1-B holds the attacker at 4, below the arm,
and pushes its targets to 5. The self-soothe suppresses DARVO in the
aggressor and concentrates it in the attacked. The direction follows from
H1-B's arithmetic; the number 2 is partly an artifact of reactive's
first-legal targeting, and is labelled as such.
Still unreviewed: tier L review outstanding on CB-WP-0038, and nothing
here reaches ground-game until it runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 01:08:40 +02:00
|
|
|
|
}
|
|
|
|
|
|
};
|
|
|
|
|
|
let mut best = 0;
|
|
|
|
|
|
for (i, c) in legal.iter().enumerate() {
|
|
|
|
|
|
if rank(c) > rank(&legal[best]) {
|
|
|
|
|
|
best = i;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
Choice::Command(best)
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
CB-REV-0003: round 3, and three of four FATAL came from round 2's fixes
The pattern is now measured over three rounds: 5 fatal, then 3 (2 from the
previous round's corrections), then 4 (3 from them). The corrections are
not getting safer.
FATAL 1: round 2's short-cell assertion went into regulation.rs only.
attack-value.rs — which produced every number in CB-EV-0030's DARVO table
— still just warned, and the gate registered to close the finding claimed
the property for both.
FATAL 2, the sharpest of the three rounds: counting games proves they
STARTED. Stopping the engine after one round gives 200 games, all-zero
columns and exit 0 — byte for byte the signature CB-EV-0030 says the
instrumentation distinguishes from a real result. Both harnesses now
require every counted game to have reached an outcome over five rounds.
FATAL 3: round 2's `.csv` filter was applied to all three loops, so
catalog.yaml and rules_delta.yaml — whose missing digests were round 1's
finding — were recorded and then never compared, and never checked against
upstream at all. Only the parser loop filters now.
FATAL 4: five of six tiebreak comparators had no coverage. GR-E04's
tiebreak never executes in any scenario. All four are now covered and
mutation-verified; the Blame key needed compensating claims to be
reachable at all, since Blame also lowers the coalition score.
SERIOUS: "peak held" computed the same number as "peak assigned" for every
possible input — the real gap was that START_STRESS was an unchecked
constant, now read off the dealt state; cadence="none" was a pure
loophole, removed; sibling discovery swapped a hand-written list for
hand-written globs and missed metadata.json and VARIANT.md, both named in
the package's own changed_files — now walked, and it found them
immediately; and "~72,000 games" was unsourced, make panels runs 17,600.
Also separated two kinds of number that were presented alike: seats×games
is invariant, 363 and 29 vary 7.1%-11.5% across samples.
Round 4 owed. The conclusion is not that the work is nearly right — it is
that author-made corrections to measurement work should be assumed
defective until a fresh reader has attacked them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 10:26:25 +02:00
|
|
|
|
/// The starting Stress, **read off the dealt state** rather than declared.
|
|
|
|
|
|
///
|
|
|
|
|
|
/// It was a `const 2` "named so the peak metric cannot silently disagree
|
|
|
|
|
|
/// with setup" — and nothing compared it to setup, so raising it to 7
|
|
|
|
|
|
/// printed `peak 7` in every cell with no warning (CB-REV-0003 #6).
|
|
|
|
|
|
/// Naming a constant is not checking it.
|
|
|
|
|
|
fn start_stress(state: &GroundState) -> u8 {
|
|
|
|
|
|
state.players.values().map(|p| p.stress).max().unwrap_or(0)
|
|
|
|
|
|
}
|
CB-REV-0001: the adversarial review, and it was not approvable
Thirteen challenges, five FATAL, all five conceded. Nothing had reached
ground-game, which is the only reason this is a correction and not a
retraction.
The worst: `Reactive` was not "greedy with one preference changed". It
differed in five, including SpendFreedom — ranked 95 unconditionally
against greedy's `95 if gated else 0` — so the seat burned its Freedom
token in round one of every game. A second change to the exact mechanism
under study, and every number in CB-EV-0031 was measuring it. The pass
claimed ADR-0018's one-varying-parameter discipline in its own workplan
while violating it. GreedyPolicy::rank is now public and the policy
delegates, overriding one match arm, so the control is structurally true.
Withdrawn entirely: "H1-B suppresses DARVO in the attacker". Disabling
H1-B under the corrected policy changes the arm count by exactly zero.
The pass hedged the wrong variable — it disclaimed "the number 2" and
defended "the direction", and the direction is what failed. The
supporting inference was invalid anyway: final Stress cannot show who
armed, because DarvoEnded resets the stage and REVERSE gives its owner -2.
Corrected: criterion 1 was failed on the greedy column while the pass's
own printed table showed 31-1000 arms in the other columns — the
selective-column move, in the file that names it. "Peak Stress was 1" was
a maximum over StressSet payloads, not held state (true: 2); the baseline
game count was 1,600 not 3,200; and "a reckless policy plays identically
to a careful one" is refuted by this repo's own rank-95 policy.
Inert controls replaced, each verified red against the reviewer's own
mutation: the baseline hash test compared two identically-constructed
states (serde(skip) on variant left 57/57 green); the `unchanged:` test
checked 3 of 7 entries and passed with SOLVE made illegal; H1-A's ordering
and H1-B's OU-cancel path had no test at all.
edition-check now covers catalog.yaml and rules_delta.yaml, whose digests
CB-WP-0038 claimed and never recorded — the review found it and reported
it unverified rather than absent, which was the right call.
Still open: H1-B on the DARVO extra-Attack path is untested, regulation.rs
still skips setup failures silently, and round-5 arms are counted though
they can never act.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 02:02:35 +02:00
|
|
|
|
|
CB-REV-0002: round 2, and the corrections were not approvable either
Three FATAL, five SERIOUS. The substance of round 1's corrections held —
Reactive is genuinely one arm different, the five replacement controls are
non-inert, the inert metric is right, the numbers reproduce. What failed
were the CLAIMS about them, and two defects the corrections introduced.
FATAL 1: the fix for round 1's #11 did not fix it. The assertion was
`games + setup_fails == 200`, and a refused setup increments setup_fails
while skipping games — so the sum is invariant under exactly the failure
it claimed to catch. Injecting setup failures gave exit 0 over 196-game
columns. Now asserts games == GAMES, verified to exit 101.
FATAL 2: the correction to the selective-column FATAL was itself
selective. "81-1000 per cell, baseline AND H1" and "31-1000" twelve lines
apart, both taken from the baseline row; under H1 rank-75 arms are
59/0/0/0. Every cell is now printed rather than summarised, and the
corrected verdict is the opposite of the one it replaced: under rank-75,
H1 REDUCES DARVO arms to zero at 3p and above.
FATAL 3: "DARVO arms 2 per seat per game" is 1 per seat per game, exactly,
at every band.
SERIOUS: the tiebreak oracle asserted only that the winner set CHANGED, so
reversing the tiebreak left it green; the #13 defect's impact was claimed
and never measured (72,000 games: zero divergences — real in principle,
witnessed only by a constructed board); a 29-of-363 citation pointed at a
file that did not contain it (round 1's reviewer did report it, and it was
never transcribed — the record was wrong, not the number); the harnesses
were run by NO GATE, so every published figure came from a manual run of
an ungated binary, including the assertion added for #1; and edition-check's
sibling handling — added by the last correction — was self-certifying,
crashed instead of failing, and counted Markdown lines as coverage. Now
discovered on disk, and it found a real gap on its first run: Rules_Text.csv
vendored with no digest.
Also: "peak Stress held" was dead code kept quiet by `let _ = held;` — the
numbers were right by coincidence.
make panels is now a registered gate. Round 3 is owed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 09:44:00 +02:00
|
|
|
|
/// Games per cell. Named once so the assertion and the banner cannot
|
|
|
|
|
|
/// disagree — the banner said "200 games per cell" over 196-game columns.
|
|
|
|
|
|
const GAMES: u32 = 200;
|
|
|
|
|
|
|
CB-WP-0039: a seat that does not regulate — and it changes H1's verdict
CB-EV-0030 concluded H1's DARVO arm rate was still 0. That was true of the
panel, and the panel was greedy-family throughout. GreedyPolicy ranks
`Ground if gated => 100`, so it grounds the instant the stress gate bites,
Stress plateaus at 3, and the arm at 5 is unreachable by construction. "H1
does nothing" was really "H1 does nothing to a seat that already manages
its Stress" — and H1 was written for the seat that does not.
`reactive` is greedy with exactly one preference changed: GROUND demoted
below ATTACK. Under it, H1's criteria 1 and 2 are MET — DARVO arms 400
times per cell, ATTACK is chosen 3 times per seat per game. Criterion 3
fails harder: reactive wins nothing at any seat count.
The larger finding is about the baseline. Greedy and reactive play
IDENTICALLY under baseline, and peak Stress across 3,200 baseline games
was 1 — against a starting value of 2. The gate at 4, the DARVO arm at 5
and the Freedom token are all unreachable, and a policy built to be
reckless with Stress is indistinguishable from one built to husband it.
That is a deeper account of F17 than F17 has. Not raised as a finding yet:
it wants the plural panel first.
A constant was investigated rather than reported: darvo was exactly 400 in
every cell while atk scaled with seats. Six-player final Stress is
[5,5,4,4,4,4] every seed — H1-B holds the attacker at 4, below the arm,
and pushes its targets to 5. The self-soothe suppresses DARVO in the
aggressor and concentrates it in the attacked. The direction follows from
H1-B's arithmetic; the number 2 is partly an artifact of reactive's
first-legal targeting, and is labelled as such.
Still unreviewed: tier L review outstanding on CB-WP-0038, and nothing
here reaches ground-game until it runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 01:08:40 +02:00
|
|
|
|
struct Cell {
|
|
|
|
|
|
games: u32,
|
|
|
|
|
|
won: u32,
|
|
|
|
|
|
atk: u32,
|
|
|
|
|
|
darvo: u32,
|
|
|
|
|
|
peak_stress: u8,
|
Close the three items CB-REV-0001 left open
H1-B on the DARVO extra Attack: the delta says the extra Attack shares
the Attack resolution "so it can self-soothe too if Stress >= 4".
CB-WP-0038 asserted it because the code shares resolve_attack; nothing
tested it, and CB-EV-0031's withdrawn mechanism story ran through that
exact path. Now tested and mutation-verified.
Round-5 pressure did not reach the score, and this was a real defect
rather than a reporting one. end_round_events scored from `self` while
H1-A's pressure went into `work`, and score() reads Stress for the GR-E03
and GR-E04 tiebreaks — so the final round's pressure was invisible to the
two modes CB-EV-0030 reports on. Fixed. The test uses the case that bites:
uniform pressure preserves an ordering, so it takes the clamp at 5 to
collapse a gap and change who wins.
Inert arms reported separately: a DARVO arm at the End of Round 5 can
never advance a stage, and criterion 1 is about DARVO mattering. 29 of 363
at 2p, none above — matching the reviewer's independent figure, so
criterion 1 stands as met.
That fix produced one more wrong-subject error, caught before reporting:
the first inert-arm metric tested `g.rounds >= 5`, a property of the GAME
rather than the EVENT, so it marked every arm in every completed game
inert and briefly read as "criterion 1 fails after all". An arm is inert
when no RoundEnded follows it.
regulation.rs no longer skips setup failures silently: they are counted,
and a short cell fails an assertion rather than printing a number a reader
has to notice — which is the credit CB-EV-0030 §3 took and half earned.
All thirteen challenges closed. Re-review is owed before any of this
travels: the corrections were made by the author of the errors.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 02:14:19 +02:00
|
|
|
|
/// Setups the engine refused. **Counted, not skipped** (CB-REV-0001
|
|
|
|
|
|
/// #11): CB-EV-0030 §3 credited this pass with fixing silent skips
|
|
|
|
|
|
/// and only the `play` path was instrumented.
|
|
|
|
|
|
setup_fails: u32,
|
|
|
|
|
|
/// DARVO arms at the End of Round 5. `GameEnded` is pushed
|
|
|
|
|
|
/// immediately after, so the sequence never advances a stage — the
|
|
|
|
|
|
/// arm is real and can do nothing. Reported separately, because
|
|
|
|
|
|
/// ground-game's criterion 1 is asking about DARVO *mattering*.
|
|
|
|
|
|
inert_arms: u32,
|
CB-REV-0003: round 3, and three of four FATAL came from round 2's fixes
The pattern is now measured over three rounds: 5 fatal, then 3 (2 from the
previous round's corrections), then 4 (3 from them). The corrections are
not getting safer.
FATAL 1: round 2's short-cell assertion went into regulation.rs only.
attack-value.rs — which produced every number in CB-EV-0030's DARVO table
— still just warned, and the gate registered to close the finding claimed
the property for both.
FATAL 2, the sharpest of the three rounds: counting games proves they
STARTED. Stopping the engine after one round gives 200 games, all-zero
columns and exit 0 — byte for byte the signature CB-EV-0030 says the
instrumentation distinguishes from a real result. Both harnesses now
require every counted game to have reached an outcome over five rounds.
