CB-WP-0027 T01-T04: the commentary track
The meta view beside the table, and a note channel that provably cannot carry a move. T01 (ADR-0014). ADR-0007 D5 is SCOPED, NOT AMENDED, and the reason it was easy is that PointerFact::parse already refuses any unrecognised field -- a comment could not reach the command path even by accident. So /command carries pointer facts, /note carries text, and Note has no code path to GroundCommand. Comments live in trials/<date>-<slug>.md, not in ScenarioFile: a scenario is executed, replayed and hashed, and prose in it is data the runner must ignore, which is how a format rots. The state hash binds; round and step are for reading. And the retention question, decided before any comment was written: RAW NOTES NEVER LEAVE clay-borg. A note reaches ground-game only by being promoted to a register finding, by a human, with the wording chosen then -- "the DARVO sequence is infuriating" is useful signal and a bad way to open a message to the game's designer. T02. CSS grid, minmax(0,1fr) on both tracks -- load-bearing, because a grid child defaults to min-content width and without it the SVG table refuses to shrink and pushes the meta column off-screen, looking correct on the developer's monitor and broken everywhere else. Single-column fallback under 64rem. The running tally moved into the panel so it is visible WHILE PLAYING; it only appeared on the ending page before, and a score you see once the game is over informs nothing. T03. A plain <form method="post">, so the box works with the script disabled; the command channel needs JavaScript because a drag is not a form submission, a comment is one. 303 See Other so a reload does not re-post. esc()'s first hostile input: <script>alert(1)</script> renders escaped AND STILL READABLE -- escaping that eats the player's words is its own defect. Verified over real HTTP: note posted 303, hostile note stored as text, empty note refused 400, game did not advance. T04. tools/trials.py and make trials. THE REPORT'S DESIGN CHANGED BECAUSE I RAN IT: the first version called any note without a recording an orphan, so a live session reported every note as broken -- the recording is only written at game end. A metric that cries wolf is one nobody reads, which is the exact failure this pass exists to prevent. Now ok / pending / orphan, and only orphan is a target-0 number. The self-test exercises the REPORTING path, not just the parser, because design-baseline.py had a green self-test and an unexercised reporting path and that is where it rotted. And a latent Makefile defect surfaced: make trials did nothing, because trials is also a directory and Make saw an up-to-date file. design, difficulty and trials -- added by CB-WP-0022, CB-WP-0025 and this pass -- were ALL missing from .PHONY; only the one that collided revealed it. make all: exit 0. 49 render tests, 26 cb-play, loop-lint clean. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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11 changed files with 1002 additions and 10 deletions
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@ -36,6 +36,9 @@ pub struct Config {
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/// Serve human seats in a browser instead of on the terminal
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/// (ADR-0007). `Some(0)` lets the OS pick the port.
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pub serve: Option<u16>,
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/// Where the trial log goes (CB-WP-0027). Without it the note channel
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/// refuses rather than dropping what the player wrote.
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pub trial: Option<std::path::PathBuf>,
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}
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impl Default for Config {
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@ -48,6 +51,7 @@ impl Default for Config {
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replay_dir: None,
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record: None,
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serve: None,
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trial: None,
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}
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}
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}
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@ -287,7 +291,9 @@ pub fn play<R: BufRead, W: Write>(config: &Config, input: R, out: W) -> Result<S
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// pointing at a dead port. Caught by `play_again_deals_a_second_game`.
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let server = match config.serve {
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Some(port) => {
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let s = std::rc::Rc::new(crate::hotseat::Server::bind(port)?);
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let s = std::rc::Rc::new(
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crate::hotseat::Server::bind(port)?.with_trial(config.trial.clone()),
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);
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let _ = writeln!(out.borrow_mut(), " open {}", s.url());
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let _ = out.borrow_mut().flush();
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Some(s)
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@ -301,6 +307,11 @@ pub fn play<R: BufRead, W: Write>(config: &Config, input: R, out: W) -> Result<S
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// because those are the other two things that survive `play again`.
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let mut tally = MatchTally::default();
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loop {
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// CB-WP-0027 T02: the panel shows the series *during* the next
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// game, not only after it.
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if let Some(s) = &server {
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s.set_meta(crate::hotseat::series_lines(&tally));
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}
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let (summary, choice) = run_game(&cfg, &input, &out, server.clone(), &mut tally)?;
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if choice != crate::hotseat::EndChoice::Again {
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return Ok(summary);
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