CB-WP-0029: the tokens on the table — declare and register
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Declaration 12 of chaos window 2, which CLOSES IT. Structural M (imports
another edition file under AM-4's budgets), chaos d8=4, no override.

Tokens.csv turns out to carry more than names. Every token has a
`quantity` -- 6 Protection, 5 Denied, 12 relation links -- and a component
count is a limit a simulation does not have unless it is told. protection
is saturating_add(1) at lib.rs:986 with no upper bound, against an edition
that ships six tokens for six players. T03 measures whether that matters
rather than assuming either way.

And `sides` is the second interesting column: Freedom and Focus/Blame are
each ONE DOUBLE-SIDED TOKEN, not two states. The engine holds Focus in a
map and Blame in a list; whether those can disagree with a single physical
token is worth checking.

T03 is shaped against a specific error: whatever it finds is a FINDING,
not a fix. A component limit the rules do not state is underdetermined and
belongs to ground-game, and the engine must not start enforcing a bound
nobody ruled. CB-WP-0023 exists because SOLVE was offered where it could
not act; inventing a limit is the same error in the other direction.

The workplan also names the window-2 verdict as DUE. Its retirement
condition was untestable throughout -- eleven declarations, zero 8s, zero
overrides -- and recording that is a change to how the loop constrains
itself, so it is its own tier-M pass rather than a task here. Named so it
is not lost between passes, which is how the ten rulings went uncollected.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
tegwick 2026-08-07 09:45:41 +02:00
parent 51efe55d14
commit cf52e6bcbf
3 changed files with 373 additions and 40 deletions

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@ -8,7 +8,7 @@ ruled: ''
ruled_by: ''
ruled_note: ''
encodes_u_item: ''
seed: 2
seed: 3
setup:
players: 3
preset: standard-3p
@ -17,18 +17,18 @@ commands:
- actor: P1
cmd: select_action
args:
action: SOLVE
problem: 1
action: INVESTIGATE
problem: 2
- actor: P2
cmd: select_action
args:
action: SOLVE
problem: 1
action: INVESTIGATE
problem: 2
- actor: P3
cmd: select_action
args:
action: SOLVE
problem: 1
action: INVESTIGATE
problem: 2
- actor: SYSTEM
cmd: reveal
args: {}
@ -41,18 +41,18 @@ commands:
- actor: P1
cmd: select_action
args:
action: INVESTIGATE
action: SOLVE
problem: 2
- actor: P2
cmd: select_action
args:
action: INVESTIGATE
action: SOLVE
problem: 2
- actor: P3
cmd: select_action
args:
action: INVESTIGATE
problem: 2
action: SOLVE
problem: 1
- actor: SYSTEM
cmd: reveal
args: {}
@ -68,39 +68,15 @@ commands:
action: INVESTIGATE
problem: 3
- actor: P2
cmd: select_action
args:
action: SOLVE
problem: 2
- actor: P3
cmd: select_action
args:
action: SOLVE
problem: 2
- actor: SYSTEM
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- actor: P1
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- actor: P2
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problem: 4
problem: 3
- actor: P3
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action: INVESTIGATE
problem: 4
problem: 3
- actor: SYSTEM
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@ -119,11 +95,11 @@ commands:
cmd: select_action
args:
action: SOLVE
problem: 4
problem: 3
- actor: P3
cmd: select_action
args:
action: SOLVE
action: INVESTIGATE
problem: 4
- actor: SYSTEM
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@ -134,8 +110,40 @@ commands:
- actor: SYSTEM
cmd: end_round
args: {}
- actor: P1
cmd: select_action
args:
action: SUPPORT
target: P2
- actor: P2
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- actor: P3
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state_hash: 4d108b2c07eaa63815cf9b320619c175e78317c696a8d01b1b3ac350d430b95d