FATAL 3: round 2's `.csv` filter was applied to all three loops, so
catalog.yaml and rules_delta.yaml — whose missing digests were round 1's
finding — were recorded and then never compared, and never checked against
upstream at all. Only the parser loop filters now.
FATAL 4: five of six tiebreak comparators had no coverage. GR-E04's
tiebreak never executes in any scenario. All four are now covered and
mutation-verified; the Blame key needed compensating claims to be
reachable at all, since Blame also lowers the coalition score.
SERIOUS: "peak held" computed the same number as "peak assigned" for every
possible input — the real gap was that START_STRESS was an unchecked
constant, now read off the dealt state; cadence="none" was a pure
loophole, removed; sibling discovery swapped a hand-written list for
hand-written globs and missed metadata.json and VARIANT.md, both named in
the package's own changed_files — now walked, and it found them
immediately; and "~72,000 games" was unsourced, make panels runs 17,600.
Also separated two kinds of number that were presented alike: seats×games
is invariant, 363 and 29 vary 7.1%-11.5% across samples.
Round 4 owed. The conclusion is not that the work is nearly right — it is
that author-made corrections to measurement work should be assumed
defective until a fresh reader has attacked them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 10:26:25 +02:00
|
|
|
|
/// Games that reached an outcome over the full five rounds.
|
|
|
|
|
|
///
|
|
|
|
|
|
/// **`games` counts `play` returning `Ok`, which is not the claim.**
|
|
|
|
|
|
/// Stopping the engine after one round produced 200 games, all-zero
|
|
|
|
|
|
/// columns and exit 0 — the exact signature CB-EV-0030 §3 says the
|
|
|
|
|
|
/// instrumentation distinguishes from a real result.
|
|
|
|
|
|
played: u32,
|
CB-WP-0039: a seat that does not regulate — and it changes H1's verdict
CB-EV-0030 concluded H1's DARVO arm rate was still 0. That was true of the
panel, and the panel was greedy-family throughout. GreedyPolicy ranks
`Ground if gated => 100`, so it grounds the instant the stress gate bites,
Stress plateaus at 3, and the arm at 5 is unreachable by construction. "H1
does nothing" was really "H1 does nothing to a seat that already manages
its Stress" — and H1 was written for the seat that does not.
`reactive` is greedy with exactly one preference changed: GROUND demoted
below ATTACK. Under it, H1's criteria 1 and 2 are MET — DARVO arms 400
times per cell, ATTACK is chosen 3 times per seat per game. Criterion 3
fails harder: reactive wins nothing at any seat count.
The larger finding is about the baseline. Greedy and reactive play
IDENTICALLY under baseline, and peak Stress across 3,200 baseline games
was 1 — against a starting value of 2. The gate at 4, the DARVO arm at 5
and the Freedom token are all unreachable, and a policy built to be
reckless with Stress is indistinguishable from one built to husband it.
That is a deeper account of F17 than F17 has. Not raised as a finding yet:
it wants the plural panel first.
A constant was investigated rather than reported: darvo was exactly 400 in
every cell while atk scaled with seats. Six-player final Stress is
[5,5,4,4,4,4] every seed — H1-B holds the attacker at 4, below the arm,
and pushes its targets to 5. The self-soothe suppresses DARVO in the
aggressor and concentrates it in the attacked. The direction follows from
H1-B's arithmetic; the number 2 is partly an artifact of reactive's
first-legal targeting, and is labelled as such.
Still unreviewed: tier L review outstanding on CB-WP-0038, and nothing
here reaches ground-game until it runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 01:08:40 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
fn sweep(mode: ScoringMode, variant: Variant, players: u8, reactive: bool) -> Cell {
|
|
|
|
|
|
let mut c = Cell {
|
|
|
|
|
|
games: 0,
|
|
|
|
|
|
won: 0,
|
|
|
|
|
|
atk: 0,
|
|
|
|
|
|
darvo: 0,
|
|
|
|
|
|
peak_stress: 0,
|
Close the three items CB-REV-0001 left open
H1-B on the DARVO extra Attack: the delta says the extra Attack shares
the Attack resolution "so it can self-soothe too if Stress >= 4".
CB-WP-0038 asserted it because the code shares resolve_attack; nothing
tested it, and CB-EV-0031's withdrawn mechanism story ran through that
exact path. Now tested and mutation-verified.
Round-5 pressure did not reach the score, and this was a real defect
rather than a reporting one. end_round_events scored from `self` while
H1-A's pressure went into `work`, and score() reads Stress for the GR-E03
and GR-E04 tiebreaks — so the final round's pressure was invisible to the
two modes CB-EV-0030 reports on. Fixed. The test uses the case that bites:
uniform pressure preserves an ordering, so it takes the clamp at 5 to
collapse a gap and change who wins.
Inert arms reported separately: a DARVO arm at the End of Round 5 can
never advance a stage, and criterion 1 is about DARVO mattering. 29 of 363
at 2p, none above — matching the reviewer's independent figure, so
criterion 1 stands as met.
That fix produced one more wrong-subject error, caught before reporting:
the first inert-arm metric tested `g.rounds >= 5`, a property of the GAME
rather than the EVENT, so it marked every arm in every completed game
inert and briefly read as "criterion 1 fails after all". An arm is inert
when no RoundEnded follows it.
regulation.rs no longer skips setup failures silently: they are counted,
and a short cell fails an assertion rather than printing a number a reader
has to notice — which is the credit CB-EV-0030 §3 took and half earned.
All thirteen challenges closed. Re-review is owed before any of this
travels: the corrections were made by the author of the errors.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 02:14:19 +02:00
|
|
|
|
setup_fails: 0,
|
|
|
|
|
|
inert_arms: 0,
|
CB-REV-0003: round 3, and three of four FATAL came from round 2's fixes
The pattern is now measured over three rounds: 5 fatal, then 3 (2 from the
previous round's corrections), then 4 (3 from them). The corrections are
not getting safer.
FATAL 1: round 2's short-cell assertion went into regulation.rs only.
attack-value.rs — which produced every number in CB-EV-0030's DARVO table
— still just warned, and the gate registered to close the finding claimed
the property for both.
FATAL 2, the sharpest of the three rounds: counting games proves they
STARTED. Stopping the engine after one round gives 200 games, all-zero
columns and exit 0 — byte for byte the signature CB-EV-0030 says the
instrumentation distinguishes from a real result. Both harnesses now
require every counted game to have reached an outcome over five rounds.
FATAL 3: round 2's `.csv` filter was applied to all three loops, so
catalog.yaml and rules_delta.yaml — whose missing digests were round 1's
finding — were recorded and then never compared, and never checked against
upstream at all. Only the parser loop filters now.
FATAL 4: five of six tiebreak comparators had no coverage. GR-E04's
tiebreak never executes in any scenario. All four are now covered and
mutation-verified; the Blame key needed compensating claims to be
reachable at all, since Blame also lowers the coalition score.
SERIOUS: "peak held" computed the same number as "peak assigned" for every
possible input — the real gap was that START_STRESS was an unchecked
constant, now read off the dealt state; cadence="none" was a pure
loophole, removed; sibling discovery swapped a hand-written list for
hand-written globs and missed metadata.json and VARIANT.md, both named in
the package's own changed_files — now walked, and it found them
immediately; and "~72,000 games" was unsourced, make panels runs 17,600.
Also separated two kinds of number that were presented alike: seats×games
is invariant, 363 and 29 vary 7.1%-11.5% across samples.
Round 4 owed. The conclusion is not that the work is nearly right — it is
that author-made corrections to measurement work should be assumed
defective until a fresh reader has attacked them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 10:26:25 +02:00
|
|
|
|
played: 0,
|
CB-WP-0039: a seat that does not regulate — and it changes H1's verdict
CB-EV-0030 concluded H1's DARVO arm rate was still 0. That was true of the
panel, and the panel was greedy-family throughout. GreedyPolicy ranks
`Ground if gated => 100`, so it grounds the instant the stress gate bites,
Stress plateaus at 3, and the arm at 5 is unreachable by construction. "H1
does nothing" was really "H1 does nothing to a seat that already manages
its Stress" — and H1 was written for the seat that does not.
`reactive` is greedy with exactly one preference changed: GROUND demoted
below ATTACK. Under it, H1's criteria 1 and 2 are MET — DARVO arms 400
times per cell, ATTACK is chosen 3 times per seat per game. Criterion 3
fails harder: reactive wins nothing at any seat count.
The larger finding is about the baseline. Greedy and reactive play
IDENTICALLY under baseline, and peak Stress across 3,200 baseline games
was 1 — against a starting value of 2. The gate at 4, the DARVO arm at 5
and the Freedom token are all unreachable, and a policy built to be
reckless with Stress is indistinguishable from one built to husband it.
That is a deeper account of F17 than F17 has. Not raised as a finding yet:
it wants the plural panel first.
A constant was investigated rather than reported: darvo was exactly 400 in
every cell while atk scaled with seats. Six-player final Stress is
[5,5,4,4,4,4] every seed — H1-B holds the attacker at 4, below the arm,
and pushes its targets to 5. The self-soothe suppresses DARVO in the
aggressor and concentrates it in the attacked. The direction follows from
H1-B's arithmetic; the number 2 is partly an artifact of reactive's
first-legal targeting, and is labelled as such.
Still unreviewed: tier L review outstanding on CB-WP-0038, and nothing
here reaches ground-game until it runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 01:08:40 +02:00
|
|
|
|
};
|
CB-REV-0002: round 2, and the corrections were not approvable either
Three FATAL, five SERIOUS. The substance of round 1's corrections held —
Reactive is genuinely one arm different, the five replacement controls are
non-inert, the inert metric is right, the numbers reproduce. What failed
were the CLAIMS about them, and two defects the corrections introduced.
FATAL 1: the fix for round 1's #11 did not fix it. The assertion was
`games + setup_fails == 200`, and a refused setup increments setup_fails
while skipping games — so the sum is invariant under exactly the failure
it claimed to catch. Injecting setup failures gave exit 0 over 196-game
columns. Now asserts games == GAMES, verified to exit 101.
FATAL 2: the correction to the selective-column FATAL was itself
selective. "81-1000 per cell, baseline AND H1" and "31-1000" twelve lines
apart, both taken from the baseline row; under H1 rank-75 arms are
59/0/0/0. Every cell is now printed rather than summarised, and the
corrected verdict is the opposite of the one it replaced: under rank-75,
H1 REDUCES DARVO arms to zero at 3p and above.
FATAL 3: "DARVO arms 2 per seat per game" is 1 per seat per game, exactly,
at every band.
SERIOUS: the tiebreak oracle asserted only that the winner set CHANGED, so
reversing the tiebreak left it green; the #13 defect's impact was claimed
and never measured (72,000 games: zero divergences — real in principle,
witnessed only by a constructed board); a 29-of-363 citation pointed at a
file that did not contain it (round 1's reviewer did report it, and it was
never transcribed — the record was wrong, not the number); the harnesses
were run by NO GATE, so every published figure came from a manual run of
an ungated binary, including the assertion added for #1; and edition-check's
sibling handling — added by the last correction — was self-certifying,
crashed instead of failing, and counted Markdown lines as coverage. Now
discovered on disk, and it found a real gap on its first run: Rules_Text.csv
vendored with no digest.
Also: "peak Stress held" was dead code kept quiet by `let _ = held;` — the
numbers were right by coincidence.
make panels is now a registered gate. Round 3 is owed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 09:44:00 +02:00
|
|
|
|
for seed in 0..GAMES as u64 {
|
CB-WP-0039: a seat that does not regulate — and it changes H1's verdict
CB-EV-0030 concluded H1's DARVO arm rate was still 0. That was true of the
panel, and the panel was greedy-family throughout. GreedyPolicy ranks
`Ground if gated => 100`, so it grounds the instant the stress gate bites,
Stress plateaus at 3, and the arm at 5 is unreachable by construction. "H1
does nothing" was really "H1 does nothing to a seat that already manages
its Stress" — and H1 was written for the seat that does not.
`reactive` is greedy with exactly one preference changed: GROUND demoted
below ATTACK. Under it, H1's criteria 1 and 2 are MET — DARVO arms 400
times per cell, ATTACK is chosen 3 times per seat per game. Criterion 3
fails harder: reactive wins nothing at any seat count.
The larger finding is about the baseline. Greedy and reactive play
IDENTICALLY under baseline, and peak Stress across 3,200 baseline games
was 1 — against a starting value of 2. The gate at 4, the DARVO arm at 5
and the Freedom token are all unreachable, and a policy built to be
reckless with Stress is indistinguishable from one built to husband it.
That is a deeper account of F17 than F17 has. Not raised as a finding yet:
it wants the plural panel first.
