CB-WP-0029: the tokens on the table — declare and register
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Declaration 12 of chaos window 2, which CLOSES IT. Structural M (imports another edition file under AM-4's budgets), chaos d8=4, no override. Tokens.csv turns out to carry more than names. Every token has a `quantity` -- 6 Protection, 5 Denied, 12 relation links -- and a component count is a limit a simulation does not have unless it is told. protection is saturating_add(1) at lib.rs:986 with no upper bound, against an edition that ships six tokens for six players. T03 measures whether that matters rather than assuming either way. And `sides` is the second interesting column: Freedom and Focus/Blame are each ONE DOUBLE-SIDED TOKEN, not two states. The engine holds Focus in a map and Blame in a list; whether those can disagree with a single physical token is worth checking. T03 is shaped against a specific error: whatever it finds is a FINDING, not a fix. A component limit the rules do not state is underdetermined and belongs to ground-game, and the engine must not start enforcing a bound nobody ruled. CB-WP-0023 exists because SOLVE was offered where it could not act; inventing a limit is the same error in the other direction. The workplan also names the window-2 verdict as DUE. Its retirement condition was untestable throughout -- eleven declarations, zero 8s, zero overrides -- and recording that is a change to how the loop constrains itself, so it is its own tier-M pass rather than a task here. Named so it is not lost between passes, which is how the ten rulings went uncollected. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -8,7 +8,7 @@ ruled: ''
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ruled_by: ''
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ruled_note: ''
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encodes_u_item: ''
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seed: 2
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seed: 3
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setup:
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players: 3
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preset: standard-3p
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- actor: P1
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cmd: select_action
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args:
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action: SOLVE
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problem: 1
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action: INVESTIGATE
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problem: 2
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- actor: P2
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cmd: select_action
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args:
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action: SOLVE
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problem: 1
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action: INVESTIGATE
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problem: 2
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- actor: P3
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cmd: select_action
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args:
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action: SOLVE
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problem: 1
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action: INVESTIGATE
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problem: 2
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- actor: SYSTEM
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cmd: reveal
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args: {}
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- actor: P1
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cmd: select_action
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args:
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action: INVESTIGATE
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action: SOLVE
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problem: 2
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- actor: P2
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cmd: select_action
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args:
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action: INVESTIGATE
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action: SOLVE
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problem: 2
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- actor: P3
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cmd: select_action
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args:
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action: INVESTIGATE
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problem: 2
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action: SOLVE
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problem: 1
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cmd: reveal
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args: {}
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action: INVESTIGATE
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problem: 3
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- actor: P2
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cmd: select_action
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args:
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action: SOLVE
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problem: 2
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- actor: P3
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cmd: select_action
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args:
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action: SOLVE
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problem: 2
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- actor: SYSTEM
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cmd: reveal
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args: {}
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- actor: SYSTEM
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cmd: resolve
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args: {}
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- actor: SYSTEM
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cmd: end_round
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args: {}
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- actor: P1
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cmd: select_action
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args:
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action: INVESTIGATE
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problem: 4
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args:
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problem: 4
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problem: 3
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problem: 4
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problem: 3
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args:
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action: SOLVE
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problem: 4
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problem: 3
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- actor: P3
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cmd: select_action
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args:
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action: SOLVE
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action: INVESTIGATE
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problem: 4
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- actor: SYSTEM
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cmd: reveal
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cmd: end_round
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args: {}
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- actor: P1
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args:
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action: SUPPORT
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target: P2
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- actor: P2
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cmd: select_action
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args:
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action: SUPPORT
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target: P1
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- actor: P3
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args:
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- actor: SYSTEM
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- actor: P1
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cmd: resolve
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args: {}
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- actor: SYSTEM
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cmd: end_round
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args: {}
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expect:
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events: []
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state: {}
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rejects: []
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state_hash: 12e812982e92dde5e91147dfd67befb8552831c30e3053cfc5cdc5133d025d57
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state_hash: 4d108b2c07eaa63815cf9b320619c175e78317c696a8d01b1b3ac350d430b95d
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149
trials/2026-08-06-2252.yaml
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trials/2026-08-06-2252.yaml
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scenario: ground/cb-play-session
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description: recorded by cb-play (CB-WP-0008 T02)
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covers: []
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provisional: false
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provisional_owner: ''
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provisional_raised: ''
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ruled: ''
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ruled_by: ''
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ruled_note: ''
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encodes_u_item: ''
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seed: 1
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setup:
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players: 3
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preset: standard-3p
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patch: {}
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commands:
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- actor: P1
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cmd: select_action
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args:
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action: INVESTIGATE
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problem: 2
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- actor: P2
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cmd: select_action
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args:
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action: SOLVE
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problem: 1
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- actor: P3
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cmd: select_action
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args:
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action: SOLVE
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problem: 1
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- actor: SYSTEM
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cmd: reveal
