CB-WP-0029: the tokens on the table — declare and register
Declaration 12 of chaos window 2, which CLOSES IT. Structural M (imports
another edition file under AM-4's budgets), chaos d8=4, no override.
Tokens.csv turns out to carry more than names. Every token has a
`quantity` -- 6 Protection, 5 Denied, 12 relation links -- and a component
count is a limit a simulation does not have unless it is told. protection
is saturating_add(1) at lib.rs:986 with no upper bound, against an edition
that ships six tokens for six players. T03 measures whether that matters
rather than assuming either way.
And `sides` is the second interesting column: Freedom and Focus/Blame are
each ONE DOUBLE-SIDED TOKEN, not two states. The engine holds Focus in a
map and Blame in a list; whether those can disagree with a single physical
token is worth checking.
T03 is shaped against a specific error: whatever it finds is a FINDING,
not a fix. A component limit the rules do not state is underdetermined and
belongs to ground-game, and the engine must not start enforcing a bound
nobody ruled. CB-WP-0023 exists because SOLVE was offered where it could
not act; inventing a limit is the same error in the other direction.
The workplan also names the window-2 verdict as DUE. Its retirement
condition was untestable throughout -- eleven declarations, zero 8s, zero
overrides -- and recording that is a change to how the loop constrains
itself, so it is its own tier-M pass rather than a task here. Named so it
is not lost between passes, which is how the ten rulings went uncollected.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:45:41 +02:00
|
|
|
|
---
|
|
|
|
|
|
id: CB-WP-0029
|
|
|
|
|
|
kind: product
|
|
|
|
|
|
title: "The tokens on the table: components you can count, and a supply the engine may not respect"
|
CB-WP-0029 T01-T03: components you can count, and a supply that does not bind
ADR-0016, Tokens.csv vendored, tracks and discs on the table, and a supply
audit that found nothing and says so.
T03 MEASURED BEFORE T01 DECIDED. 750 games, 2-6 seats, greedy and random:
Protection reaches 1 per seat and 2 on the table against a supply of 6;
Denied 3 of 5; relation links EXACTLY 12 OF 12 and never more; Focus/Blame
0 conflicts. The link row is the interesting one -- GR-L01's two-slot rule
IS the twelve-token supply written twice, which is the shape of a supply
needing no separate enforcement.
AND THE FIRST VERSION OF THE FOCUS/BLAME CHECK WAS WRONG. It compared a
seat's own placed Focus against its OWN blame_from -- but that list holds
OTHER players' discs, so they are different tokens. It reported 2
conflicts; corrected, it reports 0. Fifth instance of this project's
recurring defect, a number computed correctly about the wrong subject, and
the first caught before it left the repo rather than by a reviewer.
D2: a token is a VIEW, not a type. The aggregate gains no `Token` --
adding one would create a second source of truth for Stress, and the first
time they disagreed the bug would be invisible because both would look
internally consistent.
D3: quantity does NOT bind, and the reason is not the measurement. A
component limit the rules do not state is not a rule. Refusing a seventh
Protection token would enforce something nobody ruled -- CB-WP-0023's
error inverted: SOLVE was OFFERED where it could not act; this would
REFUSE where the rules allow. The check ships as a standing control, so a
future violation becomes a question for ground-game (does the box bound
the game, or do the rules?) rather than a bound the engine invented.
Registered as F22, withdrawn: a stated negative, because a survey that
finds nothing and leaves no trace cannot be told from one never run.
D4: Stress on a 0-5 track that turns red at 5 where DARVO arms, DARVO on
OFF/DENY/ATTACK/REVERSE, Freedom as the two-sided disc the edition says it
is, Protection and Blame counted, Lead and Round on the table.
Two tests broke on token discs and both were FIXTURE defects:
seat_centres matched every <circle> and track stops are circles. Seats now
carry class="seat".
The table height limit went 460 -> 500 as a CORRECTION, not a concession.
460 had no derivation; 500 does -- ~800px viewport less ~120 header and
~150 controls leaves ~530, and the version that broke dragging was 620.
CB-WP-0021 T06's rule is to fix the measurement rather than lower the
floor, and an underived number is a measurement defect.
make all: exit 0. 66 render tests, 26 cb-play.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:54:20 +02:00
|
|
|
|
status: active
|
|
|
|
|
|
state_hub_workstream_id: "fb3d3c80-3798-4d0f-91ce-b8ea45943328"
|
CB-WP-0029: the tokens on the table — declare and register
Declaration 12 of chaos window 2, which CLOSES IT. Structural M (imports
another edition file under AM-4's budgets), chaos d8=4, no override.
Tokens.csv turns out to carry more than names. Every token has a
`quantity` -- 6 Protection, 5 Denied, 12 relation links -- and a component
count is a limit a simulation does not have unless it is told. protection
is saturating_add(1) at lib.rs:986 with no upper bound, against an edition
that ships six tokens for six players. T03 measures whether that matters
rather than assuming either way.
And `sides` is the second interesting column: Freedom and Focus/Blame are
each ONE DOUBLE-SIDED TOKEN, not two states. The engine holds Focus in a
map and Blame in a list; whether those can disagree with a single physical
token is worth checking.
T03 is shaped against a specific error: whatever it finds is a FINDING,
not a fix. A component limit the rules do not state is underdetermined and
belongs to ground-game, and the engine must not start enforcing a bound
nobody ruled. CB-WP-0023 exists because SOLVE was offered where it could
not act; inventing a limit is the same error in the other direction.
The workplan also names the window-2 verdict as DUE. Its retirement
condition was untestable throughout -- eleven declarations, zero 8s, zero
overrides -- and recording that is a change to how the loop constrains
itself, so it is its own tier-M pass rather than a task here. Named so it
is not lost between passes, which is how the ten rulings went uncollected.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:45:41 +02:00
|
|
|
|
---
|
|
|
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|
|
|
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|
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|
|
# Purpose
|
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|
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|
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|
```
|
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|
structural tier M (imports another edition file under AM-4's budgets and
|
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|
|
touches the rendering the coverage gate is written
|
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|
against)
|
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|
chaos d8 = 4 → no override
|
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|
declared tier M
|
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|
|
|
```
|
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|
**Declaration 12 of chaos window 2 — the last.** The window closes with
|
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|
this pass and its verdict is due; see §The window closes here.
|
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|
## The ask
|
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|
> *"Let's do the token objects first."*
|
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|
The engine models every token correctly. It shows them as **numbers on a
|
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|
seat card** — `protect 2`, `blamed by P3`, `freedom READY`. A real table
|
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|
has objects you count at a glance.
|
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|
## What `Tokens.csv` turns out to carry
|
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|
Nine token types, and the columns are more interesting than the names:
|
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|
| token | qty | sides | what the engine has |
|
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|
|
|---|---:|---|---|
|
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|
|
| Stress marker | 6 | Single | `stress: u8` — a marker on a 0–5 track |
|
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|
|
| Freedom | 6 | **Double** (READY/spent) | `freedom_ready: bool` |
|
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|
|
| DARVO stage | 6 | Single | `darvo: DarvoStage` on an OFF/DENY/ATTACK/REVERSE track |
|
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|
|
| Relation link | **12** | Single | *"two per player"* — GR-L01's two slots |
|
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|
| Focus / Blame | 6 | **Double** (FOCUS/BLAME) | `focus` map **and** `blame_from` list |
|
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|
|
| Protection | 6 | Single | `protection: u8` |
|
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|
| Denied | **5** | Single | `denied: bool` per Problem |
|
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|
| Lead | 1 | Single | `lead: PlayerId` |
|
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|
| Round | 1 | Single | `round: u8` |
|
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|
**`quantity` is a component limit, and a simulation does not have one
|
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|
|
|
unless it is told.** `protection` is `saturating_add(1)` at `lib.rs:986`
|
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|
|
|
|
with **no upper bound** — the edition ships six Protection tokens for up
|
|
|
|
|
|
to six players. T03 is about whether that matters.
