clay-borg/scenarios/ground/gr-a08-rivalry-break.yaml
tegwick 27b7fe4329 T08 iter 3: GROUND modes, INVESTIGATE, SOLVE
Fills in resolution steps 1, 4 and 6 (GR-R06):

- GR-R05 mode choice: a player who revealed GROUND picks GR/OU/ND after
  Reveal. Resolution refuses to start while any revealed GROUND lacks a
  mode, and only that player may choose it.
- GR-A10 GROUND-GR: self -2 Stress and Freedom readied.
- GR-A01 INVESTIGATE: reveal the chosen hidden non-Denied Problem, then
  draw one Solution; the draw still happens when nothing is revealable.
- GR-A02 SOLVE: spend a Solution of the Problem's suit and claim it; a
  later resolver the same round spends nothing, per Lead order.
- GR-A13 tightened: INVESTIGATE must target a hidden Problem, SOLVE a
  face-up non-Denied one. Previously any existing Problem was accepted.

Deck exhaustion (U4) reshuffles the discard, seeded from the game seed
and round so validate stays a pure function of state. The resulting
order travels inside DeckReshuffled, so replay never re-derives it.

Still pending, each because it needs its own decision command rather
than a default: GROUND-OU and GROUND-ND three-way choices (GR-A11/A12)
and the DARVO stage machine (GR-D02..D07). No scenario claims coverage
of them.

Filler picks in existing scenarios moved from GROUND to INVESTIGATE:
GROUND now has a real Stress effect, which was polluting the Support
and Attack assertions.

11 scenarios pass, 34 rules covered; 17 tests, fmt/clippy green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 02:23:09 +02:00

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YAML

scenario: ground/gr-a08-rivalry-break
description: >
Attack through an existing Rivalry: +2 Stress and the relation breaks
(GR-A08, GR-L04). Protection absorbs a separate Attack (GR-A09).
covers: [GR-A08, GR-A09, GR-T01]
provisional: false
seed: 42
setup:
players: 3
preset: standard-3p
patch:
"lead": 0
"relations.0-1": Rivalry
"players.2.protection": 1
commands:
- actor: P1
cmd: select_action
args: { action: ATTACK, target: P2 }
# P3 is protected, so this Attack is cancelled and costs the token.
- actor: P2
cmd: select_action
args: { action: ATTACK, target: P3 }
- actor: P3
cmd: select_action
args: { action: INVESTIGATE, problem: 3 }
- actor: SYSTEM
cmd: reveal
- actor: SYSTEM
cmd: resolve
expect:
events:
- kind: StressSet
player: 1
stress: 4
- kind: RelationBroken
- kind: AttackCancelled
target: 2
state:
"players.1.stress": 4
"players.2.stress": 2
"players.2.protection": 0
rejects: []