A constant was investigated rather than reported: darvo was exactly 400 in
every cell while atk scaled with seats. Six-player final Stress is
[5,5,4,4,4,4] every seed — H1-B holds the attacker at 4, below the arm,
and pushes its targets to 5. The self-soothe suppresses DARVO in the
aggressor and concentrates it in the attacked. The direction follows from
H1-B's arithmetic; the number 2 is partly an artifact of reactive's
first-legal targeting, and is labelled as such.
Still unreviewed: tier L review outstanding on CB-WP-0038, and nothing
here reaches ground-game until it runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 01:08:40 +02:00
|
|
|
|
let Ok(mut st) = GroundState::setup(
|
|
|
|
|
|
&Setup {
|
|
|
|
|
|
players,
|
|
|
|
|
|
preset: format!("standard-{players}p"),
|
|
|
|
|
|
patch: Default::default(),
|
|
|
|
|
|
},
|
|
|
|
|
|
seed,
|
|
|
|
|
|
) else {
|
Close the three items CB-REV-0001 left open
H1-B on the DARVO extra Attack: the delta says the extra Attack shares
the Attack resolution "so it can self-soothe too if Stress >= 4".
CB-WP-0038 asserted it because the code shares resolve_attack; nothing
tested it, and CB-EV-0031's withdrawn mechanism story ran through that
exact path. Now tested and mutation-verified.
Round-5 pressure did not reach the score, and this was a real defect
rather than a reporting one. end_round_events scored from `self` while
H1-A's pressure went into `work`, and score() reads Stress for the GR-E03
and GR-E04 tiebreaks — so the final round's pressure was invisible to the
two modes CB-EV-0030 reports on. Fixed. The test uses the case that bites:
uniform pressure preserves an ordering, so it takes the clamp at 5 to
collapse a gap and change who wins.
Inert arms reported separately: a DARVO arm at the End of Round 5 can
never advance a stage, and criterion 1 is about DARVO mattering. 29 of 363
at 2p, none above — matching the reviewer's independent figure, so
criterion 1 stands as met.
That fix produced one more wrong-subject error, caught before reporting:
the first inert-arm metric tested `g.rounds >= 5`, a property of the GAME
rather than the EVENT, so it marked every arm in every completed game
inert and briefly read as "criterion 1 fails after all". An arm is inert
when no RoundEnded follows it.
regulation.rs no longer skips setup failures silently: they are counted,
and a short cell fails an assertion rather than printing a number a reader
has to notice — which is the credit CB-EV-0030 §3 took and half earned.
All thirteen challenges closed. Re-review is owed before any of this
travels: the corrections were made by the author of the errors.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 02:14:19 +02:00
|
|
|
|
c.setup_fails += 1;
|
CB-WP-0039: a seat that does not regulate — and it changes H1's verdict
CB-EV-0030 concluded H1's DARVO arm rate was still 0. That was true of the
panel, and the panel was greedy-family throughout. GreedyPolicy ranks
`Ground if gated => 100`, so it grounds the instant the stress gate bites,
Stress plateaus at 3, and the arm at 5 is unreachable by construction. "H1
does nothing" was really "H1 does nothing to a seat that already manages
its Stress" — and H1 was written for the seat that does not.
`reactive` is greedy with exactly one preference changed: GROUND demoted
below ATTACK. Under it, H1's criteria 1 and 2 are MET — DARVO arms 400
times per cell, ATTACK is chosen 3 times per seat per game. Criterion 3
fails harder: reactive wins nothing at any seat count.
The larger finding is about the baseline. Greedy and reactive play
IDENTICALLY under baseline, and peak Stress across 3,200 baseline games
was 1 — against a starting value of 2. The gate at 4, the DARVO arm at 5
and the Freedom token are all unreachable, and a policy built to be
reckless with Stress is indistinguishable from one built to husband it.
That is a deeper account of F17 than F17 has. Not raised as a finding yet:
it wants the plural panel first.
A constant was investigated rather than reported: darvo was exactly 400 in
every cell while atk scaled with seats. Six-player final Stress is
[5,5,4,4,4,4] every seed — H1-B holds the attacker at 4, below the arm,
and pushes its targets to 5. The self-soothe suppresses DARVO in the
aggressor and concentrates it in the attacked. The direction follows from
H1-B's arithmetic; the number 2 is partly an artifact of reactive's
first-legal targeting, and is labelled as such.
Still unreviewed: tier L review outstanding on CB-WP-0038, and nothing
here reaches ground-game until it runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 01:08:40 +02:00
|
|
|
|
continue;
|
|
|
|
|
|
};
|
|
|
|
|
|
st.mode = mode;
|
|
|
|
|
|
st.variant = variant;
|
CB-REV-0003: round 3, and three of four FATAL came from round 2's fixes
The pattern is now measured over three rounds: 5 fatal, then 3 (2 from the
previous round's corrections), then 4 (3 from them). The corrections are
not getting safer.
FATAL 1: round 2's short-cell assertion went into regulation.rs only.
attack-value.rs — which produced every number in CB-EV-0030's DARVO table
— still just warned, and the gate registered to close the finding claimed
the property for both.
FATAL 2, the sharpest of the three rounds: counting games proves they
STARTED. Stopping the engine after one round gives 200 games, all-zero
columns and exit 0 — byte for byte the signature CB-EV-0030 says the
instrumentation distinguishes from a real result. Both harnesses now
require every counted game to have reached an outcome over five rounds.
FATAL 3: round 2's `.csv` filter was applied to all three loops, so
catalog.yaml and rules_delta.yaml — whose missing digests were round 1's
finding — were recorded and then never compared, and never checked against
upstream at all. Only the parser loop filters now.
FATAL 4: five of six tiebreak comparators had no coverage. GR-E04's
tiebreak never executes in any scenario. All four are now covered and
mutation-verified; the Blame key needed compensating claims to be
reachable at all, since Blame also lowers the coalition score.
SERIOUS: "peak held" computed the same number as "peak assigned" for every
possible input — the real gap was that START_STRESS was an unchecked
constant, now read off the dealt state; cadence="none" was a pure
loophole, removed; sibling discovery swapped a hand-written list for
hand-written globs and missed metadata.json and VARIANT.md, both named in
the package's own changed_files — now walked, and it found them
immediately; and "~72,000 games" was unsourced, make panels runs 17,600.
Also separated two kinds of number that were presented alike: seats×games
is invariant, 363 and 29 vary 7.1%-11.5% across samples.
Round 4 owed. The conclusion is not that the work is nearly right — it is
that author-made corrections to measurement work should be assumed
defective until a fresh reader has attacked them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 10:26:25 +02:00
|
|
|
|
// The dealt state, kept so the peak metric can read the real
|
|
|
|
|
|
// starting Stress rather than trust a constant.
|
|
|
|
|
|
let started = st.clone();
|
CB-WP-0039: a seat that does not regulate — and it changes H1's verdict
CB-EV-0030 concluded H1's DARVO arm rate was still 0. That was true of the
panel, and the panel was greedy-family throughout. GreedyPolicy ranks
`Ground if gated => 100`, so it grounds the instant the stress gate bites,
Stress plateaus at 3, and the arm at 5 is unreachable by construction. "H1
does nothing" was really "H1 does nothing to a seat that already manages
its Stress" — and H1 was written for the seat that does not.
`reactive` is greedy with exactly one preference changed: GROUND demoted
below ATTACK. Under it, H1's criteria 1 and 2 are MET — DARVO arms 400
times per cell, ATTACK is chosen 3 times per seat per game. Criterion 3
fails harder: reactive wins nothing at any seat count.
The larger finding is about the baseline. Greedy and reactive play
IDENTICALLY under baseline, and peak Stress across 3,200 baseline games
was 1 — against a starting value of 2. The gate at 4, the DARVO arm at 5
and the Freedom token are all unreachable, and a policy built to be
reckless with Stress is indistinguishable from one built to husband it.
That is a deeper account of F17 than F17 has. Not raised as a finding yet:
it wants the plural panel first.
A constant was investigated rather than reported: darvo was exactly 400 in
every cell while atk scaled with seats. Six-player final Stress is
[5,5,4,4,4,4] every seed — H1-B holds the attacker at 4, below the arm,
and pushes its targets to 5. The self-soothe suppresses DARVO in the
aggressor and concentrates it in the attacked. The direction follows from
H1-B's arithmetic; the number 2 is partly an artifact of reactive's
first-legal targeting, and is labelled as such.
Still unreviewed: tier L review outstanding on CB-WP-0038, and nothing
here reaches ground-game until it runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 01:08:40 +02:00
|
|
|
|
let mut ps: Vec<Box<dyn Policy>> = (0..players)
|
|
|
|
|
|
.map(|_| {
|
|
|
|
|
|
if reactive {
|
|
|
|
|
|
Box::new(Reactive) as Box<dyn Policy>
|
|
|
|
|
|
} else {
|
|
|
|
|
|
Box::new(GreedyPolicy) as Box<dyn Policy>
|
|
|
|
|
|
}
|
|
|
|
|
|
})
|
|
|
|
|
|
.collect();
|
|
|
|
|
|
// A refused game is not a lost game (CB-EV-0030 §3).
|
|
|
|
|
|
let g = match play(st, &mut ps) {
|
|
|
|
|
|
Ok(g) => g,
|
|
|
|
|
|
Err(e) => {
|
|
|
|
|
|
eprintln!(" !! {players}p seed {seed}: {e:?}");
|
|
|
|
|
|
continue;
|
|
|
|
|
|
}
|
|
|
|
|
|
};
|
|
|
|
|
|
c.games += 1;
|
CB-REV-0003: round 3, and three of four FATAL came from round 2's fixes
The pattern is now measured over three rounds: 5 fatal, then 3 (2 from the
previous round's corrections), then 4 (3 from them). The corrections are
not getting safer.
FATAL 1: round 2's short-cell assertion went into regulation.rs only.
attack-value.rs — which produced every number in CB-EV-0030's DARVO table
— still just warned, and the gate registered to close the finding claimed
the property for both.
FATAL 2, the sharpest of the three rounds: counting games proves they
STARTED. Stopping the engine after one round gives 200 games, all-zero
columns and exit 0 — byte for byte the signature CB-EV-0030 says the
instrumentation distinguishes from a real result. Both harnesses now
require every counted game to have reached an outcome over five rounds.
FATAL 3: round 2's `.csv` filter was applied to all three loops, so
catalog.yaml and rules_delta.yaml — whose missing digests were round 1's
finding — were recorded and then never compared, and never checked against
upstream at all. Only the parser loop filters now.
FATAL 4: five of six tiebreak comparators had no coverage. GR-E04's
tiebreak never executes in any scenario. All four are now covered and
mutation-verified; the Blame key needed compensating claims to be
reachable at all, since Blame also lowers the coalition score.
SERIOUS: "peak held" computed the same number as "peak assigned" for every
possible input — the real gap was that START_STRESS was an unchecked
constant, now read off the dealt state; cadence="none" was a pure
loophole, removed; sibling discovery swapped a hand-written list for
hand-written globs and missed metadata.json and VARIANT.md, both named in
the package's own changed_files — now walked, and it found them
immediately; and "~72,000 games" was unsourced, make panels runs 17,600.
Also separated two kinds of number that were presented alike: seats×games
is invariant, 363 and 29 vary 7.1%-11.5% across samples.
Round 4 owed. The conclusion is not that the work is nearly right — it is
that author-made corrections to measurement work should be assumed
defective until a fresh reader has attacked them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 10:26:25 +02:00
|
|
|
|
// A game that RAN is not a game that was PLAYED (CB-REV-0003 #2).
|
|
|
|
|
|
if g.state.outcome.is_some() && g.rounds == 5 {
|
|
|
|
|
|
c.played += 1;
|
|
|
|
|
|
}
|
CB-WP-0039: a seat that does not regulate — and it changes H1's verdict
CB-EV-0030 concluded H1's DARVO arm rate was still 0. That was true of the
panel, and the panel was greedy-family throughout. GreedyPolicy ranks
`Ground if gated => 100`, so it grounds the instant the stress gate bites,
Stress plateaus at 3, and the arm at 5 is unreachable by construction. "H1
does nothing" was really "H1 does nothing to a seat that already manages
its Stress" — and H1 was written for the seat that does not.
`reactive` is greedy with exactly one preference changed: GROUND demoted
below ATTACK. Under it, H1's criteria 1 and 2 are MET — DARVO arms 400
times per cell, ATTACK is chosen 3 times per seat per game. Criterion 3
fails harder: reactive wins nothing at any seat count.
The larger finding is about the baseline. Greedy and reactive play
IDENTICALLY under baseline, and peak Stress across 3,200 baseline games
was 1 — against a starting value of 2. The gate at 4, the DARVO arm at 5
and the Freedom token are all unreachable, and a policy built to be
reckless with Stress is indistinguishable from one built to husband it.
That is a deeper account of F17 than F17 has. Not raised as a finding yet:
it wants the plural panel first.