|
|
|
|
|
|
|
|
|
|
|
|
**`sides` is the second interesting column.** Freedom and Focus/Blame are
|
|
|
|
|
|
*one double-sided token each*, not two states. The engine holds Focus in a
|
|
|
|
|
|
map and Blame in a list; whether those can disagree with a single physical
|
|
|
|
|
|
token is worth checking.
|
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|
|
|
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|
## The window closes here
|
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|
Window 2 opened 2026-08-03 at d8 and runs to twelve declarations. **This is
|
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|
|
the twelfth.**
|
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|
Its retirement condition — *retire if an override changes nothing twice
|
|
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|
|
running* — has been **untestable throughout**: eleven declarations, zero
|
|
|
|
|
|
8s, zero overrides. CB-EV-0024, CB-EV-0025 and CB-EV-0026 each said so.
|
|
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|
|
|
**Recording the verdict is a change to how the loop constrains itself and
|
|
|
|
|
|
is therefore its own tier-M pass**, not a task here. This workplan names
|
|
|
|
|
|
it as due so it is not lost between passes, which is how the ten rulings
|
|
|
|
|
|
went uncollected.
|
|
|
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|
|
|
|
|
|
|
|
## Task: decide what a token is, here
|
|
|
|
|
|
|
|
|
|
|
|
```task
|
|
|
|
|
|
id: CB-WP-0029-T01
|
CB-WP-0029 T01-T03: components you can count, and a supply that does not bind
ADR-0016, Tokens.csv vendored, tracks and discs on the table, and a supply
audit that found nothing and says so.
T03 MEASURED BEFORE T01 DECIDED. 750 games, 2-6 seats, greedy and random:
Protection reaches 1 per seat and 2 on the table against a supply of 6;
Denied 3 of 5; relation links EXACTLY 12 OF 12 and never more; Focus/Blame
0 conflicts. The link row is the interesting one -- GR-L01's two-slot rule
IS the twelve-token supply written twice, which is the shape of a supply
needing no separate enforcement.
AND THE FIRST VERSION OF THE FOCUS/BLAME CHECK WAS WRONG. It compared a
seat's own placed Focus against its OWN blame_from -- but that list holds
OTHER players' discs, so they are different tokens. It reported 2
conflicts; corrected, it reports 0. Fifth instance of this project's
recurring defect, a number computed correctly about the wrong subject, and
the first caught before it left the repo rather than by a reviewer.
D2: a token is a VIEW, not a type. The aggregate gains no `Token` --
adding one would create a second source of truth for Stress, and the first
time they disagreed the bug would be invisible because both would look
internally consistent.
D3: quantity does NOT bind, and the reason is not the measurement. A
component limit the rules do not state is not a rule. Refusing a seventh
Protection token would enforce something nobody ruled -- CB-WP-0023's
error inverted: SOLVE was OFFERED where it could not act; this would
REFUSE where the rules allow. The check ships as a standing control, so a
future violation becomes a question for ground-game (does the box bound
the game, or do the rules?) rather than a bound the engine invented.
Registered as F22, withdrawn: a stated negative, because a survey that
finds nothing and leaves no trace cannot be told from one never run.
D4: Stress on a 0-5 track that turns red at 5 where DARVO arms, DARVO on
OFF/DENY/ATTACK/REVERSE, Freedom as the two-sided disc the edition says it
is, Protection and Blame counted, Lead and Round on the table.
Two tests broke on token discs and both were FIXTURE defects:
seat_centres matched every <circle> and track stops are circles. Seats now
carry class="seat".
The table height limit went 460 -> 500 as a CORRECTION, not a concession.
460 had no derivation; 500 does -- ~800px viewport less ~120 header and
~150 controls leaves ~530, and the version that broke dragging was 620.
CB-WP-0021 T06's rule is to fix the measurement rather than lower the
floor, and an underived number is a measurement defect.
make all: exit 0. 66 render tests, 26 cb-play.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:54:20 +02:00
|
|
|
|
status: done
|
CB-WP-0029: the tokens on the table — declare and register
Declaration 12 of chaos window 2, which CLOSES IT. Structural M (imports
another edition file under AM-4's budgets), chaos d8=4, no override.
Tokens.csv turns out to carry more than names. Every token has a
`quantity` -- 6 Protection, 5 Denied, 12 relation links -- and a component
count is a limit a simulation does not have unless it is told. protection
is saturating_add(1) at lib.rs:986 with no upper bound, against an edition
that ships six tokens for six players. T03 measures whether that matters
rather than assuming either way.
And `sides` is the second interesting column: Freedom and Focus/Blame are
each ONE DOUBLE-SIDED TOKEN, not two states. The engine holds Focus in a
map and Blame in a list; whether those can disagree with a single physical
token is worth checking.
T03 is shaped against a specific error: whatever it finds is a FINDING,
not a fix. A component limit the rules do not state is underdetermined and
belongs to ground-game, and the engine must not start enforcing a bound
nobody ruled. CB-WP-0023 exists because SOLVE was offered where it could
not act; inventing a limit is the same error in the other direction.
The workplan also names the window-2 verdict as DUE. Its retirement
condition was untestable throughout -- eleven declarations, zero 8s, zero
overrides -- and recording that is a change to how the loop constrains
itself, so it is its own tier-M pass rather than a task here. Named so it
is not lost between passes, which is how the ten rulings went uncollected.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:45:41 +02:00
|
|
|
|
priority: high
|
CB-WP-0029 T01-T03: components you can count, and a supply that does not bind
ADR-0016, Tokens.csv vendored, tracks and discs on the table, and a supply
audit that found nothing and says so.
T03 MEASURED BEFORE T01 DECIDED. 750 games, 2-6 seats, greedy and random:
Protection reaches 1 per seat and 2 on the table against a supply of 6;
Denied 3 of 5; relation links EXACTLY 12 OF 12 and never more; Focus/Blame
0 conflicts. The link row is the interesting one -- GR-L01's two-slot rule
IS the twelve-token supply written twice, which is the shape of a supply
needing no separate enforcement.
AND THE FIRST VERSION OF THE FOCUS/BLAME CHECK WAS WRONG. It compared a
seat's own placed Focus against its OWN blame_from -- but that list holds
OTHER players' discs, so they are different tokens. It reported 2
conflicts; corrected, it reports 0. Fifth instance of this project's
recurring defect, a number computed correctly about the wrong subject, and
the first caught before it left the repo rather than by a reviewer.
D2: a token is a VIEW, not a type. The aggregate gains no `Token` --
adding one would create a second source of truth for Stress, and the first
time they disagreed the bug would be invisible because both would look
internally consistent.
D3: quantity does NOT bind, and the reason is not the measurement. A
component limit the rules do not state is not a rule. Refusing a seventh
Protection token would enforce something nobody ruled -- CB-WP-0023's
error inverted: SOLVE was OFFERED where it could not act; this would
REFUSE where the rules allow. The check ships as a standing control, so a
future violation becomes a question for ground-game (does the box bound
the game, or do the rules?) rather than a bound the engine invented.
