ADR-0017: window 2's verdict — the mechanism worked, my account of it did
not
Tier M (changes how the loop constrains its own operation), declared at
d8 because the rate for window 3 is what this document decides and
declaring at a rate it invents would be circular. chaos d8 = 7, no
override.
I CLAIMED WINDOW 2 PRODUCED ZERO OVERRIDES, FIVE TIMES, AND IT IS FALSE.
Declaration 3 (CB-WP-0020) rolled d8 = 8, overrode, drew S against a
structural S, and changed nothing -- and CB-WP-0020 recorded it correctly
at the time, in those words: "the first override at d8... It changed
nothing... One."
Counting the workplans takes one command and I never ran it. CB-EV-0024
asserted "zero" without checking; CB-EV-0025, 0026, 0027 and CB-WP-0029
each cited the one before. A claim propagated five times by citation
rather than by measurement, in files whose subject was that exact failure.
facts-check catches a copied number that disagrees with its source;
nothing catches a number with NO source, asserted once and repeated.
Registered F23, and all four evidence files carry an in-place correction
rather than a silent edit (ADR-0012 D5).
THE ACTUAL VERDICT: THE RATE IS WORKING. Eleven rolls at d8 -- declaration
1 opened the window at the old d4 -- against 1.375 eights expected, 1
observed. Not a shortage of evidence; the design.
BUT THE RETIREMENT CONDITION GENUINELY CANNOT FIRE, and that took
computing to see. "An override changes nothing twice running" needs a
consecutive pair at P=1/3 each, so ~12 overrides expected, at ~1.4 per
window: ~9 windows, roughly 100 declarations. A gate that cannot cash out
on any realistic horizon is decoration, which ADR-0006 D3 forbids.
Restated to be evaluated PER WINDOW: retire if a full window's overrides
all change nothing, met in two consecutive windows. A window with no
overrides is inconclusive and advances nothing. ~24 declarations rather
than ~100. Window 2 counts as the first; window 3 opens at d8 and decides.
Recorded and deliberately not acted on: declarations 5-9 rolled six five
times running, ~1 in 370 for some run of five in eleven rolls. shuf tested
over 200 rapid successive calls looks uniform, longest run three. Found
post hoc, which is how coincidences become findings, so it is logged for a
future window to check rather than treated as evidence.
InnerLoop.md then crossed the loadability limit, and so did
InnerLoopReference.md. The window log moved to specs/ChaosRollHistory.md:
it grows by one entry per window, and a log inside a reference eventually
crowds out the reference.
make all: exit 0.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 10:55:54 +02:00
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# Chaos roll — window records
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One entry per chaos window. Split out of `InnerLoopReference.md` when that
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file crossed the loadability limit: this is a **log that grows**, and a log
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inside a reference eventually crowds out the reference.
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The rule itself lives in [`InnerLoop.md`](InnerLoop.md) §Loop tiers; the
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current window's terms are there. This is the history the verdicts rest on.
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**Window 1** (d4, closed 2026-08-02): 12 declarations, **2 overrides**, one
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each way, and **both changed the outcome**. The mechanism was kept and the
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rate dropped d4 → d8 (CB-EV-0015 §5, CB-EV-0016 §4).
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**Window 2** (d8, 2026-08-03 → 2026-08-07): 12 declarations, of which
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**11 rolled at d8** — declaration 1 (CB-WP-0018) opened the window and
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rolled at the old d4. Expected 8s: **1.375**. Observed: **1**.
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| decl | pass | roll | effect |
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|---:|---|---|---|
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| 1 | CB-WP-0018 | d4 = 3 | opened the window at the old rate |
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| 2 | CB-WP-0019 | d8 = 5 | — |
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| **3** | **CB-WP-0020** | **d8 = 8** | **override — drew S over a structural S: changed nothing** |
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| 4 | CB-WP-0021 | d8 = 7 | — |
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| 5–9 | CB-WP-0022…0026 | d8 = 6 ×5 | — |
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| 10 | CB-WP-0027 | d8 = 7 | — |
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| 11 | CB-WP-0028 | d8 = 1 | — |
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| 12 | CB-WP-0029 | d8 = 4 | — |
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**Verdict (ADR-0017): the rate is behaving as designed.** One override
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against 1.375 expected is not a shortage of evidence.
