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Declaration 12 of chaos window 2, which CLOSES IT. Structural M (imports another edition file under AM-4's budgets), chaos d8=4, no override. Tokens.csv turns out to carry more than names. Every token has a `quantity` -- 6 Protection, 5 Denied, 12 relation links -- and a component count is a limit a simulation does not have unless it is told. protection is saturating_add(1) at lib.rs:986 with no upper bound, against an edition that ships six tokens for six players. T03 measures whether that matters rather than assuming either way. And `sides` is the second interesting column: Freedom and Focus/Blame are each ONE DOUBLE-SIDED TOKEN, not two states. The engine holds Focus in a map and Blame in a list; whether those can disagree with a single physical token is worth checking. T03 is shaped against a specific error: whatever it finds is a FINDING, not a fix. A component limit the rules do not state is underdetermined and belongs to ground-game, and the engine must not start enforcing a bound nobody ruled. CB-WP-0023 exists because SOLVE was offered where it could not act; inventing a limit is the same error in the other direction. The workplan also names the window-2 verdict as DUE. Its retirement condition was untestable throughout -- eleven declarations, zero 8s, zero overrides -- and recording that is a change to how the loop constrains itself, so it is its own tier-M pass rather than a task here. Named so it is not lost between passes, which is how the ten rulings went uncollected. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .forgejo/workflows | ||
| benchmarks | ||
| crates | ||
| decisions | ||
| editions/ground-darvo-r0 | ||
| evidence | ||
| games/ground | ||
| history | ||
| research | ||
| scenarios | ||
| specs | ||
| tools | ||
| trials | ||
| workplans | ||
| .custodian-brief.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| facts.toml | ||
| gates.toml | ||
| INTENT.md | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
Running the gates
make all # every gate, from a clean shell
make -C /path/to/clay-borg all # …or from any other directory
There is no environment setup step. No cd, no export PATH, no
activation script. make locates the repo from its own path and cargo
from the standard rustup locations; the Python tools do the same via
tools/repo.py. The only prerequisites are a rustup toolchain and Python
3.11+.
This is deliberate and enforced: make env-test runs every tool from /
with a PATH containing no cargo, and make all includes it. CB-RES-0003
measured 84 agent turns and $15.33 spent prefixing commands with cd and
export PATH before that friction was fixed at the root (CB-WP-0004 T01).
Other useful targets: make cost (spend per task), make cost-budget
(spend since the last commit), make cost-mix (mechanical vs judgment
turns), make loop-lint (executable InnerLoop rules), make self-tests
(every tool's positive control).
GROUND
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.