AM-4c is withdrawn from the acceptance table and retained as a reported
diagnostic. GameKernel §5a carries the argument.
The ratio has no monotone better direction. INTENT's rule is "own the
semantics, assimilate the implementation": rising can mean owning
semantics properly or reimplementing what should have been assimilated;
falling can mean leverage or dependency bloat. A target requires knowing
which way is better. It is also redundant — AM-4a/AM-4b bound the
denominator and AM-2 bounds own-source density, so AM-4c is a ratio of two
already-targeted quantities.
Measured at withdrawal: 1,426 own lines per 100k third-party (shipped),
1,107 (dev). make dep-weight now prints both, labelled diagnostic — the
row was never actually reported before.
M-D1-MUT keeps AM-4c in its denominator on purpose and says so in the
output. Dropping it would move the score 7/14 -> 7/13 without enforcing
anything: a score improved by deleting the question.
Decided before Phase B deliberately, since ADR-0005 predicts own-source
growth that will move this ratio; deciding after would be the retarget
§Step 4 forbids.
A T01 correction found here. The AM-6 gate failed inside `make all` at
38,753 ev/s against 341,280 in isolation — a 9x drop, because cargo test
runs binaries and threads concurrently. A throughput assertion inside a
parallel harness measures contention, not throughput. T01's measurement
was valid; its gate placement was not.
Fixed by running it only where valid — #[ignore] plus `make am6` in
release with --test-threads=1, now 2.0M ev/s at 20.2x headroom — and not
by lowering the target, which T01 forbade. My first attempt did drift that
way, adding a debug "sanity floor" of 50,000, and was backed out: a second
threshold is still a second chance to tune.
The mutation then went SURVIVED on the first run after the move. 4,000
black_box iterations were calibrated against debug's 3.4x headroom and are
invisible against release's 20x. Raised to 100,000; back to red. A weak
mutation is not a fixed property of a row — it can become weak when the
row's measurement conditions change.
Tier S (amends one row, creates no capability), chaos d4=2, no override.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Four verdicts in evidence/CB-EV-0001 corrected in place with a dated
note, per ADR-0005 §4: AM-7 replay split (timing met, hash-identical
withdrawn), AM-10 withdrawn as written and restated as AM-10' (the K6
determinism lint it actually measured), AM-11 downgraded to unmet, and
AM-1b added to the scoreboard it was missing from.
The scoreboard gains an Enforced column carrying M-D1-MUT, because a row
can be measured and still enforce nothing and the table had no way to say
so. AM-6 now reads "met, 16.5x" alongside "not enforced — nothing
compares any number to 100,000".
A fifth correction surfaced that ADR-0005 did not list: AM-12 still read
$248.46, the figure CB-WP-0002 disproved and corrected to $93.15 four
workplans ago. It was stale in the evidence file ever since — untagged,
and therefore invisible to facts-check. Now tagged. A duplicated-fact
instance that survived the gate built to catch duplicated facts, because
that gate only checks copies that opted in. Recorded for T07.
GameKernel §5 carries the AM-10 withdrawal and AM-11 downgrade inline so
a reader of the spec cannot reach the old claim.
Phase C is deferred before starting, per the stop condition T02 wrote and
the maintainer's decision. It is scoped to five rules; the measurement
says eight acceptance rows have no instrument at all. Building it as
written would proceed on a diagnosis the instrument had just
contradicted. T04-T06 stay in the file with their analysis intact and
move to CB-WP-0006.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Discharges the open item T07 raised. Values unchanged at 250,000 and
350,000; what was missing was a reviewed decision behind them, since
they had been set by the implementer in the commit that measured them
and that also changed the feature gating being measured.
The ADR supplies the argument T07's test requires -- why the targets
bind on FUTURE work rather than merely passing present work:
AM-4a leaves 3,750 lines of headroom (1.5%), about one small crate,
so any new shipped-runtime dependency breaches it almost immediately.
That is intended: the shipped runtime should be effectively frozen.
AM-4b leaves 32,979 lines (10.4%), deliberately looser -- dev tooling
should absorb one moderate dependency without a spec change, not two.
Both are ceilings on a quantity that only grows by choice. Nothing
drifts across them; only adding a dependency does.
Falsification condition stated: if a later pass raises AM-4a to
accommodate a dependency it wants, that is the failure the ceiling
exists to catch, and the answer is an ADR arguing for the dependency.
First ADR written under the correction/retarget test; sets the shape.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Adopts both remediations from CB-EV-0001 §4 (maintainer decision).
Option A — serde_yaml is now optional behind cb-game-runtime's
`scenarios` feature. The scenario module, the ScenarioGame impl and the
string parsers behind it are cfg-gated; cb-sim opts in explicitly. Both
configurations compile and lint clean under -D warnings.
A trap worth recording: `default-features = false` on a *member*
dependency is silently ignored when the workspace dependency does not
specify it. The first attempt gated nothing while looking correct — the
build succeeded and cargo tree still showed all six YAML crates. Fixed
by setting it on the workspace dependency. This is the positive-control
failure mode in miniature: success was not evidence the change applied.
Retarget — AM-4 now measures third-party source under audit, split by
build configuration, replacing a crate count that was unreachable
without undoing K5/K7 and that does not compare across ecosystems.
Re-measured via the new `make dep-weight`, whose own positive control
refuses to report when any crate's source cannot be located:
shipped runtime 23 crates 246,250 lines target <=250,000 met
dev toolchain 29 crates 317,021 lines target <=350,000 met
own source 3,408 lines
Scenario tooling costs 70,771 lines a shipped game never compiles —
the split the single number was hiding.
Targets are set at current measurement plus headroom, so they bind on
future growth rather than retroactively passing what had failed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>