CB-WP-0011-T01: the inspector shows everything, and a gate says so
The renderer moves out of the play loop into inspect.rs and grows from 24 to 42 of the 43 leaf paths a populated GroundView carries. What it had been dropping was the whole DARVO state machine, the whole GROUND practice, the scoring mode, Focus tokens, the discard pile, per-seat protection, and every part of the outcome except the headline. The load-bearing half is every_view_field_is_classified, which walks the serialized view for leaf paths and requires each to be listed as rendered (with a token the output must contain) or omitted (with a reason). Paths rather than keys: 'problem' occurs under a DARVO target, a GROUND choice and a Selection, and a key-set walk would let one of the three vouch for the other two. Four M-D1-MUT controls, each red for its stated reason. The unclassified-field control fired for real on the first run -- players.*.hand, a field the gate's own author had missed.
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//! success — a session that ends without an outcome is a failure, and
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//! saying otherwise is how a stalled game passes for a played one.
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mod inspect;
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mod table;
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use table::Config;
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