T08 iter 5: the DARVO sequence machine
Resolution step 3 (GR-R06), the last unimplemented step: - GR-D02 binding: one stage per consecutive round, DENY then ATTACK then REVERSE, regardless of the player's later Stress. - GR-D03 DENY: turn one face-up, unsolved, unprotected Problem face down and Deny it. Under the U3 default no legal target is a no-op and the sequence still advances. - GR-D04 ATTACK: one extra Attack under the normal relation rules, then place the Focus token beside the target even if it was cancelled. - GR-D05 REVERSE: flip Focus to Blame, +1 Stress to the holder, one Protection to the owner, unless the holder's GROUND-ND rejects it. Under the U5 default the owner takes -2 either way and the sequence ends. - GR-D06 early end: a Support through a Bond that predates this round's Support step cancels the stage and ends the sequence, and the placed Focus token is removed. GROUND-GR ends it after the stage resolves. - GR-D07: the marker returns to OFF, so a later End can re-trigger. The Attack rules are now one routine shared by the chosen ATTACK Action and the DARVO extra Attack, so GR-A06..A09 cannot drift between them. Stage targets are named by their own command during Reveal, validated against what the stage admits: DENY needs an eligible Problem, ATTACK another player, and only a player with a live sequence may choose. 18 scenarios pass; AM-1 coverage 47/58 (81%), up from 41/58. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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scenarios/ground/gr-d05-darvo-reverse.yaml
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scenarios/ground/gr-d05-darvo-reverse.yaml
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scenario: ground/gr-d05-darvo-reverse
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description: >
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The REVERSE stage flips Focus to Blame in front of the Focus holder,
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gives them +1 Stress and the owner one Protection token, then the
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owner takes −2 Stress and the sequence ends (GR-D05, GR-D07).
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covers: [GR-D05, GR-D07, GR-T01]
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provisional: true
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seed: 42
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setup:
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players: 3
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preset: standard-3p
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patch:
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"lead": 0
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"players.0.darvo": Reverse
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"players.0.stress": 3
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"focus.0": 1
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commands:
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- actor: P1
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cmd: select_action
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args: { action: INVESTIGATE, problem: 3 }
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- actor: P2
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cmd: select_action
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args: { action: INVESTIGATE, problem: 3 }
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- actor: P3
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cmd: select_action
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args: { action: INVESTIGATE, problem: 3 }
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- actor: SYSTEM
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cmd: reveal
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- actor: SYSTEM
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cmd: resolve
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expect:
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events:
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- kind: FocusFlippedToBlame
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owner: 0
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target: 1
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- kind: StressSet
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player: 1
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stress: 3
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- kind: ProtectionGained
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player: 0
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- kind: StressSet
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player: 0
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stress: 1
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- kind: DarvoEnded
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player: 0
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state:
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"players.1.blame_from": [0]
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"players.1.stress": 3
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"players.0.protection": 1
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"players.0.stress": 1
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# GR-D07: the marker is OFF, so a new sequence can trigger later.
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"players.0.darvo": Off
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"focus": {}
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rejects: []
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