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8d58568013 CB-WP-0024: the table you can watch
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Four of the maintainer's five playtest remarks. Three of the five turned
out to be data the projection already carried, rendered as text -- the
table's problem was legibility, not content, and the coverage gate passes
either way because it proves nothing is OMITTED, not that anything is
readable. That gap is named in the evidence rather than closed: the honest
control is a person playing it.

T01. The ending control was two defects wearing one button. The label said
"close -- I have read this" while hotseat.rs reads `done` as STOP THE
SERVER, and acknowledging it changed nothing -- the tab kept a full table
and a `play again` pointing at a closed port. Now labelled by its effect,
and the page seals itself on the `closed` reply: removeAttribute on every
control's data-drop, so they stop being droppable by the same rule that
made them droppable. removeAttribute rather than setAttribute(_, null),
which writes the truthy string "null" in a browser.

The reason it survived is structural. jsrun's fetch stub returned
{then: function(){return this}} and never invoked its callbacks, so every
line of the script reacting to the server was unreachable from every test
in this project -- a page that ignores the server was indistinguishable
from one that acts on it. Same finding as CB-WP-0016's "a stub too thin to
express a failure is how the failure survives", one layer deeper, at the
reply. The stub now delivers a real then-chain; gesture_with_reply reports
surviving controls; the seal is mutation-proven and a negative control
asserts `ok: dealing` does NOT seal.

T02. Draw and discard as offset stacks with counts. The shuffle question
the task required settling: it already works, at
games/ground/src/lib.rs:1419-1435, implementing the U4 default that
ground-game confirmed 2026-08-03. Nothing raised. The piles show the state
before it fires, which is derivable from the view; a claim that a
reshuffle HAS happened is not, and is not made. CB-WP-0026 applied that
ruling the same day this consumed it -- first time answering "is this
underdetermined?" was one lookup instead of a message.

T03. Each seat's play drawn as a card, sentence kept beside it. The
face-down back is a const with no parameters: SelectionView::Hidden
carries nothing, so there is no data path into the back to add later. The
leak test copies view.rs's own shape -- identical backs across two
different hidden situations, THEN assert a revealed play does show,
because without the second half the first passes for a renderer that draws
nothing.

T04. MatchTally lives in `play`, beside the listener and the seed. What
"cumulative" means was decided before anything was summed, and the answer
is that GROUND defines one game and no series: summed personal score and
games-won answer different questions, and a test asserts they can point at
different seats. Both shown, both labelled. Registered F15 as a NOTE --
the test shows the tallies can differ, which is arithmetic, not evidence
the ambiguity harms play, so GameDesign §3.1 bars reporting it. First use
of the note tier since D6 wrote it, and it came from building rather than
from play.

make all: exit 0. 41 render tests, 26 cb-play tests, loop-lint clean.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 17:32:48 +02:00
bf24affa84 CB-WP-0020: the table you can read
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Six of seven perceptual defects fixed; item 1 already passed.

T01, at the maintainer's instruction: a legal target restyles its
EXISTING border rather than drawing a new box. outline + outline-offset
drew a second rectangle, which an SVG viewport clips (the missing top and
left edges) and which made a seat's highlight card-sized. A border
already in the layout cannot move the layout.

T02: the ghost was a textContent copy of the card, which is why the line
break collapsed and it read as a second card, and why showing the
explanation destroyed the label. It is now a pill, the explanation is
appended beside the label, and the left-behind element is dimmed and
dashed. The stub grew innerHTML so a test can assert BOTH are present --
it could previously only see that something was displayed.

T03: NOT reproduced and recorded as not reproduced. The likeliest cause
is which element the browser reports -- for touch and pen the pointer is
captured to the pointerdown target, making every drop look like a
drop-on-itself, which is the other half of the report. elementFromPoint
is correct under both explanations. Separately the refusal was written in
element ids on the one surface a player reads when something goes wrong;
it now speaks the game's words and a test forbids id leakage.

T04: seat selections rendered as Debug. The coverage gate then failed my
first fix for dropping a field when target and problem were both set --
the aggregate does not produce that shape and the gate was right not to
care.

T05: the headline reads from group_success. 'Play again' is real, and its
first version was useless: run_game bound a fresh listener per game, so a
second game moved to a new port and left the tab pointing at a dead one.
One listener per session now, and the test asserts the second game is a
DIFFERENT deal.

Chaos d8=8 fired the first override at the new rate and drew S, changing
nothing -- one half of window 2's retirement condition.

CB-WP-0019 settled at $38.54/117 against $34.80/107. Eight for eight,
and the first under 20%.

make all exits 0.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 20:20:38 +02:00
7a78c58404 CB-WP-0018-T02: a game log the player can read
bot::Journal -- a shared list of Applied { actor, command, events } the
driver appends to via play_journaled; play delegates with None so
nothing existing changed. BotGame.events only appears after play
returns, which is no use to a page rendered mid-game.

Phrased with record::to_step, the recorder's vocabulary, so what the
player reads is what the scenario file will say, and all 29 GroundEvent
variants now render in words instead of Debug.

