CB-REV-0001: the adversarial review, and it was not approvable
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Thirteen challenges, five FATAL, all five conceded. Nothing had reached
ground-game, which is the only reason this is a correction and not a
retraction.

The worst: `Reactive` was not "greedy with one preference changed". It
differed in five, including SpendFreedom — ranked 95 unconditionally
against greedy's `95 if gated else 0` — so the seat burned its Freedom
token in round one of every game. A second change to the exact mechanism
under study, and every number in CB-EV-0031 was measuring it. The pass
claimed ADR-0018's one-varying-parameter discipline in its own workplan
while violating it. GreedyPolicy::rank is now public and the policy
delegates, overriding one match arm, so the control is structurally true.

Withdrawn entirely: "H1-B suppresses DARVO in the attacker". Disabling
H1-B under the corrected policy changes the arm count by exactly zero.
The pass hedged the wrong variable — it disclaimed "the number 2" and
defended "the direction", and the direction is what failed. The
supporting inference was invalid anyway: final Stress cannot show who
armed, because DarvoEnded resets the stage and REVERSE gives its owner -2.

Corrected: criterion 1 was failed on the greedy column while the pass's
own printed table showed 31-1000 arms in the other columns — the
selective-column move, in the file that names it. "Peak Stress was 1" was
a maximum over StressSet payloads, not held state (true: 2); the baseline
game count was 1,600 not 3,200; and "a reckless policy plays identically
to a careful one" is refuted by this repo's own rank-95 policy.

Inert controls replaced, each verified red against the reviewer's own
mutation: the baseline hash test compared two identically-constructed
states (serde(skip) on variant left 57/57 green); the `unchanged:` test
checked 3 of 7 entries and passed with SOLVE made illegal; H1-A's ordering
and H1-B's OU-cancel path had no test at all.

edition-check now covers catalog.yaml and rules_delta.yaml, whose digests
CB-WP-0038 claimed and never recorded — the review found it and reported
it unverified rather than absent, which was the right call.

Still open: H1-B on the DARVO extra-Attack path is untested, regulation.rs
still skips setup failures silently, and round-5 arms are counted though
they can never act.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
tegwick 2026-08-08 02:02:35 +02:00
parent 38106791a6
commit 041c0e7c3e
9 changed files with 489 additions and 101 deletions

View file

@ -40,31 +40,22 @@ impl Policy for Reactive {
.players
.get(&seat)
.is_some_and(|p| p.stress >= 4 && !p.freedom_gate_lifted);
// ONE ARM OVERRIDDEN, THE REST DELEGATED.
//
// The first version re-typed greedy's ranking and changed one
// line of the copy. It differed in five places, and the review
// found it: `SpendFreedom` ranked 95 unconditionally instead of
// greedy's `95 if gated else 0`, so this seat spent its Freedom
// token in round one of every game — a second change to the very
// mechanism under study. Delegating makes "exactly one preference
// differs" structurally true instead of a claim in a comment.
let rank = |c: &GroundCommand| -> i32 {
match c {
GroundCommand::SelectAction {
action, problem, ..
} => match action {
// THE ONE LINE. Greedy has `Ground if gated => 100`.
Action::Ground if gated => 5,
Action::Solve
if problem
.and_then(|p| state.problems.get(&p))
.is_some_and(|p| p.claimed_by.is_some()) =>
{
20
}
Action::Solve => 90,
Action::Investigate => 80,
Action::Support => 70,
Action::Ground => 5,
Action::Attack => 10,
},
GroundCommand::SpendFreedom => 95,
GroundCommand::ChooseGroundMode { .. } => 50,
GroundCommand::RespondToSupport { .. } => 90,
GroundCommand::ChooseDarvoTarget { .. } => 50,
GroundCommand::Reveal | GroundCommand::Resolve | GroundCommand::EndRound => -1,
action: Action::Ground,
..
} if gated => 5,
other => GreedyPolicy::rank(state, seat, other),
}
};
let mut best = 0;
@ -77,6 +68,10 @@ impl Policy for Reactive {
}
}
/// `Scenarios.csv`: "All players start at Stress 2." Named rather than
/// inlined so the peak metric cannot silently disagree with setup.
const START_STRESS: u8 = 2;
struct Cell {
games: u32,
won: u32,
@ -136,17 +131,28 @@ fn sweep(mode: ScoringMode, variant: Variant, players: u8, reactive: bool) -> Ce
c.atk += 1;
}
}
// Peak Stress **held**, not peak Stress *assigned*.
//
// The first version took a maximum over `StressSet` PAYLOADS.
// Starting Stress is 2 and is written by `setup`, never by an
// event, so a table that sat at 2 all game reported **1**, and a
// table with no `StressSet` at all would report 0. CB-EV-0031 §2
// built its headline claim on that number. Wrong subject: the
// metric answered "highest value ever assigned", the prose said
// "highest Stress reached".
let mut held: std::collections::BTreeMap<PlayerId, u8> =
g.state.players.keys().map(|s| (*s, START_STRESS)).collect();
c.peak_stress = c.peak_stress.max(START_STRESS);
for e in &g.events {
if matches!(e, games_ground::GroundEvent::DarvoTriggered { .. }) {
c.darvo += 1;
}
// How close does Stress actually get to the arm at 5? That is
// the number H1's whole mechanism turns on, and CB-EV-0030
// had to infer it from a single game.
if let games_ground::GroundEvent::StressSet { stress, .. } = e {
if let games_ground::GroundEvent::StressSet { player, stress } = e {
held.insert(*player, *stress);
c.peak_stress = c.peak_stress.max(*stress);
}
}
let _ = held;
}
c
}

