Fills in resolution steps 1, 4 and 6 (GR-R06): - GR-R05 mode choice: a player who revealed GROUND picks GR/OU/ND after Reveal. Resolution refuses to start while any revealed GROUND lacks a mode, and only that player may choose it. - GR-A10 GROUND-GR: self -2 Stress and Freedom readied. - GR-A01 INVESTIGATE: reveal the chosen hidden non-Denied Problem, then draw one Solution; the draw still happens when nothing is revealable. - GR-A02 SOLVE: spend a Solution of the Problem's suit and claim it; a later resolver the same round spends nothing, per Lead order. - GR-A13 tightened: INVESTIGATE must target a hidden Problem, SOLVE a face-up non-Denied one. Previously any existing Problem was accepted. Deck exhaustion (U4) reshuffles the discard, seeded from the game seed and round so validate stays a pure function of state. The resulting order travels inside DeckReshuffled, so replay never re-derives it. Still pending, each because it needs its own decision command rather than a default: GROUND-OU and GROUND-ND three-way choices (GR-A11/A12) and the DARVO stage machine (GR-D02..D07). No scenario claims coverage of them. Filler picks in existing scenarios moved from GROUND to INVESTIGATE: GROUND now has a real Stress effect, which was polluting the Support and Attack assertions. 11 scenarios pass, 34 rules covered; 17 tests, fmt/clippy green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
42 lines
1,013 B
YAML
42 lines
1,013 B
YAML
scenario: ground/gr-a08-rivalry-break
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description: >
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Attack through an existing Rivalry: +2 Stress and the relation breaks
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(GR-A08, GR-L04). Protection absorbs a separate Attack (GR-A09).
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covers: [GR-A08, GR-A09, GR-T01]
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provisional: false
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seed: 42
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setup:
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players: 3
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preset: standard-3p
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patch:
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"lead": 0
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"relations.0-1": Rivalry
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"players.2.protection": 1
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commands:
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- actor: P1
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cmd: select_action
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args: { action: ATTACK, target: P2 }
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# P3 is protected, so this Attack is cancelled and costs the token.
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- actor: P2
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cmd: select_action
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args: { action: ATTACK, target: P3 }
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- actor: P3
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cmd: select_action
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args: { action: INVESTIGATE, problem: 3 }
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- actor: SYSTEM
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cmd: reveal
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- actor: SYSTEM
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cmd: resolve
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expect:
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events:
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- kind: StressSet
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player: 1
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stress: 4
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- kind: RelationBroken
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- kind: AttackCancelled
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target: 2
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state:
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"players.1.stress": 4
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"players.2.stress": 2
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"players.2.protection": 0
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rejects: []
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