A constant was investigated rather than reported: darvo was exactly 400 in
every cell while atk scaled with seats. Six-player final Stress is
[5,5,4,4,4,4] every seed — H1-B holds the attacker at 4, below the arm,
and pushes its targets to 5. The self-soothe suppresses DARVO in the
aggressor and concentrates it in the attacked. The direction follows from
H1-B's arithmetic; the number 2 is partly an artifact of reactive's
first-legal targeting, and is labelled as such.
Still unreviewed: tier L review outstanding on CB-WP-0038, and nothing
here reaches ground-game until it runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 01:08:40 +02:00
|
|
|
|
if g.state.outcome.as_ref().is_some_and(|o| o.group_success) {
|
|
|
|
|
|
c.won += 1;
|
|
|
|
|
|
}
|
|
|
|
|
|
for (_, cmd) in &g.steps {
|
|
|
|
|
|
if let GroundCommand::SelectAction {
|
|
|
|
|
|
action: Action::Attack,
|
|
|
|
|
|
..
|
|
|
|
|
|
} = cmd
|
|
|
|
|
|
{
|
|
|
|
|
|
c.atk += 1;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
CB-REV-0003: round 3, and three of four FATAL came from round 2's fixes
The pattern is now measured over three rounds: 5 fatal, then 3 (2 from the
previous round's corrections), then 4 (3 from them). The corrections are
not getting safer.
FATAL 1: round 2's short-cell assertion went into regulation.rs only.
attack-value.rs — which produced every number in CB-EV-0030's DARVO table
— still just warned, and the gate registered to close the finding claimed
the property for both.
FATAL 2, the sharpest of the three rounds: counting games proves they
STARTED. Stopping the engine after one round gives 200 games, all-zero
columns and exit 0 — byte for byte the signature CB-EV-0030 says the
instrumentation distinguishes from a real result. Both harnesses now
require every counted game to have reached an outcome over five rounds.
FATAL 3: round 2's `.csv` filter was applied to all three loops, so
catalog.yaml and rules_delta.yaml — whose missing digests were round 1's
finding — were recorded and then never compared, and never checked against
upstream at all. Only the parser loop filters now.
FATAL 4: five of six tiebreak comparators had no coverage. GR-E04's
tiebreak never executes in any scenario. All four are now covered and
mutation-verified; the Blame key needed compensating claims to be
reachable at all, since Blame also lowers the coalition score.
SERIOUS: "peak held" computed the same number as "peak assigned" for every
possible input — the real gap was that START_STRESS was an unchecked
constant, now read off the dealt state; cadence="none" was a pure
loophole, removed; sibling discovery swapped a hand-written list for
hand-written globs and missed metadata.json and VARIANT.md, both named in
the package's own changed_files — now walked, and it found them
immediately; and "~72,000 games" was unsourced, make panels runs 17,600.
Also separated two kinds of number that were presented alike: seats×games
is invariant, 363 and 29 vary 7.1%-11.5% across samples.
Round 4 owed. The conclusion is not that the work is nearly right — it is
that author-made corrections to measurement work should be assumed
defective until a fresh reader has attacked them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 10:26:25 +02:00
|
|
|
|
// Peak Stress **held**.
|
CB-REV-0001: the adversarial review, and it was not approvable
Thirteen challenges, five FATAL, all five conceded. Nothing had reached
ground-game, which is the only reason this is a correction and not a
retraction.
The worst: `Reactive` was not "greedy with one preference changed". It
differed in five, including SpendFreedom — ranked 95 unconditionally
against greedy's `95 if gated else 0` — so the seat burned its Freedom
token in round one of every game. A second change to the exact mechanism
under study, and every number in CB-EV-0031 was measuring it. The pass
claimed ADR-0018's one-varying-parameter discipline in its own workplan
while violating it. GreedyPolicy::rank is now public and the policy
delegates, overriding one match arm, so the control is structurally true.
Withdrawn entirely: "H1-B suppresses DARVO in the attacker". Disabling
H1-B under the corrected policy changes the arm count by exactly zero.
The pass hedged the wrong variable — it disclaimed "the number 2" and
defended "the direction", and the direction is what failed. The
supporting inference was invalid anyway: final Stress cannot show who
armed, because DarvoEnded resets the stage and REVERSE gives its owner -2.
Corrected: criterion 1 was failed on the greedy column while the pass's
own printed table showed 31-1000 arms in the other columns — the
selective-column move, in the file that names it. "Peak Stress was 1" was
a maximum over StressSet payloads, not held state (true: 2); the baseline
game count was 1,600 not 3,200; and "a reckless policy plays identically
to a careful one" is refuted by this repo's own rank-95 policy.
Inert controls replaced, each verified red against the reviewer's own
mutation: the baseline hash test compared two identically-constructed
states (serde(skip) on variant left 57/57 green); the `unchanged:` test
checked 3 of 7 entries and passed with SOLVE made illegal; H1-A's ordering
and H1-B's OU-cancel path had no test at all.
edition-check now covers catalog.yaml and rules_delta.yaml, whose digests
CB-WP-0038 claimed and never recorded — the review found it and reported
it unverified rather than absent, which was the right call.
Still open: H1-B on the DARVO extra-Attack path is untested, regulation.rs
still skips setup failures silently, and round-5 arms are counted though
they can never act.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 02:02:35 +02:00
|
|
|
|
//
|
CB-REV-0003: round 3, and three of four FATAL came from round 2's fixes
The pattern is now measured over three rounds: 5 fatal, then 3 (2 from the
previous round's corrections), then 4 (3 from them). The corrections are
not getting safer.
FATAL 1: round 2's short-cell assertion went into regulation.rs only.
attack-value.rs — which produced every number in CB-EV-0030's DARVO table
— still just warned, and the gate registered to close the finding claimed
the property for both.
FATAL 2, the sharpest of the three rounds: counting games proves they
STARTED. Stopping the engine after one round gives 200 games, all-zero
columns and exit 0 — byte for byte the signature CB-EV-0030 says the
instrumentation distinguishes from a real result. Both harnesses now
require every counted game to have reached an outcome over five rounds.
FATAL 3: round 2's `.csv` filter was applied to all three loops, so
catalog.yaml and rules_delta.yaml — whose missing digests were round 1's
finding — were recorded and then never compared, and never checked against
upstream at all. Only the parser loop filters now.
FATAL 4: five of six tiebreak comparators had no coverage. GR-E04's
tiebreak never executes in any scenario. All four are now covered and
mutation-verified; the Blame key needed compensating claims to be
reachable at all, since Blame also lowers the coalition score.
SERIOUS: "peak held" computed the same number as "peak assigned" for every
possible input — the real gap was that START_STRESS was an unchecked
constant, now read off the dealt state; cadence="none" was a pure
loophole, removed; sibling discovery swapped a hand-written list for
hand-written globs and missed metadata.json and VARIANT.md, both named in
the package's own changed_files — now walked, and it found them
immediately; and "~72,000 games" was unsourced, make panels runs 17,600.
Also separated two kinds of number that were presented alike: seats×games
is invariant, 363 and 29 vary 7.1%-11.5% across samples.
Round 4 owed. The conclusion is not that the work is nearly right — it is
that author-made corrections to measurement work should be assumed
defective until a fresh reader has attacked them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 10:26:25 +02:00
|
|
|
|
// The original took a maximum over `StressSet` PAYLOADS, and the
|
|
|
|
|
|
// starting value is written by `setup` and never by an event — so
|
|
|
|
|
|
// a table that sat at 2 all game reported 1.
|
|
|
|
|
|
//
|
|
|
|
|
|
// **The first correction did not change the number it computes**
|
|
|
|
|
|
// (CB-REV-0003 #5): `held`'s values are exactly
|
|
|
|
|
|
// `{start} ∪ {payloads}`, so with the floor applied
|
|
|
|
|
|
// `peak_held ≡ max(start, peak_payload)` for every possible input,
|
|
|
|
|
|
// and the comment claiming a change of subject was false of the
|
|
|
|
|
|
// new code too. The real fix is that `start` is now read off the
|
|
|
|
|
|
// dealt state instead of asserted by a constant.
|
Close the three items CB-REV-0001 left open
H1-B on the DARVO extra Attack: the delta says the extra Attack shares
the Attack resolution "so it can self-soothe too if Stress >= 4".
CB-WP-0038 asserted it because the code shares resolve_attack; nothing
tested it, and CB-EV-0031's withdrawn mechanism story ran through that
exact path. Now tested and mutation-verified.
Round-5 pressure did not reach the score, and this was a real defect
rather than a reporting one. end_round_events scored from `self` while
H1-A's pressure went into `work`, and score() reads Stress for the GR-E03
and GR-E04 tiebreaks — so the final round's pressure was invisible to the
two modes CB-EV-0030 reports on. Fixed. The test uses the case that bites:
uniform pressure preserves an ordering, so it takes the clamp at 5 to
collapse a gap and change who wins.
Inert arms reported separately: a DARVO arm at the End of Round 5 can
never advance a stage, and criterion 1 is about DARVO mattering. 29 of 363
at 2p, none above — matching the reviewer's independent figure, so
criterion 1 stands as met.
That fix produced one more wrong-subject error, caught before reporting:
the first inert-arm metric tested `g.rounds >= 5`, a property of the GAME
rather than the EVENT, so it marked every arm in every completed game
inert and briefly read as "criterion 1 fails after all". An arm is inert
when no RoundEnded follows it.
regulation.rs no longer skips setup failures silently: they are counted,
and a short cell fails an assertion rather than printing a number a reader
has to notice — which is the credit CB-EV-0030 §3 took and half earned.
All thirteen challenges closed. Re-review is owed before any of this
travels: the corrections were made by the author of the errors.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 02:14:19 +02:00
|
|
|
|
// An arm is inert when NO `RoundEnded` follows it: the game
|
|
|
|
|
|
// ended in the same End step, so the sequence never advances a
|
|
|
|
|
|
// stage. `g.rounds >= 5` is a property of the GAME, not of the
|
|
|
|
|
|
// event, and using it marked every arm in every completed game
|
|
|
|
|
|
// as inert — which is how a metric ends up equal to the thing it
|
|
|
|
|
|
// was supposed to be a subset of.
|
|
|
|
|
|
let last_round_ended = g
|
|
|
|
|
|
.events
|
|
|
|
|
|
.iter()
|
|
|
|
|
|
.rposition(|e| matches!(e, games_ground::GroundEvent::RoundEnded { .. }));
|
CB-REV-0003: round 3, and three of four FATAL came from round 2's fixes
The pattern is now measured over three rounds: 5 fatal, then 3 (2 from the
previous round's corrections), then 4 (3 from them). The corrections are
not getting safer.
FATAL 1: round 2's short-cell assertion went into regulation.rs only.
attack-value.rs — which produced every number in CB-EV-0030's DARVO table
— still just warned, and the gate registered to close the finding claimed
the property for both.
FATAL 2, the sharpest of the three rounds: counting games proves they
STARTED. Stopping the engine after one round gives 200 games, all-zero
columns and exit 0 — byte for byte the signature CB-EV-0030 says the
instrumentation distinguishes from a real result. Both harnesses now
require every counted game to have reached an outcome over five rounds.
FATAL 3: round 2's `.csv` filter was applied to all three loops, so
catalog.yaml and rules_delta.yaml — whose missing digests were round 1's
finding — were recorded and then never compared, and never checked against
upstream at all. Only the parser loop filters now.
FATAL 4: five of six tiebreak comparators had no coverage. GR-E04's
tiebreak never executes in any scenario. All four are now covered and
mutation-verified; the Blame key needed compensating claims to be
reachable at all, since Blame also lowers the coalition score.
SERIOUS: "peak held" computed the same number as "peak assigned" for every
possible input — the real gap was that START_STRESS was an unchecked
constant, now read off the dealt state; cadence="none" was a pure
loophole, removed; sibling discovery swapped a hand-written list for
hand-written globs and missed metadata.json and VARIANT.md, both named in
the package's own changed_files — now walked, and it found them
immediately; and "~72,000 games" was unsourced, make panels runs 17,600.
Also separated two kinds of number that were presented alike: seats×games
is invariant, 363 and 29 vary 7.1%-11.5% across samples.
Round 4 owed. The conclusion is not that the work is nearly right — it is
that author-made corrections to measurement work should be assumed
defective until a fresh reader has attacked them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 10:26:25 +02:00
|
|
|
|
let start = start_stress(&started);
|
CB-REV-0001: the adversarial review, and it was not approvable
Thirteen challenges, five FATAL, all five conceded. Nothing had reached
ground-game, which is the only reason this is a correction and not a
retraction.
The worst: `Reactive` was not "greedy with one preference changed". It
differed in five, including SpendFreedom — ranked 95 unconditionally
against greedy's `95 if gated else 0` — so the seat burned its Freedom
token in round one of every game. A second change to the exact mechanism
under study, and every number in CB-EV-0031 was measuring it. The pass
claimed ADR-0018's one-varying-parameter discipline in its own workplan
while violating it. GreedyPolicy::rank is now public and the policy
delegates, overriding one match arm, so the control is structurally true.