Registered as F22, withdrawn: a stated negative, because a survey that
finds nothing and leaves no trace cannot be told from one never run.
D4: Stress on a 0-5 track that turns red at 5 where DARVO arms, DARVO on
OFF/DENY/ATTACK/REVERSE, Freedom as the two-sided disc the edition says it
is, Protection and Blame counted, Lead and Round on the table.
Two tests broke on token discs and both were FIXTURE defects:
seat_centres matched every <circle> and track stops are circles. Seats now
carry class="seat".
The table height limit went 460 -> 500 as a CORRECTION, not a concession.
460 had no derivation; 500 does -- ~800px viewport less ~120 header and
~150 controls leaves ~530, and the version that broke dragging was 620.
CB-WP-0021 T06's rule is to fix the measurement rather than lower the
floor, and an underived number is a measurement defect.
make all: exit 0. 66 render tests, 26 cb-play.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:54:20 +02:00
|
|
|
|
state_hub_task_id: "a7aad543-1c38-43e3-b7d2-d2127b4dc849"
|
CB-WP-0029: the tokens on the table — declare and register
Declaration 12 of chaos window 2, which CLOSES IT. Structural M (imports
another edition file under AM-4's budgets), chaos d8=4, no override.
Tokens.csv turns out to carry more than names. Every token has a
`quantity` -- 6 Protection, 5 Denied, 12 relation links -- and a component
count is a limit a simulation does not have unless it is told. protection
is saturating_add(1) at lib.rs:986 with no upper bound, against an edition
that ships six tokens for six players. T03 measures whether that matters
rather than assuming either way.
And `sides` is the second interesting column: Freedom and Focus/Blame are
each ONE DOUBLE-SIDED TOKEN, not two states. The engine holds Focus in a
map and Blame in a list; whether those can disagree with a single physical
token is worth checking.
T03 is shaped against a specific error: whatever it finds is a FINDING,
not a fix. A component limit the rules do not state is underdetermined and
belongs to ground-game, and the engine must not start enforcing a bound
nobody ruled. CB-WP-0023 exists because SOLVE was offered where it could
not act; inventing a limit is the same error in the other direction.
The workplan also names the window-2 verdict as DUE. Its retirement
condition was untestable throughout -- eleven declarations, zero 8s, zero
overrides -- and recording that is a change to how the loop constrains
itself, so it is its own tier-M pass rather than a task here. Named so it
is not lost between passes, which is how the ten rulings went uncollected.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:45:41 +02:00
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
`decisions/ADR-0016-*.md` (tier M merges survey and decision).
|
|
|
|
|
|
|
|
|
|
|
|
- **Vendor `Tokens.csv`?** ADR-0015's test applies: does it carry text a
|
|
|
|
|
|
player reads? `front_text` (READY, DENIED, PROTECTION…) and `use` do.
|
|
|
|
|
|
`shape` and `size` are print instructions and do not.
|
|
|
|
|
|
- **What is a token in the renderer?** The engine has no `Token` type and
|
|
|
|
|
|
should probably not gain one: a token is a *view* of state the aggregate
|
|
|
|
|
|
already holds. Deciding otherwise means a second source of truth for
|
|
|
|
|
|
Stress.
|
|
|
|
|
|
- **Where do they sit?** Player tokens belong with their seat; Denied
|
|
|
|
|
|
belongs on its Problem; Lead and Round belong on the table. **The
|
|
|
|
|
|
overhead view is what makes that placement meaningful** — a token
|
|
|
|
|
|
drawn in a list is a number with a picture.
|
|
|
|
|
|
- **Does `quantity` bind?** The decision T03 needs: is the component count
|
|
|
|
|
|
a rule the engine must enforce, an artifact of physical production, or
|
|
|
|
|
|
undetermined? **Do not answer it here from taste** — T03 measures first.
|
|
|
|
|
|
|
CB-WP-0029 T01-T03: components you can count, and a supply that does not bind
ADR-0016, Tokens.csv vendored, tracks and discs on the table, and a supply
audit that found nothing and says so.
T03 MEASURED BEFORE T01 DECIDED. 750 games, 2-6 seats, greedy and random:
Protection reaches 1 per seat and 2 on the table against a supply of 6;
Denied 3 of 5; relation links EXACTLY 12 OF 12 and never more; Focus/Blame
0 conflicts. The link row is the interesting one -- GR-L01's two-slot rule
IS the twelve-token supply written twice, which is the shape of a supply
needing no separate enforcement.
AND THE FIRST VERSION OF THE FOCUS/BLAME CHECK WAS WRONG. It compared a
seat's own placed Focus against its OWN blame_from -- but that list holds
OTHER players' discs, so they are different tokens. It reported 2
conflicts; corrected, it reports 0. Fifth instance of this project's
recurring defect, a number computed correctly about the wrong subject, and
the first caught before it left the repo rather than by a reviewer.
D2: a token is a VIEW, not a type. The aggregate gains no `Token` --
adding one would create a second source of truth for Stress, and the first
time they disagreed the bug would be invisible because both would look
internally consistent.
D3: quantity does NOT bind, and the reason is not the measurement. A
component limit the rules do not state is not a rule. Refusing a seventh
Protection token would enforce something nobody ruled -- CB-WP-0023's
error inverted: SOLVE was OFFERED where it could not act; this would
REFUSE where the rules allow. The check ships as a standing control, so a
future violation becomes a question for ground-game (does the box bound
the game, or do the rules?) rather than a bound the engine invented.
Registered as F22, withdrawn: a stated negative, because a survey that
finds nothing and leaves no trace cannot be told from one never run.
D4: Stress on a 0-5 track that turns red at 5 where DARVO arms, DARVO on
OFF/DENY/ATTACK/REVERSE, Freedom as the two-sided disc the edition says it
is, Protection and Blame counted, Lead and Round on the table.
Two tests broke on token discs and both were FIXTURE defects:
seat_centres matched every <circle> and track stops are circles. Seats now
carry class="seat".
The table height limit went 460 -> 500 as a CORRECTION, not a concession.
460 had no derivation; 500 does -- ~800px viewport less ~120 header and
~150 controls leaves ~530, and the version that broke dragging was 620.
CB-WP-0021 T06's rule is to fix the measurement rather than lower the
floor, and an underived number is a measurement defect.
make all: exit 0. 66 render tests, 26 cb-play.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:54:20 +02:00
|
|
|
|
**Done 2026-08-07.**
|
|
|
|
|
|
[ADR-0016](../decisions/ADR-0016-the-tokens-on-the-table.md), four
|
|
|
|
|
|
decisions, **written after T03 measured**.
|
|
|
|
|
|
|
|
|
|
|
|
**D2 — a token is a VIEW, not a type.** The aggregate gains no `Token`;
|
|
|
|
|
|
adding one would create a second source of truth for Stress, and the first
|
|
|
|
|
|
time the two disagreed the bug would be invisible because both would look
|
|
|
|
|
|
internally consistent. `Tokens.csv` supplies labels and counts to the
|
|
|
|
|
|
renderer and nothing in `games_ground` changes shape.
|
|
|
|
|
|
|
|
|
|
|
|
**D3 — `quantity` does not bind, and the reason is not the measurement.**
|
|
|
|
|
|
A component limit the rules do not state is not a rule. If the engine
|
|
|
|
|
|
refused a seventh Protection token it would enforce something nobody
|
|
|
|
|
|
ruled — **CB-WP-0023's error inverted**: SOLVE was *offered* where it could
|
|
|
|
|
|
not act; this would *refuse* where the rules allow. The check ships as a
|
|
|
|
|
|
standing control instead, so a future violation becomes a question for
|
|
|
|
|
|
`ground-game` rather than a silent bound.
|
|
|
|
|
|
|
|
|
|
|
|
**D4 — the tracks are the decision that matters.** `stress 5` is a fact
|
|
|
|
|
|
you read; a marker at the end of a 0–5 track is a fact you *see coming*,
|
|
|
|
|
|
and DARVO arms at Stress 5.
|
|
|
|
|
|
|
CB-WP-0029: the tokens on the table — declare and register
Declaration 12 of chaos window 2, which CLOSES IT. Structural M (imports
another edition file under AM-4's budgets), chaos d8=4, no override.