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trials/2026-08-06-2252.yaml Normal file
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scenario: ground/cb-play-session
description: recorded by cb-play (CB-WP-0008 T02)
covers: []
provisional: false
provisional_owner: ''
provisional_raised: ''
ruled: ''
ruled_by: ''
ruled_note: ''
encodes_u_item: ''
seed: 1
setup:
players: 3
preset: standard-3p
patch: {}
commands:
- actor: P1
cmd: select_action
args:
action: INVESTIGATE
problem: 2
- actor: P2
cmd: select_action
args:
action: SOLVE
problem: 1
- actor: P3
cmd: select_action
args:
action: SOLVE
problem: 1
- actor: SYSTEM
cmd: reveal
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- actor: SYSTEM
cmd: resolve
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- actor: SYSTEM
cmd: end_round
args: {}
- actor: P1
cmd: select_action
args:
action: INVESTIGATE
problem: 3
- actor: P2
cmd: select_action
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action: INVESTIGATE
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- actor: P3
cmd: select_action
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action: INVESTIGATE
problem: 3
- actor: SYSTEM
cmd: reveal
args: {}
- actor: SYSTEM
cmd: resolve
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- actor: SYSTEM
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- actor: P1
cmd: select_action
args:
action: SOLVE
problem: 2
- actor: P2
cmd: select_action
args:
action: INVESTIGATE
problem: 4
- actor: P3
cmd: select_action
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action: SOLVE
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- actor: SYSTEM
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- actor: SYSTEM
cmd: resolve
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- actor: SYSTEM
cmd: end_round
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- actor: P1
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- actor: SYSTEM
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- actor: P1
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action: SUPPORT
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- actor: SYSTEM
cmd: reveal
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- actor: P1
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- actor: P2
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args:
response: accept_bond
- actor: SYSTEM
cmd: resolve
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- actor: SYSTEM
cmd: end_round
args: {}
expect:
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state: {}
rejects: []
state_hash: 15e28280a256249f4ebddbeb638053d0683d996b7ff1193128a7d788f32f63ec