Withdrawn entirely: "H1-B suppresses DARVO in the attacker". Disabling
H1-B under the corrected policy changes the arm count by exactly zero.
The pass hedged the wrong variable — it disclaimed "the number 2" and
defended "the direction", and the direction is what failed. The
supporting inference was invalid anyway: final Stress cannot show who
armed, because DarvoEnded resets the stage and REVERSE gives its owner -2.
Corrected: criterion 1 was failed on the greedy column while the pass's
own printed table showed 31-1000 arms in the other columns — the
selective-column move, in the file that names it. "Peak Stress was 1" was
a maximum over StressSet payloads, not held state (true: 2); the baseline
game count was 1,600 not 3,200; and "a reckless policy plays identically
to a careful one" is refuted by this repo's own rank-95 policy.
Inert controls replaced, each verified red against the reviewer's own
mutation: the baseline hash test compared two identically-constructed
states (serde(skip) on variant left 57/57 green); the `unchanged:` test
checked 3 of 7 entries and passed with SOLVE made illegal; H1-A's ordering
and H1-B's OU-cancel path had no test at all.
edition-check now covers catalog.yaml and rules_delta.yaml, whose digests
CB-WP-0038 claimed and never recorded — the review found it and reported
it unverified rather than absent, which was the right call.
Still open: H1-B on the DARVO extra-Attack path is untested, regulation.rs
still skips setup failures silently, and round-5 arms are counted though
they can never act.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 02:02:35 +02:00
|
|
|
|
let mut held: std::collections::BTreeMap<PlayerId, u8> =
|
CB-REV-0003: round 3, and three of four FATAL came from round 2's fixes
The pattern is now measured over three rounds: 5 fatal, then 3 (2 from the
previous round's corrections), then 4 (3 from them). The corrections are
not getting safer.
FATAL 1: round 2's short-cell assertion went into regulation.rs only.
attack-value.rs — which produced every number in CB-EV-0030's DARVO table
— still just warned, and the gate registered to close the finding claimed
the property for both.
FATAL 2, the sharpest of the three rounds: counting games proves they
STARTED. Stopping the engine after one round gives 200 games, all-zero
columns and exit 0 — byte for byte the signature CB-EV-0030 says the
instrumentation distinguishes from a real result. Both harnesses now
require every counted game to have reached an outcome over five rounds.
FATAL 3: round 2's `.csv` filter was applied to all three loops, so
catalog.yaml and rules_delta.yaml — whose missing digests were round 1's
finding — were recorded and then never compared, and never checked against
upstream at all. Only the parser loop filters now.
FATAL 4: five of six tiebreak comparators had no coverage. GR-E04's
tiebreak never executes in any scenario. All four are now covered and
mutation-verified; the Blame key needed compensating claims to be
reachable at all, since Blame also lowers the coalition score.
SERIOUS: "peak held" computed the same number as "peak assigned" for every
possible input — the real gap was that START_STRESS was an unchecked
constant, now read off the dealt state; cadence="none" was a pure
loophole, removed; sibling discovery swapped a hand-written list for
hand-written globs and missed metadata.json and VARIANT.md, both named in
the package's own changed_files — now walked, and it found them
immediately; and "~72,000 games" was unsourced, make panels runs 17,600.
Also separated two kinds of number that were presented alike: seats×games
is invariant, 363 and 29 vary 7.1%-11.5% across samples.
Round 4 owed. The conclusion is not that the work is nearly right — it is
that author-made corrections to measurement work should be assumed
defective until a fresh reader has attacked them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 10:26:25 +02:00
|
|
|
|
g.state.players.keys().map(|s| (*s, start)).collect();
|
|
|
|
|
|
c.peak_stress = c.peak_stress.max(start);
|
Close the three items CB-REV-0001 left open
H1-B on the DARVO extra Attack: the delta says the extra Attack shares
the Attack resolution "so it can self-soothe too if Stress >= 4".
CB-WP-0038 asserted it because the code shares resolve_attack; nothing
tested it, and CB-EV-0031's withdrawn mechanism story ran through that
exact path. Now tested and mutation-verified.
Round-5 pressure did not reach the score, and this was a real defect
rather than a reporting one. end_round_events scored from `self` while
H1-A's pressure went into `work`, and score() reads Stress for the GR-E03
and GR-E04 tiebreaks — so the final round's pressure was invisible to the
two modes CB-EV-0030 reports on. Fixed. The test uses the case that bites:
uniform pressure preserves an ordering, so it takes the clamp at 5 to
collapse a gap and change who wins.
Inert arms reported separately: a DARVO arm at the End of Round 5 can
never advance a stage, and criterion 1 is about DARVO mattering. 29 of 363
at 2p, none above — matching the reviewer's independent figure, so
criterion 1 stands as met.
That fix produced one more wrong-subject error, caught before reporting:
the first inert-arm metric tested `g.rounds >= 5`, a property of the GAME
rather than the EVENT, so it marked every arm in every completed game
inert and briefly read as "criterion 1 fails after all". An arm is inert
when no RoundEnded follows it.
regulation.rs no longer skips setup failures silently: they are counted,
and a short cell fails an assertion rather than printing a number a reader
has to notice — which is the credit CB-EV-0030 §3 took and half earned.
All thirteen challenges closed. Re-review is owed before any of this
travels: the corrections were made by the author of the errors.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 02:14:19 +02:00
|
|
|
|
for (i, e) in g.events.iter().enumerate() {
|
CB-WP-0039: a seat that does not regulate — and it changes H1's verdict
CB-EV-0030 concluded H1's DARVO arm rate was still 0. That was true of the
panel, and the panel was greedy-family throughout. GreedyPolicy ranks
`Ground if gated => 100`, so it grounds the instant the stress gate bites,
Stress plateaus at 3, and the arm at 5 is unreachable by construction. "H1
does nothing" was really "H1 does nothing to a seat that already manages
its Stress" — and H1 was written for the seat that does not.
`reactive` is greedy with exactly one preference changed: GROUND demoted
below ATTACK. Under it, H1's criteria 1 and 2 are MET — DARVO arms 400
times per cell, ATTACK is chosen 3 times per seat per game. Criterion 3
fails harder: reactive wins nothing at any seat count.
The larger finding is about the baseline. Greedy and reactive play
IDENTICALLY under baseline, and peak Stress across 3,200 baseline games
was 1 — against a starting value of 2. The gate at 4, the DARVO arm at 5
and the Freedom token are all unreachable, and a policy built to be
reckless with Stress is indistinguishable from one built to husband it.
That is a deeper account of F17 than F17 has. Not raised as a finding yet:
it wants the plural panel first.
A constant was investigated rather than reported: darvo was exactly 400 in
every cell while atk scaled with seats. Six-player final Stress is
[5,5,4,4,4,4] every seed — H1-B holds the attacker at 4, below the arm,
and pushes its targets to 5. The self-soothe suppresses DARVO in the
aggressor and concentrates it in the attacked. The direction follows from
H1-B's arithmetic; the number 2 is partly an artifact of reactive's
first-legal targeting, and is labelled as such.
Still unreviewed: tier L review outstanding on CB-WP-0038, and nothing
here reaches ground-game until it runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 01:08:40 +02:00
|
|
|
|
if matches!(e, games_ground::GroundEvent::DarvoTriggered { .. }) {
|
|
|
|
|
|
c.darvo += 1;
|
Close the three items CB-REV-0001 left open
H1-B on the DARVO extra Attack: the delta says the extra Attack shares
the Attack resolution "so it can self-soothe too if Stress >= 4".
CB-WP-0038 asserted it because the code shares resolve_attack; nothing
tested it, and CB-EV-0031's withdrawn mechanism story ran through that
exact path. Now tested and mutation-verified.
Round-5 pressure did not reach the score, and this was a real defect
rather than a reporting one. end_round_events scored from `self` while
H1-A's pressure went into `work`, and score() reads Stress for the GR-E03
and GR-E04 tiebreaks — so the final round's pressure was invisible to the
two modes CB-EV-0030 reports on. Fixed. The test uses the case that bites:
uniform pressure preserves an ordering, so it takes the clamp at 5 to
collapse a gap and change who wins.
Inert arms reported separately: a DARVO arm at the End of Round 5 can
never advance a stage, and criterion 1 is about DARVO mattering. 29 of 363
at 2p, none above — matching the reviewer's independent figure, so
criterion 1 stands as met.
That fix produced one more wrong-subject error, caught before reporting:
the first inert-arm metric tested `g.rounds >= 5`, a property of the GAME
rather than the EVENT, so it marked every arm in every completed game
inert and briefly read as "criterion 1 fails after all". An arm is inert
when no RoundEnded follows it.
regulation.rs no longer skips setup failures silently: they are counted,
and a short cell fails an assertion rather than printing a number a reader
has to notice — which is the credit CB-EV-0030 §3 took and half earned.
All thirteen challenges closed. Re-review is owed before any of this
travels: the corrections were made by the author of the errors.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 02:14:19 +02:00
|
|
|
|
if last_round_ended.is_none_or(|last| i > last) {
|
|
|
|
|
|
c.inert_arms += 1;
|
|
|
|
|
|
}
|
CB-WP-0039: a seat that does not regulate — and it changes H1's verdict
CB-EV-0030 concluded H1's DARVO arm rate was still 0. That was true of the
panel, and the panel was greedy-family throughout. GreedyPolicy ranks
`Ground if gated => 100`, so it grounds the instant the stress gate bites,
Stress plateaus at 3, and the arm at 5 is unreachable by construction. "H1
does nothing" was really "H1 does nothing to a seat that already manages
its Stress" — and H1 was written for the seat that does not.
`reactive` is greedy with exactly one preference changed: GROUND demoted
below ATTACK. Under it, H1's criteria 1 and 2 are MET — DARVO arms 400
times per cell, ATTACK is chosen 3 times per seat per game. Criterion 3
fails harder: reactive wins nothing at any seat count.
The larger finding is about the baseline. Greedy and reactive play
IDENTICALLY under baseline, and peak Stress across 3,200 baseline games
was 1 — against a starting value of 2. The gate at 4, the DARVO arm at 5
and the Freedom token are all unreachable, and a policy built to be
reckless with Stress is indistinguishable from one built to husband it.
That is a deeper account of F17 than F17 has. Not raised as a finding yet:
it wants the plural panel first.
A constant was investigated rather than reported: darvo was exactly 400 in
every cell while atk scaled with seats. Six-player final Stress is
[5,5,4,4,4,4] every seed — H1-B holds the attacker at 4, below the arm,
and pushes its targets to 5. The self-soothe suppresses DARVO in the
aggressor and concentrates it in the attacked. The direction follows from
H1-B's arithmetic; the number 2 is partly an artifact of reactive's
first-legal targeting, and is labelled as such.
Still unreviewed: tier L review outstanding on CB-WP-0038, and nothing
here reaches ground-game until it runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 01:08:40 +02:00
|
|
|
|
}
|
CB-REV-0001: the adversarial review, and it was not approvable
Thirteen challenges, five FATAL, all five conceded. Nothing had reached
ground-game, which is the only reason this is a correction and not a
retraction.
The worst: `Reactive` was not "greedy with one preference changed". It
differed in five, including SpendFreedom — ranked 95 unconditionally
against greedy's `95 if gated else 0` — so the seat burned its Freedom
token in round one of every game. A second change to the exact mechanism
under study, and every number in CB-EV-0031 was measuring it. The pass
claimed ADR-0018's one-varying-parameter discipline in its own workplan
while violating it. GreedyPolicy::rank is now public and the policy
delegates, overriding one match arm, so the control is structurally true.
Withdrawn entirely: "H1-B suppresses DARVO in the attacker". Disabling
H1-B under the corrected policy changes the arm count by exactly zero.
The pass hedged the wrong variable — it disclaimed "the number 2" and
defended "the direction", and the direction is what failed. The
supporting inference was invalid anyway: final Stress cannot show who
armed, because DarvoEnded resets the stage and REVERSE gives its owner -2.
Corrected: criterion 1 was failed on the greedy column while the pass's
own printed table showed 31-1000 arms in the other columns — the
selective-column move, in the file that names it. "Peak Stress was 1" was
a maximum over StressSet payloads, not held state (true: 2); the baseline
game count was 1,600 not 3,200; and "a reckless policy plays identically
to a careful one" is refuted by this repo's own rank-95 policy.
Inert controls replaced, each verified red against the reviewer's own
mutation: the baseline hash test compared two identically-constructed
states (serde(skip) on variant left 57/57 green); the `unchanged:` test
checked 3 of 7 entries and passed with SOLVE made illegal; H1-A's ordering
and H1-B's OU-cancel path had no test at all.
edition-check now covers catalog.yaml and rules_delta.yaml, whose digests
CB-WP-0038 claimed and never recorded — the review found it and reported
it unverified rather than absent, which was the right call.