Tokens.csv turns out to carry more than names. Every token has a
`quantity` -- 6 Protection, 5 Denied, 12 relation links -- and a component
count is a limit a simulation does not have unless it is told. protection
is saturating_add(1) at lib.rs:986 with no upper bound, against an edition
that ships six tokens for six players. T03 measures whether that matters
rather than assuming either way.
And `sides` is the second interesting column: Freedom and Focus/Blame are
each ONE DOUBLE-SIDED TOKEN, not two states. The engine holds Focus in a
map and Blame in a list; whether those can disagree with a single physical
token is worth checking.
T03 is shaped against a specific error: whatever it finds is a FINDING,
not a fix. A component limit the rules do not state is underdetermined and
belongs to ground-game, and the engine must not start enforcing a bound
nobody ruled. CB-WP-0023 exists because SOLVE was offered where it could
not act; inventing a limit is the same error in the other direction.
The workplan also names the window-2 verdict as DUE. Its retirement
condition was untestable throughout -- eleven declarations, zero 8s, zero
overrides -- and recording that is a change to how the loop constrains
itself, so it is its own tier-M pass rather than a task here. Named so it
is not lost between passes, which is how the ten rulings went uncollected.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:45:41 +02:00
|
|
|
|
## Task: tokens as objects
|
|
|
|
|
|
|
|
|
|
|
|
```task
|
|
|
|
|
|
id: CB-WP-0029-T02
|
CB-WP-0029 T01-T03: components you can count, and a supply that does not bind
ADR-0016, Tokens.csv vendored, tracks and discs on the table, and a supply
audit that found nothing and says so.
T03 MEASURED BEFORE T01 DECIDED. 750 games, 2-6 seats, greedy and random:
Protection reaches 1 per seat and 2 on the table against a supply of 6;
Denied 3 of 5; relation links EXACTLY 12 OF 12 and never more; Focus/Blame
0 conflicts. The link row is the interesting one -- GR-L01's two-slot rule
IS the twelve-token supply written twice, which is the shape of a supply
needing no separate enforcement.
AND THE FIRST VERSION OF THE FOCUS/BLAME CHECK WAS WRONG. It compared a
seat's own placed Focus against its OWN blame_from -- but that list holds
OTHER players' discs, so they are different tokens. It reported 2
conflicts; corrected, it reports 0. Fifth instance of this project's
recurring defect, a number computed correctly about the wrong subject, and
the first caught before it left the repo rather than by a reviewer.
D2: a token is a VIEW, not a type. The aggregate gains no `Token` --
adding one would create a second source of truth for Stress, and the first
time they disagreed the bug would be invisible because both would look
internally consistent.
D3: quantity does NOT bind, and the reason is not the measurement. A
component limit the rules do not state is not a rule. Refusing a seventh
Protection token would enforce something nobody ruled -- CB-WP-0023's
error inverted: SOLVE was OFFERED where it could not act; this would
REFUSE where the rules allow. The check ships as a standing control, so a
future violation becomes a question for ground-game (does the box bound
the game, or do the rules?) rather than a bound the engine invented.
Registered as F22, withdrawn: a stated negative, because a survey that
finds nothing and leaves no trace cannot be told from one never run.
D4: Stress on a 0-5 track that turns red at 5 where DARVO arms, DARVO on
OFF/DENY/ATTACK/REVERSE, Freedom as the two-sided disc the edition says it
is, Protection and Blame counted, Lead and Round on the table.
Two tests broke on token discs and both were FIXTURE defects:
seat_centres matched every <circle> and track stops are circles. Seats now
carry class="seat".
The table height limit went 460 -> 500 as a CORRECTION, not a concession.
460 had no derivation; 500 does -- ~800px viewport less ~120 header and
~150 controls leaves ~530, and the version that broke dragging was 620.
CB-WP-0021 T06's rule is to fix the measurement rather than lower the
floor, and an underived number is a measurement defect.
make all: exit 0. 66 render tests, 26 cb-play.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:54:20 +02:00
|
|
|
|
status: done
|
CB-WP-0029: the tokens on the table — declare and register
Declaration 12 of chaos window 2, which CLOSES IT. Structural M (imports
another edition file under AM-4's budgets), chaos d8=4, no override.
Tokens.csv turns out to carry more than names. Every token has a
`quantity` -- 6 Protection, 5 Denied, 12 relation links -- and a component
count is a limit a simulation does not have unless it is told. protection
is saturating_add(1) at lib.rs:986 with no upper bound, against an edition
that ships six tokens for six players. T03 measures whether that matters
rather than assuming either way.
And `sides` is the second interesting column: Freedom and Focus/Blame are
each ONE DOUBLE-SIDED TOKEN, not two states. The engine holds Focus in a
map and Blame in a list; whether those can disagree with a single physical
token is worth checking.
T03 is shaped against a specific error: whatever it finds is a FINDING,
not a fix. A component limit the rules do not state is underdetermined and
belongs to ground-game, and the engine must not start enforcing a bound
nobody ruled. CB-WP-0023 exists because SOLVE was offered where it could
not act; inventing a limit is the same error in the other direction.
The workplan also names the window-2 verdict as DUE. Its retirement
condition was untestable throughout -- eleven declarations, zero 8s, zero
overrides -- and recording that is a change to how the loop constrains
itself, so it is its own tier-M pass rather than a task here. Named so it
is not lost between passes, which is how the ten rulings went uncollected.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:45:41 +02:00
|
|
|
|
priority: high
|
CB-WP-0029 T01-T03: components you can count, and a supply that does not bind
ADR-0016, Tokens.csv vendored, tracks and discs on the table, and a supply
audit that found nothing and says so.
T03 MEASURED BEFORE T01 DECIDED. 750 games, 2-6 seats, greedy and random:
Protection reaches 1 per seat and 2 on the table against a supply of 6;
Denied 3 of 5; relation links EXACTLY 12 OF 12 and never more; Focus/Blame
0 conflicts. The link row is the interesting one -- GR-L01's two-slot rule
IS the twelve-token supply written twice, which is the shape of a supply
needing no separate enforcement.
AND THE FIRST VERSION OF THE FOCUS/BLAME CHECK WAS WRONG. It compared a
seat's own placed Focus against its OWN blame_from -- but that list holds
OTHER players' discs, so they are different tokens. It reported 2
conflicts; corrected, it reports 0. Fifth instance of this project's
recurring defect, a number computed correctly about the wrong subject, and
the first caught before it left the repo rather than by a reviewer.
D2: a token is a VIEW, not a type. The aggregate gains no `Token` --
adding one would create a second source of truth for Stress, and the first
time they disagreed the bug would be invisible because both would look
internally consistent.