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@ -0,0 +1,176 @@
---
id: CB-WP-0029
kind: product
title: "The tokens on the table: components you can count, and a supply the engine may not respect"
status: ready
---
# Purpose
```
structural tier M (imports another edition file under AM-4's budgets and
touches the rendering the coverage gate is written
against)
chaos d8 = 4 → no override
declared tier M
```
**Declaration 12 of chaos window 2 — the last.** The window closes with
this pass and its verdict is due; see §The window closes here.
## The ask
> *"Let's do the token objects first."*
The engine models every token correctly. It shows them as **numbers on a
seat card** — `protect 2`, `blamed by P3`, `freedom READY`. A real table
has objects you count at a glance.
## What `Tokens.csv` turns out to carry
Nine token types, and the columns are more interesting than the names:
| token | qty | sides | what the engine has |
|---|---:|---|---|
| Stress marker | 6 | Single | `stress: u8` — a marker on a 05 track |
| Freedom | 6 | **Double** (READY/spent) | `freedom_ready: bool` |
| DARVO stage | 6 | Single | `darvo: DarvoStage` on an OFF/DENY/ATTACK/REVERSE track |
| Relation link | **12** | Single | *"two per player"* — GR-L01's two slots |
| Focus / Blame | 6 | **Double** (FOCUS/BLAME) | `focus` map **and** `blame_from` list |
| Protection | 6 | Single | `protection: u8` |
| Denied | **5** | Single | `denied: bool` per Problem |
| Lead | 1 | Single | `lead: PlayerId` |
| Round | 1 | Single | `round: u8` |
**`quantity` is a component limit, and a simulation does not have one
unless it is told.** `protection` is `saturating_add(1)` at `lib.rs:986`
with **no upper bound** — the edition ships six Protection tokens for up
to six players. T03 is about whether that matters.
**`sides` is the second interesting column.** Freedom and Focus/Blame are
*one double-sided token each*, not two states. The engine holds Focus in a
map and Blame in a list; whether those can disagree with a single physical
token is worth checking.
## The window closes here
Window 2 opened 2026-08-03 at d8 and runs to twelve declarations. **This is
the twelfth.**
Its retirement condition — *retire if an override changes nothing twice
running* — has been **untestable throughout**: eleven declarations, zero
8s, zero overrides. CB-EV-0024, CB-EV-0025 and CB-EV-0026 each said so.
**Recording the verdict is a change to how the loop constrains itself and
is therefore its own tier-M pass**, not a task here. This workplan names
it as due so it is not lost between passes, which is how the ten rulings
went uncollected.
## Task: decide what a token is, here
```task
id: CB-WP-0029-T01
status: todo
priority: high
```
`decisions/ADR-0016-*.md` (tier M merges survey and decision).
- **Vendor `Tokens.csv`?** ADR-0015's test applies: does it carry text a
player reads? `front_text` (READY, DENIED, PROTECTION…) and `use` do.
`shape` and `size` are print instructions and do not.
- **What is a token in the renderer?** The engine has no `Token` type and
should probably not gain one: a token is a *view* of state the aggregate
already holds. Deciding otherwise means a second source of truth for
Stress.
- **Where do they sit?** Player tokens belong with their seat; Denied
belongs on its Problem; Lead and Round belong on the table. **The
overhead view is what makes that placement meaningful** — a token
drawn in a list is a number with a picture.
- **Does `quantity` bind?** The decision T03 needs: is the component count
a rule the engine must enforce, an artifact of physical production, or
undetermined? **Do not answer it here from taste** — T03 measures first.
## Task: tokens as objects
```task
id: CB-WP-0029-T02
status: todo
priority: high
```
Draw them, on the table built in CB-WP-0028.
- **Stress on a 05 track**, not the number `5`. The track is the thing
that makes "one more Attack and I trigger DARVO" visible before it
happens.
- **DARVO on its OFF→DENY→ATTACK→REVERSE track**, which is the game's
namesake mechanic and currently the least visible thing on the page.
- **Freedom as a two-sided disc** — READY or spent, using the edition's own
`front_text`.
- **Protection, Blame and Focus as counted objects** by their seat.
- **Denied on its Problem**, not as the word `denied` in a corner.
**Controls:**
- **every existing coverage probe still passes.** They name facts, and
CB-WP-0027 and CB-WP-0028 both showed a fact-naming probe survives a
reflow. A third confirmation is worth having;
- **the token text comes from the edition**, asserted as a substring of
the vendored file — the rule ADR-0015 established and the thing that
stops a hand-copied label drifting;
- a seat with **no** tokens renders as a seat with no tokens, not as a
seat missing its area. The empty case is the one that silently vanishes.
## Task: does the engine respect the supply?
```task
id: CB-WP-0029-T03
status: todo
priority: high
```
**Measure before deciding.** For each token with a `quantity`, ask whether
the aggregate can exceed it:
- **Protection (6)**`saturating_add(1)` with no bound. Can one seat
hold three? Can the table hold seven? **Write the check, run it, report
the number.**
- **Denied (5)** — five tokens, and a scenario deals at most five
Problems. Probably safe; *probably* is not an answer.
- **Relation links (12, two per player)** — GR-L01 enforces two slots, so
this one is likely already respected. Confirm rather than assume.
- **Focus/Blame (6, double-sided)** — one token per player that flips.
Can a seat hold Focus *and* have Blame from the same source at once? If
so, the model and the component disagree.
**Whatever this finds is a finding, not a fix.** A component limit the
rules do not state is `underdetermined` and belongs to `ground-game`; the
engine must not start enforcing a bound nobody ruled. **CB-WP-0023 exists
because SOLVE was offered where it could not act** — inventing a limit is
the same error in the other direction.
**Controls:**
- each answer is a runnable check, per GameDesign §1 — a claim about the
supply is arithmetic and needs its reproduction;
- **the register gets a row per token that can exceed its quantity**, or a
stated "none found", because a survey that reports nothing and leaves no
trace is indistinguishable from one that was not run.
## Task: evidence
```task
id: CB-WP-0029-T04
status: todo
priority: medium
```
`evidence/CB-EV-0027-*.md`.
- **Whether the supply is exceeded**, with the numbers.
- **Whether the tracks changed what the maintainer could see coming**
the Stress track exists so a player can see DARVO approaching, and that
is a claim about play, not about pixels.
- **What the reflow cost the coverage gate**, third data point.
- **The window-2 verdict is due** (§The window closes here) — name it as
outstanding if the closing pass has not run.
- **Quote CB-WP-0028's cost by re-running the instrument.**