CB-WP-0037 done: T03 classification and T04 evidence
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Reading Player_Mats.csv and Glossary.csv — which O4 had forbidden
declaring about until they were read — found a rule. Player_Mats'
choice_rule column IS GR-R03: at Stress 4-5 choose ATTACK or GROUND unless
you spend a ready Freedom token. The engine's stress_gated and
allowed_under_stress_gate match it exactly, and now have a tripwire.

So Ornamentation.md gains §1.3: the unit is a column, not a file.
Classifying Player_Mats as ornamentation would have thrown a rule away
with the colour swatches. A mixed artifact is normal — a player mat is a
rule printed on a decorated card in the box too. O4 is rewritten and
re-grounded from provisional to rule accordingly.

O5, O6, O7 declared with falsifiers. O7's is not theoretical:
back_design_id is unread in four vendored files, and hidden information is
what card backs are for.

CB-EV-0029 answers T04's question per rule rather than as a count — yes,
every checkable clause — and states the reading that result does NOT
support: it shows GroundRules.md was a faithful secondary source for the
clauses with behaviour to check, not that the engine is correct.

10 of 19 files vendored. Nine still unread, and Rules_Text.csv is the one
that matters: every clause checked here was checked against our own
transcription of it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
tegwick 2026-08-08 00:33:24 +02:00
parent 87414d7c1d
commit 627992bc85
10 changed files with 497 additions and 12 deletions

View file

@ -22,6 +22,8 @@ build must not depend on a sibling checkout that CI does not have.
| `DARVO.csv` | 2026-08-08 | `8886543` | **the DARVO sequence as rules**: `mandatory_effect`, `target_memory`, `advance` (CB-WP-0037 T02) |
| `Relations.csv` | 2026-08-08 | `8886543` | **how Bonds and Rivalries form and break**: `formation`, `breaking`, `rules_text` |
| `Scenarios.csv` | 2026-08-08 | `8886543` | the four scenarios and their setups — the engine deals one |
| `Player_Mats.csv` | 2026-08-08 | `8886543` | **`choice_rule` is GR-R03**, the stress gate — mechanism on a mat (CB-WP-0037 T03) |
| `Glossary.csv` | 2026-08-08 | `8886543` | the game's own words for its own terms, and `Relation slot` restates GR-L01's two |
**Why these three, now.** The engine already implements the DARVO
sequence and relation formation/breaking — from `GroundRules.md`, never
@ -29,9 +31,18 @@ from the edition's own statement of them. That is not inert display data;
it is **rules taken from a secondary source and never checked against the
primary one**, and CB-WP-0037 T02 exists to check them.
**`Player_Mats.csv` is the reason a file is not the unit.** It is mostly
ornamentation — a symbol, a colour, a title per seat — and one column,
`choice_rule`, is GR-R03 itself: *"At Stress 0-3 choose any action. At
Stress 4-5 choose ATTACK or GROUND unless you spend a ready Freedom
token."* Classifying the file would have thrown the rule away with the
colour swatches (see [`Ornamentation.md`](../../specs/Ornamentation.md) §1.4).
**Deliberately absent**: `BOM`, `Print_Manifest`, `Back_Designs`,
`Symbols`, `Design_Tokens` — production artifacts for a physical print
run, meaningless to a simulator. And `Extensions.csv`, which names content
run, meaningless to a simulator, and now declared as ornamentation with
falsifiers rather than merely skipped
([`OrnamentRegister.md`](../../specs/OrnamentRegister.md) O5-O7). And `Extensions.csv`, which names content
the designer placed *outside* the core; importing it would break the claim
that this engine plays the edition as printed (ADR-0015 D2).
@ -40,7 +51,9 @@ that this engine plays the edition as printed (ADR-0015 D2).
```
sha256 7a7a302aabecdeb419c562a029bec3e3576a306b0bd1175d1200de60d9530073 Actions.csv
sha256 0afb882dc8001f03bc48a152c9d8c36ad492ceeff2d30ef6a3a690937317f77b DARVO.csv
sha256 d06924a19f805feb9e2557fd5c06254ae2054e1f865265f45c26eb293f53bf12 Glossary.csv
sha256 565431571bc06adafb67edefd4b368839b6b94134c2289877384688cc643390b Modes.csv
sha256 ad2bfbf897bbb3878691cbdbfec739adc58d28cad3923a989dd46b426cce1395 Player_Mats.csv
sha256 0a04830c93b62dcb2f4411a9fbde576368a7427fe9e63c5015e606e4d42d23a0 Problems.csv
sha256 cd84c3b131c1b7a541e9e42529fdce2b7911f0832cce8c50cfcb8462d01dc551 Relations.csv
sha256 f830de9ca44417a7510e04a39ea24a070a81969b33a31fa68361fba132ad40cd Scenarios.csv