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4be6e020ea AM-4: gate scenario YAML, retarget on audited source, re-measure
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Adopts both remediations from CB-EV-0001 §4 (maintainer decision).

Option A — serde_yaml is now optional behind cb-game-runtime's
`scenarios` feature. The scenario module, the ScenarioGame impl and the
string parsers behind it are cfg-gated; cb-sim opts in explicitly. Both
configurations compile and lint clean under -D warnings.

A trap worth recording: `default-features = false` on a *member*
dependency is silently ignored when the workspace dependency does not
specify it. The first attempt gated nothing while looking correct — the
build succeeded and cargo tree still showed all six YAML crates. Fixed
by setting it on the workspace dependency. This is the positive-control
failure mode in miniature: success was not evidence the change applied.

Retarget — AM-4 now measures third-party source under audit, split by
build configuration, replacing a crate count that was unreachable
without undoing K5/K7 and that does not compare across ecosystems.

Re-measured via the new `make dep-weight`, whose own positive control
refuses to report when any crate's source cannot be located:

  shipped runtime   23 crates   246,250 lines   target <=250,000  met
  dev toolchain     29 crates   317,021 lines   target <=350,000  met
  own source                      3,408 lines

Scenario tooling costs 70,771 lines a shipped game never compiles —
the split the single number was hiding.

Targets are set at current measurement plus headroom, so they bind on
future growth rather than retroactively passing what had failed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 03:35:41 +02:00
b58a9139aa T08 iter 2: Reveal, Resolve, End; relations and the DARVO trigger
Round machinery, system-driven (GR-R04/R06/R08):

- GR-R06 fixed step order with GR-R07 Lead-first ordering inside a step.
  Steps 1 (GROUND), 3 (DARVO stages), 4 (INVESTIGATE) and 6 (SOLVE) are
  not implemented yet; their Actions resolve as no-ops and no scenario
  claims coverage of them.
- SUPPORT GR-A03/A04/A05 and ATTACK GR-A06..A09, with relation
  formation, flip and break per GR-L01/L03/L04 and Protection
  cancellation.
- GR-R08 End: DARVO trigger at Stress 5 in Lead order, Lead rotation,
  Round advance, per-round flags cleared.
- Stress clamps 0-5 on every application, the U2 default, so a mid-round
  spike that is reduced before End does not trigger DARVO.

Two consent-dependent rules are deliberately left out because they need
a decision command rather than a default: Bond formation (GR-L02) and
the target's flip-or-break choice on Support-through-Rivalry (GR-A05).
Both are noted in code and covered by a provisional scenario.

Fixes a defect in the T07 scaffold: relations were keyed by a tuple,
which JSON cannot use as an object key, so state_hash would have
panicked on any state holding a relation. Relation keys are now a Pair
newtype serialized as "a-b", with a regression test.

setup.patch may now create a final key so scenarios can seed open-ended
maps; a typo anywhere earlier in the path is still an error.

8 scenarios pass, 28 rules covered; 17 tests, fmt/clippy green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 02:19:34 +02:00
a09d76f370 T08 iter 1: scenario runner executes; GROUND setup and Select step
Replaces the RunOutcome::Unimplemented stub with a real runner:

- ScenarioGame trait: games own setup presets and the command
  vocabulary, the runner owns execution, assertions, and determinism.
- K8 double-run: every scenario runs twice on the same seed and fails
  on state-hash divergence.
- K4/K11: applied events go through Envelope into EventLog, so seq
  monotonicity is enforced on the real path, not just in unit tests.
- setup.patch was parsed and silently dropped; the runner now applies
  it generically and errors on a path that does not exist, so a typo
  in a scenario can never pass as a no-op.
- Assertions: dot-path state lookup over objects and arrays, ordered
  event subsequence matching by field subset, exact rejects-set match.

GROUND rules realized: GR-S01..S04 setup (seeded shuffle, deal, Lead,
Surface Problem face up), GR-R02 Select commit, GR-R03 stress gate and
Freedom spend, GR-A13 targeting legality.

cb-sim dispatches by the scenario's game prefix and reports rule
coverage. 3 scenarios pass, 7 rules covered; fmt/clippy/tests green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 02:14:34 +02:00
467e2c561d T07: Cargo workspace scaffold — cb-kernel/cb-events/cb-game-runtime/games-ground/cb-sim, HashMap deny-lint, scenario format + runner stub, Criterion skeleton, Makefile, CI
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2026-07-31 01:57:13 +02:00