clay-borg/editions/ground-darvo-r0/PROVENANCE.md
tegwick 627992bc85
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ci / check (push) Failing after 5s
CB-WP-0037 done: T03 classification and T04 evidence
Reading Player_Mats.csv and Glossary.csv — which O4 had forbidden
declaring about until they were read — found a rule. Player_Mats'
choice_rule column IS GR-R03: at Stress 4-5 choose ATTACK or GROUND unless
you spend a ready Freedom token. The engine's stress_gated and
allowed_under_stress_gate match it exactly, and now have a tripwire.

So Ornamentation.md gains §1.3: the unit is a column, not a file.
Classifying Player_Mats as ornamentation would have thrown a rule away
with the colour swatches. A mixed artifact is normal — a player mat is a
rule printed on a decorated card in the box too. O4 is rewritten and
re-grounded from provisional to rule accordingly.

O5, O6, O7 declared with falsifiers. O7's is not theoretical:
back_design_id is unread in four vendored files, and hidden information is
what card backs are for.

CB-EV-0029 answers T04's question per rule rather than as a count — yes,
every checkable clause — and states the reading that result does NOT
support: it shows GroundRules.md was a faithful secondary source for the
clauses with behaviour to check, not that the engine is correct.

10 of 19 files vendored. Nine still unread, and Rules_Text.csv is the one
that matters: every clause checked here was checked against our own
transcription of it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 00:33:24 +02:00

4.3 KiB

Vendored edition data — provenance

Not ours. This directory holds a copy of content owned by the ground-game repository, vendored under ADR-0011 Decision 2 because the build must not depend on a sibling checkout that CI does not have.

upstream repo ground-game
upstream repo path editions/ground-darvo-r0/
authoritative? yes — ruled by ground-game, GROUND-WP-0002 T01

Files, and why each is here

file vendored upstream revision why
Problems.csv 2026-08-04 9fd27a51 the deal (ADR-0011)
Actions.csv 2026-08-06 4fa3b8ed the five action cards' own words (ADR-0015 D2)
Solutions.csv 2026-08-06 4fa3b8ed Solution titles and microcopy
Modes.csv 2026-08-06 4fa3b8ed mode text and scoring_tiebreak
Tokens.csv 2026-08-07 4fa3b8ed the components: front_text, quantity, sides (ADR-0016)
DARVO.csv 2026-08-08 8886543 the DARVO sequence as rules: mandatory_effect, target_memory, advance (CB-WP-0037 T02)
Relations.csv 2026-08-08 8886543 how Bonds and Rivalries form and break: formation, breaking, rules_text
Scenarios.csv 2026-08-08 8886543 the four scenarios and their setups — the engine deals one
Player_Mats.csv 2026-08-08 8886543 choice_rule is GR-R03, the stress gate — mechanism on a mat (CB-WP-0037 T03)
Glossary.csv 2026-08-08 8886543 the game's own words for its own terms, and Relation slot restates GR-L01's two

Why these three, now. The engine already implements the DARVO sequence and relation formation/breaking — from GroundRules.md, never from the edition's own statement of them. That is not inert display data; it is rules taken from a secondary source and never checked against the primary one, and CB-WP-0037 T02 exists to check them.

Player_Mats.csv is the reason a file is not the unit. It is mostly ornamentation — a symbol, a colour, a title per seat — and one column, choice_rule, is GR-R03 itself: "At Stress 0-3 choose any action. At Stress 4-5 choose ATTACK or GROUND unless you spend a ready Freedom token." Classifying the file would have thrown the rule away with the colour swatches (see Ornamentation.md §1.4).

Deliberately absent: BOM, Print_Manifest, Back_Designs, Symbols, Design_Tokens — production artifacts for a physical print run, meaningless to a simulator, and now declared as ornamentation with falsifiers rather than merely skipped (OrnamentRegister.md O5-O7). And Extensions.csv, which names content the designer placed outside the core; importing it would break the claim that this engine plays the edition as printed (ADR-0015 D2).

Digests

sha256  7a7a302aabecdeb419c562a029bec3e3576a306b0bd1175d1200de60d9530073  Actions.csv
sha256  0afb882dc8001f03bc48a152c9d8c36ad492ceeff2d30ef6a3a690937317f77b  DARVO.csv
sha256  d06924a19f805feb9e2557fd5c06254ae2054e1f865265f45c26eb293f53bf12  Glossary.csv
sha256  565431571bc06adafb67edefd4b368839b6b94134c2289877384688cc643390b  Modes.csv
sha256  ad2bfbf897bbb3878691cbdbfec739adc58d28cad3923a989dd46b426cce1395  Player_Mats.csv
sha256  0a04830c93b62dcb2f4411a9fbde576368a7427fe9e63c5015e606e4d42d23a0  Problems.csv
sha256  cd84c3b131c1b7a541e9e42529fdce2b7911f0832cce8c50cfcb8462d01dc551  Relations.csv
sha256  f830de9ca44417a7510e04a39ea24a070a81969b33a31fa68361fba132ad40cd  Scenarios.csv
sha256  0bda1ee97de726b5e8c4404ab15ecc53a359e6c23db74fb41ecb51d78f9884ad  Solutions.csv
sha256  25273bb6e74c9ad545c5e89dfe0f76b294d0a6cbef51f80d548039d5f0943484  Tokens.csv

make edition-check compares this against ../ground-game when that repository is present, and reports upstream not checked out as a distinct outcome when it is not — never a pass. An absent check is reported absent, not treated as satisfied (the shape ADR-0009 used for node).

What may not change under this revision

Per GROUND-WP-0002 T01's contract: point_value and required_solution are authoritative and frozen within r0. The engine hashes game state and both values are in that state, so a silent change would rot every recorded scenario expectation. A change to either is a new revision (-r1), and this digest is what notices.