CB-WP-0022 T04: specs/GameDesign.md -- what a reproduction must show
Not a register; ADR-0012 D2 put that in GroundRules §Underdetermined. This
spec says what may go in it, what a reproduction must show, how a finding
dies, and how a trial game is run.
§1.2 is written against evidence rather than principle. A finding must
print the rows behind any number it claims, and the spec carries the table
of what shipped instead: a sum ("12 in the file"), a green scenario
("4/6/9 against 5/7/9"), and a condition named without checking which one
fired ("SOLVE on a face-down Problem"). "12" was arithmetically defensible
and still wrong about the game -- that sentence is the requirement.
§1.3's target is 0 reproductions that have gone green while open. GR-E01
would have tripped it four days before a human caught it by hand.
No baseline rate is quoted. The 33% was withdrawn by C2 and the first
honest denominator is T05's backfill; quoting a new number from a
discredited instrument is how the first one got in.
The trial protocol costs one flag: cb-play --record already writes a
finished game as a scenario, so a trial is that plus a sibling .md in the
player's own words. An observation is a NOTE until it has a reproduction,
and notes may not cross the repo boundary and expire at 30 days on the
existing provisional-age machinery. The maintainer's "I felt it was too
easy but then we lost" is the case the protocol is shaped around --
forcing it into a schema at the moment of observation would lose it.
loop-lint: no findings.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -287,7 +287,7 @@ under its own workplan, citing the reproduction by path.
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```task
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id: CB-WP-0022-T04
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status: todo
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status: done
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priority: high
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state_hub_task_id: "60ddfeab-81b1-45e4-9ec9-91cc8ea7fb72"
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```
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@ -328,6 +328,36 @@ here: a trial game is a `--record`ed session plus an observation log, so
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engine already records sessions as scenarios; a trial is that plus notes,
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and it must cost almost nothing or it will not be done.
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**Done 2026-08-05.** [specs/GameDesign.md](../specs/GameDesign.md) v1.0.
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**It is not a register, and says so in its second line** — ADR-0012 D2 put
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the register in `§Underdetermined`, so this spec says what may go in it,
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what a reproduction must *show*, and how a finding dies.
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**§1.2 had to be written against evidence rather than principle.** A
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finding must now print the rows behind any number it claims, and the spec
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carries the table of what shipped instead: a sum, a green scenario, and a
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condition named without checking which one fired. *"12" was arithmetically
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defensible and still wrong about the game* — that sentence is the whole
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requirement.
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**§1.3's target is `0` reproductions that have gone green while open.**
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That is the metric GR-E01 would have tripped four days before a human
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caught it.
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**No baseline rate is quoted.** C2 withdrew the 33%, and the first honest
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denominator is T05's backfill — quoting a new number from a discredited
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instrument is how the first one got in.
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**The trial protocol costs one flag.** `cb-play --record` already writes a
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finished game as a scenario and `record.rs`'s round trip is its own test,
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so a trial is that plus a sibling `.md` in the player's own words. The
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rule that makes it safe: an observation is a **note** until it has a
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reproduction, and a trial log is where findings are *noticed*, not a
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finding source. The maintainer's *"I felt it was too easy but then we
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lost"* is the case it is shaped around — forcing that into a schema at the
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moment of observation would lose it.
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## Task: build it, and backfill what is already known
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```task
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