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args: {}
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- actor: SYSTEM
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cmd: resolve
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args: {}
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- actor: SYSTEM
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cmd: end_round
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args: {}
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- actor: P1
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cmd: select_action
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args:
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action: INVESTIGATE
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problem: 3
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- actor: P2
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cmd: select_action
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args:
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action: INVESTIGATE
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problem: 3
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- actor: P3
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cmd: select_action
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args:
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action: INVESTIGATE
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problem: 3
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- actor: SYSTEM
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cmd: reveal
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args: {}
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- actor: SYSTEM
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cmd: resolve
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args: {}
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- actor: SYSTEM
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cmd: end_round
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args: {}
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- actor: P1
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cmd: select_action
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args:
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action: SOLVE
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problem: 2
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- actor: P2
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cmd: select_action
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args:
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action: INVESTIGATE
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problem: 4
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- actor: P3
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cmd: select_action
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args:
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action: SOLVE
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problem: 2
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- actor: SYSTEM
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cmd: reveal
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args: {}
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- actor: SYSTEM
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cmd: resolve
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args: {}
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- actor: SYSTEM
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cmd: end_round
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args: {}
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- actor: P1
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cmd: select_action
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args:
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action: SOLVE
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problem: 3
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- actor: P2
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cmd: select_action
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args:
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action: SOLVE
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problem: 3
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- actor: P3
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cmd: select_action
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args:
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action: SOLVE
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problem: 4
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- actor: SYSTEM
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cmd: reveal
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args: {}
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- actor: SYSTEM
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cmd: resolve
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args: {}
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- actor: SYSTEM
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cmd: end_round
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args: {}
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- actor: P1
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cmd: select_action
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args:
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action: SUPPORT
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target: P2
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- actor: P2
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cmd: select_action
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args:
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action: SUPPORT
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target: P1
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- actor: P3
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cmd: select_action
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args:
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action: SUPPORT
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target: P1
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- actor: SYSTEM
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cmd: reveal
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args: {}
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- actor: P1
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cmd: respond_to_support
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args:
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response: accept_bond
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- actor: P2
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cmd: respond_to_support
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args:
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response: accept_bond
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- actor: SYSTEM
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cmd: resolve
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args: {}
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- actor: SYSTEM
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cmd: end_round
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args: {}
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expect:
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events: []
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state: {}
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rejects: []
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state_hash: 15e28280a256249f4ebddbeb638053d0683d996b7ff1193128a7d788f32f63ec
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176
workplans/CB-WP-0029-the-tokens-on-the-table.md
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176
workplans/CB-WP-0029-the-tokens-on-the-table.md
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@ -0,0 +1,176 @@
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---
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id: CB-WP-0029
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kind: product
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title: "The tokens on the table: components you can count, and a supply the engine may not respect"
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status: ready
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---
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# Purpose
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```
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structural tier M (imports another edition file under AM-4's budgets and
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touches the rendering the coverage gate is written
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against)
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chaos d8 = 4 → no override
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declared tier M
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```
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**Declaration 12 of chaos window 2 — the last.** The window closes with
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this pass and its verdict is due; see §The window closes here.
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## The ask
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> *"Let's do the token objects first."*
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The engine models every token correctly. It shows them as **numbers on a
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seat card** — `protect 2`, `blamed by P3`, `freedom READY`. A real table
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has objects you count at a glance.
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## What `Tokens.csv` turns out to carry
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Nine token types, and the columns are more interesting than the names:
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| token | qty | sides | what the engine has |
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|---|---:|---|---|
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| Stress marker | 6 | Single | `stress: u8` — a marker on a 0–5 track |
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| Freedom | 6 | **Double** (READY/spent) | `freedom_ready: bool` |
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| DARVO stage | 6 | Single | `darvo: DarvoStage` on an OFF/DENY/ATTACK/REVERSE track |
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| Relation link | **12** | Single | *"two per player"* — GR-L01's two slots |
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| Focus / Blame | 6 | **Double** (FOCUS/BLAME) | `focus` map **and** `blame_from` list |
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| Protection | 6 | Single | `protection: u8` |
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| Denied | **5** | Single | `denied: bool` per Problem |
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| Lead | 1 | Single | `lead: PlayerId` |
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| Round | 1 | Single | `round: u8` |
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**`quantity` is a component limit, and a simulation does not have one
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unless it is told.** `protection` is `saturating_add(1)` at `lib.rs:986`
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with **no upper bound** — the edition ships six Protection tokens for up
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to six players. T03 is about whether that matters.
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**`sides` is the second interesting column.** Freedom and Focus/Blame are
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*one double-sided token each*, not two states. The engine holds Focus in a
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map and Blame in a list; whether those can disagree with a single physical
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token is worth checking.