D3: quantity does NOT bind, and the reason is not the measurement. A
component limit the rules do not state is not a rule. Refusing a seventh
Protection token would enforce something nobody ruled -- CB-WP-0023's
error inverted: SOLVE was OFFERED where it could not act; this would
REFUSE where the rules allow. The check ships as a standing control, so a
future violation becomes a question for ground-game (does the box bound
the game, or do the rules?) rather than a bound the engine invented.
Registered as F22, withdrawn: a stated negative, because a survey that
finds nothing and leaves no trace cannot be told from one never run.
D4: Stress on a 0-5 track that turns red at 5 where DARVO arms, DARVO on
OFF/DENY/ATTACK/REVERSE, Freedom as the two-sided disc the edition says it
is, Protection and Blame counted, Lead and Round on the table.
Two tests broke on token discs and both were FIXTURE defects:
seat_centres matched every <circle> and track stops are circles. Seats now
carry class="seat".
The table height limit went 460 -> 500 as a CORRECTION, not a concession.
460 had no derivation; 500 does -- ~800px viewport less ~120 header and
~150 controls leaves ~530, and the version that broke dragging was 620.
CB-WP-0021 T06's rule is to fix the measurement rather than lower the
floor, and an underived number is a measurement defect.
make all: exit 0. 66 render tests, 26 cb-play.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:54:20 +02:00
|
|
|
|
state_hub_task_id: "3776359b-942a-4c9f-b9d5-8e54afffa391"
|
CB-WP-0029: the tokens on the table — declare and register
Declaration 12 of chaos window 2, which CLOSES IT. Structural M (imports
another edition file under AM-4's budgets), chaos d8=4, no override.
Tokens.csv turns out to carry more than names. Every token has a
`quantity` -- 6 Protection, 5 Denied, 12 relation links -- and a component
count is a limit a simulation does not have unless it is told. protection
is saturating_add(1) at lib.rs:986 with no upper bound, against an edition
that ships six tokens for six players. T03 measures whether that matters
rather than assuming either way.
And `sides` is the second interesting column: Freedom and Focus/Blame are
each ONE DOUBLE-SIDED TOKEN, not two states. The engine holds Focus in a
map and Blame in a list; whether those can disagree with a single physical
token is worth checking.
T03 is shaped against a specific error: whatever it finds is a FINDING,
not a fix. A component limit the rules do not state is underdetermined and
belongs to ground-game, and the engine must not start enforcing a bound
nobody ruled. CB-WP-0023 exists because SOLVE was offered where it could
not act; inventing a limit is the same error in the other direction.
The workplan also names the window-2 verdict as DUE. Its retirement
condition was untestable throughout -- eleven declarations, zero 8s, zero
overrides -- and recording that is a change to how the loop constrains
itself, so it is its own tier-M pass rather than a task here. Named so it
is not lost between passes, which is how the ten rulings went uncollected.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:45:41 +02:00
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
Draw them, on the table built in CB-WP-0028.
|
|
|
|
|
|
|
|
|
|
|
|
- **Stress on a 0–5 track**, not the number `5`. The track is the thing
|
|
|
|
|
|
that makes "one more Attack and I trigger DARVO" visible before it
|
|
|
|
|
|
happens.
|
|
|
|
|
|
- **DARVO on its OFF→DENY→ATTACK→REVERSE track**, which is the game's
|
|
|
|
|
|
namesake mechanic and currently the least visible thing on the page.
|
|
|
|
|
|
- **Freedom as a two-sided disc** — READY or spent, using the edition's own
|
|
|
|
|
|
`front_text`.
|
|
|
|
|
|
- **Protection, Blame and Focus as counted objects** by their seat.
|
|
|
|
|
|
- **Denied on its Problem**, not as the word `denied` in a corner.
|
|
|
|
|
|
|
|
|
|
|
|
**Controls:**
|
|
|
|
|
|
- **every existing coverage probe still passes.** They name facts, and
|
|
|
|
|
|
CB-WP-0027 and CB-WP-0028 both showed a fact-naming probe survives a
|
|
|
|
|
|
reflow. A third confirmation is worth having;
|
|
|
|
|
|
- **the token text comes from the edition**, asserted as a substring of
|
|
|
|
|
|
the vendored file — the rule ADR-0015 established and the thing that
|
|
|
|
|
|
stops a hand-copied label drifting;
|
|
|
|
|
|
- a seat with **no** tokens renders as a seat with no tokens, not as a
|
|
|
|
|
|
seat missing its area. The empty case is the one that silently vanishes.
|
|
|
|
|
|
|
CB-WP-0029 T01-T03: components you can count, and a supply that does not bind
ADR-0016, Tokens.csv vendored, tracks and discs on the table, and a supply
audit that found nothing and says so.
T03 MEASURED BEFORE T01 DECIDED. 750 games, 2-6 seats, greedy and random:
Protection reaches 1 per seat and 2 on the table against a supply of 6;
Denied 3 of 5; relation links EXACTLY 12 OF 12 and never more; Focus/Blame
0 conflicts. The link row is the interesting one -- GR-L01's two-slot rule
IS the twelve-token supply written twice, which is the shape of a supply
needing no separate enforcement.
AND THE FIRST VERSION OF THE FOCUS/BLAME CHECK WAS WRONG. It compared a
seat's own placed Focus against its OWN blame_from -- but that list holds
OTHER players' discs, so they are different tokens. It reported 2
conflicts; corrected, it reports 0. Fifth instance of this project's
recurring defect, a number computed correctly about the wrong subject, and
the first caught before it left the repo rather than by a reviewer.
D2: a token is a VIEW, not a type. The aggregate gains no `Token` --
adding one would create a second source of truth for Stress, and the first
time they disagreed the bug would be invisible because both would look
internally consistent.
D3: quantity does NOT bind, and the reason is not the measurement. A
component limit the rules do not state is not a rule. Refusing a seventh
Protection token would enforce something nobody ruled -- CB-WP-0023's
error inverted: SOLVE was OFFERED where it could not act; this would
REFUSE where the rules allow. The check ships as a standing control, so a
future violation becomes a question for ground-game (does the box bound
the game, or do the rules?) rather than a bound the engine invented.
Registered as F22, withdrawn: a stated negative, because a survey that
finds nothing and leaves no trace cannot be told from one never run.
D4: Stress on a 0-5 track that turns red at 5 where DARVO arms, DARVO on
OFF/DENY/ATTACK/REVERSE, Freedom as the two-sided disc the edition says it
is, Protection and Blame counted, Lead and Round on the table.
Two tests broke on token discs and both were FIXTURE defects:
seat_centres matched every <circle> and track stops are circles. Seats now
carry class="seat".
The table height limit went 460 -> 500 as a CORRECTION, not a concession.
460 had no derivation; 500 does -- ~800px viewport less ~120 header and
~150 controls leaves ~530, and the version that broke dragging was 620.
