A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
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CB-WP-0029: the tokens on the table — declare and register
Declaration 12 of chaos window 2, which CLOSES IT. Structural M (imports
another edition file under AM-4's budgets), chaos d8=4, no override.

Tokens.csv turns out to carry more than names. Every token has a
`quantity` -- 6 Protection, 5 Denied, 12 relation links -- and a component
count is a limit a simulation does not have unless it is told. protection
is saturating_add(1) at lib.rs:986 with no upper bound, against an edition
that ships six tokens for six players. T03 measures whether that matters
rather than assuming either way.

And `sides` is the second interesting column: Freedom and Focus/Blame are
each ONE DOUBLE-SIDED TOKEN, not two states. The engine holds Focus in a
map and Blame in a list; whether those can disagree with a single physical
token is worth checking.

T03 is shaped against a specific error: whatever it finds is a FINDING,
not a fix. A component limit the rules do not state is underdetermined and
belongs to ground-game, and the engine must not start enforcing a bound
nobody ruled. CB-WP-0023 exists because SOLVE was offered where it could
not act; inventing a limit is the same error in the other direction.

The workplan also names the window-2 verdict as DUE. Its retirement
condition was untestable throughout -- eleven declarations, zero 8s, zero
overrides -- and recording that is a change to how the loop constrains
itself, so it is its own tier-M pass rather than a task here. Named so it
is not lost between passes, which is how the ten rulings went uncollected.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 09:45:41 +02:00
.forgejo/workflows T01: audit every InnerLoop rule, and make the checkable ones executable 2026-07-31 09:16:00 +02:00
benchmarks CB-WP-0006 T07: implement K18, amend K14 2026-08-01 12:47:16 +02:00
crates fix: the controls sit below the log, and ending a session greys the page 2026-08-06 22:38:32 +02:00
decisions CB-WP-0028 T01/T02: the cards say what they do 2026-08-06 17:22:04 +02:00
editions/ground-darvo-r0 CB-WP-0028 T01/T02: the cards say what they do 2026-08-06 17:22:04 +02:00
evidence CB-WP-0028 T03/T08: one overhead table, and what the nine observations 2026-08-06 17:33:57 +02:00
games/ground CB-WP-0028 T01/T02: the cards say what they do 2026-08-06 17:22:04 +02:00
history CB-WP-0025 T02: the review withdrew the finding, and the fifth wrong 2026-08-05 18:06:03 +02:00
research CB-WP-0025 T02: the review withdrew the finding, and the fifth wrong 2026-08-05 18:06:03 +02:00
scenarios CB-WP-0026: collect the rulings -- ten answers that arrived and were never applied 2026-08-05 16:13:37 +02:00
specs fix: a click target wearing a drag affordance made the controls look dead 2026-08-06 22:25:06 +02:00
tools fix: the game was unplayable, and the note redirect was refused 2026-08-06 21:51:35 +02:00
trials CB-WP-0029: the tokens on the table — declare and register 2026-08-07 09:45:41 +02:00
workplans CB-WP-0029: the tokens on the table — declare and register 2026-08-07 09:45:41 +02:00
.custodian-brief.md chore(consistency): sync task status from DB [auto] 2026-08-06 17:34:23 +02:00
.gitignore chore: stop tracking tools/__pycache__ 2026-08-01 12:49:17 +02:00
Cargo.lock CB-WP-0016: the drop target that was never there 2026-08-02 20:48:18 +02:00
Cargo.toml CB-WP-0012-T04: cb-render-html — stage 1 draws, and the browser is the toolkit 2026-08-02 04:27:25 +02:00
clippy.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
facts.toml CB-WP-0023: SOLVE is legal only where it can do something 2026-08-04 00:18:40 +02:00
gates.toml CB-WP-0021 T01/T02/T05: the engine plays its own data — AM-7 blocks 2026-08-04 00:47:56 +02:00
INTENT.md CB-WP-0022 T03: ADR-0012 -- the register already existed, and the rule was 2026-08-05 15:05:51 +02:00
LICENSE Adopt TRSL V1C1 license; link ground-game and target-revenue sister repos 2026-07-31 00:25:30 +02:00
Makefile make help, and make ground — one way in, and a list of the rest 2026-08-06 14:53:07 +02:00
README.md CB-WP-0004 T01: fix environment friction at the root 2026-07-31 10:13:52 +02:00
rust-toolchain.toml T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI 2026-07-31 01:57:13 +02:00
WORK-RECORDS.md Sync hub state for CB-WP-0028 2026-08-06 17:34:32 +02:00

clay-borg

A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.

Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.

Running the gates

make all                      # every gate, from a clean shell
make -C /path/to/clay-borg all   # …or from any other directory

There is no environment setup step. No cd, no export PATH, no activation script. make locates the repo from its own path and cargo from the standard rustup locations; the Python tools do the same via tools/repo.py. The only prerequisites are a rustup toolchain and Python 3.11+.

This is deliberate and enforced: make env-test runs every tool from / with a PATH containing no cargo, and make all includes it. CB-RES-0003 measured 84 agent turns and $15.33 spent prefixing commands with cd and export PATH before that friction was fixed at the root (CB-WP-0004 T01).

Other useful targets: make cost (spend per task), make cost-budget (spend since the last commit), make cost-mix (mechanical vs judgment turns), make loop-lint (executable InnerLoop rules), make self-tests (every tool's positive control).

GROUND

The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.