The declaration claimed importing the edition data would resolve GR-E01.
Measured across all four scenarios: GR-S01 deals 2/3/4 problems by player
count, not all five, so 4/6/9 points are in play against thresholds of
5/7/9 -- unreachable at 2p and 3-4p with the REAL data, in the same shape
as the stand-in's 3/6/10. So GR-E01 unreachable below 5 seats is a real
property of the game and gr-e01-threshold-unreachable-2p asserts
something true.
The error was the cheap kind: 12 points exist in the file, so I assumed
12 are in play. One command over the CSV settled it and was not run until
after the declaration was committed -- this project's characteristic
error, in the pass that followed a ruling obtained because of it.
CB-EV-0018 corrected too: 'confirmed as the stand-in's doing' was
overstated. The zero came from no Problem being claimed at all.
T03 now owes ground-game a sharper question than a retirement: either
GR-S01's deal count is wrong or GR-E01's thresholds are, and no dataset
can reconcile them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Six of seven perceptual defects fixed; item 1 already passed.
T01, at the maintainer's instruction: a legal target restyles its
EXISTING border rather than drawing a new box. outline + outline-offset
drew a second rectangle, which an SVG viewport clips (the missing top and
left edges) and which made a seat's highlight card-sized. A border
already in the layout cannot move the layout.
T02: the ghost was a textContent copy of the card, which is why the line
break collapsed and it read as a second card, and why showing the
explanation destroyed the label. It is now a pill, the explanation is
appended beside the label, and the left-behind element is dimmed and
dashed. The stub grew innerHTML so a test can assert BOTH are present --
it could previously only see that something was displayed.
T03: NOT reproduced and recorded as not reproduced. The likeliest cause
is which element the browser reports -- for touch and pen the pointer is
captured to the pointerdown target, making every drop look like a
drop-on-itself, which is the other half of the report. elementFromPoint
is correct under both explanations. Separately the refusal was written in
element ids on the one surface a player reads when something goes wrong;
it now speaks the game's words and a test forbids id leakage.
T04: seat selections rendered as Debug. The coverage gate then failed my
first fix for dropping a field when target and problem were both set --
the aggregate does not produce that shape and the gate was right not to
care.
T05: the headline reads from group_success. 'Play again' is real, and its
first version was useless: run_game bound a fresh listener per game, so a
second game moved to a new port and left the tab pointing at a dead one.
One listener per session now, and the test asserts the second game is a
DIFFERENT deal.
Chaos d8=8 fired the first override at the new rate and drew S, changing
nothing -- one half of window 2's retirement condition.
CB-WP-0019 settled at $38.54/117 against $34.80/107. Eight for eight,
and the first under 20%.
make all exits 0.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>