CB-WP-0021 T06's rule is to fix the measurement rather than lower the
floor, and an underived number is a measurement defect.
make all: exit 0. 66 render tests, 26 cb-play.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:54:20 +02:00
|
|
|
|
**Done 2026-08-07.** Stress on a 0–5 track (hot at 5, where DARVO arms),
|
|
|
|
|
|
DARVO on OFF→DENY→ATTACK→REVERSE, Freedom as a two-sided disc, Protection
|
|
|
|
|
|
and Blame as counted discs, Lead and Round on the table itself.
|
|
|
|
|
|
|
|
|
|
|
|
**Two tests broke and both were fixture defects, not regressions.**
|
|
|
|
|
|
`seat_centres` matched *every* `<circle>`, and track stops are circles —
|
|
|
|
|
|
so it reported token discs as overlapping seats. Seats now carry
|
|
|
|
|
|
`class="seat"` and the helper keys on that.
|
|
|
|
|
|
|
|
|
|
|
|
**And the height limit was raised from 460 to 500 — as a correction, not a
|
|
|
|
|
|
concession.** The 460 had no derivation. The limit now does: a viewport is
|
|
|
|
|
|
~800px, the header costs ~120 and the move controls ~150, leaving ~530.
|
|
|
|
|
|
The version that broke dragging declared 620. **CB-WP-0021 T06's rule is
|
|
|
|
|
|
to fix the measurement rather than lower the floor, and an undderived
|
|
|
|
|
|
number is a measurement defect.**
|
|
|
|
|
|
|
CB-WP-0029: the tokens on the table — declare and register
Declaration 12 of chaos window 2, which CLOSES IT. Structural M (imports
another edition file under AM-4's budgets), chaos d8=4, no override.
Tokens.csv turns out to carry more than names. Every token has a
`quantity` -- 6 Protection, 5 Denied, 12 relation links -- and a component
count is a limit a simulation does not have unless it is told. protection
is saturating_add(1) at lib.rs:986 with no upper bound, against an edition
that ships six tokens for six players. T03 measures whether that matters
rather than assuming either way.
And `sides` is the second interesting column: Freedom and Focus/Blame are
each ONE DOUBLE-SIDED TOKEN, not two states. The engine holds Focus in a
map and Blame in a list; whether those can disagree with a single physical
token is worth checking.
T03 is shaped against a specific error: whatever it finds is a FINDING,
not a fix. A component limit the rules do not state is underdetermined and
belongs to ground-game, and the engine must not start enforcing a bound
nobody ruled. CB-WP-0023 exists because SOLVE was offered where it could
not act; inventing a limit is the same error in the other direction.
The workplan also names the window-2 verdict as DUE. Its retirement
condition was untestable throughout -- eleven declarations, zero 8s, zero
overrides -- and recording that is a change to how the loop constrains
itself, so it is its own tier-M pass rather than a task here. Named so it
is not lost between passes, which is how the ten rulings went uncollected.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:45:41 +02:00
|
|
|
|
## Task: does the engine respect the supply?
|
|
|
|
|
|
|
|
|
|
|
|
```task
|
|
|
|
|
|
id: CB-WP-0029-T03
|
CB-WP-0029 T01-T03: components you can count, and a supply that does not bind
ADR-0016, Tokens.csv vendored, tracks and discs on the table, and a supply
audit that found nothing and says so.
T03 MEASURED BEFORE T01 DECIDED. 750 games, 2-6 seats, greedy and random:
Protection reaches 1 per seat and 2 on the table against a supply of 6;
Denied 3 of 5; relation links EXACTLY 12 OF 12 and never more; Focus/Blame
0 conflicts. The link row is the interesting one -- GR-L01's two-slot rule
IS the twelve-token supply written twice, which is the shape of a supply
needing no separate enforcement.
AND THE FIRST VERSION OF THE FOCUS/BLAME CHECK WAS WRONG. It compared a
seat's own placed Focus against its OWN blame_from -- but that list holds
OTHER players' discs, so they are different tokens. It reported 2
conflicts; corrected, it reports 0. Fifth instance of this project's
recurring defect, a number computed correctly about the wrong subject, and
the first caught before it left the repo rather than by a reviewer.
D2: a token is a VIEW, not a type. The aggregate gains no `Token` --
adding one would create a second source of truth for Stress, and the first
time they disagreed the bug would be invisible because both would look
internally consistent.
D3: quantity does NOT bind, and the reason is not the measurement. A
component limit the rules do not state is not a rule. Refusing a seventh
Protection token would enforce something nobody ruled -- CB-WP-0023's
error inverted: SOLVE was OFFERED where it could not act; this would
REFUSE where the rules allow. The check ships as a standing control, so a
future violation becomes a question for ground-game (does the box bound
the game, or do the rules?) rather than a bound the engine invented.
Registered as F22, withdrawn: a stated negative, because a survey that
finds nothing and leaves no trace cannot be told from one never run.
D4: Stress on a 0-5 track that turns red at 5 where DARVO arms, DARVO on
OFF/DENY/ATTACK/REVERSE, Freedom as the two-sided disc the edition says it
is, Protection and Blame counted, Lead and Round on the table.
Two tests broke on token discs and both were FIXTURE defects:
seat_centres matched every <circle> and track stops are circles. Seats now
carry class="seat".
The table height limit went 460 -> 500 as a CORRECTION, not a concession.
460 had no derivation; 500 does -- ~800px viewport less ~120 header and
~150 controls leaves ~530, and the version that broke dragging was 620.
CB-WP-0021 T06's rule is to fix the measurement rather than lower the
floor, and an underived number is a measurement defect.
make all: exit 0. 66 render tests, 26 cb-play.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:54:20 +02:00
|
|
|
|
status: done
|
CB-WP-0029: the tokens on the table — declare and register
Declaration 12 of chaos window 2, which CLOSES IT. Structural M (imports
another edition file under AM-4's budgets), chaos d8=4, no override.
Tokens.csv turns out to carry more than names. Every token has a
`quantity` -- 6 Protection, 5 Denied, 12 relation links -- and a component
count is a limit a simulation does not have unless it is told. protection
is saturating_add(1) at lib.rs:986 with no upper bound, against an edition
that ships six tokens for six players. T03 measures whether that matters
rather than assuming either way.
And `sides` is the second interesting column: Freedom and Focus/Blame are
each ONE DOUBLE-SIDED TOKEN, not two states. The engine holds Focus in a
map and Blame in a list; whether those can disagree with a single physical
token is worth checking.
T03 is shaped against a specific error: whatever it finds is a FINDING,
not a fix. A component limit the rules do not state is underdetermined and
belongs to ground-game, and the engine must not start enforcing a bound
nobody ruled. CB-WP-0023 exists because SOLVE was offered where it could
not act; inventing a limit is the same error in the other direction.
The workplan also names the window-2 verdict as DUE. Its retirement
condition was untestable throughout -- eleven declarations, zero 8s, zero
overrides -- and recording that is a change to how the loop constrains
itself, so it is its own tier-M pass rather than a task here. Named so it
is not lost between passes, which is how the ten rulings went uncollected.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:45:41 +02:00
|
|
|
|
priority: high
|
CB-WP-0029 T01-T03: components you can count, and a supply that does not bind
ADR-0016, Tokens.csv vendored, tracks and discs on the table, and a supply
audit that found nothing and says so.
T03 MEASURED BEFORE T01 DECIDED. 750 games, 2-6 seats, greedy and random:
Protection reaches 1 per seat and 2 on the table against a supply of 6;
Denied 3 of 5; relation links EXACTLY 12 OF 12 and never more; Focus/Blame
0 conflicts. The link row is the interesting one -- GR-L01's two-slot rule
IS the twelve-token supply written twice, which is the shape of a supply
needing no separate enforcement.
