clay-borg/tools/cb-play/src/main.rs
tegwick d2ca1046c0 CB-WP-0011-T01: the inspector shows everything, and a gate says so
The renderer moves out of the play loop into inspect.rs and grows from
24 to 42 of the 43 leaf paths a populated GroundView carries. What it
had been dropping was the whole DARVO state machine, the whole GROUND
practice, the scoring mode, Focus tokens, the discard pile, per-seat
protection, and every part of the outcome except the headline.

The load-bearing half is every_view_field_is_classified, which walks
the serialized view for leaf paths and requires each to be listed as
rendered (with a token the output must contain) or omitted (with a
reason). Paths rather than keys: 'problem' occurs under a DARVO target,
a GROUND choice and a Selection, and a key-set walk would let one of
the three vouch for the other two.

Four M-D1-MUT controls, each red for its stated reason. The
unclassified-field control fired for real on the first run --
players.*.hand, a field the gate's own author had missed.
2026-08-02 02:38:38 +02:00

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//! cb-play — play GROUND headless, against bots (CB-WP-0008 T02;
//! precursor of `cb play`).
//!
//! INTENT stage 0 asks for a **CLI player**. Everything else on that list
//! shipped in CB-WP-0001..0006; until this binary existed, the engine was
//! correct, measured and replayable, and nothing could play it.
//!
//! Exit codes: 0 the game finished, 1 it did not. There is no partial
//! success — a session that ends without an outcome is a failure, and
//! saying otherwise is how a stalled game passes for a played one.
mod inspect;
mod table;
use table::Config;
const USAGE: &str = "\
usage: cb-play [--seed N] [--players N] [--seat N]... [--bot greedy|random]
[--replay DIR] [--all-bots]
--seed N game seed (default 1); the same seed replays identically
--players N 2..6 seats (default 3)
--seat N a seat you play, 0-based, repeatable (default 0)
--all-bots no human seats; watch a game play itself
--bot KIND policy for every other seat: greedy (default) or random
--replay DIR write a .cbreplay bundle of the finished game to DIR
--record FILE write the finished game as a scenario YAML
";
fn parse_args(argv: &[String]) -> Result<Config, String> {
let mut config = Config::default();
let mut seats: Vec<u8> = Vec::new();
let mut all_bots = false;
let mut i = 0;
let value = |i: usize, argv: &[String], flag: &str| -> Result<String, String> {
argv.get(i + 1)
.cloned()
.ok_or_else(|| format!("{flag} needs a value"))
};
while i < argv.len() {
let flag = argv[i].as_str();
match flag {
"--seed" => {
config.seed = value(i, argv, flag)?
.parse()
.map_err(|e| format!("--seed: {e}"))?;
i += 2;
}
"--players" => {
config.players = value(i, argv, flag)?
.parse()
.map_err(|e| format!("--players: {e}"))?;
i += 2;
}
"--seat" => {
seats.push(
value(i, argv, flag)?
.parse()
.map_err(|e| format!("--seat: {e}"))?,
);
i += 2;
}
"--bot" => {
config.bot = value(i, argv, flag)?;
i += 2;
}
"--record" => {
config.record = Some(value(i, argv, flag)?.into());
i += 2;
}
"--replay" => {
config.replay_dir = Some(value(i, argv, flag)?.into());
i += 2;
}
"--all-bots" => {
all_bots = true;
i += 1;
}
"-h" | "--help" => return Err(USAGE.into()),
other => return Err(format!("unknown flag {other:?}\n\n{USAGE}")),
}
}
if !(2..=6).contains(&config.players) {
return Err(format!("GR-O01: {} players is outside 26", config.players));
}
config.human_seats = if all_bots {
vec![]
} else if seats.is_empty() {
vec![0]
} else {
seats
};
if let Some(bad) = config.human_seats.iter().find(|s| **s >= config.players) {
return Err(format!(
"--seat {bad} is not one of {} seats",
config.players
));
}
Ok(config)
}
fn main() {
let argv: Vec<String> = std::env::args().skip(1).collect();
let config = match parse_args(&argv) {
Ok(c) => c,
Err(message) => {
eprintln!("{message}");
std::process::exit(64);
}
};
let stdin = std::io::stdin();
let stdout = std::io::stdout();
match table::play(&config, stdin.lock(), stdout.lock()) {
Ok(summary) => {
println!(
" {} round(s), {} commands, hash {}",
summary.rounds,
summary.scenario.commands.len(),
summary.end_state_hash
);
if let Some(path) = summary.bundle {
println!(" bundle {}", path.display());
}
if let Some(path) = summary.recorded {
println!(" recorded {}", path.display());
}
}
Err(message) => {
eprintln!("cb-play: {message}");
std::process::exit(1);
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use cb_game_runtime::{run, RunOutcome};
use games_ground::GroundState;
fn args(list: &[&str]) -> Vec<String> {
list.iter().map(|s| s.to_string()).collect()
}
/// A scripted transcript plays a full game to `GameEnded`. "0"
/// always takes the first legal command, which is a real player input
/// and needs no knowledge of the board.
///
/// Run at **both GR-O01 boundaries and the middle** (T03): the CLI is
/// where a seat-count assumption would show up as a prompt nobody can
/// answer.
#[test]
fn a_scripted_transcript_plays_a_full_game() {
for players in [2u8, 3, 6] {
let config = Config {
seed: 42,
players,
human_seats: vec![0],
bot: "greedy".into(),
replay_dir: None,
record: None,
};
let script = "0\n".repeat(400);
