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Author SHA1 Message Date
c0eef604e8 T05: CB-EV-0002 — all 9 metrics met, and /compact measured at 3.1x
AC-1 $93.32 ($92.21 main + $1.11 subagent), residual $0.000000. No
unmeasured rows. Composition: 88.0% cache, 11.9% output, 249:1 context
re-read to text written.

The question that could not be answered before: what /compact costs.
The transcript records it directly — 542,991 -> 19,974 tokens, a 27x
reduction. Cost per turn fell from $0.457 (136 turns before) to $0.149
(202 turns after). The 202 post-compact turns cost less than half the
136 before them.

This qualifies CB-WP-0003 T04: sessions are bounded-quadratic, not
quadratic. Cost grows with context between compactions and resets at
each one, so the failure mode is a long UNCOMPACTED session. Whether a
fresh session beats a compaction is now measurable, and T04 should
measure it before prescribing one task per session.

Stale $0.66/$92.87 targets updated across survey and workplan.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 08:51:50 +02:00
72c594ee49 CI: enforce every gate; close the silent-skip holes
The gates existed; CI ran half of them and tolerated the failure case.

- cb-sim no longer has a "tolerable" non-zero exit. An unregistered game
  prefix is a failure, and a run in which nothing executed is a failure.
  Previously CI carried `|| test $? -eq 2`, so renaming a scenario prefix
  would have skipped every scenario while the pipeline stayed green.
  Verified with a negative control.
- CI now runs make coverage (AM-1) and make dep-weight (AM-4), both
  added after CI was written and neither enforced until now.
- dep-weight enforces its targets instead of only reporting them.
- CI lints the shipped-runtime configuration separately, so the feature
  split cannot rot unnoticed.
- Dropped the stale `make deps` target, which still measured the retired
  crate-count metric.

The positive-control rule is now executable: CI runs
`cargo bench -- --test`, which executes every benchmark once, so a
workload that stalls fails the build.

That step immediately found a fourth instance of the error class it was
written for. The committed replay benchmark was the broken version — an
earlier patch never applied, leaving a command sequence that omits
Resolve, so every round produced nothing and the log-building loop spun
forever. It had never run to completion; the reported AM-7 replay
numbers came from a probe test instead. Fixed, given the same positive
control as the round loop, and re-measured from the benchmark: 100k
events fold in 2.18ms (95% CI 2.14-2.23), against a 5s budget.

Evidence now reports confidence intervals rather than point estimates,
so the 3% regression rule in MetricsAndScenarios is enforceable.

The finding worth carrying: writing the positive-control rule into
InnerLoop v1.0 did not prevent the next instance. Making it a CI step
did.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 04:02:33 +02:00
4be6e020ea AM-4: gate scenario YAML, retarget on audited source, re-measure
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ci / check (push) Failing after 3s
Adopts both remediations from CB-EV-0001 §4 (maintainer decision).

Option A — serde_yaml is now optional behind cb-game-runtime's
`scenarios` feature. The scenario module, the ScenarioGame impl and the
string parsers behind it are cfg-gated; cb-sim opts in explicitly. Both
configurations compile and lint clean under -D warnings.

A trap worth recording: `default-features = false` on a *member*
dependency is silently ignored when the workspace dependency does not
specify it. The first attempt gated nothing while looking correct — the
build succeeded and cargo tree still showed all six YAML crates. Fixed
by setting it on the workspace dependency. This is the positive-control
failure mode in miniature: success was not evidence the change applied.

Retarget — AM-4 now measures third-party source under audit, split by
build configuration, replacing a crate count that was unreachable
without undoing K5/K7 and that does not compare across ecosystems.

Re-measured via the new `make dep-weight`, whose own positive control
refuses to report when any crate's source cannot be located:

  shipped runtime   23 crates   246,250 lines   target <=250,000  met
  dev toolchain     29 crates   317,021 lines   target <=350,000  met
  own source                      3,408 lines

Scenario tooling costs 70,771 lines a shipped game never compiles —
the split the single number was hiding.

Targets are set at current measurement plus headroom, so they bind on
future growth rather than retroactively passing what had failed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 03:35:41 +02:00
8e11fc412e Amend CB-EV-0001; add CB-WP-0002 for cost accounting
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ci / check (push) Failing after 4s
AM-4: measured what each remediation option actually buys, rather than
leaving one recommendation unquantified. serde_yaml optional removes 6
crates, not 5 — ryu belongs to that group, since serde_json now uses
zmij for floats. Full ladder: -6 to 27, serde_json -4 more to 23,
inlining SHA-256 -8 to 19, inlining ChaCha12 -4 to 15. Only
reimplementing a primitive gets under 20, so the target is unreachable
without undoing K5/K7.

Also records that crate count compares badly across ecosystems, and
offers the alternative the count is a proxy for: 307,317 lines of
third-party source under audit against 3,398 of our own.

AM-12: corrected from "uncomputable" to measured. The refusal to
estimate was right; the claim that no instrument existed was wrong.
Session transcripts carry exact per-message usage including the cache
breakdown. This session cost $248.46 at Fable 5 rates, of which 53% is
cache reads — cost is driven by context size times turn count, not by
output volume. What is still missing is per-task attribution, since
nothing marks task boundaries in a transcript.

CB-WP-0002 makes cost measurable and attributable: survey the
instruments, decide the attribution model by ADR, spec metrics that
include cost composition rather than a bare total, build a collector
whose positive control refuses to emit unreconciled numbers, and prove
it by answering a question that could not be answered before.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 03:26:03 +02:00
eb1378e667 T08 complete: benchmarks, determinism evidence, and one missed metric
evidence/CB-EV-0001-game-kernel.md records the acceptance run against
the CB-RES-0001 baseline.

Met: AM-1 rule coverage 58/58; AM-6 throughput 1.65M events/s against a
100k target; AM-7 scaling 1.08x at 20x workload and a 100k-event replay
in 4.13ms against a 5s budget; AM-8 zero divergence over 10 full runs
with fmt and clippy clean; AM-10 zero foreign collection types.

Not met and reported as such: AM-4 at 33 transitive crates against a
<=20 target. Attribution is in the evidence file. The recommended fix
is making serde_yaml optional (-5, a test-only concern), after which
the remainder is sha2 and rand_chacha, which K5 and K7 require. We are
not hand-rolling crypto primitives to win a dependency count.

AM-12 is recorded as uncomputable: per-task token counts were never
instrumented, and inventing a USD figure would defeat the metric.

A measurement error was found and corrected before publication. The
first benchmark reported 9.3M events/s on a flat curve. The workload
had a player selecting SUPPORT while parked at Stress 4, so GR-R03
rejected it, rounds never completed, and throughput was computed for
rounds that never happened. The bench now asserts the per-round event
count and panics rather than measuring a stalled loop. The corrected
figure is 5.6x lower.

The evidence file states plainly what the boardgame.io comparison does
and does not support: the ~450x command-rate ratio is cross-runtime and
cross-feature-set, so it is a direction, not a verdict, per the
InnerLoop parity-cap rule.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 03:09:14 +02:00