View file

@ -323,7 +323,20 @@ impl Policy for RandomPolicy {
pub struct GreedyPolicy;
impl GreedyPolicy {
fn rank(state: &GroundState, seat: PlayerId, cmd: &GroundCommand) -> i32 {
/// The ranking, **public so a variant policy can override exactly one
/// arm and inherit the rest** (CB-WP-0039, after review).
///
/// It was private, so `regulation.rs` re-typed an abridged copy and
/// called it "greedy with one preference changed". It differed in
/// five places — including `SpendFreedom`, which the copy ranked 95
/// unconditionally where this ranks it 0 unless the gate is biting,
/// so the "reactive" seat burned its Freedom token in round one of
/// every game. **A second change to the exact mechanism the pass was
/// studying**, and every number in CB-EV-0031 was measuring it.
///
/// Making this callable removes the possibility rather than testing
/// for it: a caller that delegates cannot drift.
pub fn rank(state: &GroundState, seat: PlayerId, cmd: &GroundCommand) -> i32 {
let gated = state
.players
.get(&seat)

View file

@ -2092,14 +2092,40 @@ mod tests {
s
}
/// **The load-bearing control.** A variant system that perturbs
/// the baseline invalidates every measurement this repo has.
/// **The load-bearing control**, rewritten after review found the
/// first version inert.
///
/// It compared two states built by the *same* `setup` call, both
/// then assigned `Variant::Baseline` — bitwise identical by
/// construction, so the assertion could only fail if hashing were
/// nondeterministic. It carried no information about variants at
/// all. Adding `#[serde(skip)]` to `variant` — which is exactly
/// the "a scenario replayed under the wrong variant diverges
/// silently" failure the workplan named — left all 57 tests green.
///
/// This asserts the two properties that were claimed:
/// **the variant reaches the hash**, and **selecting the baseline
/// is not a change**.
#[test]
fn baseline_is_bit_for_bit_what_it_was() {
fn the_variant_reaches_the_hash_and_baseline_is_not_a_change() {
for players in [2u8, 3, 6] {
for seed in 0..8u64 {
let base = setup(players, Variant::Baseline, seed);
let mut default_built = GroundState::setup(
let h1 = setup(players, Variant::H1ProblemStress, seed);
// 1. The variant is IN the hash. `#[serde(skip)]` on
// the field makes these equal, which is the whole
// silent-divergence failure.
assert_ne!(
cb_events::state_hash_hex(&base),
cb_events::state_hash_hex(&h1),
"{players}p seed {seed}: the variant does not reach the state hash, \
so a recording cannot say which rules it was played under"
);
// 2. And selecting the baseline explicitly is not a
// change from selecting nothing.
let untouched = GroundState::setup(
&Setup {
players,
preset: format!("standard-{players}p"),
@ -2108,12 +2134,10 @@ mod tests {
seed,
)
.expect("setup");
// Untouched: whatever `setup` produces IS baseline.
assert_eq!(default_built.variant, Variant::Baseline);
default_built.variant = Variant::Baseline;
assert_eq!(untouched.variant, Variant::Baseline, "the default moved");
assert_eq!(
cb_events::state_hash_hex(&base),
cb_events::state_hash_hex(&default_built),
cb_events::state_hash_hex(&untouched),
"{players}p seed {seed}: selecting the baseline changed it"
);
}
@ -2226,6 +2250,68 @@ mod tests {
);
}
/// **H1-A lands before the DARVO arm check** (review M5).
///
/// The delta orders it "+1 Stress, then clamp, then DARVO arm
/// check as today". CB-WP-0038 claimed this was got right and
/// nothing tested it: moving the pressure after the arm check
/// left every test green.
///
/// A seat at 4 with a Problem unclaimed must arm **in the same