Still open: H1-B on the DARVO extra-Attack path is untested, regulation.rs
still skips setup failures silently, and round-5 arms are counted though
they can never act.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 02:02:35 +02:00
|
|
|
|
if let games_ground::GroundEvent::StressSet { player, stress } = e {
|
|
|
|
|
|
held.insert(*player, *stress);
|
CB-WP-0039: a seat that does not regulate — and it changes H1's verdict
CB-EV-0030 concluded H1's DARVO arm rate was still 0. That was true of the
panel, and the panel was greedy-family throughout. GreedyPolicy ranks
`Ground if gated => 100`, so it grounds the instant the stress gate bites,
Stress plateaus at 3, and the arm at 5 is unreachable by construction. "H1
does nothing" was really "H1 does nothing to a seat that already manages
its Stress" — and H1 was written for the seat that does not.
`reactive` is greedy with exactly one preference changed: GROUND demoted
below ATTACK. Under it, H1's criteria 1 and 2 are MET — DARVO arms 400
times per cell, ATTACK is chosen 3 times per seat per game. Criterion 3
fails harder: reactive wins nothing at any seat count.
The larger finding is about the baseline. Greedy and reactive play
IDENTICALLY under baseline, and peak Stress across 3,200 baseline games
was 1 — against a starting value of 2. The gate at 4, the DARVO arm at 5
and the Freedom token are all unreachable, and a policy built to be
reckless with Stress is indistinguishable from one built to husband it.
That is a deeper account of F17 than F17 has. Not raised as a finding yet:
it wants the plural panel first.
A constant was investigated rather than reported: darvo was exactly 400 in
every cell while atk scaled with seats. Six-player final Stress is
[5,5,4,4,4,4] every seed — H1-B holds the attacker at 4, below the arm,
and pushes its targets to 5. The self-soothe suppresses DARVO in the
aggressor and concentrates it in the attacked. The direction follows from
H1-B's arithmetic; the number 2 is partly an artifact of reactive's
first-legal targeting, and is labelled as such.
Still unreviewed: tier L review outstanding on CB-WP-0038, and nothing
here reaches ground-game until it runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 01:08:40 +02:00
|
|
|
|
}
|
CB-REV-0002: round 2, and the corrections were not approvable either
Three FATAL, five SERIOUS. The substance of round 1's corrections held —
Reactive is genuinely one arm different, the five replacement controls are
non-inert, the inert metric is right, the numbers reproduce. What failed
were the CLAIMS about them, and two defects the corrections introduced.
FATAL 1: the fix for round 1's #11 did not fix it. The assertion was
`games + setup_fails == 200`, and a refused setup increments setup_fails
while skipping games — so the sum is invariant under exactly the failure
it claimed to catch. Injecting setup failures gave exit 0 over 196-game
columns. Now asserts games == GAMES, verified to exit 101.
FATAL 2: the correction to the selective-column FATAL was itself
selective. "81-1000 per cell, baseline AND H1" and "31-1000" twelve lines
apart, both taken from the baseline row; under H1 rank-75 arms are
59/0/0/0. Every cell is now printed rather than summarised, and the
corrected verdict is the opposite of the one it replaced: under rank-75,
H1 REDUCES DARVO arms to zero at 3p and above.
FATAL 3: "DARVO arms 2 per seat per game" is 1 per seat per game, exactly,
at every band.
SERIOUS: the tiebreak oracle asserted only that the winner set CHANGED, so
reversing the tiebreak left it green; the #13 defect's impact was claimed
and never measured (72,000 games: zero divergences — real in principle,
witnessed only by a constructed board); a 29-of-363 citation pointed at a
file that did not contain it (round 1's reviewer did report it, and it was
never transcribed — the record was wrong, not the number); the harnesses
were run by NO GATE, so every published figure came from a manual run of
an ungated binary, including the assertion added for #1; and edition-check's
sibling handling — added by the last correction — was self-certifying,
crashed instead of failing, and counted Markdown lines as coverage. Now
discovered on disk, and it found a real gap on its first run: Rules_Text.csv
vendored with no digest.
Also: "peak Stress held" was dead code kept quiet by `let _ = held;` — the
numbers were right by coincidence.
make panels is now a registered gate. Round 3 is owed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 09:44:00 +02:00
|
|
|
|
// Read from `held`, which is the point. The first correction
|
|
|
|
|
|
// BUILT `held`, then took the max over event payloads anyway
|
|
|
|
|
|
// and silenced the unused binding with `let _ = held;` — so
|
|
|
|
|
|
// the comment described code that did not exist (CB-REV-0002
|
|
|
|
|
|
// #10). The published figures were right only because the
|
|
|
|
|
|
// START_STRESS floor made the two agree.
|
|
|
|
|
|
c.peak_stress = c
|
|
|
|
|
|
.peak_stress
|
CB-REV-0003: round 3, and three of four FATAL came from round 2's fixes
The pattern is now measured over three rounds: 5 fatal, then 3 (2 from the
previous round's corrections), then 4 (3 from them). The corrections are
not getting safer.
FATAL 1: round 2's short-cell assertion went into regulation.rs only.
attack-value.rs — which produced every number in CB-EV-0030's DARVO table
— still just warned, and the gate registered to close the finding claimed
the property for both.
FATAL 2, the sharpest of the three rounds: counting games proves they
STARTED. Stopping the engine after one round gives 200 games, all-zero
columns and exit 0 — byte for byte the signature CB-EV-0030 says the
instrumentation distinguishes from a real result. Both harnesses now
require every counted game to have reached an outcome over five rounds.
FATAL 3: round 2's `.csv` filter was applied to all three loops, so
catalog.yaml and rules_delta.yaml — whose missing digests were round 1's
finding — were recorded and then never compared, and never checked against
upstream at all. Only the parser loop filters now.
FATAL 4: five of six tiebreak comparators had no coverage. GR-E04's
tiebreak never executes in any scenario. All four are now covered and
mutation-verified; the Blame key needed compensating claims to be
reachable at all, since Blame also lowers the coalition score.
SERIOUS: "peak held" computed the same number as "peak assigned" for every
possible input — the real gap was that START_STRESS was an unchecked
constant, now read off the dealt state; cadence="none" was a pure
loophole, removed; sibling discovery swapped a hand-written list for
hand-written globs and missed metadata.json and VARIANT.md, both named in
the package's own changed_files — now walked, and it found them
immediately; and "~72,000 games" was unsourced, make panels runs 17,600.
Also separated two kinds of number that were presented alike: seats×games
is invariant, 363 and 29 vary 7.1%-11.5% across samples.
Round 4 owed. The conclusion is not that the work is nearly right — it is
that author-made corrections to measurement work should be assumed
defective until a fresh reader has attacked them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 10:26:25 +02:00
|
|
|
|
.max(held.values().copied().max().unwrap_or(start));
|
CB-WP-0039: a seat that does not regulate — and it changes H1's verdict
CB-EV-0030 concluded H1's DARVO arm rate was still 0. That was true of the
panel, and the panel was greedy-family throughout. GreedyPolicy ranks
`Ground if gated => 100`, so it grounds the instant the stress gate bites,
Stress plateaus at 3, and the arm at 5 is unreachable by construction. "H1
does nothing" was really "H1 does nothing to a seat that already manages
its Stress" — and H1 was written for the seat that does not.
`reactive` is greedy with exactly one preference changed: GROUND demoted
below ATTACK. Under it, H1's criteria 1 and 2 are MET — DARVO arms 400
times per cell, ATTACK is chosen 3 times per seat per game. Criterion 3
fails harder: reactive wins nothing at any seat count.
The larger finding is about the baseline. Greedy and reactive play
IDENTICALLY under baseline, and peak Stress across 3,200 baseline games
was 1 — against a starting value of 2. The gate at 4, the DARVO arm at 5
and the Freedom token are all unreachable, and a policy built to be
reckless with Stress is indistinguishable from one built to husband it.
That is a deeper account of F17 than F17 has. Not raised as a finding yet:
it wants the plural panel first.
A constant was investigated rather than reported: darvo was exactly 400 in
every cell while atk scaled with seats. Six-player final Stress is
[5,5,4,4,4,4] every seed — H1-B holds the attacker at 4, below the arm,
and pushes its targets to 5. The self-soothe suppresses DARVO in the
aggressor and concentrates it in the attacked. The direction follows from
H1-B's arithmetic; the number 2 is partly an artifact of reactive's
first-legal targeting, and is labelled as such.
Still unreviewed: tier L review outstanding on CB-WP-0038, and nothing
here reaches ground-game until it runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 01:08:40 +02:00
|
|
|
|
}
|
|
|
|
|
|
}
|
CB-REV-0002: round 2, and the corrections were not approvable either
Three FATAL, five SERIOUS. The substance of round 1's corrections held —
Reactive is genuinely one arm different, the five replacement controls are
non-inert, the inert metric is right, the numbers reproduce. What failed
were the CLAIMS about them, and two defects the corrections introduced.
FATAL 1: the fix for round 1's #11 did not fix it. The assertion was
`games + setup_fails == 200`, and a refused setup increments setup_fails
while skipping games — so the sum is invariant under exactly the failure
it claimed to catch. Injecting setup failures gave exit 0 over 196-game
columns. Now asserts games == GAMES, verified to exit 101.
FATAL 2: the correction to the selective-column FATAL was itself
selective. "81-1000 per cell, baseline AND H1" and "31-1000" twelve lines
apart, both taken from the baseline row; under H1 rank-75 arms are
59/0/0/0. Every cell is now printed rather than summarised, and the
corrected verdict is the opposite of the one it replaced: under rank-75,
H1 REDUCES DARVO arms to zero at 3p and above.
FATAL 3: "DARVO arms 2 per seat per game" is 1 per seat per game, exactly,
at every band.
SERIOUS: the tiebreak oracle asserted only that the winner set CHANGED, so
reversing the tiebreak left it green; the #13 defect's impact was claimed
and never measured (72,000 games: zero divergences — real in principle,
witnessed only by a constructed board); a 29-of-363 citation pointed at a
file that did not contain it (round 1's reviewer did report it, and it was
never transcribed — the record was wrong, not the number); the harnesses
were run by NO GATE, so every published figure came from a manual run of
an ungated binary, including the assertion added for #1; and edition-check's
sibling handling — added by the last correction — was self-certifying,
crashed instead of failing, and counted Markdown lines as coverage. Now
discovered on disk, and it found a real gap on its first run: Rules_Text.csv
vendored with no digest.
Also: "peak Stress held" was dead code kept quiet by `let _ = held;` — the
numbers were right by coincidence.
make panels is now a registered gate. Round 3 is owed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 09:44:00 +02:00
|
|
|
|
// **`games`, not `games + setup_fails`** (CB-REV-0002 #1).
|
|
|
|
|
|
//
|
|
|
|
|
|
// The first version asserted the SUM — and a refused setup increments
|
|
|
|
|
|
// `setup_fails` while skipping `games`, so the sum is invariant under
|
|
|
|
|
|
// exactly the failure it claimed to catch. It could only ever fire on
|
|
|
|
|
|
// a `play` error, the path that was already instrumented. Verified by
|
|
|
|
|
|
// injecting setup failures: green, exit 0, and a full table printed
|
|
|
|
|
|
// over 196-game columns under a banner reading "200 games per cell".
|
Close the three items CB-REV-0001 left open
H1-B on the DARVO extra Attack: the delta says the extra Attack shares
the Attack resolution "so it can self-soothe too if Stress >= 4".
CB-WP-0038 asserted it because the code shares resolve_attack; nothing
tested it, and CB-EV-0031's withdrawn mechanism story ran through that
exact path. Now tested and mutation-verified.
Round-5 pressure did not reach the score, and this was a real defect
rather than a reporting one. end_round_events scored from `self` while
H1-A's pressure went into `work`, and score() reads Stress for the GR-E03
and GR-E04 tiebreaks — so the final round's pressure was invisible to the
two modes CB-EV-0030 reports on. Fixed. The test uses the case that bites:
uniform pressure preserves an ordering, so it takes the clamp at 5 to
collapse a gap and change who wins.
Inert arms reported separately: a DARVO arm at the End of Round 5 can
never advance a stage, and criterion 1 is about DARVO mattering. 29 of 363
at 2p, none above — matching the reviewer's independent figure, so
criterion 1 stands as met.
That fix produced one more wrong-subject error, caught before reporting:
the first inert-arm metric tested `g.rounds >= 5`, a property of the GAME
rather than the EVENT, so it marked every arm in every completed game
inert and briefly read as "criterion 1 fails after all". An arm is inert
when no RoundEnded follows it.
regulation.rs no longer skips setup failures silently: they are counted,
and a short cell fails an assertion rather than printing a number a reader
has to notice — which is the credit CB-EV-0030 §3 took and half earned.
All thirteen challenges closed. Re-review is owed before any of this
travels: the corrections were made by the author of the errors.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 02:14:19 +02:00
|
|
|
|
assert_eq!(
|
CB-REV-0002: round 2, and the corrections were not approvable either
Three FATAL, five SERIOUS. The substance of round 1's corrections held —
Reactive is genuinely one arm different, the five replacement controls are
non-inert, the inert metric is right, the numbers reproduce. What failed
were the CLAIMS about them, and two defects the corrections introduced.