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**Why the retirement condition changed.** *"An override changes nothing
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twice running"* requires a consecutive pair, each with P = 1/3, so ~12
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overrides are expected before one occurs — at ~1.4 overrides per window,
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**~9 windows or roughly 100 declarations**. A gate that cannot cash out on
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any realistic horizon is decoration (ADR-0006 D3). It is now evaluated
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**per window**, needing two consecutive qualifying windows: ~24
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declarations rather than ~100.
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**Four evidence files claimed window 2 produced zero overrides.** They were
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wrong, and each cited the one before rather than counting. See F23 —
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the failure is a claim with no source, asserted once and repeated, which
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no gate here detects.
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**A post-hoc observation, deliberately not acted on.** Declarations 5–9
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rolled six five times running (~1 in 370 for some run of five in eleven
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rolls). `shuf` was tested over 200 rapid successive calls and looks
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uniform, longest run three. Recorded so a future window can check whether
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it recurs; not evidence of anything on its own.
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CB-WP-0038: variant selection, H1 implemented, and H1 measured
ground-game packages hypotheses as selectable rules variants — a catalog,
a rules_delta.yaml, and prose — and their note is explicit that CSV text
alone is not executable here. So the kernel gains a Variant in game state:
in the state, therefore in the hash, therefore in the recording, because a
scenario replayed under a different variant would diverge silently.
Baseline is bit-for-bit what it was, asserted across seat counts and
seeds. A variant system that perturbs the baseline invalidates every
measurement this repo has.
H1-A and H1-B implemented from rules_delta.yaml and mutation-proven on
their own defects: "unclaimed" misread as face-up-and-unsolved, and the
attacker's Stress read after the attack's effects. Their `unchanged:` list
is asserted rather than trusted — that list is their claim about their own
experiment.
Measured, and three of their four criteria fail. DARVO arm rate is still
0 under greedy; ATTACK selection does not rise and falls for the rank-75
policy; group success collapses from 165/190/200 to 0 at 3/4/6 seats.
The mechanism is not the assumed one: greedy answers the pressure by
regulating, Stress plateaus at 3, so it never reaches the gate at 4 or the
arm at 5 — H1-A acts as a solve-rate tax and H1-B is unreachable under
competent play.
A harness defect was caught before the claim: sweep discarded refused
games silently and never reported its count, so "nobody won" and "nothing
played" printed identically. Reporting H1 as unwinnable on that basis
would have been the ADR-0018 family aimed at another repo's design. All
200 games ran in every cell; the zeros are real.
Chaos d8 = 8 — the window's first override, redrew L against a structural
L, so it changed nothing. Window 3 recorded in ChaosRollHistory.
NOT REVIEWED: tier L owes a separate-agent adversarial review, and no H1
result may reach ground-game until it has run.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 00:50:08 +02:00
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---
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## Window 3 — opened 2026-08-07 at d8, running to 12 declarations
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| # | pass | roll | override |
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|---|---|---|---|
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| 1 | CB-WP-0030 | d8 = 7 | — |
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| 2 | CB-WP-0031 | d8 = 2 | — |
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| 3 | CB-WP-0032 | d8 = 6 | — |
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| 4 | CB-WP-0033 | d8 = 7 | — |
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| 5 | CB-WP-0034 | d8 = 4 | — |
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| 6 | CB-WP-0035 | d8 = 4 | — |
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| 7 | CB-WP-0036 (first declaration) | d8 = 7 | — |
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| 8 | CB-WP-0036 (re-declared L→M) | d8 = 7 | — |
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| 9 | CB-WP-0037 | d8 = 1 | — |
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| 10 | CB-WP-0038 | **d8 = 8** | **yes — redraw L, structural was L, so it changed nothing** |
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**The window's first 8, at declaration 10.** Expectation over ten rolls at
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d8 is 1.25; one is exactly on rate.
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**The override changed nothing**, which is the observation ADR-0017 D2's
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retirement condition is built from — it needs *a full window whose
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overrides all change nothing*, in two consecutive windows. This window now
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has one qualifying override and two declarations left to run.
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**Declaration 8 is a re-declaration of the same workplan**, counted
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separately because it was a materially different pass: CB-WP-0036 was
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re-scoped from L to M after the maintainer moved the animation work out of
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the repo, and a changed declaration is a new declaration or the roll is
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not binding on what was actually built.
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