A Policy trait, a seeded random policy and a greedy one with a stated
heuristic, a legal-command generator that filters candidates through
validate, and a driver that runs a 3-player all-bot game to GameEnded.
Same-seed runs are hash-identical (K8), and a different policy seed
produces a different game — without that second assertion the first is
satisfied by a bot that ignores its RNG.
Every failure is loud, because the one a bot driver must not have is the
silent one: no legal move, passing where an action is required, an
out-of-range index (not clamped), a rejected command, and a stall guard.
What the second consumer found, none of it fixed here:
- GR-A13 admits SOLVE against an already-claimed Problem and resolution
then does nothing — the action is silently wasted. The policy avoids
it; the rule is left for a ruling.
- The 3-player standard fixture cannot reach GR-E01's threshold of 7:
three Problems valued 1,2,3 cap the total at 6. No scenario noticed
because none plays to scoring.
- K13's Project trait still has zero implementors. T02 is its first.
Mutation-checked by hand. The first mutation was a no-op and survived;
removing the Resolve call outright turned three tests red for the stated
reason. Third instance of the weak-mutation class.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>