clay-borg/Cargo.toml

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[workspace]
resolver = "2"
members = [
"crates/cb-kernel",
"crates/cb-events",
"crates/cb-game-runtime",
"games/ground",
"tools/cb-sim",
"tools/cb-play",
]
[workspace.package]
edition = "2021"
version = "0.1.0"
license-file = "LICENSE"
[workspace.dependencies]
cb-kernel = { path = "crates/cb-kernel" }
cb-events = { path = "crates/cb-events" }
AM-4: gate scenario YAML, retarget on audited source, re-measure Adopts both remediations from CB-EV-0001 §4 (maintainer decision). Option A — serde_yaml is now optional behind cb-game-runtime's `scenarios` feature. The scenario module, the ScenarioGame impl and the string parsers behind it are cfg-gated; cb-sim opts in explicitly. Both configurations compile and lint clean under -D warnings. A trap worth recording: `default-features = false` on a *member* dependency is silently ignored when the workspace dependency does not specify it. The first attempt gated nothing while looking correct — the build succeeded and cargo tree still showed all six YAML crates. Fixed by setting it on the workspace dependency. This is the positive-control failure mode in miniature: success was not evidence the change applied. Retarget — AM-4 now measures third-party source under audit, split by build configuration, replacing a crate count that was unreachable without undoing K5/K7 and that does not compare across ecosystems. Re-measured via the new `make dep-weight`, whose own positive control refuses to report when any crate's source cannot be located: shipped runtime 23 crates 246,250 lines target <=250,000 met dev toolchain 29 crates 317,021 lines target <=350,000 met own source 3,408 lines Scenario tooling costs 70,771 lines a shipped game never compiles — the split the single number was hiding. Targets are set at current measurement plus headroom, so they bind on future growth rather than retroactively passing what had failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 03:35:41 +02:00
cb-game-runtime = { path = "crates/cb-game-runtime", default-features = false }
games-ground = { path = "games/ground", default-features = false }
serde = { version = "1", features = ["derive"] }
serde_json = "1"
serde_yaml = "0.9"
sha2 = "0.10"
rand_core = "0.6"
rand_chacha = "0.3"
criterion = { version = "0.5", default-features = false }
# Determinism discipline (GameKernel K6): HashMap/HashSet are deny-linted
# workspace-wide; semantic state must use ordered collections.
[workspace.lints.clippy]
disallowed_types = "deny"
[profile.release]
lto = "thin"