AND THE FIRST VERSION OF THE FOCUS/BLAME CHECK WAS WRONG. It compared a
seat's own placed Focus against its OWN blame_from -- but that list holds
OTHER players' discs, so they are different tokens. It reported 2
conflicts; corrected, it reports 0. Fifth instance of this project's
recurring defect, a number computed correctly about the wrong subject, and
the first caught before it left the repo rather than by a reviewer.
D2: a token is a VIEW, not a type. The aggregate gains no `Token` --
adding one would create a second source of truth for Stress, and the first
time they disagreed the bug would be invisible because both would look
internally consistent.
D3: quantity does NOT bind, and the reason is not the measurement. A
component limit the rules do not state is not a rule. Refusing a seventh
Protection token would enforce something nobody ruled -- CB-WP-0023's
error inverted: SOLVE was OFFERED where it could not act; this would
REFUSE where the rules allow. The check ships as a standing control, so a
future violation becomes a question for ground-game (does the box bound
the game, or do the rules?) rather than a bound the engine invented.
Registered as F22, withdrawn: a stated negative, because a survey that
finds nothing and leaves no trace cannot be told from one never run.
D4: Stress on a 0-5 track that turns red at 5 where DARVO arms, DARVO on
OFF/DENY/ATTACK/REVERSE, Freedom as the two-sided disc the edition says it
is, Protection and Blame counted, Lead and Round on the table.
Two tests broke on token discs and both were FIXTURE defects:
seat_centres matched every <circle> and track stops are circles. Seats now
carry class="seat".
The table height limit went 460 -> 500 as a CORRECTION, not a concession.
460 had no derivation; 500 does -- ~800px viewport less ~120 header and
~150 controls leaves ~530, and the version that broke dragging was 620.
CB-WP-0021 T06's rule is to fix the measurement rather than lower the
floor, and an underived number is a measurement defect.
make all: exit 0. 66 render tests, 26 cb-play.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:54:20 +02:00
|
|
|
|
state_hub_task_id: "5fce7cec-91e1-4dba-90b7-1f7f1a463dfc"
|
CB-WP-0029: the tokens on the table — declare and register
Declaration 12 of chaos window 2, which CLOSES IT. Structural M (imports
another edition file under AM-4's budgets), chaos d8=4, no override.
Tokens.csv turns out to carry more than names. Every token has a
`quantity` -- 6 Protection, 5 Denied, 12 relation links -- and a component
count is a limit a simulation does not have unless it is told. protection
is saturating_add(1) at lib.rs:986 with no upper bound, against an edition
that ships six tokens for six players. T03 measures whether that matters
rather than assuming either way.
And `sides` is the second interesting column: Freedom and Focus/Blame are
each ONE DOUBLE-SIDED TOKEN, not two states. The engine holds Focus in a
map and Blame in a list; whether those can disagree with a single physical
token is worth checking.
T03 is shaped against a specific error: whatever it finds is a FINDING,
not a fix. A component limit the rules do not state is underdetermined and
belongs to ground-game, and the engine must not start enforcing a bound
nobody ruled. CB-WP-0023 exists because SOLVE was offered where it could
not act; inventing a limit is the same error in the other direction.
The workplan also names the window-2 verdict as DUE. Its retirement
condition was untestable throughout -- eleven declarations, zero 8s, zero
overrides -- and recording that is a change to how the loop constrains
itself, so it is its own tier-M pass rather than a task here. Named so it
is not lost between passes, which is how the ten rulings went uncollected.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:45:41 +02:00
|
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|
```
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**Measure before deciding.** For each token with a `quantity`, ask whether
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the aggregate can exceed it:
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- **Protection (6)** — `saturating_add(1)` with no bound. Can one seat
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hold three? Can the table hold seven? **Write the check, run it, report
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the number.**
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- **Denied (5)** — five tokens, and a scenario deals at most five
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Problems. Probably safe; *probably* is not an answer.
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- **Relation links (12, two per player)** — GR-L01 enforces two slots, so
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this one is likely already respected. Confirm rather than assume.
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- **Focus/Blame (6, double-sided)** — one token per player that flips.
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Can a seat hold Focus *and* have Blame from the same source at once? If
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so, the model and the component disagree.
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**Whatever this finds is a finding, not a fix.** A component limit the
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rules do not state is `underdetermined` and belongs to `ground-game`; the
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engine must not start enforcing a bound nobody ruled. **CB-WP-0023 exists
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because SOLVE was offered where it could not act** — inventing a limit is
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the same error in the other direction.
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**Controls:**
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- each answer is a runnable check, per GameDesign §1 — a claim about the
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supply is arithmetic and needs its reproduction;
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- **the register gets a row per token that can exceed its quantity**, or a
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stated "none found", because a survey that reports nothing and leaves no
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trace is indistinguishable from one that was not run.
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CB-WP-0029 T01-T03: components you can count, and a supply that does not bind
ADR-0016, Tokens.csv vendored, tracks and discs on the table, and a supply
audit that found nothing and says so.
T03 MEASURED BEFORE T01 DECIDED. 750 games, 2-6 seats, greedy and random:
Protection reaches 1 per seat and 2 on the table against a supply of 6;
Denied 3 of 5; relation links EXACTLY 12 OF 12 and never more; Focus/Blame
0 conflicts. The link row is the interesting one -- GR-L01's two-slot rule
IS the twelve-token supply written twice, which is the shape of a supply
needing no separate enforcement.
AND THE FIRST VERSION OF THE FOCUS/BLAME CHECK WAS WRONG. It compared a
seat's own placed Focus against its OWN blame_from -- but that list holds
OTHER players' discs, so they are different tokens. It reported 2
conflicts; corrected, it reports 0. Fifth instance of this project's
recurring defect, a number computed correctly about the wrong subject, and
the first caught before it left the repo rather than by a reviewer.
D2: a token is a VIEW, not a type. The aggregate gains no `Token` --
adding one would create a second source of truth for Stress, and the first
time they disagreed the bug would be invisible because both would look
internally consistent.
D3: quantity does NOT bind, and the reason is not the measurement. A
component limit the rules do not state is not a rule. Refusing a seventh
Protection token would enforce something nobody ruled -- CB-WP-0023's
error inverted: SOLVE was OFFERED where it could not act; this would
REFUSE where the rules allow. The check ships as a standing control, so a
future violation becomes a question for ground-game (does the box bound
the game, or do the rules?) rather than a bound the engine invented.
Registered as F22, withdrawn: a stated negative, because a survey that
finds nothing and leaves no trace cannot be told from one never run.
D4: Stress on a 0-5 track that turns red at 5 where DARVO arms, DARVO on
OFF/DENY/ATTACK/REVERSE, Freedom as the two-sided disc the edition says it
is, Protection and Blame counted, Lead and Round on the table.
Two tests broke on token discs and both were FIXTURE defects:
seat_centres matched every <circle> and track stops are circles. Seats now
carry class="seat".
The table height limit went 460 -> 500 as a CORRECTION, not a concession.
460 had no derivation; 500 does -- ~800px viewport less ~120 header and
~150 controls leaves ~530, and the version that broke dragging was 620.