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## The window closes here
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Window 2 opened 2026-08-03 at d8 and runs to twelve declarations. **This is
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the twelfth.**
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Its retirement condition — *retire if an override changes nothing twice
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running* — has been **untestable throughout**: eleven declarations, zero
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8s, zero overrides. CB-EV-0024, CB-EV-0025 and CB-EV-0026 each said so.
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**Recording the verdict is a change to how the loop constrains itself and
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is therefore its own tier-M pass**, not a task here. This workplan names
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it as due so it is not lost between passes, which is how the ten rulings
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went uncollected.
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## Task: decide what a token is, here
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```task
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id: CB-WP-0029-T01
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status: todo
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priority: high
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```
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`decisions/ADR-0016-*.md` (tier M merges survey and decision).
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- **Vendor `Tokens.csv`?** ADR-0015's test applies: does it carry text a
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player reads? `front_text` (READY, DENIED, PROTECTION…) and `use` do.
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`shape` and `size` are print instructions and do not.
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- **What is a token in the renderer?** The engine has no `Token` type and
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should probably not gain one: a token is a *view* of state the aggregate
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already holds. Deciding otherwise means a second source of truth for
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Stress.
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- **Where do they sit?** Player tokens belong with their seat; Denied
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belongs on its Problem; Lead and Round belong on the table. **The
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overhead view is what makes that placement meaningful** — a token
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drawn in a list is a number with a picture.
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- **Does `quantity` bind?** The decision T03 needs: is the component count
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a rule the engine must enforce, an artifact of physical production, or
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undetermined? **Do not answer it here from taste** — T03 measures first.
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## Task: tokens as objects
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```task
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id: CB-WP-0029-T02
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status: todo
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priority: high
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```
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Draw them, on the table built in CB-WP-0028.
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- **Stress on a 0–5 track**, not the number `5`. The track is the thing
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that makes "one more Attack and I trigger DARVO" visible before it
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happens.
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- **DARVO on its OFF→DENY→ATTACK→REVERSE track**, which is the game's
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namesake mechanic and currently the least visible thing on the page.
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- **Freedom as a two-sided disc** — READY or spent, using the edition's own
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`front_text`.
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- **Protection, Blame and Focus as counted objects** by their seat.
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- **Denied on its Problem**, not as the word `denied` in a corner.
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**Controls:**
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- **every existing coverage probe still passes.** They name facts, and
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CB-WP-0027 and CB-WP-0028 both showed a fact-naming probe survives a
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reflow. A third confirmation is worth having;
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- **the token text comes from the edition**, asserted as a substring of
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the vendored file — the rule ADR-0015 established and the thing that
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stops a hand-copied label drifting;
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- a seat with **no** tokens renders as a seat with no tokens, not as a
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seat missing its area. The empty case is the one that silently vanishes.
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## Task: does the engine respect the supply?
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```task
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id: CB-WP-0029-T03
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status: todo
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priority: high
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```
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**Measure before deciding.** For each token with a `quantity`, ask whether
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the aggregate can exceed it:
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- **Protection (6)** — `saturating_add(1)` with no bound. Can one seat
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hold three? Can the table hold seven? **Write the check, run it, report
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the number.**
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- **Denied (5)** — five tokens, and a scenario deals at most five
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Problems. Probably safe; *probably* is not an answer.
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- **Relation links (12, two per player)** — GR-L01 enforces two slots, so
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this one is likely already respected. Confirm rather than assume.
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- **Focus/Blame (6, double-sided)** — one token per player that flips.
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Can a seat hold Focus *and* have Blame from the same source at once? If
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so, the model and the component disagree.
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**Whatever this finds is a finding, not a fix.** A component limit the
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rules do not state is `underdetermined` and belongs to `ground-game`; the
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engine must not start enforcing a bound nobody ruled. **CB-WP-0023 exists
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because SOLVE was offered where it could not act** — inventing a limit is
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the same error in the other direction.
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**Controls:**
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- each answer is a runnable check, per GameDesign §1 — a claim about the
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supply is arithmetic and needs its reproduction;
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- **the register gets a row per token that can exceed its quantity**, or a
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stated "none found", because a survey that reports nothing and leaves no
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trace is indistinguishable from one that was not run.
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## Task: evidence
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```task
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id: CB-WP-0029-T04
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status: todo
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priority: medium
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```
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`evidence/CB-EV-0027-*.md`.
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- **Whether the supply is exceeded**, with the numbers.
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- **Whether the tracks changed what the maintainer could see coming** —
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the Stress track exists so a player can see DARVO approaching, and that
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is a claim about play, not about pixels.
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- **What the reflow cost the coverage gate**, third data point.
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- **The window-2 verdict is due** (§The window closes here) — name it as
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outstanding if the closing pass has not run.
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- **Quote CB-WP-0028's cost by re-running the instrument.**
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