FATAL 1: the fix for round 1's #11 did not fix it. The assertion was
`games + setup_fails == 200`, and a refused setup increments setup_fails
while skipping games — so the sum is invariant under exactly the failure
it claimed to catch. Injecting setup failures gave exit 0 over 196-game
columns. Now asserts games == GAMES, verified to exit 101.
FATAL 2: the correction to the selective-column FATAL was itself
selective. "81-1000 per cell, baseline AND H1" and "31-1000" twelve lines
apart, both taken from the baseline row; under H1 rank-75 arms are
59/0/0/0. Every cell is now printed rather than summarised, and the
corrected verdict is the opposite of the one it replaced: under rank-75,
H1 REDUCES DARVO arms to zero at 3p and above.
FATAL 3: "DARVO arms 2 per seat per game" is 1 per seat per game, exactly,
at every band.
SERIOUS: the tiebreak oracle asserted only that the winner set CHANGED, so
reversing the tiebreak left it green; the #13 defect's impact was claimed
and never measured (72,000 games: zero divergences — real in principle,
witnessed only by a constructed board); a 29-of-363 citation pointed at a
file that did not contain it (round 1's reviewer did report it, and it was
never transcribed — the record was wrong, not the number); the harnesses
were run by NO GATE, so every published figure came from a manual run of
an ungated binary, including the assertion added for #1; and edition-check's
sibling handling — added by the last correction — was self-certifying,
crashed instead of failing, and counted Markdown lines as coverage. Now
discovered on disk, and it found a real gap on its first run: Rules_Text.csv
vendored with no digest.
Also: "peak Stress held" was dead code kept quiet by `let _ = held;` — the
numbers were right by coincidence.
make panels is now a registered gate. Round 3 is owed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 09:44:00 +02:00
|
|
|
|
c.games, GAMES,
|
|
|
|
|
|
"{players}p {variant:?}: only {} of {GAMES} games ran ({} setups refused) — \
|
|
|
|
|
|
the cell is short, so every number in it is over a sample nobody chose",
|
|
|
|
|
|
c.games, c.setup_fails
|
Close the three items CB-REV-0001 left open
H1-B on the DARVO extra Attack: the delta says the extra Attack shares
the Attack resolution "so it can self-soothe too if Stress >= 4".
CB-WP-0038 asserted it because the code shares resolve_attack; nothing
tested it, and CB-EV-0031's withdrawn mechanism story ran through that
exact path. Now tested and mutation-verified.
Round-5 pressure did not reach the score, and this was a real defect
rather than a reporting one. end_round_events scored from `self` while
H1-A's pressure went into `work`, and score() reads Stress for the GR-E03
and GR-E04 tiebreaks — so the final round's pressure was invisible to the
two modes CB-EV-0030 reports on. Fixed. The test uses the case that bites:
uniform pressure preserves an ordering, so it takes the clamp at 5 to
collapse a gap and change who wins.
Inert arms reported separately: a DARVO arm at the End of Round 5 can
never advance a stage, and criterion 1 is about DARVO mattering. 29 of 363
at 2p, none above — matching the reviewer's independent figure, so
criterion 1 stands as met.
That fix produced one more wrong-subject error, caught before reporting:
the first inert-arm metric tested `g.rounds >= 5`, a property of the GAME
rather than the EVENT, so it marked every arm in every completed game
inert and briefly read as "criterion 1 fails after all". An arm is inert
when no RoundEnded follows it.
regulation.rs no longer skips setup failures silently: they are counted,
and a short cell fails an assertion rather than printing a number a reader
has to notice — which is the credit CB-EV-0030 §3 took and half earned.
All thirteen challenges closed. Re-review is owed before any of this
travels: the corrections were made by the author of the errors.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 02:14:19 +02:00
|
|
|
|
);
|
CB-REV-0003: round 3, and three of four FATAL came from round 2's fixes
The pattern is now measured over three rounds: 5 fatal, then 3 (2 from the
previous round's corrections), then 4 (3 from them). The corrections are
not getting safer.
FATAL 1: round 2's short-cell assertion went into regulation.rs only.
attack-value.rs — which produced every number in CB-EV-0030's DARVO table
— still just warned, and the gate registered to close the finding claimed
the property for both.
FATAL 2, the sharpest of the three rounds: counting games proves they
STARTED. Stopping the engine after one round gives 200 games, all-zero
columns and exit 0 — byte for byte the signature CB-EV-0030 says the
instrumentation distinguishes from a real result. Both harnesses now
require every counted game to have reached an outcome over five rounds.
FATAL 3: round 2's `.csv` filter was applied to all three loops, so
catalog.yaml and rules_delta.yaml — whose missing digests were round 1's
finding — were recorded and then never compared, and never checked against
upstream at all. Only the parser loop filters now.
FATAL 4: five of six tiebreak comparators had no coverage. GR-E04's
tiebreak never executes in any scenario. All four are now covered and
mutation-verified; the Blame key needed compensating claims to be
reachable at all, since Blame also lowers the coalition score.
SERIOUS: "peak held" computed the same number as "peak assigned" for every
possible input — the real gap was that START_STRESS was an unchecked
constant, now read off the dealt state; cadence="none" was a pure
loophole, removed; sibling discovery swapped a hand-written list for
hand-written globs and missed metadata.json and VARIANT.md, both named in
the package's own changed_files — now walked, and it found them
immediately; and "~72,000 games" was unsourced, make panels runs 17,600.
Also separated two kinds of number that were presented alike: seats×games
is invariant, 363 and 29 vary 7.1%-11.5% across samples.
Round 4 owed. The conclusion is not that the work is nearly right — it is
that author-made corrections to measurement work should be assumed
defective until a fresh reader has attacked them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 10:26:25 +02:00
|
|
|
|
assert_eq!(
|
|
|
|
|
|
c.played, GAMES,
|
|
|
|
|
|
"{players}p {variant:?}: {} of {} games reached an outcome over five rounds",
|
|
|
|
|
|
c.played, c.games
|
|
|
|
|
|
);
|
Close the three items CB-REV-0001 left open
H1-B on the DARVO extra Attack: the delta says the extra Attack shares
the Attack resolution "so it can self-soothe too if Stress >= 4".
CB-WP-0038 asserted it because the code shares resolve_attack; nothing
tested it, and CB-EV-0031's withdrawn mechanism story ran through that
exact path. Now tested and mutation-verified.
Round-5 pressure did not reach the score, and this was a real defect
rather than a reporting one. end_round_events scored from `self` while
H1-A's pressure went into `work`, and score() reads Stress for the GR-E03
and GR-E04 tiebreaks — so the final round's pressure was invisible to the
two modes CB-EV-0030 reports on. Fixed. The test uses the case that bites:
uniform pressure preserves an ordering, so it takes the clamp at 5 to
collapse a gap and change who wins.
Inert arms reported separately: a DARVO arm at the End of Round 5 can
never advance a stage, and criterion 1 is about DARVO mattering. 29 of 363
at 2p, none above — matching the reviewer's independent figure, so
criterion 1 stands as met.
That fix produced one more wrong-subject error, caught before reporting:
the first inert-arm metric tested `g.rounds >= 5`, a property of the GAME
rather than the EVENT, so it marked every arm in every completed game
inert and briefly read as "criterion 1 fails after all". An arm is inert
when no RoundEnded follows it.
regulation.rs no longer skips setup failures silently: they are counted,
and a short cell fails an assertion rather than printing a number a reader
has to notice — which is the credit CB-EV-0030 §3 took and half earned.
All thirteen challenges closed. Re-review is owed before any of this
travels: the corrections were made by the author of the errors.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 02:14:19 +02:00
|
|
|
|
if c.setup_fails > 0 {
|
|
|
|
|
|
eprintln!(
|
|
|
|
|
|
" !! {players}p {variant:?}: {} setups refused",
|
|
|
|
|
|
c.setup_fails
|
|
|
|
|
|
);
|
|
|
|
|
|
}
|
CB-WP-0039: a seat that does not regulate — and it changes H1's verdict
CB-EV-0030 concluded H1's DARVO arm rate was still 0. That was true of the
panel, and the panel was greedy-family throughout. GreedyPolicy ranks
`Ground if gated => 100`, so it grounds the instant the stress gate bites,
Stress plateaus at 3, and the arm at 5 is unreachable by construction. "H1
does nothing" was really "H1 does nothing to a seat that already manages
its Stress" — and H1 was written for the seat that does not.
`reactive` is greedy with exactly one preference changed: GROUND demoted
below ATTACK. Under it, H1's criteria 1 and 2 are MET — DARVO arms 400
times per cell, ATTACK is chosen 3 times per seat per game. Criterion 3
fails harder: reactive wins nothing at any seat count.
The larger finding is about the baseline. Greedy and reactive play
IDENTICALLY under baseline, and peak Stress across 3,200 baseline games
was 1 — against a starting value of 2. The gate at 4, the DARVO arm at 5
and the Freedom token are all unreachable, and a policy built to be
reckless with Stress is indistinguishable from one built to husband it.
That is a deeper account of F17 than F17 has. Not raised as a finding yet:
it wants the plural panel first.
A constant was investigated rather than reported: darvo was exactly 400 in
every cell while atk scaled with seats. Six-player final Stress is
[5,5,4,4,4,4] every seed — H1-B holds the attacker at 4, below the arm,
and pushes its targets to 5. The self-soothe suppresses DARVO in the
aggressor and concentrates it in the attacked. The direction follows from
H1-B's arithmetic; the number 2 is partly an artifact of reactive's
first-legal targeting, and is labelled as such.
Still unreviewed: tier L review outstanding on CB-WP-0038, and nothing
here reaches ground-game until it runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 01:08:40 +02:00
|
|
|
|
c
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
fn main() {
|
|
|
|
|
|
println!("CB-WP-0039 — does H1 reach a seat that does not regulate?\n");
|
|
|
|
|
|
println!("`reactive` is greedy with ONE preference changed: GROUND is");
|
|
|
|
|
|
println!("demoted below ATTACK, so the seat never grounds to shed Stress.");
|
CB-REV-0002: round 2, and the corrections were not approvable either
Three FATAL, five SERIOUS. The substance of round 1's corrections held —
Reactive is genuinely one arm different, the five replacement controls are
non-inert, the inert metric is right, the numbers reproduce. What failed
were the CLAIMS about them, and two defects the corrections introduced.
FATAL 1: the fix for round 1's #11 did not fix it. The assertion was
`games + setup_fails == 200`, and a refused setup increments setup_fails
while skipping games — so the sum is invariant under exactly the failure
it claimed to catch. Injecting setup failures gave exit 0 over 196-game
columns. Now asserts games == GAMES, verified to exit 101.
FATAL 2: the correction to the selective-column FATAL was itself
selective. "81-1000 per cell, baseline AND H1" and "31-1000" twelve lines
apart, both taken from the baseline row; under H1 rank-75 arms are
59/0/0/0. Every cell is now printed rather than summarised, and the
corrected verdict is the opposite of the one it replaced: under rank-75,
H1 REDUCES DARVO arms to zero at 3p and above.
FATAL 3: "DARVO arms 2 per seat per game" is 1 per seat per game, exactly,
at every band.
SERIOUS: the tiebreak oracle asserted only that the winner set CHANGED, so
reversing the tiebreak left it green; the #13 defect's impact was claimed
and never measured (72,000 games: zero divergences — real in principle,
witnessed only by a constructed board); a 29-of-363 citation pointed at a
file that did not contain it (round 1's reviewer did report it, and it was
never transcribed — the record was wrong, not the number); the harnesses
were run by NO GATE, so every published figure came from a manual run of
an ungated binary, including the assertion added for #1; and edition-check's
sibling handling — added by the last correction — was self-certifying,
crashed instead of failing, and counted Markdown lines as coverage. Now
discovered on disk, and it found a real gap on its first run: Rules_Text.csv
vendored with no digest.
Also: "peak Stress held" was dead code kept quiet by `let _ = held;` — the
numbers were right by coincidence.
make panels is now a registered gate. Round 3 is owed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 09:44:00 +02:00
|
|
|
|
println!("SHARED GROUND; `won` is group success; {GAMES} games per cell.\n");
|
CB-WP-0039: a seat that does not regulate — and it changes H1's verdict
CB-EV-0030 concluded H1's DARVO arm rate was still 0. That was true of the
panel, and the panel was greedy-family throughout. GreedyPolicy ranks
`Ground if gated => 100`, so it grounds the instant the stress gate bites,
Stress plateaus at 3, and the arm at 5 is unreachable by construction. "H1
does nothing" was really "H1 does nothing to a seat that already manages
its Stress" — and H1 was written for the seat that does not.
`reactive` is greedy with exactly one preference changed: GROUND demoted
below ATTACK. Under it, H1's criteria 1 and 2 are MET — DARVO arms 400
times per cell, ATTACK is chosen 3 times per seat per game. Criterion 3
fails harder: reactive wins nothing at any seat count.