let mut out: Vec<u8> = Vec::new();
let summary = table::play(&config, script.as_bytes(), &mut out)
.unwrap_or_else(|e| panic!("{players}p scripted game failed: {e}"));
assert_eq!(summary.rounds, 5, "{players}p: GR-R09 runs five rounds");
let text = String::from_utf8(out).expect("utf8");
assert!(text.contains("OUTCOME"), "{players}p: no outcome reported");
assert!(text.contains("you are P1"), "{players}p: no prompt");
// The transcript replays identically — through the scenario
// runner, not through a second call to the same driver.
match run::<GroundState>(&summary.scenario) {
RunOutcome::Passed { .. } => {}
RunOutcome::Failed { reason, .. } => {
panic!("{players}p replay failed: {reason}")
}
}
}
}
/// K13 at the boundary that matters: what the human is *shown* must
/// not contain another seat's face-down selection.
///
/// The human seat is **P3**, deliberately. Seats are asked in order,
/// so a P1 human is always prompted before anyone has selected and
/// never sees a hidden selection at all — a test seated there passes
/// without exercising the rule.
#[test]
fn the_prompt_never_shows_a_hidden_selection() {
let config = Config {
seed: 42,
players: 3,
human_seats: vec![2],
bot: "greedy".into(),
replay_dir: None,
record: None,
};
let mut out: Vec<u8> = Vec::new();
table::play(&config, "0\n".repeat(200).as_bytes(), &mut out).expect("game");
let text = String::from_utf8(out).expect("utf8");
// Every rendered Select-step block must show other seats as
// face-down. A block naming a seat's action before Reveal is a
// leak; `step Select` and `Shown` never co-occur.
let mut checked = 0;
for block in text.split("\nround ") {
if !block.contains("step Select") {
continue;
}
if let Some(line) = block
.lines()
.find(|l| l.trim_start().starts_with("selections:"))
{
let others: Vec<&str> = line
.split(" ")
.filter(|s| s.starts_with("P1") || s.starts_with("P2"))
.collect();
for seat in others {
checked += 1;
assert!(
seat.contains("face-down"),
"a Select-step prompt showed {seat:?}: {line}"
);
}
}
}
// The loop above passes trivially if it never found a selections
// line to check — the harness-does-nothing class, which is why
// this counts what it inspected.
assert!(
checked >= 4,
"only {checked} other-seat entries inspected across the session"
);
}
/// A session whose input runs out must say so, not finish the game
/// on the human's behalf.
#[test]
fn running_out_of_input_fails_loudly() {
let config = Config::default();
let mut out: Vec<u8> = Vec::new();
let err = table::play(&config, "0\n".as_bytes(), &mut out)
.expect_err("an exhausted transcript must not finish a game");
assert!(err.contains("input ended"), "got {err:?}");
}
/// `--all-bots` is the flag that makes a game watchable, and the
/// control that proves the human path is not the only path.
#[test]
fn all_bots_needs_no_input_at_all() {
let config = Config {
seed: 42,
players: 3,
human_seats: vec![],
bot: "random".into(),
replay_dir: None,
record: None,
};
let mut out: Vec<u8> = Vec::new();
let summary = table::play(&config, "".as_bytes(), &mut out).expect("bot game");
assert_eq!(summary.rounds, 5);
}
#[test]
fn flags_parse_and_bad_ones_are_refused() {
let c = parse_args(&args(&["--seed", "9", "--players", "4", "--seat", "2"])).unwrap();
assert_eq!((c.seed, c.players, c.human_seats.clone()), (9, 4, vec![2]));
assert_eq!(parse_args(&args(&[])).unwrap().human_seats, vec![0]);
assert!(parse_args(&args(&["--all-bots"]))
.unwrap()
.human_seats
.is_empty());
// GR-O01's range, refused at the door rather than at setup.
assert!(parse_args(&args(&["--players", "7"])).is_err());
assert!(parse_args(&args(&["--players", "1"])).is_err());
// A seat nobody occupies would silently never be prompted.
assert!(parse_args(&args(&["--players", "3", "--seat", "3"])).is_err());
assert!(parse_args(&args(&["--seed"])).is_err());
assert!(parse_args(&args(&["--nope"])).is_err());
}
/// A bundle is written only when asked, and it replays.
#[test]
fn a_bundle_is_written_and_replays() {
let dir = std::env::temp_dir().join(format!("cb-play-{}", std::process::id()));
let _ = std::fs::remove_dir_all(&dir);
std::fs::create_dir_all(&dir).expect("tmp");
let config = Config {
seed: 42,
players: 3,
human_seats: vec![],
bot: "greedy".into(),
replay_dir: Some(dir.clone()),
record: Some(dir.join("session.yaml")),
};
let mut out: Vec<u8> = Vec::new();
let summary = table::play(&config, "".as_bytes(), &mut out).expect("game");
let bundle = summary.bundle.expect("bundle path");
assert!(bundle.join("manifest.yaml").exists());
assert!(bundle.join("commands.log").exists());
let report = cb_game_runtime::replay::replay::<GroundState>(&bundle)
.unwrap_or_else(|e| panic!("bundle does not replay: {e}"));
assert_eq!(report.hash, summary.end_state_hash);
// The recorded scenario is a file the runner can execute, which
// is what makes a played session a regression test.
let text = std::fs::read_to_string(summary.recorded.expect("record path")).expect("read");
let parsed = cb_game_runtime::ScenarioFile::from_yaml(&text).expect("parse");
assert!(matches!(
run::<GroundState>(&parsed),
RunOutcome::Passed { .. }
));
let _ = std::fs::remove_dir_all(&dir);
}
}