Five decisions: 1. cb-render-html emits HTML/SVG/JS; the browser draws it. Rejected on measured marginal cost: egui+eframe 2,782,849; wgpu+winit 1,741,979; ratatui 1,067,013; macroquad 480,501; sdl2 191,973; fltk 140,079. The reason is allocation, not affordability — fltk is only 1.5x the corrected headroom, but wgpu is 12x fltk, unavoidable, and named by INTENT for stage 2. Stage 1 should not buy windowing stage 2 discards. 2. No cb-render-api and no cb-render-null. A port designed against one document-emitting implementation acquires a document's shape and stage 2 rewrites it. INTENT's second-use rule beats the blueprint's port pattern on timing. cb-render-html ships against Project. 3. AM-4 counts third-party code the project causes to be ACQUIRED, not runtimes the user already has. Browsers are not counted; sdl2 and fltk are counted at MORE than their Rust bindings. The rule costs more than it saves, which is the only reason to trust it here. 4. AM-4a's proc-macro defect (89,048 lines, 36.2%) is filed separately, not bundled with the request it unblocks. 5. Six controls bind the implementation, including a mutation-backed test that a token-less loopback request is refused, a bar on JS constructing commands, and a coverage gate asserting over the parsed emitted document rather than the Rust that emits it. Reserved for the maintainer: AM-4a exceeds INTENT stage 2 by 7x and cannot survive it; and whether decision 3's rule is the right one. The hard gate held — no render implementation code before this commit. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .forgejo/workflows | ||
| benchmarks | ||
| crates | ||
| decisions | ||
| evidence | ||
| games/ground | ||
| history | ||
| research | ||
| scenarios | ||
| specs | ||
| tools | ||
| workplans | ||
| .custodian-brief.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| facts.toml | ||
| gates.toml | ||
| INTENT.md | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
Running the gates
make all # every gate, from a clean shell
make -C /path/to/clay-borg all # …or from any other directory
There is no environment setup step. No cd, no export PATH, no
activation script. make locates the repo from its own path and cargo
from the standard rustup locations; the Python tools do the same via
tools/repo.py. The only prerequisites are a rustup toolchain and Python
3.11+.
This is deliberate and enforced: make env-test runs every tool from /
with a PATH containing no cargo, and make all includes it. CB-RES-0003
measured 84 agent turns and $15.33 spent prefixing commands with cd and
export PATH before that friction was fixed at the root (CB-WP-0004 T01).
Other useful targets: make cost (spend per task), make cost-budget
(spend since the last commit), make cost-mix (mechanical vs judgment
turns), make loop-lint (executable InnerLoop rules), make self-tests
(every tool's positive control).
GROUND
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.