The meta view beside the table, and a note channel that provably cannot carry a move. T01 (ADR-0014). ADR-0007 D5 is SCOPED, NOT AMENDED, and the reason it was easy is that PointerFact::parse already refuses any unrecognised field -- a comment could not reach the command path even by accident. So /command carries pointer facts, /note carries text, and Note has no code path to GroundCommand. Comments live in trials/<date>-<slug>.md, not in ScenarioFile: a scenario is executed, replayed and hashed, and prose in it is data the runner must ignore, which is how a format rots. The state hash binds; round and step are for reading. And the retention question, decided before any comment was written: RAW NOTES NEVER LEAVE clay-borg. A note reaches ground-game only by being promoted to a register finding, by a human, with the wording chosen then -- "the DARVO sequence is infuriating" is useful signal and a bad way to open a message to the game's designer. T02. CSS grid, minmax(0,1fr) on both tracks -- load-bearing, because a grid child defaults to min-content width and without it the SVG table refuses to shrink and pushes the meta column off-screen, looking correct on the developer's monitor and broken everywhere else. Single-column fallback under 64rem. The running tally moved into the panel so it is visible WHILE PLAYING; it only appeared on the ending page before, and a score you see once the game is over informs nothing. T03. A plain <form method="post">, so the box works with the script disabled; the command channel needs JavaScript because a drag is not a form submission, a comment is one. 303 See Other so a reload does not re-post. esc()'s first hostile input: <script>alert(1)</script> renders escaped AND STILL READABLE -- escaping that eats the player's words is its own defect. Verified over real HTTP: note posted 303, hostile note stored as text, empty note refused 400, game did not advance. T04. tools/trials.py and make trials. THE REPORT'S DESIGN CHANGED BECAUSE I RAN IT: the first version called any note without a recording an orphan, so a live session reported every note as broken -- the recording is only written at game end. A metric that cries wolf is one nobody reads, which is the exact failure this pass exists to prevent. Now ok / pending / orphan, and only orphan is a target-0 number. The self-test exercises the REPORTING path, not just the parser, because design-baseline.py had a green self-test and an unexercised reporting path and that is where it rotted. And a latent Makefile defect surfaced: make trials did nothing, because trials is also a directory and Make saw an up-to-date file. design, difficulty and trials -- added by CB-WP-0022, CB-WP-0025 and this pass -- were ALL missing from .PHONY; only the one that collided revealed it. make all: exit 0. 49 render tests, 26 cb-play, loop-lint clean. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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|---|---|---|
| .forgejo/workflows | ||
| benchmarks | ||
| crates | ||
| decisions | ||
| editions/ground-darvo-r0 | ||
| evidence | ||
| games/ground | ||
| history | ||
| research | ||
| scenarios | ||
| specs | ||
| tools | ||
| workplans | ||
| .custodian-brief.md | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| clippy.toml | ||
| facts.toml | ||
| gates.toml | ||
| INTENT.md | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| rust-toolchain.toml | ||
| WORK-RECORDS.md | ||
clay-borg
A rebuild from scratch simulation and games engine framework set up to assimilate and optimize techniques and implementations useful for games, simulations, robotics.
Licensed under the Target Revenue Source License (TRSL V1C1) — see LICENSE; canonical text lives in the org's target-revenue repository.
Running the gates
make all # every gate, from a clean shell
make -C /path/to/clay-borg all # …or from any other directory
There is no environment setup step. No cd, no export PATH, no
activation script. make locates the repo from its own path and cargo
from the standard rustup locations; the Python tools do the same via
tools/repo.py. The only prerequisites are a rustup toolchain and Python
3.11+.
This is deliberate and enforced: make env-test runs every tool from /
with a PATH containing no cargo, and make all includes it. CB-RES-0003
measured 84 agent turns and $15.33 spent prefixing commands with cd and
export PATH before that friction was fixed at the root (CB-WP-0004 T01).
Other useful targets: make cost (spend per task), make cost-budget
(spend since the last commit), make cost-mix (mechanical vs judgment
turns), make loop-lint (executable InnerLoop rules), make self-tests
(every tool's positive control).
GROUND
The first product vertical is a virtual tabletop implementation of GROUND — A Game of Bonds and Rivalry: DARVO Edition. The boardgame itself (rules, editions, content) is at home in the sister repository ground-game — that repo is authoritative for what GROUND is; clay-borg implements the engine that runs it.