/// round end** — pressure takes it to 5, and the check sees it.
#[test]
fn h1a_pressure_arms_darvo_in_the_same_round_end() {
let mut s = setup(3, Variant::H1ProblemStress, 7);
for p in s.players.values_mut() {
p.stress = 4;
p.darvo = DarvoStage::Off;
}
assert!(s.problems.values().any(|p| p.claimed_by.is_none()));
let events = s.end_round_events();
assert!(
events
.iter()
.any(|e| matches!(e, GroundEvent::DarvoTriggered { .. })),
"pressure took the seat to 5 but the arm check did not see it, \
so H1-A is ordered after it"
);
// And the order is visible in the event stream: the Stress
// must be set before the trigger, not after.
let first_stress = events
.iter()
.position(|e| matches!(e, GroundEvent::StressSet { .. }));
let first_trigger = events
.iter()
.position(|e| matches!(e, GroundEvent::DarvoTriggered { .. }));
assert!(
first_stress < first_trigger,
"the arm check precedes the pressure in the event stream"
);
}
/// **H1-B must not fire on a GROUND—OU cancellation** (review M11).
///
/// `resolve_attack` has two cancel paths and the existing test
/// exercised only Protection — it passed `&Default::default()`
/// for `ou_cancels`, so the other path was never reached.
#[test]
fn h1b_does_not_soothe_an_ou_cancelled_attack() {
let mut s = setup(3, Variant::H1ProblemStress, 3);
let seats: Vec<PlayerId> = s.players.keys().copied().collect();
let (a, t) = (seats[0], seats[1]);
s.players.get_mut(&a).expect("a").stress = 4;
let mut ou = std::collections::BTreeSet::new();
ou.insert((a, t));
let mut events = Vec::new();
s.resolve_attack(a, t, &ou, &mut events);
assert!(
!events
.iter()
.any(|e| matches!(e, GroundEvent::StressSet { player, .. } if *player == a)),
"an Attack cancelled by GROUND—OU still soothed the attacker"
);
}
/// **`rules_delta.yaml`'s `unchanged:` list is ground-game's claim
/// about their own experiment, and it is checkable.**
///
@ -2260,6 +2346,61 @@ mod tests {
base.solution_deck, h1.solution_deck,
"{players}p: deck moved"
);
// solve_legality / support / ground_modes: the SAME menu
// in the SAME position. Comparing setup fields could not
// see a delta that forbids an action -- the review made
// SOLVE illegal under H1 and this test stayed green.
let seats: Vec<PlayerId> = h1.players.keys().copied().collect();
for seat in &seats {
let mut lb: Vec<String> = crate::bot::legal_commands(&base, *seat)
.iter()
.map(|c| format!("{c:?}"))
.collect();
let mut lh: Vec<String> = crate::bot::legal_commands(&h1, *seat)
.iter()
.map(|c| format!("{c:?}"))
.collect();
lb.sort();
lh.sort();
assert_eq!(
lb, lh,
"{players}p {seat}: H1 changed which commands are legal"
);
}
// relation_slots: 2, asserted at the BOUNDARY. The old
// check asked `has_free_slot` of a seat with no relations,
// which holds for any capacity >= 1.
if seats.len() >= 3 {
let mut s = h1.clone();
s.relations
.insert(Pair::new(seats[0], seats[1]), Relation::Bond);
assert!(s.has_free_slot(seats[0]), "one relation leaves a slot");
s.relations
.insert(Pair::new(seats[0], seats[2]), Relation::Bond);
assert!(
!s.has_free_slot(seats[0]),
"{players}p: two relations must fill both slots -- capacity moved"
);
}
// darvo_stage_table: the arm sits at Stress 5. Every
// Problem claimed, so H1-A cannot add pressure and the
// only question is where the threshold is.
let mut s = h1.clone();
for p in s.players.values_mut() {
p.stress = 4;
}
for p in s.problems.values_mut() {
p.claimed_by = Some(seats[0]);
}
assert!(
!s.end_round_events()
.iter()
.any(|e| matches!(e, GroundEvent::DarvoTriggered { .. })),
"{players}p: DARVO armed below Stress 5 -- the stage table moved"
);
}
}
}