A command that produced no events says 'no effect'; the mutation
dropping that branch goes red. Honest limitation recorded: the reported
SOLVE case is resolved inside the system's resolve command, which does
produce events for other seats, so it shows as a selection with no claim
following rather than an explicit 'no effect'. Making it explicit would
mean the renderer deciding why a rule did nothing -- a second
implementation of the rules, which this task's control forbids.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 02:15:30 +02:00
57639623da CB-WP-0018-T01: the browser sees the end of its own game
Server::serve_end plus doc::ending, wired into both of run_game's exits.
Where the browser used to get Connection refused it now gets the ending
page with the result and the final table. It serves until the page posts
'done' (the page carries a close control), with a 600s linger so an
abandoned tab cannot hold the process open.

document() split into body() and move_section() so the ending shows the
same table rather than a second rendering of it.

The control had to be built twice and the first was worthless:
the_end_of_the_game_reaches_the_browser calls serve_end directly, and
deleting the call from run_game left it GREEN -- it tested the link and
not the chain, which is CB-EV-0012's finding recurring.
a_real_game_played_to_its_end_leaves_the_ending_on_screen runs the real
play() with a browser seat, drives a real game to its end over a real
socket, and goes red under that mutation printing an empty page -- the
reported symptom exactly.

A weak assertion of mine caught by itself: the first draft grepped the
page for location.reload, which would have forced a second script to
satisfy a test rather than a requirement. It now asserts the ending
endpoint cannot answer 'ok'.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 02:08:04 +02:00
84d688688d CB-WP-0012-T04: cb-render-html — stage 1 draws, and the browser is the toolkit
Delivers ADR-0007 Decision 1: visualization, drag-to-propose and hot-seat
play, at a measured marginal AM-4a cost of zero.

  games-ground shipped:  23 third-party crates
  cb-render-html:        23 third-party crates
  new crates introduced:  0

Measured, not asserted — the survey's own lesson. AM-4a is unmoved at
246,250; own source is 7,636 -> 9,652.

What shipped:
  crates/cb-render-html  doc.rs (HTML/SVG emission, incl. the relationship
                         graph), input.rs (pointer facts -> commands),
                         serve.rs (Guard, Request, loopback bind)
  tools/cb-play          hotseat.rs + `--serve PORT`

Per ADR-0007 Decision 2 there is NO cb-render-api and NO cb-render-null.
The renderer targets the existing Project trait; the port waits for
stage 2's wgpu implementation to be its second use.

The six controls, all live, all mutation-checked (8 mutations, each red
for its stated reason):

  1-3 token / Origin+Sec-Fetch-Site / explicit 127.0.0.1 bind
  4   a token-less request is refused, in the unit AND over a real socket
  5   JS may not construct commands — the page reports pointer facts, Rust
      resolves them against the legal list the aggregate already offered,
      and a test asserts the emitted script contains no game vocabulary
  6   the coverage gate crosses the language boundary: it walks the
      serialized view for leaf paths and requires each token to appear in
      the PARSED emitted document, with a test that the parse really is a
      parse (script/style contents must not count as rendered)

The gate fired on its author again, on its first run: ground_choices.*.
choice, ground_choices.*.problem and players.*.blame_from were in neither
list. The last is the one worth keeping — an EMPTY vector is a leaf path
of its own, and it now renders as an explicit absence.

Also, a mutation that did not go red: removing the Sec-Fetch-Site arm
alone left the cross-site test green, because the Origin check caught it
independently. Both had to be removed before the control bit. Recorded
because a control that passes for a reason you did not intend has not
been demonstrated.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-02 04:27:25 +02:00
d2ca1046c0 CB-WP-0011-T01: the inspector shows everything, and a gate says so
The renderer moves out of the play loop into inspect.rs and grows from
24 to 42 of the 43 leaf paths a populated GroundView carries. What it
had been dropping was the whole DARVO state machine, the whole GROUND
practice, the scoring mode, Focus tokens, the discard pile, per-seat
protection, and every part of the outcome except the headline.

The load-bearing half is every_view_field_is_classified, which walks
the serialized view for leaf paths and requires each to be listed as
rendered (with a token the output must contain) or omitted (with a
reason). Paths rather than keys: 'problem' occurs under a DARVO target,
a GROUND choice and a Selection, and a key-set walk would let one of
the three vouch for the other two.

Four M-D1-MUT controls, each red for its stated reason. The
unclassified-field control fired for real on the first run --
players.*.hand, a field the gate's own author had missed.
2026-08-02 02:38:38 +02:00
25531e9d01 CB-WP-0008-T02: cb-play — INTENT stage 0's CLI player
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A human seat is a Policy like any bot, so the CLI adds no second driver:
HumanPolicy renders the projection, lists the legal commands and reads an
index or `pass`. `make play` runs it; `--all-bots` watches one.

K13's Project trait gains its first implementor after six passes with
none. Hidden: other seats' face-down selections until Reveal, hands and
deck (counts only), a face-down Problem's suit and value, and the seed —
not secret content, but a seat holding it can compute the deck.

A played session becomes an artifact: --record writes it as a scenario
the runner executes, --replay writes a .cbreplay bundle. record.rs is the
inverse of parse_command and its warrant is a round-trip test over every
command shape.

The acceptance test for the projection passed vacuously twice. First it
asserted the text contained "face-down", which every render does because
of Problems. Counted, it then reported zero inspected entries: seats are
asked in order, so a human at P1 is prompted before anyone has selected.
Seated at P3 it inspects ten entries and dies when the projection is
mutated to reveal everything. Counting what the harness examined caught
both, which is the second time that remedy has worked where a stronger
predicate would not have.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 14:43:53 +02:00