The larger finding is about the baseline. Greedy and reactive play
IDENTICALLY under baseline, and peak Stress across 3,200 baseline games
was 1 — against a starting value of 2. The gate at 4, the DARVO arm at 5
and the Freedom token are all unreachable, and a policy built to be
reckless with Stress is indistinguishable from one built to husband it.
That is a deeper account of F17 than F17 has. Not raised as a finding yet:
it wants the plural panel first.
A constant was investigated rather than reported: darvo was exactly 400 in
every cell while atk scaled with seats. Six-player final Stress is
[5,5,4,4,4,4] every seed — H1-B holds the attacker at 4, below the arm,
and pushes its targets to 5. The self-soothe suppresses DARVO in the
aggressor and concentrates it in the attacked. The direction follows from
H1-B's arithmetic; the number 2 is partly an artifact of reactive's
first-legal targeting, and is labelled as such.
Still unreviewed: tier L review outstanding on CB-WP-0038, and nothing
here reaches ground-game until it runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 01:08:40 +02:00
|
|
|
|
|
|
|
|
|
|
for (vlabel, variant) in [
|
|
|
|
|
|
("BASELINE ground-darvo-r0", Variant::Baseline),
|
|
|
|
|
|
("H1 h1-problem-stress", Variant::H1ProblemStress),
|
|
|
|
|
|
] {
|
|
|
|
|
|
println!("{vlabel}");
|
|
|
|
|
|
println!(" greedy (regulates) reactive (does not)");
|
Close the three items CB-REV-0001 left open
H1-B on the DARVO extra Attack: the delta says the extra Attack shares
the Attack resolution "so it can self-soothe too if Stress >= 4".
CB-WP-0038 asserted it because the code shares resolve_attack; nothing
tested it, and CB-EV-0031's withdrawn mechanism story ran through that
exact path. Now tested and mutation-verified.
Round-5 pressure did not reach the score, and this was a real defect
rather than a reporting one. end_round_events scored from `self` while
H1-A's pressure went into `work`, and score() reads Stress for the GR-E03
and GR-E04 tiebreaks — so the final round's pressure was invisible to the
two modes CB-EV-0030 reports on. Fixed. The test uses the case that bites:
uniform pressure preserves an ordering, so it takes the clamp at 5 to
collapse a gap and change who wins.
Inert arms reported separately: a DARVO arm at the End of Round 5 can
never advance a stage, and criterion 1 is about DARVO mattering. 29 of 363
at 2p, none above — matching the reviewer's independent figure, so
criterion 1 stands as met.
That fix produced one more wrong-subject error, caught before reporting:
the first inert-arm metric tested `g.rounds >= 5`, a property of the GAME
rather than the EVENT, so it marked every arm in every completed game
inert and briefly read as "criterion 1 fails after all". An arm is inert
when no RoundEnded follows it.
regulation.rs no longer skips setup failures silently: they are counted,
and a short cell fails an assertion rather than printing a number a reader
has to notice — which is the credit CB-EV-0030 §3 took and half earned.
All thirteen challenges closed. Re-review is owed before any of this
travels: the corrections were made by the author of the errors.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 02:14:19 +02:00
|
|
|
|
println!("seats games won atk darvo peak games won atk darvo peak inert");
|
CB-WP-0039: a seat that does not regulate — and it changes H1's verdict
CB-EV-0030 concluded H1's DARVO arm rate was still 0. That was true of the
panel, and the panel was greedy-family throughout. GreedyPolicy ranks
`Ground if gated => 100`, so it grounds the instant the stress gate bites,
Stress plateaus at 3, and the arm at 5 is unreachable by construction. "H1
does nothing" was really "H1 does nothing to a seat that already manages
its Stress" — and H1 was written for the seat that does not.
`reactive` is greedy with exactly one preference changed: GROUND demoted
below ATTACK. Under it, H1's criteria 1 and 2 are MET — DARVO arms 400
times per cell, ATTACK is chosen 3 times per seat per game. Criterion 3
fails harder: reactive wins nothing at any seat count.
The larger finding is about the baseline. Greedy and reactive play
IDENTICALLY under baseline, and peak Stress across 3,200 baseline games
was 1 — against a starting value of 2. The gate at 4, the DARVO arm at 5
and the Freedom token are all unreachable, and a policy built to be
reckless with Stress is indistinguishable from one built to husband it.
That is a deeper account of F17 than F17 has. Not raised as a finding yet:
it wants the plural panel first.
A constant was investigated rather than reported: darvo was exactly 400 in
every cell while atk scaled with seats. Six-player final Stress is
[5,5,4,4,4,4] every seed — H1-B holds the attacker at 4, below the arm,
and pushes its targets to 5. The self-soothe suppresses DARVO in the
aggressor and concentrates it in the attacked. The direction follows from
H1-B's arithmetic; the number 2 is partly an artifact of reactive's
first-legal targeting, and is labelled as such.
Still unreviewed: tier L review outstanding on CB-WP-0038, and nothing
here reaches ground-game until it runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 01:08:40 +02:00
|
|
|
|
for players in [2u8, 3, 4, 6] {
|
|
|
|
|
|
let g = sweep(ScoringMode::SharedGround, variant, players, false);
|
|
|
|
|
|
let r = sweep(ScoringMode::SharedGround, variant, players, true);
|
|
|
|
|
|
println!(
|
Close the three items CB-REV-0001 left open
H1-B on the DARVO extra Attack: the delta says the extra Attack shares
the Attack resolution "so it can self-soothe too if Stress >= 4".
CB-WP-0038 asserted it because the code shares resolve_attack; nothing
tested it, and CB-EV-0031's withdrawn mechanism story ran through that
exact path. Now tested and mutation-verified.
Round-5 pressure did not reach the score, and this was a real defect
rather than a reporting one. end_round_events scored from `self` while
H1-A's pressure went into `work`, and score() reads Stress for the GR-E03
and GR-E04 tiebreaks — so the final round's pressure was invisible to the
two modes CB-EV-0030 reports on. Fixed. The test uses the case that bites:
uniform pressure preserves an ordering, so it takes the clamp at 5 to
collapse a gap and change who wins.
Inert arms reported separately: a DARVO arm at the End of Round 5 can
never advance a stage, and criterion 1 is about DARVO mattering. 29 of 363
at 2p, none above — matching the reviewer's independent figure, so
criterion 1 stands as met.
That fix produced one more wrong-subject error, caught before reporting:
the first inert-arm metric tested `g.rounds >= 5`, a property of the GAME
rather than the EVENT, so it marked every arm in every completed game
inert and briefly read as "criterion 1 fails after all". An arm is inert
when no RoundEnded follows it.
regulation.rs no longer skips setup failures silently: they are counted,
and a short cell fails an assertion rather than printing a number a reader
has to notice — which is the credit CB-EV-0030 §3 took and half earned.
All thirteen challenges closed. Re-review is owed before any of this
travels: the corrections were made by the author of the errors.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 02:14:19 +02:00
|
|
|
|
" {players}p {:>4} {:>4} {:>4} {:>5} {:>4} {:>4} {:>4} {:>4} {:>5} {:>4} {:>6}",
|
CB-WP-0039: a seat that does not regulate — and it changes H1's verdict
CB-EV-0030 concluded H1's DARVO arm rate was still 0. That was true of the
panel, and the panel was greedy-family throughout. GreedyPolicy ranks
`Ground if gated => 100`, so it grounds the instant the stress gate bites,
Stress plateaus at 3, and the arm at 5 is unreachable by construction. "H1
does nothing" was really "H1 does nothing to a seat that already manages
its Stress" — and H1 was written for the seat that does not.
`reactive` is greedy with exactly one preference changed: GROUND demoted
below ATTACK. Under it, H1's criteria 1 and 2 are MET — DARVO arms 400
times per cell, ATTACK is chosen 3 times per seat per game. Criterion 3
fails harder: reactive wins nothing at any seat count.
The larger finding is about the baseline. Greedy and reactive play
IDENTICALLY under baseline, and peak Stress across 3,200 baseline games
was 1 — against a starting value of 2. The gate at 4, the DARVO arm at 5
and the Freedom token are all unreachable, and a policy built to be
reckless with Stress is indistinguishable from one built to husband it.
That is a deeper account of F17 than F17 has. Not raised as a finding yet:
it wants the plural panel first.
A constant was investigated rather than reported: darvo was exactly 400 in
every cell while atk scaled with seats. Six-player final Stress is
[5,5,4,4,4,4] every seed — H1-B holds the attacker at 4, below the arm,
and pushes its targets to 5. The self-soothe suppresses DARVO in the
aggressor and concentrates it in the attacked. The direction follows from
H1-B's arithmetic; the number 2 is partly an artifact of reactive's
first-legal targeting, and is labelled as such.
Still unreviewed: tier L review outstanding on CB-WP-0038, and nothing
here reaches ground-game until it runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 01:08:40 +02:00
|
|
|
|
g.games,
|
|
|
|
|
|
g.won,
|
|
|
|
|
|
g.atk,
|
|
|
|
|
|
g.darvo,
|
|
|
|
|
|
g.peak_stress,
|
|
|
|
|
|
r.games,
|
|
|
|
|
|
r.won,
|
|
|
|
|
|
r.atk,
|
|
|
|
|
|
r.darvo,
|
Close the three items CB-REV-0001 left open
H1-B on the DARVO extra Attack: the delta says the extra Attack shares
the Attack resolution "so it can self-soothe too if Stress >= 4".
CB-WP-0038 asserted it because the code shares resolve_attack; nothing
tested it, and CB-EV-0031's withdrawn mechanism story ran through that
exact path. Now tested and mutation-verified.
Round-5 pressure did not reach the score, and this was a real defect
rather than a reporting one. end_round_events scored from `self` while
H1-A's pressure went into `work`, and score() reads Stress for the GR-E03
and GR-E04 tiebreaks — so the final round's pressure was invisible to the
two modes CB-EV-0030 reports on. Fixed. The test uses the case that bites:
uniform pressure preserves an ordering, so it takes the clamp at 5 to
collapse a gap and change who wins.
Inert arms reported separately: a DARVO arm at the End of Round 5 can
never advance a stage, and criterion 1 is about DARVO mattering. 29 of 363
at 2p, none above — matching the reviewer's independent figure, so
criterion 1 stands as met.
That fix produced one more wrong-subject error, caught before reporting:
the first inert-arm metric tested `g.rounds >= 5`, a property of the GAME
rather than the EVENT, so it marked every arm in every completed game
inert and briefly read as "criterion 1 fails after all". An arm is inert
when no RoundEnded follows it.
regulation.rs no longer skips setup failures silently: they are counted,
and a short cell fails an assertion rather than printing a number a reader
has to notice — which is the credit CB-EV-0030 §3 took and half earned.
All thirteen challenges closed. Re-review is owed before any of this
travels: the corrections were made by the author of the errors.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 02:14:19 +02:00
|
|
|
|
r.peak_stress,
|
|
|
|
|
|
r.inert_arms
|
CB-WP-0039: a seat that does not regulate — and it changes H1's verdict
CB-EV-0030 concluded H1's DARVO arm rate was still 0. That was true of the
panel, and the panel was greedy-family throughout. GreedyPolicy ranks
`Ground if gated => 100`, so it grounds the instant the stress gate bites,
Stress plateaus at 3, and the arm at 5 is unreachable by construction. "H1
does nothing" was really "H1 does nothing to a seat that already manages
its Stress" — and H1 was written for the seat that does not.
`reactive` is greedy with exactly one preference changed: GROUND demoted
below ATTACK. Under it, H1's criteria 1 and 2 are MET — DARVO arms 400
times per cell, ATTACK is chosen 3 times per seat per game. Criterion 3
fails harder: reactive wins nothing at any seat count.
The larger finding is about the baseline. Greedy and reactive play
IDENTICALLY under baseline, and peak Stress across 3,200 baseline games
was 1 — against a starting value of 2. The gate at 4, the DARVO arm at 5
and the Freedom token are all unreachable, and a policy built to be
reckless with Stress is indistinguishable from one built to husband it.
That is a deeper account of F17 than F17 has. Not raised as a finding yet:
it wants the plural panel first.
A constant was investigated rather than reported: darvo was exactly 400 in
every cell while atk scaled with seats. Six-player final Stress is
[5,5,4,4,4,4] every seed — H1-B holds the attacker at 4, below the arm,
and pushes its targets to 5. The self-soothe suppresses DARVO in the
aggressor and concentrates it in the attacked. The direction follows from
H1-B's arithmetic; the number 2 is partly an artifact of reactive's
first-legal targeting, and is labelled as such.
Still unreviewed: tier L review outstanding on CB-WP-0038, and nothing
here reaches ground-game until it runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 01:08:40 +02:00
|
|
|
|
);
|
|
|
|
|
|
}
|
|
|
|
|
|
println!();
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|