A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Resolution step 3 (GR-R06), the last unimplemented step: - GR-D02 binding: one stage per consecutive round, DENY then ATTACK then REVERSE, regardless of the player's later Stress. - GR-D03 DENY: turn one face-up, unsolved, unprotected Problem face down and Deny it. Under the U3 default no legal target is a no-op and the sequence still advances. - GR-D04 ATTACK: one extra Attack under the normal relation rules, then place the Focus token beside the target even if it was cancelled. - GR-D05 REVERSE: flip Focus to Blame, +1 Stress to the holder, one Protection to the owner, unless the holder's GROUND-ND rejects it. Under the U5 default the owner takes -2 either way and the sequence ends. - GR-D06 early end: a Support through a Bond that predates this round's Support step cancels the stage and ends the sequence, and the placed Focus token is removed. GROUND-GR ends it after the stage resolves. - GR-D07: the marker returns to OFF, so a later End can re-trigger. The Attack rules are now one routine shared by the chosen ATTACK Action and the DARVO extra Attack, so GR-A06..A09 cannot drift between them. Stage targets are named by their own command during Reveal, validated against what the stage admits: DENY needs an eligible Problem, ATTACK another player, and only a player with a live sequence may choose. 18 scenarios pass; AM-1 coverage 47/58 (81%), up from 41/58. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .claude | ||
| .forgejo/workflows | ||
| benchmarks/baselines | ||
| crates | ||
| decisions | ||
| games/ground | ||
| history | ||
| research | ||
| scenarios/ground | ||
| specs | ||
| tools | ||
| workplans | ||
| .custodian-brief.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| INTENT.md | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.