T08 iter 2: Reveal, Resolve, End; relations and the DARVO trigger
Round machinery, system-driven (GR-R04/R06/R08):
- GR-R06 fixed step order with GR-R07 Lead-first ordering inside a step.
Steps 1 (GROUND), 3 (DARVO stages), 4 (INVESTIGATE) and 6 (SOLVE) are
not implemented yet; their Actions resolve as no-ops and no scenario
claims coverage of them.
- SUPPORT GR-A03/A04/A05 and ATTACK GR-A06..A09, with relation
formation, flip and break per GR-L01/L03/L04 and Protection
cancellation.
- GR-R08 End: DARVO trigger at Stress 5 in Lead order, Lead rotation,
Round advance, per-round flags cleared.
- Stress clamps 0-5 on every application, the U2 default, so a mid-round
spike that is reduced before End does not trigger DARVO.
Two consent-dependent rules are deliberately left out because they need
a decision command rather than a default: Bond formation (GR-L02) and
the target's flip-or-break choice on Support-through-Rivalry (GR-A05).
Both are noted in code and covered by a provisional scenario.
Fixes a defect in the T07 scaffold: relations were keyed by a tuple,
which JSON cannot use as an object key, so state_hash would have
panicked on any state holding a relation. Relation keys are now a Pair
newtype serialized as "a-b", with a regression test.
setup.patch may now create a final key so scenarios can seed open-ended
maps; a typo anywhere earlier in the path is still an error.
8 scenarios pass, 28 rules covered; 17 tests, fmt/clippy green.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 02:19:34 +02:00
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scenario: ground/gr-a08-rivalry-break
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description: >
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Attack through an existing Rivalry: +2 Stress and the relation breaks
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(GR-A08, GR-L04). Protection absorbs a separate Attack (GR-A09).
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covers: [GR-A08, GR-A09, GR-T01]
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provisional: false
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seed: 42
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setup:
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players: 3
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preset: standard-3p
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patch:
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"lead": 0
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"relations.0-1": Rivalry
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"players.2.protection": 1
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commands:
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- actor: P1
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cmd: select_action
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args: { action: ATTACK, target: P2 }
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# P3 is protected, so this Attack is cancelled and costs the token.
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- actor: P2
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cmd: select_action
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args: { action: ATTACK, target: P3 }
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- actor: P3
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cmd: select_action
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T08 iter 3: GROUND modes, INVESTIGATE, SOLVE
Fills in resolution steps 1, 4 and 6 (GR-R06):
- GR-R05 mode choice: a player who revealed GROUND picks GR/OU/ND after
Reveal. Resolution refuses to start while any revealed GROUND lacks a
mode, and only that player may choose it.
- GR-A10 GROUND-GR: self -2 Stress and Freedom readied.
- GR-A01 INVESTIGATE: reveal the chosen hidden non-Denied Problem, then
draw one Solution; the draw still happens when nothing is revealable.
- GR-A02 SOLVE: spend a Solution of the Problem's suit and claim it; a
later resolver the same round spends nothing, per Lead order.
- GR-A13 tightened: INVESTIGATE must target a hidden Problem, SOLVE a
face-up non-Denied one. Previously any existing Problem was accepted.
Deck exhaustion (U4) reshuffles the discard, seeded from the game seed
and round so validate stays a pure function of state. The resulting
order travels inside DeckReshuffled, so replay never re-derives it.
Still pending, each because it needs its own decision command rather
than a default: GROUND-OU and GROUND-ND three-way choices (GR-A11/A12)
and the DARVO stage machine (GR-D02..D07). No scenario claims coverage
of them.
Filler picks in existing scenarios moved from GROUND to INVESTIGATE:
GROUND now has a real Stress effect, which was polluting the Support
and Attack assertions.
11 scenarios pass, 34 rules covered; 17 tests, fmt/clippy green.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 02:23:09 +02:00
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args: { action: INVESTIGATE, problem: 3 }
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T08 iter 2: Reveal, Resolve, End; relations and the DARVO trigger
Round machinery, system-driven (GR-R04/R06/R08):
- GR-R06 fixed step order with GR-R07 Lead-first ordering inside a step.
Steps 1 (GROUND), 3 (DARVO stages), 4 (INVESTIGATE) and 6 (SOLVE) are
not implemented yet; their Actions resolve as no-ops and no scenario
claims coverage of them.
- SUPPORT GR-A03/A04/A05 and ATTACK GR-A06..A09, with relation
formation, flip and break per GR-L01/L03/L04 and Protection
cancellation.
- GR-R08 End: DARVO trigger at Stress 5 in Lead order, Lead rotation,
Round advance, per-round flags cleared.
- Stress clamps 0-5 on every application, the U2 default, so a mid-round
spike that is reduced before End does not trigger DARVO.
Two consent-dependent rules are deliberately left out because they need
a decision command rather than a default: Bond formation (GR-L02) and
the target's flip-or-break choice on Support-through-Rivalry (GR-A05).
Both are noted in code and covered by a provisional scenario.
Fixes a defect in the T07 scaffold: relations were keyed by a tuple,
which JSON cannot use as an object key, so state_hash would have
panicked on any state holding a relation. Relation keys are now a Pair
newtype serialized as "a-b", with a regression test.
setup.patch may now create a final key so scenarios can seed open-ended
maps; a typo anywhere earlier in the path is still an error.
8 scenarios pass, 28 rules covered; 17 tests, fmt/clippy green.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 02:19:34 +02:00
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- actor: SYSTEM
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cmd: reveal
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- actor: SYSTEM
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cmd: resolve
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expect:
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events:
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- kind: StressSet
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player: 1
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stress: 4
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- kind: RelationBroken
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- kind: AttackCancelled
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target: 2
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state:
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"players.1.stress": 4
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"players.2.stress": 2
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"players.2.protection": 0
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rejects: []
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