CB-WP-0021 T06's rule is to fix the measurement rather than lower the
floor, and an underived number is a measurement defect.
make all: exit 0. 66 render tests, 26 cb-play.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:54:20 +02:00
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**Done 2026-08-07. Nothing found — and the first version of the check was
|
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wrong.**
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750 games, 2–6 seats, greedy and random:
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|
| token | supply | reached | verdict |
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|
|---|---:|---|---|
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| Protection | 6 | 1/seat, 2/table | not exceeded |
|
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| Denied | 5 | 3 | not exceeded |
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| Relation link | 12 | **12** | exactly at the limit, never over |
|
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| Focus/Blame | 6 | 0 conflicts | consistent |
|
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|
**The link row is the interesting one**: GR-L01's two-slot rule *is* the
|
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|
twelve-token supply written twice, which is the shape of a supply needing
|
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|
no separate enforcement.
|
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|
**The Focus/Blame check reported 2 conflicts and was wrong.** It compared
|
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|
a seat's own placed Focus against its *own* `blame_from` — but that list
|
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|
holds **other players'** discs, so they are different tokens. Corrected: 0.
|
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|
**Fifth instance of this project's recurring defect** — a number computed
|
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|
|
correctly about the wrong subject — and the first caught before it left
|
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|
the repo.
|
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|
Registered as **F22, withdrawn**: a stated negative, with the check kept
|
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|
|
|
as a standing control.
|
|
|
|
|
|
|
CB-WP-0029: the tokens on the table — declare and register
Declaration 12 of chaos window 2, which CLOSES IT. Structural M (imports
another edition file under AM-4's budgets), chaos d8=4, no override.
Tokens.csv turns out to carry more than names. Every token has a
`quantity` -- 6 Protection, 5 Denied, 12 relation links -- and a component
count is a limit a simulation does not have unless it is told. protection
is saturating_add(1) at lib.rs:986 with no upper bound, against an edition
that ships six tokens for six players. T03 measures whether that matters
rather than assuming either way.
And `sides` is the second interesting column: Freedom and Focus/Blame are
each ONE DOUBLE-SIDED TOKEN, not two states. The engine holds Focus in a
map and Blame in a list; whether those can disagree with a single physical
token is worth checking.
T03 is shaped against a specific error: whatever it finds is a FINDING,
not a fix. A component limit the rules do not state is underdetermined and
belongs to ground-game, and the engine must not start enforcing a bound
nobody ruled. CB-WP-0023 exists because SOLVE was offered where it could
not act; inventing a limit is the same error in the other direction.
The workplan also names the window-2 verdict as DUE. Its retirement
condition was untestable throughout -- eleven declarations, zero 8s, zero
overrides -- and recording that is a change to how the loop constrains
itself, so it is its own tier-M pass rather than a task here. Named so it
is not lost between passes, which is how the ten rulings went uncollected.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:45:41 +02:00
|
|
|
|
## Task: evidence
|
|
|
|
|
|
|
|
|
|
|
|
```task
|
|
|
|
|
|
id: CB-WP-0029-T04
|
|
|
|
|
|
status: todo
|
|
|
|
|
|
priority: medium
|
CB-WP-0029 T01-T03: components you can count, and a supply that does not bind
ADR-0016, Tokens.csv vendored, tracks and discs on the table, and a supply
audit that found nothing and says so.
T03 MEASURED BEFORE T01 DECIDED. 750 games, 2-6 seats, greedy and random:
Protection reaches 1 per seat and 2 on the table against a supply of 6;
Denied 3 of 5; relation links EXACTLY 12 OF 12 and never more; Focus/Blame
0 conflicts. The link row is the interesting one -- GR-L01's two-slot rule
IS the twelve-token supply written twice, which is the shape of a supply
needing no separate enforcement.
AND THE FIRST VERSION OF THE FOCUS/BLAME CHECK WAS WRONG. It compared a
seat's own placed Focus against its OWN blame_from -- but that list holds
OTHER players' discs, so they are different tokens. It reported 2
conflicts; corrected, it reports 0. Fifth instance of this project's
recurring defect, a number computed correctly about the wrong subject, and
the first caught before it left the repo rather than by a reviewer.
D2: a token is a VIEW, not a type. The aggregate gains no `Token` --
adding one would create a second source of truth for Stress, and the first
time they disagreed the bug would be invisible because both would look
internally consistent.
D3: quantity does NOT bind, and the reason is not the measurement. A
component limit the rules do not state is not a rule. Refusing a seventh
Protection token would enforce something nobody ruled -- CB-WP-0023's
error inverted: SOLVE was OFFERED where it could not act; this would
REFUSE where the rules allow. The check ships as a standing control, so a
future violation becomes a question for ground-game (does the box bound
the game, or do the rules?) rather than a bound the engine invented.
Registered as F22, withdrawn: a stated negative, because a survey that
finds nothing and leaves no trace cannot be told from one never run.
D4: Stress on a 0-5 track that turns red at 5 where DARVO arms, DARVO on
OFF/DENY/ATTACK/REVERSE, Freedom as the two-sided disc the edition says it
is, Protection and Blame counted, Lead and Round on the table.
Two tests broke on token discs and both were FIXTURE defects:
seat_centres matched every <circle> and track stops are circles. Seats now
carry class="seat".
The table height limit went 460 -> 500 as a CORRECTION, not a concession.
460 had no derivation; 500 does -- ~800px viewport less ~120 header and
~150 controls leaves ~530, and the version that broke dragging was 620.
CB-WP-0021 T06's rule is to fix the measurement rather than lower the
floor, and an underived number is a measurement defect.
make all: exit 0. 66 render tests, 26 cb-play.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:54:20 +02:00
|
|
|
|
state_hub_task_id: "29858777-6f8f-4d8e-90d0-cb193b7f4d29"
|
CB-WP-0029: the tokens on the table — declare and register
Declaration 12 of chaos window 2, which CLOSES IT. Structural M (imports
another edition file under AM-4's budgets), chaos d8=4, no override.
Tokens.csv turns out to carry more than names. Every token has a
`quantity` -- 6 Protection, 5 Denied, 12 relation links -- and a component
count is a limit a simulation does not have unless it is told. protection
is saturating_add(1) at lib.rs:986 with no upper bound, against an edition
that ships six tokens for six players. T03 measures whether that matters
rather than assuming either way.
And `sides` is the second interesting column: Freedom and Focus/Blame are
each ONE DOUBLE-SIDED TOKEN, not two states. The engine holds Focus in a
map and Blame in a list; whether those can disagree with a single physical
token is worth checking.
T03 is shaped against a specific error: whatever it finds is a FINDING,
not a fix. A component limit the rules do not state is underdetermined and
belongs to ground-game, and the engine must not start enforcing a bound
nobody ruled. CB-WP-0023 exists because SOLVE was offered where it could
not act; inventing a limit is the same error in the other direction.
The workplan also names the window-2 verdict as DUE. Its retirement
condition was untestable throughout -- eleven declarations, zero 8s, zero
overrides -- and recording that is a change to how the loop constrains
itself, so it is its own tier-M pass rather than a task here. Named so it
is not lost between passes, which is how the ten rulings went uncollected.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:45:41 +02:00
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
`evidence/CB-EV-0027-*.md`.
|
|
|
|
|
|
|
|
|
|
|
|
- **Whether the supply is exceeded**, with the numbers.
|
|
|
|
|
|
- **Whether the tracks changed what the maintainer could see coming** —
|
|
|
|
|
|
the Stress track exists so a player can see DARVO approaching, and that
|
|
|
|
|
|
is a claim about play, not about pixels.
|
|
|
|
|
|
- **What the reflow cost the coverage gate**, third data point.
|
|
|
|
|
|
- **The window-2 verdict is due** (§The window closes here) — name it as
|
|
|
|
|
|
outstanding if the closing pass has not run.
|
|
|
|
|
|
- **Quote CB-WP-0028's cost by re-running the instrument.**
|